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- #------------------------------------------------------------------------------
 
- # adventure: file(1) magic for Adventure game files
 
- #
 
- # from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
 
- # Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
 
- # Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
 
- #
 
- # ALAN
 
- # I assume there are other, lower versions, but these are the only ones I
 
- # saw in the archive.
 
- 0	beshort	0x0206	ALAN game data
 
- >2	byte	<10	version 2.6%d
 
- # Infocom (see z-machine)
 
- #------------------------------------------------------------------------------
 
- # Z-machine:  file(1) magic for Z-machine binaries.
 
- #
 
- # This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
 
- # appears to be a version-0 Z-machine binary.
 
- #
 
- # The (false match) message is to correct that behavior.  Perhaps it is
 
- # not needed.
 
- #
 
- 16	belong&0xfe00f0f0	0x3030	Infocom game data
 
- >0	ubyte			0	(false match)
 
- >0	ubyte			>0	(Z-machine %d,
 
- >>2	ubeshort		x	Release %d /
 
- >>18	string			>\0	Serial %.6s)
 
- #------------------------------------------------------------------------------
 
- # Glulx:  file(1) magic for Glulx binaries.
 
- #
 
- # I haven't checked for false matches yet.
 
- #
 
- 0	string			Glul	Glulx game data
 
- >4	beshort			x	(Version %d
 
- >>6	byte			x	\b.%d
 
- >>8	byte			x	\b.%d)
 
- >36	string			Info	Compiled by Inform
 
- # For Quetzal and blorb magic see iff
 
- # TADS (Text Adventure Development System)
 
- #  All files are machine-independent (games compile to byte-code) and are tagged
 
- #  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
 
- #  on the way).
 
- #  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
 
- 0	string	TADS2\ bin	TADS
 
- >9	belong  !0x0A0D1A00	game data, CORRUPTED
 
- >9	belong	 0x0A0D1A00
 
- >>13	string	>\0		%s game data
 
- #  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
 
- 0	string	TADS2\ rsc	TADS
 
- >9	belong  !0x0A0D1A00	resource data, CORRUPTED
 
- >9	belong	 0x0A0D1A00
 
- >>13	string	>\0		%s resource data
 
- #  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
 
- #  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
 
- # "TADS2 save\n\r\032\0" and the interpreter version. 
 
- 0	string	TADS2\ save/g	TADS
 
- >12	belong	!0x0A0D1A00	saved game data, CORRUPTED
 
- >12	belong	 0x0A0D1A00
 
- >>(16.s+32) string >\0		%s saved game data
 
- #  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
 
- #  version.
 
- 0	string	TADS2\ save	TADS
 
- >10	belong	!0x0A0D1A00	saved game data, CORRUPTED
 
- >10	belong	 0x0A0D1A00
 
- >>14	string	>\0		%s saved game data
 
- # Danny Milosavljevic <danny.milo@gmx.net>
 
- # this are adrift (adventure game standard) game files, extension .taf
 
- # depending on version magic continues with 0x93453E6139FA (V 4.0)
 
- # 0x9445376139FA (V 3.90)
 
- # 0x9445366139FA (V 3.80)
 
- # this is from source (http://www.adrift.org.uk/) and I have some taf
 
- # files, and checked them.
 
- #0	belong	0x3C423FC9
 
- #>4	belong	0x6A87C2CF	Adrift game file
 
- #!:mime	application/x-adrift
 
 
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