#------------------------------------------------------------------------------ # $File: adventure,v 1.13 2010/12/31 16:32:54 christos Exp $ # adventure: file(1) magic for Adventure game files # # from Allen Garvin # Edited by Dave Chapeskie Jun 28, 1998 # Edited by Chris Chittleborough , March 2002 # # ALAN # I assume there are other, lower versions, but these are the only ones I # saw in the archive. 0 beshort 0x0206 ALAN game data >2 byte <10 version 2.6%d # Infocom (see z-machine) #------------------------------------------------------------------------------ # Z-machine: file(1) magic for Z-machine binaries. # Updated by Adam Buchbinder # #http://www.gnelson.demon.co.uk/zspec/sect11.html #http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt #http://en.wikipedia.org/wiki/Z-machine # The first byte is the Z-machine revision; it is always between 1 and 8. We # had false matches (for instance, inbig5.ocp from the Omega TeX extension as # well as an occasional MP3 file), so we sanity-check the version number. # # It might be possible to sanity-check the release number as well, as it seems # (at least in classic Infocom games) to always be a relatively small number, # always under 150 or so, but as this isn't rigorous, we'll wait on that until # it becomes clear that it's needed. # 0 ubyte >0 >0 ubyte <9 >>16 belong&0xfe00f0f0 0x3030 Infocom game data >>>0 ubyte x (Z-machine %d, >>>>2 ubeshort x Release %d / >>>>18 string >\0 Serial %.6s) #------------------------------------------------------------------------------ # Glulx: file(1) magic for Glulx binaries. # # I haven't checked for false matches yet. # 0 string Glul Glulx game data >4 beshort x (Version %d >>6 byte x \b.%d >>8 byte x \b.%d) >36 string Info Compiled by Inform # For Quetzal and blorb magic see iff # TADS (Text Adventure Development System) version 2 # All files are machine-independent (games compile to byte-code) and are tagged # with a version string of the form "V2..\0". # Game files start with "TADS2 bin\n\r\032\0" then the compiler version. 0 string TADS2\ bin TADS >9 belong !0x0A0D1A00 game data, CORRUPTED >9 belong 0x0A0D1A00 >>13 string >\0 %s game data # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. 0 string TADS2\ rsc TADS >9 belong !0x0A0D1A00 resource data, CORRUPTED >9 belong 0x0A0D1A00 >>13 string >\0 %s resource data # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian # 2-byte length N, the N-char name of the game file *without* a NUL (darn!), # "TADS2 save\n\r\032\0" and the interpreter version. 0 string TADS2\ save/g TADS >12 belong !0x0A0D1A00 saved game data, CORRUPTED >12 belong 0x0A0D1A00 >>(16.s+32) string >\0 %s saved game data # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter # version. 0 string TADS2\ save TADS >10 belong !0x0A0D1A00 saved game data, CORRUPTED >10 belong 0x0A0D1A00 >>14 string >\0 %s saved game data # TADS (Text Adventure Development System) version 3 # Game files start with "T3-image\015\012\032" 0 string T3-image\015\012\032 >11 leshort x TADS 3 game data (format version %d) # Saved game files start with "T3-state-v####\015\012\032" # where #### is a format version number 0 string T3-state-v >14 string \015\012\032 TADS 3 saved game data (format version >>10 byte x %c >>11 byte x \b%c >>12 byte x \b%c >>13 byte x \b%c) # Danny Milosavljevic # this are adrift (adventure game standard) game files, extension .taf # depending on version magic continues with 0x93453E6139FA (V 4.0) # 0x9445376139FA (V 3.90) # 0x9445366139FA (V 3.80) # this is from source (http://www.adrift.org.uk/) and I have some taf # files, and checked them. #0 belong 0x3C423FC9 #>4 belong 0x6A87C2CF Adrift game file #!:mime application/x-adrift