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@@ -1,53 +1,135 @@
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#------------------------------------------------------------------------------
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-# $File: console,v 1.20 2015/03/15 23:21:42 christos Exp $
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+# $File: console,v 1.26 2016/06/12 15:20:37 christos Exp $
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# Console game magic
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# Toby Deshane <hac@shoelace.digivill.net>
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-# ines: file(1) magic for Marat's iNES Nintendo Entertainment System
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-# ROM dump format
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-
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-0 string NES\032 iNES ROM dump,
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->4 byte x %dx16k PRG
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->5 byte x \b, %dx8k CHR
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->6 byte&0x01 =0x1 \b, [Vert.]
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->6 byte&0x01 =0x0 \b, [Horiz.]
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->6 byte&0x02 =0x2 \b, [SRAM]
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->6 byte&0x04 =0x4 \b, [Trainer]
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->6 byte&0x04 =0x8 \b, [4-Scr]
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+
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+# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
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+# Updated by David Korth <gerbilsoft@gerbilsoft.com>
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+# References:
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+# - http://wiki.nesdev.com/w/index.php/INES
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+# - http://wiki.nesdev.com/w/index.php/NES_2.0
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+0 string NES\x1A iNES ROM image
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+>7 byte&0x0C =0x8 (NES 2.0)
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+>4 byte x \b: %ux16k PRG
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+>5 byte x \b, %ux16k CHR
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+>6 byte&0x08 =0x8 [4-Scr]
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+>6 byte&0x09 =0x0 [H-mirror]
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+>6 byte&0x09 =0x1 [V-mirror]
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+>6 byte&0x02 =0x2 [SRAM]
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+>6 byte&0x04 =0x4 [Trainer]
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+>7 byte&0x03 =0x2 [PC10]
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+>7 byte&0x03 =0x1 [VS
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+>>7 byte&0x0C =0x8
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+# NES 2.0: VS PPU
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+>>>13 byte&0x0F =0x0 \b, RP2C03B
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+>>>13 byte&0x0F =0x1 \b, RP2C03G
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+>>>13 byte&0x0F =0x2 \b, RP2C04-0001
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+>>>13 byte&0x0F =0x3 \b, RP2C04-0002
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+>>>13 byte&0x0F =0x4 \b, RP2C04-0003
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+>>>13 byte&0x0F =0x5 \b, RP2C04-0004
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+>>>13 byte&0x0F =0x6 \b, RP2C03B
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+>>>13 byte&0x0F =0x7 \b, RP2C03C
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+>>>13 byte&0x0F =0x8 \b, RP2C05-01
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+>>>13 byte&0x0F =0x9 \b, RP2C05-02
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+>>>13 byte&0x0F =0xA \b, RP2C05-03
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+>>>13 byte&0x0F =0xB \b, RP2C05-04
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+>>>13 byte&0x0F =0xC \b, RP2C05-05
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+# TODO: VS protection hardware?
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+>>7 byte x \b]
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+# NES 2.0-specific flags.
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+>7 byte&0x0C =0x8
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+>>12 byte&0x03 =0x0 [NTSC]
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+>>12 byte&0x03 =0x1 [PAL]
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+>>12 byte&0x02 =0x2 [NTSC+PAL]
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+
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+#------------------------------------------------------------------------------
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+# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
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+# Reference: http://wiki.nesdev.com/w/index.php/UNIF
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+# From: David Korth <gerbilsoft@gerbilsoft.com>
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+# TODO commit on 2016/03/21
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+#
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+# NOTE: The UNIF format uses chunks instead of a fixed header,
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+# so most of the data isn't easily parseable.
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+#
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+0 string UNIF
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+>4 lelong <16 UNIF v%d format NES ROM image
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+
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+#------------------------------------------------------------------------------
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+# fds: file(1) magic for Famciom Disk System disk images
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+# Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
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+# From: David Korth <gerbilsoft@gerbilsoft.com>
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+# TODO: Check "Disk info block" and get info from that in addition to the optional header.
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+
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+# Disk info block. (block 1)
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+0 name nintendo-fds-disk-info-block
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+>1 string *NINTENDO-HVC* Famicom Disk System disk image:
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+>23 byte !1 FMC-
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+>23 byte 1 FSC-
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+>16 string x \b%.3s
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+>15 byte x \b, mfr 0x%02X
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+>20 byte x (Rev.%02u)
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+
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+# Headered version.
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+0 string FDS\x1A
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+>0x11 string *NINTENDO-HVC*
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+>>0x10 use nintendo-fds-disk-info-block
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+>4 byte 1 (%u side)
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+>4 byte !1 (%u sides)
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+
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+# Unheadered version.
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+1 string *NINTENDO-HVC*
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+>0 use nintendo-fds-disk-info-block
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#------------------------------------------------------------------------------
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-# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
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+# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
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+# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
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#
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-0x104 belong 0xCEED6666 Gameboy ROM:
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->0x134 string >\0 "%.16s"
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->0x146 byte 0x03 \b,[SGB]
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->0x147 byte 0x00 \b, [ROM ONLY]
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->0x147 byte 0x01 \b, [ROM+MBC1]
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->0x147 byte 0x02 \b, [ROM+MBC1+RAM]
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->0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
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->0x147 byte 0x05 \b, [ROM+MBC2]
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->0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
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->0x147 byte 0x08 \b, [ROM+RAM]
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->0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
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->0x147 byte 0x0B \b, [ROM+MMM01]
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->0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
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->0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
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->0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
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->0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
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->0x147 byte 0x11 \b, [ROM+MBC3]
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->0x147 byte 0x12 \b, [ROM+MBC3+RAM]
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->0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
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->0x147 byte 0x19 \b, [ROM+MBC5]
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->0x147 byte 0x1A \b, [ROM+MBC5+RAM]
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->0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
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->0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
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->0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
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->0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
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->0x147 byte 0x1F \b, [Pocket Camera]
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->0x147 byte 0xFD \b, [Bandai TAMA5]
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->0x147 byte 0xFE \b, [Hudson HuC-3]
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->0x147 byte 0xFF \b, [Hudson HuC-1]
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+0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
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+>0x143 byte&0x80 0x80
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+>>0x134 string >\0 \b: "%.15s"
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+>0x143 byte&0x80 !0x80
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+>>0x134 string >\0 \b: "%.16s"
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+>0x14c byte x (Rev.%02u)
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+# Machine type. (SGB, CGB, SGB+CGB)
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+>0x14b byte 0x33
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+>>0x146 byte 0x03
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+>>>0x143 byte&0x80 0x80 [SGB+CGB]
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+>>>0x143 byte&0x80 !0x80 [SGB]
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+>>0x146 byte !0x03
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+>>>0x143 byte&0xC0 0x80 [CGB]
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+>>>0x143 byte&0xC0 0xC0 [CGB ONLY]
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+
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+# Mapper.
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+>0x147 byte 0x00 [ROM ONLY]
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+>0x147 byte 0x01 [MBC1]
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+>0x147 byte 0x02 [MBC1+RAM]
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+>0x147 byte 0x03 [MBC1+RAM+BATT]
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+>0x147 byte 0x05 [MBC2]
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+>0x147 byte 0x06 [MBC2+BATTERY]
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+>0x147 byte 0x08 [ROM+RAM]
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+>0x147 byte 0x09 [ROM+RAM+BATTERY]
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+>0x147 byte 0x0B [MMM01]
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+>0x147 byte 0x0C [MMM01+SRAM]
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+>0x147 byte 0x0D [MMM01+SRAM+BATT]
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+>0x147 byte 0x0F [MBC3+TIMER+BATT]
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+>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
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+>0x147 byte 0x11 [MBC3]
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+>0x147 byte 0x12 [MBC3+RAM]
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+>0x147 byte 0x13 [MBC3+RAM+BATT]
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+>0x147 byte 0x19 [MBC5]
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+>0x147 byte 0x1A [MBC5+RAM]
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+>0x147 byte 0x1B [MBC5+RAM+BATT]
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+>0x147 byte 0x1C [MBC5+RUMBLE]
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+>0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
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+>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
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+>0x147 byte 0xFC [Pocket Camera]
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+>0x147 byte 0xFD [Bandai TAMA5]
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+>0x147 byte 0xFE [Hudson HuC-3]
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+>0x147 byte 0xFF [Hudson HuC-1]
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+
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+# ROM size.
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>0x148 byte 0 \b, ROM: 256Kbit
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>0x148 byte 1 \b, ROM: 512Kbit
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>0x148 byte 2 \b, ROM: 1Mbit
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@@ -55,58 +137,198 @@
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>0x148 byte 4 \b, ROM: 4Mbit
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>0x148 byte 5 \b, ROM: 8Mbit
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>0x148 byte 6 \b, ROM: 16Mbit
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+>0x148 byte 7 \b, ROM: 32Mbit
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>0x148 byte 0x52 \b, ROM: 9Mbit
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>0x148 byte 0x53 \b, ROM: 10Mbit
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>0x148 byte 0x54 \b, ROM: 12Mbit
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+# RAM size.
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>0x149 byte 1 \b, RAM: 16Kbit
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>0x149 byte 2 \b, RAM: 64Kbit
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>0x149 byte 3 \b, RAM: 128Kbit
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>0x149 byte 4 \b, RAM: 1Mbit
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-
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-#>0x14e long x \b, CRC: %x
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+>0x149 byte 5 \b, RAM: 512Kbit
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#------------------------------------------------------------------------------
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-# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
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+# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
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+# Updated by David Korth <gerbilsoft@gerbilsoft.com>
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+# References:
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+# - http://www.retrodev.com/segacd.html
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+# - http://devster.monkeeh.com/sega/32xguide1.txt
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#
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-0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
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->0x120 string >\0 Name: "%.16s"
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->0x110 string >\0 %.16s
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->0x1B0 string RA with SRAM
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+
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+# Common Sega Mega Drive header format.
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+# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
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+0 name sega-mega-drive-header
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+# ROM title. (Use domestic if present; if not, use international.)
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+>0x120 byte >0x20
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+>>0x120 string >\0 \b: "%.16s"
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+>0x120 byte <0x21
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+>>0x150 string >\0 \b: "%.16s"
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+# Other information.
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+>0x180 string >\0 (%.14s
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+>>0x110 string >\0 \b, %.16s
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+>0x180 byte 0
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+>>0x110 string >\0 (%.16s
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+>0 byte x \b)
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+
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+# TODO: Check for 32X CD?
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+# Sega Mega CD disc images: 2048-byte sectors.
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+0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
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+>0 use sega-mega-drive-header
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+>0 byte x \b, 2048-byte sectors
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+0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
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+>0 use sega-mega-drive-header
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+>0 byte x \b, 2048-byte sectors
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+# Sega Mega CD disc images: 2352-byte sectors.
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+0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
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+>0x10 use sega-mega-drive-header
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+>0 byte x \b, 2352-byte sectors
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+0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
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+>0x10 use sega-mega-drive-header
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+>0 byte x \b, 2352-byte sectors
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+
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+# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
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+0x100 string SEGA
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+>0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
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+>>0 use sega-mega-drive-header
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+>0x3C0 bequad !0x4D41525320434845
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+>>0x105 belong 0x5049434F Sega Pico ROM image
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+>>>0 use sega-mega-drive-header
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+>>0x105 belong !0x5049434F
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+>>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
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+>>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
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+>>>0 use sega-mega-drive-header
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#------------------------------------------------------------------------------
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-# genesis: file(1) magic for the Super MegaDrive ROM dump format
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+# genesis: file(1) magic for the Super MegaDrive ROM dump format
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#
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-0x280 string EAGN Super MagicDrive ROM dump
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->0 byte x %dx16k blocks
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->2 byte 0 \b, last in series or standalone
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->2 byte >0 \b, split ROM
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->8 byte 0xAA
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->9 byte 0xBB
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+
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+# NOTE: Due to interleaving, we can't display anything
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+# other than the copier header information.
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+0 name sega-genesis-smd-header
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+>0 byte x %dx16k blocks
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+>2 byte 0 \b, last in series or standalone
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+>2 byte >0 \b, split ROM
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+
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+# "Sega Genesis" header.
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+0x280 string EAGN
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+>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
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+>>0 use sega-genesis-smd-header
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+
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+# "Sega Mega Drive" header.
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+0x280 string EAMG
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+>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
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+>>0 use sega-genesis-smd-header
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#------------------------------------------------------------------------------
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-# genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
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+# smsgg: file(1) magic for Sega Master System and Game Gear ROM images
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+# Detects all Game Gear and export Sega Master System ROM images,
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+# and some Japanese Sega Master System ROM images.
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+# From: David Korth <gerbilsoft@gerbilsoft.com>
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+# Reference: http://www.smspower.org/Development/ROMHeader
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#
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-0x280 string EAMG Super MagicDrive ROM dump
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->0 byte x %dx16k blocks
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->2 byte x \b, last in series or standalone
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->8 byte 0xAA
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->9 byte 0xBB
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+
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+# General SMS header rule.
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+# The SMS boot ROM checks the header at three locations.
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+0 name sega-master-system-rom-header
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+# Machine type.
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+>0x0F byte&0xF0 0x30 Sega Master System
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+>0x0F byte&0xF0 0x40 Sega Master System
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+>0x0F byte&0xF0 0x50 Sega Game Gear
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+>0x0F byte&0xF0 0x60 Sega Game Gear
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+>0x0F byte&0xF0 0x70 Sega Game Gear
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+>0x0F byte&0xF0 <0x30 Sega Master System / Game Gear
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+>0x0F byte&0xF0 >0x70 Sega Master System / Game Gear
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+>0 byte x ROM image:
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+# Product code.
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+>0x0E byte&0xF0 0x10 1
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+>0x0E byte&0xF0 0x20 2
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+>0x0E byte&0xF0 0x30 3
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+>0x0E byte&0xF0 0x40 4
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+>0x0E byte&0xF0 0x50 5
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+>0x0E byte&0xF0 0x60 6
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+>0x0E byte&0xF0 0x70 7
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+>0x0E byte&0xF0 0x80 8
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+>0x0E byte&0xF0 0x90 9
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+>0x0E byte&0xF0 0xA0 10
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+>0x0E byte&0xF0 0xB0 11
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+>0x0E byte&0xF0 0xC0 12
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+>0x0E byte&0xF0 0xD0 13
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+>0x0E byte&0xF0 0xE0 14
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+>0x0E byte&0xF0 0xF0 15
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+# If the product code is 5 digits, we'll need to backspace here.
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+>0x0E byte&0xF0 !0
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+>>0x0C leshort x \b%04x
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+>0x0E byte&0xF0 0
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+>>0x0C leshort x %04x
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+# Revision.
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+>0x0E byte&0x0F x (Rev.%02d)
|
|
|
+# ROM size. (Used for the boot ROM checksum routine.)
|
|
|
+>0x0F byte&0x0F 0x0A (8 KB)
|
|
|
+>0x0F byte&0x0F 0x0B (16 KB)
|
|
|
+>0x0F byte&0x0F 0x0C (32 KB)
|
|
|
+>0x0F byte&0x0F 0x0D (48 KB)
|
|
|
+>0x0F byte&0x0F 0x0E (64 KB)
|
|
|
+>0x0F byte&0x0F 0x0F (128 KB)
|
|
|
+>0x0F byte&0x0F 0x00 (256 KB)
|
|
|
+>0x0F byte&0x0F 0x01 (512 KB)
|
|
|
+>0x0F byte&0x0F 0x02 (1 MB)
|
|
|
+
|
|
|
+# SMS/GG header locations.
|
|
|
+0x7FF0 string TMR\ SEGA
|
|
|
+>0x7FF0 use sega-master-system-rom-header
|
|
|
+0x3FF0 string TMR\ SEGA
|
|
|
+>0x3FF0 use sega-master-system-rom-header
|
|
|
+0x1FF0 string TMR\ SEGA
|
|
|
+>0x1FF0 use sega-master-system-rom-header
|
|
|
|
|
|
#------------------------------------------------------------------------------
|
|
|
-# smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
|
|
|
-#
|
|
|
-# Does not detect all images. Very preliminary guesswork. Need more data
|
|
|
-# on format.
|
|
|
+# saturn: file(1) magic for the Sega Saturn disc image format.
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
#
|
|
|
-# FIXME: need a little more info...;P
|
|
|
+
|
|
|
+# Common Sega Saturn disc header format.
|
|
|
+# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
|
|
|
+# TODO: Release date, device information, region code, others?
|
|
|
+0 name sega-saturn-disc-header
|
|
|
+>0x60 string >\0 \b: "%.32s"
|
|
|
+>0x20 string >\0 (%.10s
|
|
|
+>>0x2A string >\0 \b, %.6s)
|
|
|
+>>0x2A byte 0 \b)
|
|
|
+
|
|
|
+# 2048-byte sector version.
|
|
|
+0 string SEGA\ SEGASATURN\ Sega Saturn disc image
|
|
|
+>0 use sega-saturn-disc-header
|
|
|
+>0 byte x (2048-byte sectors)
|
|
|
+# 2352-byte sector version.
|
|
|
+0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
|
|
|
+>0x10 use sega-saturn-disc-header
|
|
|
+>0 byte x (2352-byte sectors)
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# Reference: http://mc.pp.se/dc/ip0000.bin.html
|
|
|
#
|
|
|
-#0 byte 0xF3
|
|
|
-#>1 byte 0xED Sega Master System/Game Gear ROM dump
|
|
|
-#>1 byte 0x31 Sega Master System/Game Gear ROM dump
|
|
|
-#>1 byte 0xDB Sega Master System/Game Gear ROM dump
|
|
|
-#>1 byte 0xAF Sega Master System/Game Gear ROM dump
|
|
|
-#>1 byte 0xC3 Sega Master System/Game Gear ROM dump
|
|
|
+
|
|
|
+# Common Sega Dreamcast disc header format.
|
|
|
+# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
|
|
|
+# TODO: Release date, device information, region code, others?
|
|
|
+0 name sega-dreamcast-disc-header
|
|
|
+>0x80 string >\0 \b: "%.32s"
|
|
|
+>0x40 string >\0 (%.10s
|
|
|
+>>0x4A string >\0 \b, %.6s)
|
|
|
+>>0x4A byte 0 \b)
|
|
|
+
|
|
|
+# 2048-byte sector version.
|
|
|
+0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
|
|
|
+>0 use sega-dreamcast-disc-header
|
|
|
+>0 byte x (2048-byte sectors)
|
|
|
+# 2352-byte sector version.
|
|
|
+0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
|
|
|
+>0x10 use sega-dreamcast-disc-header
|
|
|
+>0 byte x (2352-byte sectors)
|
|
|
|
|
|
#------------------------------------------------------------------------------
|
|
|
# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
|
|
@@ -115,15 +337,77 @@
|
|
|
0 string LCDi Dream Animator file
|
|
|
|
|
|
#------------------------------------------------------------------------------
|
|
|
-# v64: file(1) uncertain magic for the V64 format N64 ROM dumps
|
|
|
+# z64: file(1) magic for the Z64 format N64 ROM dumps
|
|
|
+# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
#
|
|
|
-0 belong 0x37804012 V64 Nintendo 64 ROM dump
|
|
|
+0 bequad 0x803712400000000F Nintendo 64 ROM image
|
|
|
+>0x20 string >\0 \b: "%.20s"
|
|
|
+>0x3B string x (%.4s
|
|
|
+>0x3F byte x \b, Rev.%02u)
|
|
|
|
|
|
-# From: "Nelson A. de Oliveira" <naoliv@gmail.com>
|
|
|
-# Nintendo .nds
|
|
|
-192 string \044\377\256Qi\232 Nintendo DS Game ROM Image
|
|
|
-# Nintendo .gba
|
|
|
-0 string \056\000\000\352$\377\256Qi Nintendo Game Boy Advance ROM Image
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# v64: file(1) magic for the V64 format N64 ROM dumps
|
|
|
+# Same as z64 format, but with 16-bit byteswapping.
|
|
|
+#
|
|
|
+0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
|
|
|
+# Same as z64 format, but with swapped 16-bit words.
|
|
|
+#
|
|
|
+0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
|
|
|
+# Same as z64 format, but with 32-bit byteswapping.
|
|
|
+#
|
|
|
+0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
|
|
|
+# Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
|
|
|
+#
|
|
|
+# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
|
|
|
+# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+#
|
|
|
+4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
|
|
|
+>0xA0 string >\0 \b: "%.12s"
|
|
|
+>0xAC string x (%.6s
|
|
|
+>0xBC byte x \b, Rev.%02u)
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# nds: file(1) magic for the Nintendo DS(i) raw ROM format
|
|
|
+# Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
|
|
|
+#
|
|
|
+# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
|
|
|
+# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+#
|
|
|
+0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
|
|
|
+>0x00 string >\0 \b: "%.12s"
|
|
|
+>0x0C string x (%.6s
|
|
|
+>0x1E byte x \b, Rev.%02u)
|
|
|
+>0x12 byte 2 (DSi enhanced)
|
|
|
+>0x12 byte 3 (DSi only)
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
|
|
|
+# This is also used for loading .nds files using the MSET exploit on 3DS.
|
|
|
+# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
|
|
|
+0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# References:
|
|
|
+# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
|
|
|
+# - http://www.devrs.com/ngp/files/ngpctech.txt
|
|
|
+#
|
|
|
+0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
|
|
|
+>0x23 byte 0x10 Color
|
|
|
+>0 byte x ROM image
|
|
|
+>0x24 string >\0 \b: "%.12s"
|
|
|
+>0x1F byte 0xFF (debug mode enabled)
|
|
|
|
|
|
#------------------------------------------------------------------------------
|
|
|
# msx: file(1) magic for MSX game cartridge dumps
|
|
@@ -133,9 +417,25 @@
|
|
|
#------------------------------------------------------------------------------
|
|
|
# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
|
|
|
0 string PS-X\ EXE Sony Playstation executable
|
|
|
+>16 lelong x PC=0x%08x,
|
|
|
+>20 lelong !0 GP=0x%08x,
|
|
|
+>24 lelong !0 .text=[0x%08x,
|
|
|
+>>28 lelong x \b0x%x],
|
|
|
+>32 lelong !0 .data=[0x%08x,
|
|
|
+>>36 lelong x \b0x%x],
|
|
|
+>40 lelong !0 .bss=[0x%08x,
|
|
|
+>>44 lelong x \b0x%x],
|
|
|
+>48 lelong !0 Stack=0x%08x,
|
|
|
+>48 lelong =0 No Stack!,
|
|
|
+>52 lelong !0 StackSize=0x%x,
|
|
|
+#>76 string >\0 (%s)
|
|
|
# Area:
|
|
|
>113 string x (%s)
|
|
|
|
|
|
+# CPE executables
|
|
|
+0 string CPE CPE executable
|
|
|
+>3 byte x (version %d)
|
|
|
+
|
|
|
#------------------------------------------------------------------------------
|
|
|
# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
|
|
|
0 string XBEH XBE, Microsoft Xbox executable
|
|
@@ -272,3 +572,181 @@
|
|
|
# From: Sven Hartge <debian@ds9.argh.org>
|
|
|
0 string SCVM ScummVM savegame
|
|
|
>12 string >\0 "%s"
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# Nintendo GameCube / Wii file formats.
|
|
|
+#
|
|
|
+
|
|
|
+# Type: Nintendo GameCube/Wii common disc header data.
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# Reference: http://wiibrew.org/wiki/Wii_Disc
|
|
|
+0 name nintendo-gcn-disc-common
|
|
|
+>0x20 string x "%.64s"
|
|
|
+>0x00 string x (%.6s
|
|
|
+>0x06 byte >0
|
|
|
+>>0x06 byte 1 \b, Disc 2
|
|
|
+>>0x06 byte 2 \b, Disc 3
|
|
|
+>>0x06 byte 3 \b, Disc 4
|
|
|
+>0x07 byte x \b, Rev.%02u)
|
|
|
+
|
|
|
+# Type: Nintendo GameCube disc image
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# Reference: http://wiibrew.org/wiki/Wii_Disc
|
|
|
+0x1C belong 0xC2339F3D Nintendo GameCube disc image:
|
|
|
+>0 use nintendo-gcn-disc-common
|
|
|
+
|
|
|
+# Type: Nintendo GameCube embedded disc image
|
|
|
+# Commonly found on demo discs.
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
|
|
|
+0 belong 0xAE0F38A2
|
|
|
+>0x0C belong 0x00100000
|
|
|
+>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
|
|
|
+>>>(8.L) use nintendo-gcn-disc-common
|
|
|
+
|
|
|
+# Type: Nintendo Wii disc image
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# Reference: http://wiibrew.org/wiki/Wii_Disc
|
|
|
+0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
|
|
|
+>0 use nintendo-gcn-disc-common
|
|
|
+
|
|
|
+# Type: Nintendo Wii disc image (WBFS format)
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# Reference: http://wiibrew.org/wiki/Wii_Disc
|
|
|
+0 string WBFS
|
|
|
+>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
|
|
|
+>>0x200 use nintendo-gcn-disc-common
|
|
|
+
|
|
|
+#------------------------------------------------------------------------------
|
|
|
+# Nintendo 3DS file formats.
|
|
|
+#
|
|
|
+
|
|
|
+# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# Reference: https://www.3dbrew.org/wiki/NCSD
|
|
|
+0x100 string NCSD
|
|
|
+>0x118 lequad 0 Nintendo 3DS Game Card image
|
|
|
+# NCCH header for partition 0. (game data)
|
|
|
+>>0x1150 string >\0 \b: "%.16s"
|
|
|
+>>0x312 byte x (Rev.%02u)
|
|
|
+>>0x118C byte 2 (New3DS only)
|
|
|
+>>0x18D byte 0 (inner device)
|
|
|
+>>0x18D byte 1 (Card1)
|
|
|
+>>0x18D byte 2 (Card2)
|
|
|
+>>0x18D byte 3 (extended device)
|
|
|
+>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
|
|
|
+>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
|
|
|
+
|
|
|
+# Nintendo 3DS version code.
|
|
|
+# Reference: https://www.3dbrew.org/wiki/Titles
|
|
|
+# Format: leshort containing three fields:
|
|
|
+# - 6-bit: Major
|
|
|
+# - 6-bit: Minor
|
|
|
+# - 4-bit: Revision
|
|
|
+# NOTE: Only supporting major/minor versions from 0-15 right now.
|
|
|
+# NOTE: Should be prefixed with "v".
|
|
|
+0 name nintendo-3ds-version-code
|
|
|
+# Raw version.
|
|
|
+>0 leshort x \b%u,
|
|
|
+# Major version.
|
|
|
+>0 leshort&0xFC00 0x0000 0
|
|
|
+>0 leshort&0xFC00 0x0400 1
|
|
|
+>0 leshort&0xFC00 0x0800 2
|
|
|
+>0 leshort&0xFC00 0x0C00 3
|
|
|
+>0 leshort&0xFC00 0x1000 4
|
|
|
+>0 leshort&0xFC00 0x1400 5
|
|
|
+>0 leshort&0xFC00 0x1800 6
|
|
|
+>0 leshort&0xFC00 0x1C00 7
|
|
|
+>0 leshort&0xFC00 0x2000 8
|
|
|
+>0 leshort&0xFC00 0x2400 9
|
|
|
+>0 leshort&0xFC00 0x2800 10
|
|
|
+>0 leshort&0xFC00 0x2C00 11
|
|
|
+>0 leshort&0xFC00 0x3000 12
|
|
|
+>0 leshort&0xFC00 0x3400 13
|
|
|
+>0 leshort&0xFC00 0x3800 14
|
|
|
+>0 leshort&0xFC00 0x3C00 15
|
|
|
+# Minor version.
|
|
|
+>0 leshort&0x03F0 0x0000 \b.0
|
|
|
+>0 leshort&0x03F0 0x0010 \b.1
|
|
|
+>0 leshort&0x03F0 0x0020 \b.2
|
|
|
+>0 leshort&0x03F0 0x0030 \b.3
|
|
|
+>0 leshort&0x03F0 0x0040 \b.4
|
|
|
+>0 leshort&0x03F0 0x0050 \b.5
|
|
|
+>0 leshort&0x03F0 0x0060 \b.6
|
|
|
+>0 leshort&0x03F0 0x0070 \b.7
|
|
|
+>0 leshort&0x03F0 0x0080 \b.8
|
|
|
+>0 leshort&0x03F0 0x0090 \b.9
|
|
|
+>0 leshort&0x03F0 0x00A0 \b.10
|
|
|
+>0 leshort&0x03F0 0x00B0 \b.11
|
|
|
+>0 leshort&0x03F0 0x00C0 \b.12
|
|
|
+>0 leshort&0x03F0 0x00D0 \b.13
|
|
|
+>0 leshort&0x03F0 0x00E0 \b.14
|
|
|
+>0 leshort&0x03F0 0x00F0 \b.15
|
|
|
+# Revision.
|
|
|
+>0 leshort&0x000F x \b.%u
|
|
|
+
|
|
|
+# Type: Nintendo 3DS "NCCH" container.
|
|
|
+# https://www.3dbrew.org/wiki/NCCH
|
|
|
+0x100 string NCCH Nintendo 3DS
|
|
|
+>0x18D byte&2 0 File Archive (CFA)
|
|
|
+>0x18D byte&2 2 Executable Image (CXI)
|
|
|
+>0x150 string >\0 \b: "%.16s"
|
|
|
+>0x18D byte 0x05
|
|
|
+>>0x10E leshort x (Old3DS System Update v
|
|
|
+>>0x10E use nintendo-3ds-version-code
|
|
|
+>>0x10E leshort x \b)
|
|
|
+>0x18D byte 0x15
|
|
|
+>>0x10E leshort x (New3DS System Update v
|
|
|
+>>0x10E use nintendo-3ds-version-code
|
|
|
+>>0x10E leshort x \b)
|
|
|
+>0x18D byte !0x05
|
|
|
+>>0x18D byte !0x15
|
|
|
+>>>0x112 byte x (v
|
|
|
+>>>0x112 use nintendo-3ds-version-code
|
|
|
+>>>0x112 byte x \b)
|
|
|
+>0x18C byte 2 (New3DS only)
|
|
|
+
|
|
|
+# Type: Nintendo 3DS "SMDH" file. (application description)
|
|
|
+# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
|
+# Reference: https://3dbrew.org/wiki/SMDH
|
|
|
+0 string SMDH Nintendo 3DS SMDH file
|
|
|
+>0x208 leshort !0
|
|
|
+>>0x208 lestring16 x \b: "%.128s"
|
|
|
+>>0x388 leshort !0
|
|
|
+>>>0x388 lestring16 x by %.128s
|
|
|
+>0x208 leshort 0
|
|
|
+>>0x008 leshort !0
|
|
|
+>>>0x008 lestring16 x \b: "%.128s"
|
|
|
+>>>0x188 leshort !0
|
|
|
+>>>>0x188 lestring16 x by %.128s
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+
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+# Type: Nintendo 3DS Homebrew Application.
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+# From: David Korth <gerbilsoft@gerbilsoft.com>
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+# Refernece: https://3dbrew.org/wiki/3DSX_Format
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+0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
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+
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+#------------------------------------------------------------------------------
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+# a7800: file(1) magic for the Atari 7800 raw ROM format.
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+# From: David Korth <gerbilsoft@gerbilsoft.com>
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+# Reference: https://sites.google.com/site/atari7800wiki/a78-header
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+
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+0 byte >0
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+>0 byte <3
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+>>1 string ATARI7800 Atari 7800 ROM image
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+>>>0x11 string >\0 \b: "%.32s"
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+# Display type.
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+>>>0x39 byte 0 (NTSC)
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+>>>0x39 byte 1 (PAL)
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+>>>0x36 byte&1 1 (POKEY)
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+
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+#------------------------------------------------------------------------------
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+# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
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+# From: David Korth <gerbilsoft@gerbilsoft.com>
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+# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
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+#
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+# NOTE: Title is terminated with 0x80, not 0.
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+# The header is terminated with a 0, so that will
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+# terminate the title as well.
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+#
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+0 string g\ GCE Vectrex ROM image
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+>0x11 string >\0 \b: "%.16s"
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