#------------------------------------------------------------------------------ # $File: console,v 1.26 2016/06/12 15:20:37 christos Exp $ # Console game magic # Toby Deshane # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format # Updated by David Korth # References: # - http://wiki.nesdev.com/w/index.php/INES # - http://wiki.nesdev.com/w/index.php/NES_2.0 0 string NES\x1A iNES ROM image >7 byte&0x0C =0x8 (NES 2.0) >4 byte x \b: %ux16k PRG >5 byte x \b, %ux16k CHR >6 byte&0x08 =0x8 [4-Scr] >6 byte&0x09 =0x0 [H-mirror] >6 byte&0x09 =0x1 [V-mirror] >6 byte&0x02 =0x2 [SRAM] >6 byte&0x04 =0x4 [Trainer] >7 byte&0x03 =0x2 [PC10] >7 byte&0x03 =0x1 [VS >>7 byte&0x0C =0x8 # NES 2.0: VS PPU >>>13 byte&0x0F =0x0 \b, RP2C03B >>>13 byte&0x0F =0x1 \b, RP2C03G >>>13 byte&0x0F =0x2 \b, RP2C04-0001 >>>13 byte&0x0F =0x3 \b, RP2C04-0002 >>>13 byte&0x0F =0x4 \b, RP2C04-0003 >>>13 byte&0x0F =0x5 \b, RP2C04-0004 >>>13 byte&0x0F =0x6 \b, RP2C03B >>>13 byte&0x0F =0x7 \b, RP2C03C >>>13 byte&0x0F =0x8 \b, RP2C05-01 >>>13 byte&0x0F =0x9 \b, RP2C05-02 >>>13 byte&0x0F =0xA \b, RP2C05-03 >>>13 byte&0x0F =0xB \b, RP2C05-04 >>>13 byte&0x0F =0xC \b, RP2C05-05 # TODO: VS protection hardware? >>7 byte x \b] # NES 2.0-specific flags. >7 byte&0x0C =0x8 >>12 byte&0x03 =0x0 [NTSC] >>12 byte&0x03 =0x1 [PAL] >>12 byte&0x02 =0x2 [NTSC+PAL] #------------------------------------------------------------------------------ # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images # Reference: http://wiki.nesdev.com/w/index.php/UNIF # From: David Korth # TODO commit on 2016/03/21 # # NOTE: The UNIF format uses chunks instead of a fixed header, # so most of the data isn't easily parseable. # 0 string UNIF >4 lelong <16 UNIF v%d format NES ROM image #------------------------------------------------------------------------------ # fds: file(1) magic for Famciom Disk System disk images # Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format # From: David Korth # TODO: Check "Disk info block" and get info from that in addition to the optional header. # Disk info block. (block 1) 0 name nintendo-fds-disk-info-block >1 string *NINTENDO-HVC* Famicom Disk System disk image: >23 byte !1 FMC- >23 byte 1 FSC- >16 string x \b%.3s >15 byte x \b, mfr 0x%02X >20 byte x (Rev.%02u) # Headered version. 0 string FDS\x1A >0x11 string *NINTENDO-HVC* >>0x10 use nintendo-fds-disk-info-block >4 byte 1 (%u side) >4 byte !1 (%u sides) # Unheadered version. 1 string *NINTENDO-HVC* >0 use nintendo-fds-disk-info-block #------------------------------------------------------------------------------ # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header # 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image >0x143 byte&0x80 0x80 >>0x134 string >\0 \b: "%.15s" >0x143 byte&0x80 !0x80 >>0x134 string >\0 \b: "%.16s" >0x14c byte x (Rev.%02u) # Machine type. (SGB, CGB, SGB+CGB) >0x14b byte 0x33 >>0x146 byte 0x03 >>>0x143 byte&0x80 0x80 [SGB+CGB] >>>0x143 byte&0x80 !0x80 [SGB] >>0x146 byte !0x03 >>>0x143 byte&0xC0 0x80 [CGB] >>>0x143 byte&0xC0 0xC0 [CGB ONLY] # Mapper. >0x147 byte 0x00 [ROM ONLY] >0x147 byte 0x01 [MBC1] >0x147 byte 0x02 [MBC1+RAM] >0x147 byte 0x03 [MBC1+RAM+BATT] >0x147 byte 0x05 [MBC2] >0x147 byte 0x06 [MBC2+BATTERY] >0x147 byte 0x08 [ROM+RAM] >0x147 byte 0x09 [ROM+RAM+BATTERY] >0x147 byte 0x0B [MMM01] >0x147 byte 0x0C [MMM01+SRAM] >0x147 byte 0x0D [MMM01+SRAM+BATT] >0x147 byte 0x0F [MBC3+TIMER+BATT] >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT] >0x147 byte 0x11 [MBC3] >0x147 byte 0x12 [MBC3+RAM] >0x147 byte 0x13 [MBC3+RAM+BATT] >0x147 byte 0x19 [MBC5] >0x147 byte 0x1A [MBC5+RAM] >0x147 byte 0x1B [MBC5+RAM+BATT] >0x147 byte 0x1C [MBC5+RUMBLE] >0x147 byte 0x1D [MBC5+RUMBLE+SRAM] >0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT] >0x147 byte 0xFC [Pocket Camera] >0x147 byte 0xFD [Bandai TAMA5] >0x147 byte 0xFE [Hudson HuC-3] >0x147 byte 0xFF [Hudson HuC-1] # ROM size. >0x148 byte 0 \b, ROM: 256Kbit >0x148 byte 1 \b, ROM: 512Kbit >0x148 byte 2 \b, ROM: 1Mbit >0x148 byte 3 \b, ROM: 2Mbit >0x148 byte 4 \b, ROM: 4Mbit >0x148 byte 5 \b, ROM: 8Mbit >0x148 byte 6 \b, ROM: 16Mbit >0x148 byte 7 \b, ROM: 32Mbit >0x148 byte 0x52 \b, ROM: 9Mbit >0x148 byte 0x53 \b, ROM: 10Mbit >0x148 byte 0x54 \b, ROM: 12Mbit # RAM size. >0x149 byte 1 \b, RAM: 16Kbit >0x149 byte 2 \b, RAM: 64Kbit >0x149 byte 3 \b, RAM: 128Kbit >0x149 byte 4 \b, RAM: 1Mbit >0x149 byte 5 \b, RAM: 512Kbit #------------------------------------------------------------------------------ # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats # Updated by David Korth # References: # - http://www.retrodev.com/segacd.html # - http://devster.monkeeh.com/sega/32xguide1.txt # # Common Sega Mega Drive header format. # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s. 0 name sega-mega-drive-header # ROM title. (Use domestic if present; if not, use international.) >0x120 byte >0x20 >>0x120 string >\0 \b: "%.16s" >0x120 byte <0x21 >>0x150 string >\0 \b: "%.16s" # Other information. >0x180 string >\0 (%.14s >>0x110 string >\0 \b, %.16s >0x180 byte 0 >>0x110 string >\0 (%.16s >0 byte x \b) # TODO: Check for 32X CD? # Sega Mega CD disc images: 2048-byte sectors. 0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image >0 use sega-mega-drive-header >0 byte x \b, 2048-byte sectors 0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image >0 use sega-mega-drive-header >0 byte x \b, 2048-byte sectors # Sega Mega CD disc images: 2352-byte sectors. 0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image >0x10 use sega-mega-drive-header >0 byte x \b, 2352-byte sectors 0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image >0x10 use sega-mega-drive-header >0 byte x \b, 2352-byte sectors # Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images. 0x100 string SEGA >0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image >>0 use sega-mega-drive-header >0x3C0 bequad !0x4D41525320434845 >>0x105 belong 0x5049434F Sega Pico ROM image >>>0 use sega-mega-drive-header >>0x105 belong !0x5049434F >>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image >>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image >>>0 use sega-mega-drive-header #------------------------------------------------------------------------------ # genesis: file(1) magic for the Super MegaDrive ROM dump format # # NOTE: Due to interleaving, we can't display anything # other than the copier header information. 0 name sega-genesis-smd-header >0 byte x %dx16k blocks >2 byte 0 \b, last in series or standalone >2 byte >0 \b, split ROM # "Sega Genesis" header. 0x280 string EAGN >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): >>0 use sega-genesis-smd-header # "Sega Mega Drive" header. 0x280 string EAMG >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): >>0 use sega-genesis-smd-header #------------------------------------------------------------------------------ # smsgg: file(1) magic for Sega Master System and Game Gear ROM images # Detects all Game Gear and export Sega Master System ROM images, # and some Japanese Sega Master System ROM images. # From: David Korth # Reference: http://www.smspower.org/Development/ROMHeader # # General SMS header rule. # The SMS boot ROM checks the header at three locations. 0 name sega-master-system-rom-header # Machine type. >0x0F byte&0xF0 0x30 Sega Master System >0x0F byte&0xF0 0x40 Sega Master System >0x0F byte&0xF0 0x50 Sega Game Gear >0x0F byte&0xF0 0x60 Sega Game Gear >0x0F byte&0xF0 0x70 Sega Game Gear >0x0F byte&0xF0 <0x30 Sega Master System / Game Gear >0x0F byte&0xF0 >0x70 Sega Master System / Game Gear >0 byte x ROM image: # Product code. >0x0E byte&0xF0 0x10 1 >0x0E byte&0xF0 0x20 2 >0x0E byte&0xF0 0x30 3 >0x0E byte&0xF0 0x40 4 >0x0E byte&0xF0 0x50 5 >0x0E byte&0xF0 0x60 6 >0x0E byte&0xF0 0x70 7 >0x0E byte&0xF0 0x80 8 >0x0E byte&0xF0 0x90 9 >0x0E byte&0xF0 0xA0 10 >0x0E byte&0xF0 0xB0 11 >0x0E byte&0xF0 0xC0 12 >0x0E byte&0xF0 0xD0 13 >0x0E byte&0xF0 0xE0 14 >0x0E byte&0xF0 0xF0 15 # If the product code is 5 digits, we'll need to backspace here. >0x0E byte&0xF0 !0 >>0x0C leshort x \b%04x >0x0E byte&0xF0 0 >>0x0C leshort x %04x # Revision. >0x0E byte&0x0F x (Rev.%02d) # ROM size. (Used for the boot ROM checksum routine.) >0x0F byte&0x0F 0x0A (8 KB) >0x0F byte&0x0F 0x0B (16 KB) >0x0F byte&0x0F 0x0C (32 KB) >0x0F byte&0x0F 0x0D (48 KB) >0x0F byte&0x0F 0x0E (64 KB) >0x0F byte&0x0F 0x0F (128 KB) >0x0F byte&0x0F 0x00 (256 KB) >0x0F byte&0x0F 0x01 (512 KB) >0x0F byte&0x0F 0x02 (1 MB) # SMS/GG header locations. 0x7FF0 string TMR\ SEGA >0x7FF0 use sega-master-system-rom-header 0x3FF0 string TMR\ SEGA >0x3FF0 use sega-master-system-rom-header 0x1FF0 string TMR\ SEGA >0x1FF0 use sega-master-system-rom-header #------------------------------------------------------------------------------ # saturn: file(1) magic for the Sega Saturn disc image format. # From: David Korth # # Common Sega Saturn disc header format. # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding. # TODO: Release date, device information, region code, others? 0 name sega-saturn-disc-header >0x60 string >\0 \b: "%.32s" >0x20 string >\0 (%.10s >>0x2A string >\0 \b, %.6s) >>0x2A byte 0 \b) # 2048-byte sector version. 0 string SEGA\ SEGASATURN\ Sega Saturn disc image >0 use sega-saturn-disc-header >0 byte x (2048-byte sectors) # 2352-byte sector version. 0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image >0x10 use sega-saturn-disc-header >0 byte x (2352-byte sectors) #------------------------------------------------------------------------------ # dreamcast: file(1) magic for the Sega Dreamcast disc image format. # From: David Korth # Reference: http://mc.pp.se/dc/ip0000.bin.html # # Common Sega Dreamcast disc header format. # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding. # TODO: Release date, device information, region code, others? 0 name sega-dreamcast-disc-header >0x80 string >\0 \b: "%.32s" >0x40 string >\0 (%.10s >>0x4A string >\0 \b, %.6s) >>0x4A byte 0 \b) # 2048-byte sector version. 0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image >0 use sega-dreamcast-disc-header >0 byte x (2048-byte sectors) # 2352-byte sector version. 0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image >0x10 use sega-dreamcast-disc-header >0 byte x (2352-byte sectors) #------------------------------------------------------------------------------ # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format # 0 belong 0x21068028 Sega Dreamcast VMU game image 0 string LCDi Dream Animator file #------------------------------------------------------------------------------ # z64: file(1) magic for the Z64 format N64 ROM dumps # Reference: http://forum.pj64-emu.com/showthread.php?t=2239 # From: David Korth # 0 bequad 0x803712400000000F Nintendo 64 ROM image >0x20 string >\0 \b: "%.20s" >0x3B string x (%.4s >0x3F byte x \b, Rev.%02u) #------------------------------------------------------------------------------ # v64: file(1) magic for the V64 format N64 ROM dumps # Same as z64 format, but with 16-bit byteswapping. # 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64) #------------------------------------------------------------------------------ # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps # Same as z64 format, but with swapped 16-bit words. # 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped) #------------------------------------------------------------------------------ # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps # Same as z64 format, but with 32-bit byteswapping. # 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped) #------------------------------------------------------------------------------ # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format # Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader # # Original version from: "Nelson A. de Oliveira" # Updated version from: David Korth # 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image >0xA0 string >\0 \b: "%.12s" >0xAC string x (%.6s >0xBC byte x \b, Rev.%02u) #------------------------------------------------------------------------------ # nds: file(1) magic for the Nintendo DS(i) raw ROM format # Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader # # Original version from: "Nelson A. de Oliveira" # Updated version from: David Korth # 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image >0x00 string >\0 \b: "%.12s" >0x0C string x (%.6s >0x1E byte x \b, Rev.%02u) >0x12 byte 2 (DSi enhanced) >0x12 byte 3 (DSi only) #------------------------------------------------------------------------------ # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot. # This is also used for loading .nds files using the MSET exploit on 3DS. # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe) #------------------------------------------------------------------------------ # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format. # From: David Korth # References: # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp # - http://www.devrs.com/ngp/files/ngpctech.txt # 0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket >0x23 byte 0x10 Color >0 byte x ROM image >0x24 string >\0 \b: "%.12s" >0x1F byte 0xFF (debug mode enabled) #------------------------------------------------------------------------------ # msx: file(1) magic for MSX game cartridge dumps # Too simple - MPi #0 beshort 0x4142 MSX game cartridge dump #------------------------------------------------------------------------------ # Sony Playstation executables (Adam Sjoegren ) : 0 string PS-X\ EXE Sony Playstation executable >16 lelong x PC=0x%08x, >20 lelong !0 GP=0x%08x, >24 lelong !0 .text=[0x%08x, >>28 lelong x \b0x%x], >32 lelong !0 .data=[0x%08x, >>36 lelong x \b0x%x], >40 lelong !0 .bss=[0x%08x, >>44 lelong x \b0x%x], >48 lelong !0 Stack=0x%08x, >48 lelong =0 No Stack!, >52 lelong !0 StackSize=0x%x, #>76 string >\0 (%s) # Area: >113 string x (%s) # CPE executables 0 string CPE CPE executable >3 byte x (version %d) #------------------------------------------------------------------------------ # Microsoft Xbox executables .xbe (Esa Hyytia ) 0 string XBEH XBE, Microsoft Xbox executable # probabilistic checks whether signed or not >0x0004 ulelong =0x0 >>&2 ulelong =0x0 >>>&2 ulelong =0x0 \b, not signed >0x0004 ulelong >0 >>&2 ulelong >0 >>>&2 ulelong >0 \b, signed # expect base address of 0x10000 >0x0104 ulelong =0x10000 >>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions >>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007 >>>(0x0118-0x0FF60) ulelong >0 (regions: >>>>(0x0118-0x0FF60) ulelong &0x00000001 NA >>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan >>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World >>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer >>>(0x0118-0x0FF60) ulelong >0 \b) # -------------------------------- # Microsoft Xbox data file formats 0 string XIP0 XIP, Microsoft Xbox data 0 string XTF0 XTF, Microsoft Xbox data # Atari Lynx cartridge dump (EXE/BLL header) # From: "Stefan A. Haubenthal" # Double-check that the image type matches too, 0x8008 conflicts with # 8 character OMF-86 object file headers. 0 beshort 0x8008 >6 string BS93 Lynx homebrew cartridge >>2 beshort x \b, RAM start $%04x >6 string LYNX Lynx cartridge >>2 beshort x \b, RAM start $%04x # Opera file system that is used on the 3DO console # From: Serge van den Boom 0 string \x01ZZZZZ\x01 3DO "Opera" file system # From: Gurkan Sengun , www.linuks.mine.nu # From: David Pflug # is the offset 12 or the offset 16 correct? # GBS (Game Boy Sound) magic # ftp://ftp.modland.com/pub/documents/format_documentation/\ # Gameboy%20Sound%20System%20(.gbs).txt 0 string GBS Nintendo Gameboy Music/Audio Data #12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module >16 string >\0 ("%s" by >48 string >\0 %s, copyright >80 string >\0 %s), >3 byte x version %d, >4 byte x %d tracks # Playstations Patch Files from: From: Thomas Klausner 0 string PPF30 Playstation Patch File version 3.0 >5 byte 0 \b, PPF 1.0 patch >5 byte 1 \b, PPF 2.0 patch >5 byte 2 \b, PPF 3.0 patch >>56 byte 0 \b, Imagetype BIN (any) >>56 byte 1 \b, Imagetype GI (PrimoDVD) >>57 byte 0 \b, Blockcheck disabled >>57 byte 1 \b, Blockcheck enabled >>58 byte 0 \b, Undo data not available >>58 byte 1 \b, Undo data available >6 string x \b, description: %s 0 string PPF20 Playstation Patch File version 2.0 >5 byte 0 \b, PPF 1.0 patch >5 byte 1 \b, PPF 2.0 patch >>56 lelong >0 \b, size of file to patch %d >6 string x \b, description: %s 0 string PPF10 Playstation Patch File version 1.0 >5 byte 0 \b, Simple Encoding >6 string x \b, description: %s # From: Daniel Dawson # SNES9x .smv "movie" file format. 0 string SMV\x1A SNES9x input recording >0x4 lelong x \b, version %d # version 4 is latest so far >0x4 lelong <5 >>0x8 ledate x \b, recorded at %s >>0xc lelong >0 \b, rerecorded %d times >>0x10 lelong x \b, %d frames long >>0x14 byte >0 \b, data for controller(s): >>>0x14 byte &0x1 #1 >>>0x14 byte &0x2 #2 >>>0x14 byte &0x4 #3 >>>0x14 byte &0x8 #4 >>>0x14 byte &0x10 #5 >>0x15 byte ^0x1 \b, begins from snapshot >>0x15 byte &0x1 \b, begins from reset >>0x15 byte ^0x2 \b, NTSC standard >>0x15 byte &0x2 \b, PAL standard >>0x17 byte &0x1 \b, settings: # WIP1Timing not used as of version 4 >>>0x4 lelong <4 >>>>0x17 byte &0x2 WIP1Timing >>>0x17 byte &0x4 Left+Right >>>0x17 byte &0x8 VolumeEnvX >>>0x17 byte &0x10 FakeMute >>>0x17 byte &0x20 SyncSound # New flag as of version 4 >>>0x4 lelong >3 >>>>0x17 byte &0x80 NoCPUShutdown >>0x4 lelong <4 >>>0x18 lelong >0x23 >>>>0x20 leshort !0 >>>>>0x20 lestring16 x \b, metadata: "%s" >>0x4 lelong >3 >>>0x24 byte >0 \b, port 1: >>>>0x24 byte 1 joypad >>>>0x24 byte 2 mouse >>>>0x24 byte 3 SuperScope >>>>0x24 byte 4 Justifier >>>>0x24 byte 5 multitap >>>0x24 byte >0 \b, port 2: >>>>0x25 byte 1 joypad >>>>0x25 byte 2 mouse >>>>0x25 byte 3 SuperScope >>>>0x25 byte 4 Justifier >>>>0x25 byte 5 multitap >>>0x18 lelong >0x43 >>>>0x40 leshort !0 >>>>>0x40 lestring16 x \b, metadata: "%s" >>0x17 byte &0x40 \b, ROM: >>>(0x18.l-26) lelong x CRC32 0x%08x >>>(0x18.l-23) string x "%s" # Type: scummVM savegame files # From: Sven Hartge 0 string SCVM ScummVM savegame >12 string >\0 "%s" #------------------------------------------------------------------------------ # Nintendo GameCube / Wii file formats. # # Type: Nintendo GameCube/Wii common disc header data. # From: David Korth # Reference: http://wiibrew.org/wiki/Wii_Disc 0 name nintendo-gcn-disc-common >0x20 string x "%.64s" >0x00 string x (%.6s >0x06 byte >0 >>0x06 byte 1 \b, Disc 2 >>0x06 byte 2 \b, Disc 3 >>0x06 byte 3 \b, Disc 4 >0x07 byte x \b, Rev.%02u) # Type: Nintendo GameCube disc image # From: David Korth # Reference: http://wiibrew.org/wiki/Wii_Disc 0x1C belong 0xC2339F3D Nintendo GameCube disc image: >0 use nintendo-gcn-disc-common # Type: Nintendo GameCube embedded disc image # Commonly found on demo discs. # From: David Korth # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8 0 belong 0xAE0F38A2 >0x0C belong 0x00100000 >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image: >>>(8.L) use nintendo-gcn-disc-common # Type: Nintendo Wii disc image # From: David Korth # Reference: http://wiibrew.org/wiki/Wii_Disc 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image: >0 use nintendo-gcn-disc-common # Type: Nintendo Wii disc image (WBFS format) # From: David Korth # Reference: http://wiibrew.org/wiki/Wii_Disc 0 string WBFS >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format): >>0x200 use nintendo-gcn-disc-common #------------------------------------------------------------------------------ # Nintendo 3DS file formats. # # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC) # From: David Korth # Reference: https://www.3dbrew.org/wiki/NCSD 0x100 string NCSD >0x118 lequad 0 Nintendo 3DS Game Card image # NCCH header for partition 0. (game data) >>0x1150 string >\0 \b: "%.16s" >>0x312 byte x (Rev.%02u) >>0x118C byte 2 (New3DS only) >>0x18D byte 0 (inner device) >>0x18D byte 1 (Card1) >>0x18D byte 2 (Card2) >>0x18D byte 3 (extended device) >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS) >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS) # Nintendo 3DS version code. # Reference: https://www.3dbrew.org/wiki/Titles # Format: leshort containing three fields: # - 6-bit: Major # - 6-bit: Minor # - 4-bit: Revision # NOTE: Only supporting major/minor versions from 0-15 right now. # NOTE: Should be prefixed with "v". 0 name nintendo-3ds-version-code # Raw version. >0 leshort x \b%u, # Major version. >0 leshort&0xFC00 0x0000 0 >0 leshort&0xFC00 0x0400 1 >0 leshort&0xFC00 0x0800 2 >0 leshort&0xFC00 0x0C00 3 >0 leshort&0xFC00 0x1000 4 >0 leshort&0xFC00 0x1400 5 >0 leshort&0xFC00 0x1800 6 >0 leshort&0xFC00 0x1C00 7 >0 leshort&0xFC00 0x2000 8 >0 leshort&0xFC00 0x2400 9 >0 leshort&0xFC00 0x2800 10 >0 leshort&0xFC00 0x2C00 11 >0 leshort&0xFC00 0x3000 12 >0 leshort&0xFC00 0x3400 13 >0 leshort&0xFC00 0x3800 14 >0 leshort&0xFC00 0x3C00 15 # Minor version. >0 leshort&0x03F0 0x0000 \b.0 >0 leshort&0x03F0 0x0010 \b.1 >0 leshort&0x03F0 0x0020 \b.2 >0 leshort&0x03F0 0x0030 \b.3 >0 leshort&0x03F0 0x0040 \b.4 >0 leshort&0x03F0 0x0050 \b.5 >0 leshort&0x03F0 0x0060 \b.6 >0 leshort&0x03F0 0x0070 \b.7 >0 leshort&0x03F0 0x0080 \b.8 >0 leshort&0x03F0 0x0090 \b.9 >0 leshort&0x03F0 0x00A0 \b.10 >0 leshort&0x03F0 0x00B0 \b.11 >0 leshort&0x03F0 0x00C0 \b.12 >0 leshort&0x03F0 0x00D0 \b.13 >0 leshort&0x03F0 0x00E0 \b.14 >0 leshort&0x03F0 0x00F0 \b.15 # Revision. >0 leshort&0x000F x \b.%u # Type: Nintendo 3DS "NCCH" container. # https://www.3dbrew.org/wiki/NCCH 0x100 string NCCH Nintendo 3DS >0x18D byte&2 0 File Archive (CFA) >0x18D byte&2 2 Executable Image (CXI) >0x150 string >\0 \b: "%.16s" >0x18D byte 0x05 >>0x10E leshort x (Old3DS System Update v >>0x10E use nintendo-3ds-version-code >>0x10E leshort x \b) >0x18D byte 0x15 >>0x10E leshort x (New3DS System Update v >>0x10E use nintendo-3ds-version-code >>0x10E leshort x \b) >0x18D byte !0x05 >>0x18D byte !0x15 >>>0x112 byte x (v >>>0x112 use nintendo-3ds-version-code >>>0x112 byte x \b) >0x18C byte 2 (New3DS only) # Type: Nintendo 3DS "SMDH" file. (application description) # From: David Korth # Reference: https://3dbrew.org/wiki/SMDH 0 string SMDH Nintendo 3DS SMDH file >0x208 leshort !0 >>0x208 lestring16 x \b: "%.128s" >>0x388 leshort !0 >>>0x388 lestring16 x by %.128s >0x208 leshort 0 >>0x008 leshort !0 >>>0x008 lestring16 x \b: "%.128s" >>>0x188 leshort !0 >>>>0x188 lestring16 x by %.128s # Type: Nintendo 3DS Homebrew Application. # From: David Korth # Refernece: https://3dbrew.org/wiki/3DSX_Format 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX) #------------------------------------------------------------------------------ # a7800: file(1) magic for the Atari 7800 raw ROM format. # From: David Korth # Reference: https://sites.google.com/site/atari7800wiki/a78-header 0 byte >0 >0 byte <3 >>1 string ATARI7800 Atari 7800 ROM image >>>0x11 string >\0 \b: "%.32s" # Display type. >>>0x39 byte 0 (NTSC) >>>0x39 byte 1 (PAL) >>>0x36 byte&1 1 (POKEY) #------------------------------------------------------------------------------ # vectrex: file(1) magic for the GCE Vectrex raw ROM format. # From: David Korth # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm # # NOTE: Title is terminated with 0x80, not 0. # The header is terminated with a 0, so that will # terminate the title as well. # 0 string g\ GCE Vectrex ROM image >0x11 string >\0 \b: "%.16s"