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- #------------------------------------------------------------------------------
 
- # $File: games,v 1.24 2021/04/26 15:56:00 christos Exp $
 
- # games:  file(1) for games
 
- # Fabio Bonelli <fabiobonelli@libero.it>
 
- # Quake II - III data files
 
- 0       string  IDP2        	Quake II 3D Model file,
 
- >20     long    x               %u skin(s),
 
- >8      long    x               (%u x
 
- >12     long    x 		%u),
 
- >40     long    x               %u frame(s),
 
- >16     long    x               Frame size %u bytes,
 
- >24     long  	x               %u vertices/frame,
 
- >28     long    x            	%u texture coordinates,
 
- >32     long    x               %u triangles/frame
 
- 0       string  IBSP            Quake
 
- >4      long    0x26            II Map file (BSP)
 
- >4      long    0x2E      	III Map file (BSP)
 
- 0       string  IDS2            Quake II SP2 sprite file
 
- #---------------------------------------------------------------------------
 
- # Doom and Quake
 
- # submitted by Nicolas Patrois
 
- 0       string  \xcb\x1dBoom\xe6\xff\x03\x01    Boom or linuxdoom demo
 
- # some doom lmp files don't match, I've got one beginning with \x6d\x02\x01\x01
 
- 24      string  LxD\ 203        Linuxdoom save
 
- >0      string  x       , name=%s
 
- >44     string  x       , world=%s
 
- # Quake
 
- # Update: Joerg Jenderek
 
- # URL: http://fileformats.archiveteam.org/wiki/PAK
 
- # reference: https://quakewiki.org/wiki/.pak
 
- # GRR: line below is too general as it matches also Acorn PackDir compressed Archive
 
- # and Git pack ./revision
 
- 0       string  PACK    
 
- # real Quake examples like pak0.pak have only some hundreds like 150 files
 
- # So test for few files
 
- >8	ulelong <0x01000000	
 
- # in file version 5.32 test for null terminator is only true for
 
- # offset ~< FILE_BYTES_MAX = 1 MB defined in ../../src/file.h 
 
- # look for null terminator of 1st entry name
 
- >>(4.l+55)	ubyte	0	Quake I or II world or extension
 
- !:mime	application/x-dzip
 
- !:ext	pak
 
- #>>>8	ulelong	x	\b, table size %u
 
- # dividing this by entry size (64) gives number of files
 
- >>>8	ulelong/64 x	\b, %u files
 
- # offset to the beginning of the file table
 
- >>>4	ulelong	x	\b, offset %#x
 
- # 1st file entry
 
- >>>(4.l)	use	pak-entry
 
- # 2nd file entry
 
- #>>>4	ulelong+64	x	\b, offset %#x
 
- #>>>(4.l+64)	use	pak-entry
 
- #
 
- #	display file table entry of Quake PAK archive
 
- 0	name		pak-entry
 
- # normally entry start after header which implies offset 12 or higher
 
- >56	ulelong	>11	
 
- # the offset from the beginning of pak to beginning of this entry file contents
 
- >>56	ulelong	x	at %#x
 
- # the size of file for this entry 
 
- >>60	ulelong	x	%u bytes
 
- # 56 byte null-terminated entry name string includes path like maps/e1m1.bsp
 
- >>0	string	x	'%-.56s'
 
- # inspect entry content by jumping to entry offset
 
- >>(56)	indirect x	\b: 
 
- #0       string  -1\x0a  Quake I demo
 
- #>30     string  x        version %.4s
 
- #>61     string  x        level %s
 
- #0       string  5\x0a   Quake I save
 
- # The levels
 
- # Quake 1
 
- 0	string	5\x0aIntroduction             Quake I save: start Introduction
 
- 0	string	5\x0athe_Slipgate_Complex     Quake I save: e1m1 The slipgate complex
 
- 0	string	5\x0aCastle_of_the_Damned     Quake I save: e1m2 Castle of the damned
 
- 0	string	5\x0athe_Necropolis           Quake I save: e1m3 The necropolis
 
- 0	string	5\x0athe_Grisly_Grotto        Quake I save: e1m4 The grisly grotto
 
- 0	string	5\x0aZiggurat_Vertigo         Quake I save: e1m8 Ziggurat vertigo (secret)
 
- 0	string	5\x0aGloom_Keep               Quake I save: e1m5 Gloom keep
 
- 0	string	5\x0aThe_Door_To_Chthon       Quake I save: e1m6 The door to Chthon
 
- 0	string	5\x0aThe_House_of_Chthon      Quake I save: e1m7 The house of Chthon
 
- 0	string	5\x0athe_Installation         Quake I save: e2m1 The installation
 
- 0	string	5\x0athe_Ogre_Citadel         Quake I save: e2m2 The ogre citadel
 
- 0	string	5\x0athe_Crypt_of_Decay       Quake I save: e2m3 The crypt of decay (dopefish lives!)
 
- 0	string	5\x0aUnderearth               Quake I save: e2m7 Underearth (secret)
 
- 0	string	5\x0athe_Ebon_Fortress        Quake I save: e2m4 The ebon fortress
 
- 0	string	5\x0athe_Wizard's_Manse       Quake I save: e2m5 The wizard's manse
 
- 0	string	5\x0athe_Dismal_Oubliette     Quake I save: e2m6 The dismal oubliette
 
- 0	string	5\x0aTermination_Central      Quake I save: e3m1 Termination central
 
- 0	string	5\x0aVaults_of_Zin            Quake I save: e3m2 Vaults of Zin
 
- 0	string	5\x0athe_Tomb_of_Terror       Quake I save: e3m3 The tomb of terror
 
- 0	string	5\x0aSatan's_Dark_Delight     Quake I save: e3m4 Satan's dark delight
 
- 0	string	5\x0athe_Haunted_Halls        Quake I save: e3m7 The haunted halls (secret)
 
- 0	string	5\x0aWind_Tunnels             Quake I save: e3m5 Wind tunnels
 
- 0	string	5\x0aChambers_of_Torment      Quake I save: e3m6 Chambers of torment
 
- 0	string	5\x0athe_Sewage_System        Quake I save: e4m1 The sewage system
 
- 0	string	5\x0aThe_Tower_of_Despair     Quake I save: e4m2 The tower of despair
 
- 0	string	5\x0aThe_Elder_God_Shrine     Quake I save: e4m3 The elder god shrine
 
- 0	string	5\x0athe_Palace_of_Hate       Quake I save: e4m4 The palace of hate
 
- 0	string	5\x0aHell's_Atrium            Quake I save: e4m5 Hell's atrium
 
- 0	string	5\x0athe_Nameless_City        Quake I save: e4m8 The nameless city (secret)
 
- 0	string	5\x0aThe_Pain_Maze            Quake I save: e4m6 The pain maze
 
- 0	string	5\x0aAzure_Agony              Quake I save: e4m7 Azure agony
 
- 0	string	5\x0aShub-Niggurath's_Pit     Quake I save: end Shub-Niggurath's pit
 
- # Quake DeathMatch levels
 
- 0	string	5\x0aPlace_of_Two_Deaths	 Quake I save: dm1 Place of two deaths
 
- 0	string	5\x0aClaustrophobopolis		 Quake I save: dm2 Claustrophobopolis
 
- 0	string	5\x0aThe_Abandoned_Base		 Quake I save: dm3 The abandoned base
 
- 0	string	5\x0aThe_Bad_Place		 Quake I save: dm4 The bad place
 
- 0	string	5\x0aThe_Cistern		 Quake I save: dm5 The cistern
 
- 0	string	5\x0aThe_Dark_Zone		 Quake I save: dm6 The dark zone
 
- # Scourge of Armagon
 
- 0	string	5\x0aCommand_HQ               Quake I save: start Command HQ
 
- 0	string	5\x0aThe_Pumping_Station      Quake I save: hip1m1 The pumping station
 
- 0	string	5\x0aStorage_Facility         Quake I save: hip1m2 Storage facility
 
- 0	string	5\x0aMilitary_Complex         Quake I save: hip1m5 Military complex (secret)
 
- 0	string	5\x0athe_Lost_Mine            Quake I save: hip1m3 The lost mine
 
- 0	string	5\x0aResearch_Facility        Quake I save: hip1m4 Research facility
 
- 0	string	5\x0aAncient_Realms           Quake I save: hip2m1 Ancient realms
 
- 0	string	5\x0aThe_Gremlin's_Domain     Quake I save: hip2m6 The gremlin's domain (secret)
 
- 0	string	5\x0aThe_Black_Cathedral      Quake I save: hip2m2 The black cathedral
 
- 0	string	5\x0aThe_Catacombs            Quake I save: hip2m3 The catacombs
 
- 0	string	5\x0athe_Crypt__              Quake I save: hip2m4 The crypt
 
- 0	string	5\x0aMortum's_Keep            Quake I save: hip2m5 Mortum's keep
 
- 0	string	5\x0aTur_Torment              Quake I save: hip3m1 Tur torment
 
- 0	string	5\x0aPandemonium              Quake I save: hip3m2 Pandemonium
 
- 0	string	5\x0aLimbo                    Quake I save: hip3m3 Limbo
 
- 0	string	5\x0athe_Edge_of_Oblivion     Quake I save: hipdm1 The edge of oblivion (secret)
 
- 0	string	5\x0aThe_Gauntlet             Quake I save: hip3m4 The gauntlet
 
- 0	string	5\x0aArmagon's_Lair           Quake I save: hipend Armagon's lair
 
- # Malice
 
- 0	string	5\x0aThe_Academy      Quake I save: start The academy
 
- 0	string	5\x0aThe_Lab          Quake I save: d1 The lab
 
- 0	string	5\x0aArea_33          Quake I save: d1b Area 33
 
- 0	string	5\x0aSECRET_MISSIONS  Quake I save: d3b Secret missions
 
- 0	string	5\x0aThe_Hospital     Quake I save: d10 The hospital (secret)
 
- 0	string	5\x0aThe_Genetics_Lab Quake I save: d11 The genetics lab (secret)
 
- 0	string	5\x0aBACK_2_MALICE    Quake I save: d4b Back to Malice
 
- 0	string	5\x0aArea44           Quake I save: d1c Area 44
 
- 0	string	5\x0aTakahiro_Towers  Quake I save: d2 Takahiro towers
 
- 0	string	5\x0aA_Rat's_Life     Quake I save: d3 A rat's life
 
- 0	string	5\x0aInto_The_Flood   Quake I save: d4 Into the flood
 
- 0	string	5\x0aThe_Flood        Quake I save: d5 The flood
 
- 0	string	5\x0aNuclear_Plant    Quake I save: d6 Nuclear plant
 
- 0	string	5\x0aThe_Incinerator_Plant    Quake I save: d7 The incinerator plant
 
- 0	string	5\x0aThe_Foundry              Quake I save: d7b The foundry
 
- 0	string	5\x0aThe_Underwater_Base      Quake I save: d8 The underwater base
 
- 0	string	5\x0aTakahiro_Base            Quake I save: d9 Takahiro base
 
- 0	string	5\x0aTakahiro_Laboratories    Quake I save: d12 Takahiro laboratories
 
- 0	string	5\x0aStayin'_Alive    Quake I save: d13 Stayin' alive
 
- 0	string	5\x0aB.O.S.S._HQ      Quake I save: d14 B.O.S.S. HQ
 
- 0	string	5\x0aSHOWDOWN!        Quake I save: d15 Showdown!
 
- # Malice DeathMatch levels
 
- 0	string	5\x0aThe_Seventh_Precinct	 Quake I save: ddm1 The seventh precinct
 
- 0	string	5\x0aSub_Station		 Quake I save: ddm2 Sub station
 
- 0	string	5\x0aCrazy_Eights!		 Quake I save: ddm3 Crazy eights!
 
- 0	string	5\x0aEast_Side_Invertationa	 Quake I save: ddm4 East side invertationa
 
- 0	string	5\x0aSlaughterhouse		 Quake I save: ddm5 Slaughterhouse
 
- 0	string	5\x0aDOMINO			 Quake I save: ddm6 Domino
 
- 0	string	5\x0aSANDRA'S_LADDER		 Quake I save: ddm7 Sandra's ladder
 
- 0	string	MComprHD	MAME CHD compressed hard disk image,
 
- >12	belong	x		version %u
 
- # doom - submitted by Jon Dowland
 
- 0	string	=IWAD		doom main IWAD data
 
- >4	lelong	x		containing %d lumps
 
- 0	string	=PWAD		doom patch PWAD data
 
- >4	lelong	x		containing %d lumps
 
- # Build engine group files (Duke Nukem, Shadow Warrior, ...)
 
- # Extension: .grp
 
- # Created by: "Ganael Laplanche" <ganael.laplanche@martymac.org>
 
- 0	string	KenSilverman	Build engine group file
 
- >12	lelong	x		containing %d files
 
- # Summary: Warcraft 3 save
 
- # Extension: .w3g
 
- # Created by: "Nelson A. de Oliveira" <naoliv@gmail.com>
 
- 0	string		Warcraft\ III\ recorded\ game	%s
 
- # Summary: Warcraft 3 map
 
- # Extension: .w3m
 
- # Created by: "Nelson A. de Oliveira" <naoliv@gmail.com>
 
- 0	string		HM3W		Warcraft III map file
 
- # Summary: SGF Smart Game Format
 
- # Extension: .sgf
 
- # Reference: https://www.red-bean.com/sgf/
 
- # Created by: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar>
 
- # Modified by (1): Abel Cheung (regex, more game format)
 
- # FIXME: Some games don't have GM (game type)
 
- 0	regex		\\(;.*GM\\[[0-9]{1,2}\\]	Smart Game Format
 
- >2	search/0x200/b	GM[
 
- >>&0	string		1]	(Go)
 
- >>&0	string		2]	(Othello)
 
- >>&0	string		3]	(chess)
 
- >>&0	string		4]	(Gomoku+Renju)
 
- >>&0	string		5]	(Nine Men's Morris)
 
- >>&0	string		6]	(Backgammon)
 
- >>&0	string		7]	(Chinese chess)
 
- >>&0	string		8]	(Shogi)
 
- >>&0	string		9]	(Lines of Action)
 
- >>&0	string		10]	(Ataxx)
 
- >>&0	string		11]	(Hex)
 
- >>&0	string		12]	(Jungle)
 
- >>&0	string		13]	(Neutron)
 
- >>&0	string		14]	(Philosopher's Football)
 
- >>&0	string		15]	(Quadrature)
 
- >>&0	string		16]	(Trax)
 
- >>&0	string		17]	(Tantrix)
 
- >>&0	string		18]	(Amazons)
 
- >>&0	string		19]	(Octi)
 
- >>&0	string		20]	(Gess)
 
- >>&0	string		21]	(Twixt)
 
- >>&0	string		22]	(Zertz)
 
- >>&0	string		23]	(Plateau)
 
- >>&0	string		24]	(Yinsh)
 
- >>&0	string		25]	(Punct)
 
- >>&0	string		26]	(Gobblet)
 
- >>&0	string		27]	(hive)
 
- >>&0	string		28]	(Exxit)
 
- >>&0	string		29]	(Hnefatal)
 
- >>&0	string		30]	(Kuba)
 
- >>&0	string		31]	(Tripples)
 
- >>&0	string		32]	(Chase)
 
- >>&0	string		33]	(Tumbling Down)
 
- >>&0	string		34]	(Sahara)
 
- >>&0	string		35]	(Byte)
 
- >>&0	string		36]	(Focus)
 
- >>&0	string		37]	(Dvonn)
 
- >>&0	string		38]	(Tamsk)
 
- >>&0	string		39]	(Gipf)
 
- >>&0	string		40]	(Kropki)
 
- ##############################################
 
- # NetImmerse/Gamebryo game engine entries
 
- # Summary: Gamebryo game engine file
 
- # Extension: .nif, .kf
 
- # Created by: Abel Cheung <abelcheung@gmail.com>
 
- 0		string		Gamebryo\ File\ Format,\ Version\ 	Gamebryo game engine file
 
- >&0		regex		[0-9a-z.]+				\b, version %s
 
- # Summary: Gamebryo game engine file
 
- # Extension: .kfm
 
- # Created by: Abel Cheung <abelcheung@gmail.com>
 
- 0		string		;Gamebryo\ KFM\ File\ Version\ 		Gamebryo game engine animation File
 
- >&0		regex		[0-9a-z.]+				\b, version %s
 
- # Summary: NetImmerse game engine file
 
- # Extension .nif
 
- # Created by: Abel Cheung <abelcheung@gmail.com>
 
- 0		string		NetImmerse\ File\ Format,\ Version
 
- >&0		string		n\ 					NetImmerse game engine file
 
- >>&0		regex		[0-9a-z.]+				\b, version %s
 
- # Type:	SGF Smart Game Format
 
- # URL:	https://www.red-bean.com/sgf/
 
- # From:	Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar>
 
- 2	regex/c	\\(;.*GM\\[[0-9]{1,2}\\]	Smart Game Format
 
- >2	regex/c	GM\\[1\\]			- Go Game
 
- >2	regex/c	GM\\[6\\]			- BackGammon Game
 
- >2	regex/c	GM\\[11\\]			- Hex Game
 
- >2	regex/c	GM\\[18\\]			- Amazons Game
 
- >2	regex/c	GM\\[19\\]			- Octi Game
 
- >2	regex/c	GM\\[20\\]			- Gess Game
 
- >2	regex/c	GM\\[21\\]			- twix Game
 
- # Epic Games/Unreal Engine Package
 
- #
 
- 0	lelong		0x9E2A83C1	Unreal Engine Package,
 
- >4	leshort		x		version: %i
 
- >12	lelong		!0		\b, names: %i
 
- >28	lelong		!0		\b, imports: %i
 
- >20	lelong		!0		\b, exports: %i
 
- 0	string		ESVG
 
- >4	lelong		0x00160000
 
- >10	string		TOC\020		Empire Deluxe for DOS saved game
 
- # Sid Meier's Civilization V/VI
 
- # From: Benjamin Lowry <ben@ben.gmbh>
 
- 0	string	CIV5
 
- >4	byte	0x08		Sid Meier's Civilization V saved game,
 
- >>12	regex	[0-9a-z.]+	saved by game version %s
 
- >4	byte	0x01		Sid Meier's Civilization V replay data,
 
- >>12	regex	[0-9a-z.]+	saved by game version %s
 
- 0	string	CIV6		Sid Meier's Civilization VI saved game
 
- # https://syzygy-tables.info/
 
- # From Michel Van den Bergh
 
- 0	string	\327f\f\245	Syzygy DTZ tablebase
 
- !:mime	application/syzygy
 
- 0	string	q\350#]		Syzygy WDL tablebase
 
- !:mime	application/syzygy
 
- ##############################################################################
 
- # Grand Theft Auto (GTA) file formats.
 
- #
 
- # Summary:
 
- # Includes GTA-specific formats used in all games from 1997 to present. Games
 
- # and formats were created by Rockstar North, formerly DMA Design. Magic tests
 
- # were written based on a combination of official and community documentation.
 
- #
 
- # Created by: Oliver Galvin <odg@riseup.net>
 
- #
 
- # References:
 
- # * Classic GTA documentation and research:
 
- #    <https://gitlab.com/classic-gta/gta-data>
 
- # * Official RenderWare documentation available from EA:
 
- #    <https://github.com/electronicarts/RenderWare3Docs>
 
- # * Lots of community research in the GTAMods wiki:
 
- #    <https://gtamods.com/wiki>
 
- # GTA 2D-Era data - 'Classic' top down games (1/L/2)
 
- ## GTA text
 
- 0	string	\xbf\xf8\xbd\x49\x62\xbe	GTA1 in-game text (FXT),
 
- 0	string	GBL	GTA2 in-game text (GXT),
 
- >3	string  	E	English,
 
- >>4	uleshort	x	version %d
 
- >3	string  	F	French,
 
- >>4	uleshort	x	version %d
 
- >3	string  	G	German,
 
- >>4	uleshort	x	version %d
 
- >3	string  	I	Italian,
 
- >>4	uleshort	x	version %d
 
- >3	string  	S	Spanish,
 
- >>4	uleshort	x	version %d
 
- >3	string  	J	Japanese,
 
- >>4	uleshort	x	version %d
 
- ## GTA maps
 
- 0	ulelong 	331	GTA1 map layout (CMP),
 
- >4	byte    	1	Level 1
 
- >4	byte    	2	Level 2
 
- >4	byte    	3	Level 3
 
- 0	string  	GBMP	GTA2/GBH map layout (GMP),
 
- >4	uleshort	x	version %d
 
- 0	string/t	[MapFiles]	GTA2 multiplayer map metadata (MMP)
 
- 0	string/t	MainOrBonus\ =\ MAIN	GTA2 single player map listing (test1.seq)
 
- ## GTA 2D sprites and textures
 
- 0	ulelong 	290	GTA1 style data (GRX), 8 bit editor graphics
 
- 0	ulelong 	325	GTA1 style data (GRY), 8 bit in-game graphics
 
- 0	ulelong 	336	GTA1 style data (G24), 24 bit in-game graphics
 
- 0	string  	GBST	GTA2/GBH style data (STY), in-game graphics,
 
- >4	uleshort	x	version %d
 
- ## GTA audio index
 
- 0	ulelong	0
 
- >4	ulelong	<0x40000
 
- >>8	ulelong	>4500
 
- >>>8	ulelong	<45000	GTA audio index data (SDT)
 
- ## GTA scripts
 
- 0	ulelong 	0x00080000
 
- >4	uleshort	0x0024    	GTA2 binary main script (SCR)
 
- 0	uleshort	0x063c    	GTA2 binary mission script (SCR), Residential area (ste)
 
- 0	uleshort	0x055b    	GTA2 binary mission script (SCR), Downtown area (wil)
 
- 0	uleshort	0x0469    	GTA2 binary mission script (SCR), Industrial area (bil)
 
- 0	string   	v9.6\0\0 	GTA2 replay file (REP),
 
- >8	regex/30c	[a-z0-9:\ ]+\0\0	created on %s
 
- # GTA 3D-Era (III/VC/SA/LCS/VCS) - used by the RenderWare engine by Criterion Games
 
- ## GTA 3D models and textures - RenderWare binary streams
 
- 8	ulelong	0x00000310	RenderWare data, v3.1.0.0, used in GTA III on PS2,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x0401ffff	RenderWare data, v3.1.0.1, used in GTA III on PC/PS2,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x0800ffff	RenderWare data, v3.2.0.0, used in GTA III on PC,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x0c00ffff	RenderWare data, v3.3.0.0,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x0c02ffff	RenderWare data, v3.3.0.2, used in GTA III PC and GTA VC PS2,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x1000ffff	RenderWare data, v3.4.0.0,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x1003ffff	RenderWare data, v3.4.0.3, used in GTA VC PC,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x1005ffff	RenderWare data, v3.4.0.5, used in GTA III/VC on Android,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x1400ffff	RenderWare data, v3.5.0.0, used in GTA III/VC on Xbox,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 8	ulelong	0x1803ffff	RenderWare data, v3.6.0.3, used in GTA SA,
 
- >0	ulelong	0x00000016	texture archive (TXD)
 
- >0	ulelong 0x00000010	3D models (DFF)
 
- 0	string	COL	RenderWare collision data (COL),
 
- >3	string	L	version 1, used in GTA III/VC/SA
 
- >3	string	2	version 2, used in GTA SA
 
- >3	string	3	version 3, used in GTA SA
 
- >3	string	4	version 4, used in GTA SA
 
- ## GTA items and animations
 
- 0	string/c	#\ ipl\ generated\ from\ max\ file	GTA Item Placement data (IPL), used in GTA III/VC
 
- 0	string/b	bnry	GTA Item Placement data (IPL), used in GTA SA/IV,
 
- >4	ulelong 	x	%d items
 
- 0	string	ANP	GTA animation data (IFP),
 
- >3	string	K	version 1, used in GTA III/VC
 
- >3	string	3	version 2, used in GTA SA
 
- 0	string	GtaSA29	GTA Replay data (REP), used in GTA SA
 
- ## GTA text
 
- 0	string	TKEY	GTA in-game text (GXT), version 2, used in GTA III
 
- 0	string	TABL	GTA in-game text (GXT), version 3, used in GTA VC/LS/VCS
 
- ## GTA scripts
 
- 0	string	\x02\x00\x01	GTA script (SCM), used in GTA III/VC/SA
 
- ## GTA archives
 
- 0	string	VER2	GTA archive (IMG), version 2, used in GTA SA,
 
- >4	ulelong	x	%d items
 
- # GTA HD-Era (IV/V) - used by the Rockstar Advanced Game Engine (RAGE)
 
- ## GTA models and textures - RAGE resources
 
- # Note: GTA IV formats not yet documented - WAD, WBD, WBN, WHM, WPL
 
- 0	ulelong	0x00695254	GTA Drawable data (WDR), model and weapon data, used in GTA IV
 
- 0	ulelong	0x00695238	GTA Windows Frag Type (WFT), vehicle models, used in GTA IV
 
- 0	ulelong	0x006953A4	GTA Ped and LOD models (WDD), used in GTA IV
 
- 0	ulelong	0x00695384	GTA Windows Texture Dictionary (WTD), used in GTA IV
 
- ## GTA text
 
- 4	string  	TABL	GTA in-game text (GXT),
 
- >0	uleshort	x	version %d, used in GTA SA/IV
 
- 0	string  	2GXT	GTA in-game text (GXT2), used in GTA V
 
- ## GTA scripts
 
- 0	ulelong	0x0d524353	GTA script (SCO), unencrypted, used in GTA IV,
 
- >4	ulelong	x         	%d code bytes,
 
- >>8	ulelong	x         	%d static variables,
 
- >>>12	ulelong	x         	%d global variables
 
- 0	ulelong	0x0e726373	GTA script (SCO), encrypted, used in GTA IV
 
- >4	ulelong	x         	%d code bytes,
 
- >>8	ulelong	x         	%d static variables,
 
- >>>12	ulelong	x         	%d global variables
 
- ## GTA archives
 
- 0	ulelong	0xa94e2a52	GTA archive (IMG),
 
- >4	ulelong	x        	version %d, used in GTA IV,
 
- >>8	ulelong	x        	%d items
 
- 0	uleshort	0x5250	RAGE Package Format (RPF),
 
- >2	uleshort	0x4630	version 0, used in Rockstar Table Tennis,
 
- >>4	ulelong 	x	%d bytes,
 
- >>>8	ulelong 	x	%d entries
 
- >2	uleshort	0x4632	version 2, used in GTA IV,
 
- >>4	ulelong 	x	%d bytes,
 
- >>>8	ulelong 	x	%d entries
 
- >2	uleshort	0x4633	version 3, used in GTA IV Audio & Midnight Club: LA,
 
- >>4	ulelong 	x	%d bytes,
 
- >>>8	ulelong 	x	%d entries
 
- >2	uleshort	0x4634	version 4, used in Max Payne 3,
 
- >>4	ulelong 	x	%d bytes,
 
- >>>8	ulelong 	x	%d entries
 
- >2	uleshort	0x4636	version 6, used in RDR,
 
- >>4	ulelong 	x	%d bytes,
 
- >>>8	ulelong 	x	%d entries
 
- >2	uleshort	0x4637	version 7, used in GTA V,
 
- >>4	ulelong 	x	%d bytes,
 
- >>>8	ulelong 	x	%d entries
 
- >2	uleshort	0x4638	version 8, used in RDR 2,
 
- >>4	ulelong 	x	%d bytes,
 
- >>>8	ulelong 	x	%d entries
 
 
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