#------------------------------------------------------------------------------ # apple: file(1) magic for Apple file formats # 0 string FiLeStArTfIlEsTaRt binscii (apple ][) text 0 string \x0aGL Binary II (apple ][) data 0 string \x76\xff Squeezed (apple ][) data 0 string NuFile NuFile archive (apple ][) data 0 string N\xf5F\xe9l\xe5 NuFile archive (apple ][) data 0 belong 0x00051600 AppleSingle encoded Macintosh file 0 belong 0x00051607 AppleDouble encoded Macintosh file # magic for Newton PDA package formats # from Ruda Moura 0 string package0 Newton package, NOS 1.x, >12 belong &0x80000000 AutoRemove, >12 belong &0x40000000 CopyProtect, >12 belong &0x10000000 NoCompression, >12 belong &0x04000000 Relocation, >12 belong &0x02000000 UseFasterCompression, >16 belong x version %d 0 string package1 Newton package, NOS 2.x, >12 belong &0x80000000 AutoRemove, >12 belong &0x40000000 CopyProtect, >12 belong &0x10000000 NoCompression, >12 belong &0x04000000 Relocation, >12 belong &0x02000000 UseFasterCompression, >16 belong x version %d 0 string package4 Newton package, >8 byte 8 NOS 1.x, >8 byte 9 NOS 2.x, >12 belong &0x80000000 AutoRemove, >12 belong &0x40000000 CopyProtect, >12 belong &0x10000000 NoCompression, # The following entries for the Apple II are for files that have # been transferred as raw binary data from an Apple, without having # been encapsulated by any of the above archivers. # # In general, Apple II formats are hard to identify because Apple DOS # and especially Apple ProDOS have strong typing in the file system and # therefore programmers never felt much need to include type information # in the files themselves. # # Eric Fischer # AppleWorks word processor: # # This matches the standard tab stops for an AppleWorks file, but if # a file has a tab stop set in the first four columns this will fail. # # The "O" is really the magic number, but that's so common that it's # necessary to check the tab stops that follow it to avoid false positives. 4 string O==== AppleWorks word processor data >85 byte&0x01 >0 \b, zoomed >90 byte&0x01 >0 \b, paginated >92 byte&0x01 >0 \b, with mail merge #>91 byte x \b, left margin %d # AppleWorks database: # # This isn't really a magic number, but it's the closest thing to one # that I could find. The 1 and 2 really mean "order in which you defined # categories" and "left to right, top to bottom," respectively; the D and R # mean that the cursor should move either down or right when you press Return. #30 string \x01D AppleWorks database data #30 string \x02D AppleWorks database data #30 string \x01R AppleWorks database data #30 string \x02R AppleWorks database data # AppleWorks spreadsheet: # # Likewise, this isn't really meant as a magic number. The R or C means # row- or column-order recalculation; the A or M means automatic or manual # recalculation. #131 string RA AppleWorks spreadsheet data #131 string RM AppleWorks spreadsheet data #131 string CA AppleWorks spreadsheet data #131 string CM AppleWorks spreadsheet data # Applesoft BASIC: # # This is incredibly sloppy, but will be true if the program was # written at its usual memory location of 2048 and its first line # number is less than 256. Yuck. 0 belong&0xff00ff 0x80000 Applesoft BASIC program data #>2 leshort x \b, first line number %d # ORCA/EZ assembler: # # This will not identify ORCA/M source files, since those have # some sort of date code instead of the two zero bytes at 6 and 7 # XXX Conflicts with ELF #4 belong&0xff00ffff 0x01000000 ORCA/EZ assembler source data #>5 byte x \b, build number %d # Broderbund Fantavision # # I don't know what these values really mean, but they seem to recur. # Will they cause too many conflicts? # Probably :-) #2 belong&0xFF00FF 0x040008 Fantavision movie data # Some attempts at images. # # These are actually just bit-for-bit dumps of the frame buffer, so # there's really no reasonably way to distinguish them except for their # address (if preserved) -- 8192 or 16384 -- and their length -- 8192 # or, occasionally, 8184. # # Nevertheless this will manage to catch a lot of images that happen # to have a solid-colored line at the bottom of the screen. 8144 string \x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F Apple II image with white background 8144 string \x55\x2A\x55\x2A\x55\x2A\x55\x2A Apple II image with purple background 8144 string \x2A\x55\x2A\x55\x2A\x55\x2A\x55 Apple II image with green background 8144 string \xD5\xAA\xD5\xAA\xD5\xAA\xD5\xAA Apple II image with blue background 8144 string \xAA\xD5\xAA\xD5\xAA\xD5\xAA\xD5 Apple II image with orange background # Beagle Bros. Apple Mechanic fonts 0 belong&0xFF00FFFF 0x6400D000 Apple Mechanic font