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- #------------------------------------------------------------------------------
- # $File: console,v 1.26 2016/06/12 15:20:37 christos Exp $
- # Console game magic
- # Toby Deshane <hac@shoelace.digivill.net>
- # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
- # Updated by David Korth <gerbilsoft@gerbilsoft.com>
- # References:
- # - http://wiki.nesdev.com/w/index.php/INES
- # - http://wiki.nesdev.com/w/index.php/NES_2.0
- 0 string NES\x1A iNES ROM image
- >7 byte&0x0C =0x8 (NES 2.0)
- >4 byte x \b: %ux16k PRG
- >5 byte x \b, %ux16k CHR
- >6 byte&0x08 =0x8 [4-Scr]
- >6 byte&0x09 =0x0 [H-mirror]
- >6 byte&0x09 =0x1 [V-mirror]
- >6 byte&0x02 =0x2 [SRAM]
- >6 byte&0x04 =0x4 [Trainer]
- >7 byte&0x03 =0x2 [PC10]
- >7 byte&0x03 =0x1 [VS
- >>7 byte&0x0C =0x8
- # NES 2.0: VS PPU
- >>>13 byte&0x0F =0x0 \b, RP2C03B
- >>>13 byte&0x0F =0x1 \b, RP2C03G
- >>>13 byte&0x0F =0x2 \b, RP2C04-0001
- >>>13 byte&0x0F =0x3 \b, RP2C04-0002
- >>>13 byte&0x0F =0x4 \b, RP2C04-0003
- >>>13 byte&0x0F =0x5 \b, RP2C04-0004
- >>>13 byte&0x0F =0x6 \b, RP2C03B
- >>>13 byte&0x0F =0x7 \b, RP2C03C
- >>>13 byte&0x0F =0x8 \b, RP2C05-01
- >>>13 byte&0x0F =0x9 \b, RP2C05-02
- >>>13 byte&0x0F =0xA \b, RP2C05-03
- >>>13 byte&0x0F =0xB \b, RP2C05-04
- >>>13 byte&0x0F =0xC \b, RP2C05-05
- # TODO: VS protection hardware?
- >>7 byte x \b]
- # NES 2.0-specific flags.
- >7 byte&0x0C =0x8
- >>12 byte&0x03 =0x0 [NTSC]
- >>12 byte&0x03 =0x1 [PAL]
- >>12 byte&0x02 =0x2 [NTSC+PAL]
- #------------------------------------------------------------------------------
- # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
- # Reference: http://wiki.nesdev.com/w/index.php/UNIF
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # TODO commit on 2016/03/21
- #
- # NOTE: The UNIF format uses chunks instead of a fixed header,
- # so most of the data isn't easily parseable.
- #
- 0 string UNIF
- >4 lelong <16 UNIF v%d format NES ROM image
- #------------------------------------------------------------------------------
- # fds: file(1) magic for Famciom Disk System disk images
- # Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # TODO: Check "Disk info block" and get info from that in addition to the optional header.
- # Disk info block. (block 1)
- 0 name nintendo-fds-disk-info-block
- >1 string *NINTENDO-HVC* Famicom Disk System disk image:
- >23 byte !1 FMC-
- >23 byte 1 FSC-
- >16 string x \b%.3s
- >15 byte x \b, mfr 0x%02X
- >20 byte x (Rev.%02u)
- # Headered version.
- 0 string FDS\x1A
- >0x11 string *NINTENDO-HVC*
- >>0x10 use nintendo-fds-disk-info-block
- >4 byte 1 (%u side)
- >4 byte !1 (%u sides)
- # Unheadered version.
- 1 string *NINTENDO-HVC*
- >0 use nintendo-fds-disk-info-block
- #------------------------------------------------------------------------------
- # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
- # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
- #
- 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
- >0x143 byte&0x80 0x80
- >>0x134 string >\0 \b: "%.15s"
- >0x143 byte&0x80 !0x80
- >>0x134 string >\0 \b: "%.16s"
- >0x14c byte x (Rev.%02u)
- # Machine type. (SGB, CGB, SGB+CGB)
- >0x14b byte 0x33
- >>0x146 byte 0x03
- >>>0x143 byte&0x80 0x80 [SGB+CGB]
- >>>0x143 byte&0x80 !0x80 [SGB]
- >>0x146 byte !0x03
- >>>0x143 byte&0xC0 0x80 [CGB]
- >>>0x143 byte&0xC0 0xC0 [CGB ONLY]
- # Mapper.
- >0x147 byte 0x00 [ROM ONLY]
- >0x147 byte 0x01 [MBC1]
- >0x147 byte 0x02 [MBC1+RAM]
- >0x147 byte 0x03 [MBC1+RAM+BATT]
- >0x147 byte 0x05 [MBC2]
- >0x147 byte 0x06 [MBC2+BATTERY]
- >0x147 byte 0x08 [ROM+RAM]
- >0x147 byte 0x09 [ROM+RAM+BATTERY]
- >0x147 byte 0x0B [MMM01]
- >0x147 byte 0x0C [MMM01+SRAM]
- >0x147 byte 0x0D [MMM01+SRAM+BATT]
- >0x147 byte 0x0F [MBC3+TIMER+BATT]
- >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
- >0x147 byte 0x11 [MBC3]
- >0x147 byte 0x12 [MBC3+RAM]
- >0x147 byte 0x13 [MBC3+RAM+BATT]
- >0x147 byte 0x19 [MBC5]
- >0x147 byte 0x1A [MBC5+RAM]
- >0x147 byte 0x1B [MBC5+RAM+BATT]
- >0x147 byte 0x1C [MBC5+RUMBLE]
- >0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
- >0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
- >0x147 byte 0xFC [Pocket Camera]
- >0x147 byte 0xFD [Bandai TAMA5]
- >0x147 byte 0xFE [Hudson HuC-3]
- >0x147 byte 0xFF [Hudson HuC-1]
- # ROM size.
- >0x148 byte 0 \b, ROM: 256Kbit
- >0x148 byte 1 \b, ROM: 512Kbit
- >0x148 byte 2 \b, ROM: 1Mbit
- >0x148 byte 3 \b, ROM: 2Mbit
- >0x148 byte 4 \b, ROM: 4Mbit
- >0x148 byte 5 \b, ROM: 8Mbit
- >0x148 byte 6 \b, ROM: 16Mbit
- >0x148 byte 7 \b, ROM: 32Mbit
- >0x148 byte 0x52 \b, ROM: 9Mbit
- >0x148 byte 0x53 \b, ROM: 10Mbit
- >0x148 byte 0x54 \b, ROM: 12Mbit
- # RAM size.
- >0x149 byte 1 \b, RAM: 16Kbit
- >0x149 byte 2 \b, RAM: 64Kbit
- >0x149 byte 3 \b, RAM: 128Kbit
- >0x149 byte 4 \b, RAM: 1Mbit
- >0x149 byte 5 \b, RAM: 512Kbit
- #------------------------------------------------------------------------------
- # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
- # Updated by David Korth <gerbilsoft@gerbilsoft.com>
- # References:
- # - http://www.retrodev.com/segacd.html
- # - http://devster.monkeeh.com/sega/32xguide1.txt
- #
- # Common Sega Mega Drive header format.
- # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
- 0 name sega-mega-drive-header
- # ROM title. (Use domestic if present; if not, use international.)
- >0x120 byte >0x20
- >>0x120 string >\0 \b: "%.16s"
- >0x120 byte <0x21
- >>0x150 string >\0 \b: "%.16s"
- # Other information.
- >0x180 string >\0 (%.14s
- >>0x110 string >\0 \b, %.16s
- >0x180 byte 0
- >>0x110 string >\0 (%.16s
- >0 byte x \b)
- # TODO: Check for 32X CD?
- # Sega Mega CD disc images: 2048-byte sectors.
- 0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
- >0 use sega-mega-drive-header
- >0 byte x \b, 2048-byte sectors
- 0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
- >0 use sega-mega-drive-header
- >0 byte x \b, 2048-byte sectors
- # Sega Mega CD disc images: 2352-byte sectors.
- 0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
- >0x10 use sega-mega-drive-header
- >0 byte x \b, 2352-byte sectors
- 0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
- >0x10 use sega-mega-drive-header
- >0 byte x \b, 2352-byte sectors
- # Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
- 0x100 string SEGA
- >0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
- >>0 use sega-mega-drive-header
- >0x3C0 bequad !0x4D41525320434845
- >>0x105 belong 0x5049434F Sega Pico ROM image
- >>>0 use sega-mega-drive-header
- >>0x105 belong !0x5049434F
- >>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
- >>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
- >>>0 use sega-mega-drive-header
- #------------------------------------------------------------------------------
- # genesis: file(1) magic for the Super MegaDrive ROM dump format
- #
- # NOTE: Due to interleaving, we can't display anything
- # other than the copier header information.
- 0 name sega-genesis-smd-header
- >0 byte x %dx16k blocks
- >2 byte 0 \b, last in series or standalone
- >2 byte >0 \b, split ROM
- # "Sega Genesis" header.
- 0x280 string EAGN
- >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
- >>0 use sega-genesis-smd-header
- # "Sega Mega Drive" header.
- 0x280 string EAMG
- >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
- >>0 use sega-genesis-smd-header
- #------------------------------------------------------------------------------
- # smsgg: file(1) magic for Sega Master System and Game Gear ROM images
- # Detects all Game Gear and export Sega Master System ROM images,
- # and some Japanese Sega Master System ROM images.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: http://www.smspower.org/Development/ROMHeader
- #
- # General SMS header rule.
- # The SMS boot ROM checks the header at three locations.
- 0 name sega-master-system-rom-header
- # Machine type.
- >0x0F byte&0xF0 0x30 Sega Master System
- >0x0F byte&0xF0 0x40 Sega Master System
- >0x0F byte&0xF0 0x50 Sega Game Gear
- >0x0F byte&0xF0 0x60 Sega Game Gear
- >0x0F byte&0xF0 0x70 Sega Game Gear
- >0x0F byte&0xF0 <0x30 Sega Master System / Game Gear
- >0x0F byte&0xF0 >0x70 Sega Master System / Game Gear
- >0 byte x ROM image:
- # Product code.
- >0x0E byte&0xF0 0x10 1
- >0x0E byte&0xF0 0x20 2
- >0x0E byte&0xF0 0x30 3
- >0x0E byte&0xF0 0x40 4
- >0x0E byte&0xF0 0x50 5
- >0x0E byte&0xF0 0x60 6
- >0x0E byte&0xF0 0x70 7
- >0x0E byte&0xF0 0x80 8
- >0x0E byte&0xF0 0x90 9
- >0x0E byte&0xF0 0xA0 10
- >0x0E byte&0xF0 0xB0 11
- >0x0E byte&0xF0 0xC0 12
- >0x0E byte&0xF0 0xD0 13
- >0x0E byte&0xF0 0xE0 14
- >0x0E byte&0xF0 0xF0 15
- # If the product code is 5 digits, we'll need to backspace here.
- >0x0E byte&0xF0 !0
- >>0x0C leshort x \b%04x
- >0x0E byte&0xF0 0
- >>0x0C leshort x %04x
- # Revision.
- >0x0E byte&0x0F x (Rev.%02d)
- # ROM size. (Used for the boot ROM checksum routine.)
- >0x0F byte&0x0F 0x0A (8 KB)
- >0x0F byte&0x0F 0x0B (16 KB)
- >0x0F byte&0x0F 0x0C (32 KB)
- >0x0F byte&0x0F 0x0D (48 KB)
- >0x0F byte&0x0F 0x0E (64 KB)
- >0x0F byte&0x0F 0x0F (128 KB)
- >0x0F byte&0x0F 0x00 (256 KB)
- >0x0F byte&0x0F 0x01 (512 KB)
- >0x0F byte&0x0F 0x02 (1 MB)
- # SMS/GG header locations.
- 0x7FF0 string TMR\ SEGA
- >0x7FF0 use sega-master-system-rom-header
- 0x3FF0 string TMR\ SEGA
- >0x3FF0 use sega-master-system-rom-header
- 0x1FF0 string TMR\ SEGA
- >0x1FF0 use sega-master-system-rom-header
- #------------------------------------------------------------------------------
- # saturn: file(1) magic for the Sega Saturn disc image format.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- #
- # Common Sega Saturn disc header format.
- # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
- # TODO: Release date, device information, region code, others?
- 0 name sega-saturn-disc-header
- >0x60 string >\0 \b: "%.32s"
- >0x20 string >\0 (%.10s
- >>0x2A string >\0 \b, %.6s)
- >>0x2A byte 0 \b)
- # 2048-byte sector version.
- 0 string SEGA\ SEGASATURN\ Sega Saturn disc image
- >0 use sega-saturn-disc-header
- >0 byte x (2048-byte sectors)
- # 2352-byte sector version.
- 0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
- >0x10 use sega-saturn-disc-header
- >0 byte x (2352-byte sectors)
- #------------------------------------------------------------------------------
- # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: http://mc.pp.se/dc/ip0000.bin.html
- #
- # Common Sega Dreamcast disc header format.
- # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
- # TODO: Release date, device information, region code, others?
- 0 name sega-dreamcast-disc-header
- >0x80 string >\0 \b: "%.32s"
- >0x40 string >\0 (%.10s
- >>0x4A string >\0 \b, %.6s)
- >>0x4A byte 0 \b)
- # 2048-byte sector version.
- 0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
- >0 use sega-dreamcast-disc-header
- >0 byte x (2048-byte sectors)
- # 2352-byte sector version.
- 0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
- >0x10 use sega-dreamcast-disc-header
- >0 byte x (2352-byte sectors)
- #------------------------------------------------------------------------------
- # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
- #
- 0 belong 0x21068028 Sega Dreamcast VMU game image
- 0 string LCDi Dream Animator file
- #------------------------------------------------------------------------------
- # z64: file(1) magic for the Z64 format N64 ROM dumps
- # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- #
- 0 bequad 0x803712400000000F Nintendo 64 ROM image
- >0x20 string >\0 \b: "%.20s"
- >0x3B string x (%.4s
- >0x3F byte x \b, Rev.%02u)
- #------------------------------------------------------------------------------
- # v64: file(1) magic for the V64 format N64 ROM dumps
- # Same as z64 format, but with 16-bit byteswapping.
- #
- 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
- #------------------------------------------------------------------------------
- # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
- # Same as z64 format, but with swapped 16-bit words.
- #
- 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
- #------------------------------------------------------------------------------
- # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
- # Same as z64 format, but with 32-bit byteswapping.
- #
- 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
- #------------------------------------------------------------------------------
- # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
- # Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
- #
- # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
- # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
- #
- 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
- >0xA0 string >\0 \b: "%.12s"
- >0xAC string x (%.6s
- >0xBC byte x \b, Rev.%02u)
- #------------------------------------------------------------------------------
- # nds: file(1) magic for the Nintendo DS(i) raw ROM format
- # Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
- #
- # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
- # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
- #
- 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
- >0x00 string >\0 \b: "%.12s"
- >0x0C string x (%.6s
- >0x1E byte x \b, Rev.%02u)
- >0x12 byte 2 (DSi enhanced)
- >0x12 byte 3 (DSi only)
- #------------------------------------------------------------------------------
- # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
- # This is also used for loading .nds files using the MSET exploit on 3DS.
- # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
- 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
- #------------------------------------------------------------------------------
- # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # References:
- # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
- # - http://www.devrs.com/ngp/files/ngpctech.txt
- #
- 0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
- >0x23 byte 0x10 Color
- >0 byte x ROM image
- >0x24 string >\0 \b: "%.12s"
- >0x1F byte 0xFF (debug mode enabled)
- #------------------------------------------------------------------------------
- # msx: file(1) magic for MSX game cartridge dumps
- # Too simple - MPi
- #0 beshort 0x4142 MSX game cartridge dump
- #------------------------------------------------------------------------------
- # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
- 0 string PS-X\ EXE Sony Playstation executable
- >16 lelong x PC=0x%08x,
- >20 lelong !0 GP=0x%08x,
- >24 lelong !0 .text=[0x%08x,
- >>28 lelong x \b0x%x],
- >32 lelong !0 .data=[0x%08x,
- >>36 lelong x \b0x%x],
- >40 lelong !0 .bss=[0x%08x,
- >>44 lelong x \b0x%x],
- >48 lelong !0 Stack=0x%08x,
- >48 lelong =0 No Stack!,
- >52 lelong !0 StackSize=0x%x,
- #>76 string >\0 (%s)
- # Area:
- >113 string x (%s)
- # CPE executables
- 0 string CPE CPE executable
- >3 byte x (version %d)
- #------------------------------------------------------------------------------
- # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
- 0 string XBEH XBE, Microsoft Xbox executable
- # probabilistic checks whether signed or not
- >0x0004 ulelong =0x0
- >>&2 ulelong =0x0
- >>>&2 ulelong =0x0 \b, not signed
- >0x0004 ulelong >0
- >>&2 ulelong >0
- >>>&2 ulelong >0 \b, signed
- # expect base address of 0x10000
- >0x0104 ulelong =0x10000
- >>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
- >>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
- >>>(0x0118-0x0FF60) ulelong >0 (regions:
- >>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
- >>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
- >>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
- >>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
- >>>(0x0118-0x0FF60) ulelong >0 \b)
- # --------------------------------
- # Microsoft Xbox data file formats
- 0 string XIP0 XIP, Microsoft Xbox data
- 0 string XTF0 XTF, Microsoft Xbox data
- # Atari Lynx cartridge dump (EXE/BLL header)
- # From: "Stefan A. Haubenthal" <polluks@web.de>
- # Double-check that the image type matches too, 0x8008 conflicts with
- # 8 character OMF-86 object file headers.
- 0 beshort 0x8008
- >6 string BS93 Lynx homebrew cartridge
- >>2 beshort x \b, RAM start $%04x
- >6 string LYNX Lynx cartridge
- >>2 beshort x \b, RAM start $%04x
- # Opera file system that is used on the 3DO console
- # From: Serge van den Boom <svdb@stack.nl>
- 0 string \x01ZZZZZ\x01 3DO "Opera" file system
- # From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
- # From: David Pflug <david@pflug.email>
- # is the offset 12 or the offset 16 correct?
- # GBS (Game Boy Sound) magic
- # ftp://ftp.modland.com/pub/documents/format_documentation/\
- # Gameboy%20Sound%20System%20(.gbs).txt
- 0 string GBS Nintendo Gameboy Music/Audio Data
- #12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
- >16 string >\0 ("%s" by
- >48 string >\0 %s, copyright
- >80 string >\0 %s),
- >3 byte x version %d,
- >4 byte x %d tracks
- # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
- 0 string PPF30 Playstation Patch File version 3.0
- >5 byte 0 \b, PPF 1.0 patch
- >5 byte 1 \b, PPF 2.0 patch
- >5 byte 2 \b, PPF 3.0 patch
- >>56 byte 0 \b, Imagetype BIN (any)
- >>56 byte 1 \b, Imagetype GI (PrimoDVD)
- >>57 byte 0 \b, Blockcheck disabled
- >>57 byte 1 \b, Blockcheck enabled
- >>58 byte 0 \b, Undo data not available
- >>58 byte 1 \b, Undo data available
- >6 string x \b, description: %s
- 0 string PPF20 Playstation Patch File version 2.0
- >5 byte 0 \b, PPF 1.0 patch
- >5 byte 1 \b, PPF 2.0 patch
- >>56 lelong >0 \b, size of file to patch %d
- >6 string x \b, description: %s
- 0 string PPF10 Playstation Patch File version 1.0
- >5 byte 0 \b, Simple Encoding
- >6 string x \b, description: %s
- # From: Daniel Dawson <ddawson@icehouse.net>
- # SNES9x .smv "movie" file format.
- 0 string SMV\x1A SNES9x input recording
- >0x4 lelong x \b, version %d
- # version 4 is latest so far
- >0x4 lelong <5
- >>0x8 ledate x \b, recorded at %s
- >>0xc lelong >0 \b, rerecorded %d times
- >>0x10 lelong x \b, %d frames long
- >>0x14 byte >0 \b, data for controller(s):
- >>>0x14 byte &0x1 #1
- >>>0x14 byte &0x2 #2
- >>>0x14 byte &0x4 #3
- >>>0x14 byte &0x8 #4
- >>>0x14 byte &0x10 #5
- >>0x15 byte ^0x1 \b, begins from snapshot
- >>0x15 byte &0x1 \b, begins from reset
- >>0x15 byte ^0x2 \b, NTSC standard
- >>0x15 byte &0x2 \b, PAL standard
- >>0x17 byte &0x1 \b, settings:
- # WIP1Timing not used as of version 4
- >>>0x4 lelong <4
- >>>>0x17 byte &0x2 WIP1Timing
- >>>0x17 byte &0x4 Left+Right
- >>>0x17 byte &0x8 VolumeEnvX
- >>>0x17 byte &0x10 FakeMute
- >>>0x17 byte &0x20 SyncSound
- # New flag as of version 4
- >>>0x4 lelong >3
- >>>>0x17 byte &0x80 NoCPUShutdown
- >>0x4 lelong <4
- >>>0x18 lelong >0x23
- >>>>0x20 leshort !0
- >>>>>0x20 lestring16 x \b, metadata: "%s"
- >>0x4 lelong >3
- >>>0x24 byte >0 \b, port 1:
- >>>>0x24 byte 1 joypad
- >>>>0x24 byte 2 mouse
- >>>>0x24 byte 3 SuperScope
- >>>>0x24 byte 4 Justifier
- >>>>0x24 byte 5 multitap
- >>>0x24 byte >0 \b, port 2:
- >>>>0x25 byte 1 joypad
- >>>>0x25 byte 2 mouse
- >>>>0x25 byte 3 SuperScope
- >>>>0x25 byte 4 Justifier
- >>>>0x25 byte 5 multitap
- >>>0x18 lelong >0x43
- >>>>0x40 leshort !0
- >>>>>0x40 lestring16 x \b, metadata: "%s"
- >>0x17 byte &0x40 \b, ROM:
- >>>(0x18.l-26) lelong x CRC32 0x%08x
- >>>(0x18.l-23) string x "%s"
- # Type: scummVM savegame files
- # From: Sven Hartge <debian@ds9.argh.org>
- 0 string SCVM ScummVM savegame
- >12 string >\0 "%s"
- #------------------------------------------------------------------------------
- # Nintendo GameCube / Wii file formats.
- #
- # Type: Nintendo GameCube/Wii common disc header data.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: http://wiibrew.org/wiki/Wii_Disc
- 0 name nintendo-gcn-disc-common
- >0x20 string x "%.64s"
- >0x00 string x (%.6s
- >0x06 byte >0
- >>0x06 byte 1 \b, Disc 2
- >>0x06 byte 2 \b, Disc 3
- >>0x06 byte 3 \b, Disc 4
- >0x07 byte x \b, Rev.%02u)
- # Type: Nintendo GameCube disc image
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: http://wiibrew.org/wiki/Wii_Disc
- 0x1C belong 0xC2339F3D Nintendo GameCube disc image:
- >0 use nintendo-gcn-disc-common
- # Type: Nintendo GameCube embedded disc image
- # Commonly found on demo discs.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
- 0 belong 0xAE0F38A2
- >0x0C belong 0x00100000
- >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
- >>>(8.L) use nintendo-gcn-disc-common
- # Type: Nintendo Wii disc image
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: http://wiibrew.org/wiki/Wii_Disc
- 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
- >0 use nintendo-gcn-disc-common
- # Type: Nintendo Wii disc image (WBFS format)
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: http://wiibrew.org/wiki/Wii_Disc
- 0 string WBFS
- >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
- >>0x200 use nintendo-gcn-disc-common
- #------------------------------------------------------------------------------
- # Nintendo 3DS file formats.
- #
- # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: https://www.3dbrew.org/wiki/NCSD
- 0x100 string NCSD
- >0x118 lequad 0 Nintendo 3DS Game Card image
- # NCCH header for partition 0. (game data)
- >>0x1150 string >\0 \b: "%.16s"
- >>0x312 byte x (Rev.%02u)
- >>0x118C byte 2 (New3DS only)
- >>0x18D byte 0 (inner device)
- >>0x18D byte 1 (Card1)
- >>0x18D byte 2 (Card2)
- >>0x18D byte 3 (extended device)
- >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
- >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
- # Nintendo 3DS version code.
- # Reference: https://www.3dbrew.org/wiki/Titles
- # Format: leshort containing three fields:
- # - 6-bit: Major
- # - 6-bit: Minor
- # - 4-bit: Revision
- # NOTE: Only supporting major/minor versions from 0-15 right now.
- # NOTE: Should be prefixed with "v".
- 0 name nintendo-3ds-version-code
- # Raw version.
- >0 leshort x \b%u,
- # Major version.
- >0 leshort&0xFC00 0x0000 0
- >0 leshort&0xFC00 0x0400 1
- >0 leshort&0xFC00 0x0800 2
- >0 leshort&0xFC00 0x0C00 3
- >0 leshort&0xFC00 0x1000 4
- >0 leshort&0xFC00 0x1400 5
- >0 leshort&0xFC00 0x1800 6
- >0 leshort&0xFC00 0x1C00 7
- >0 leshort&0xFC00 0x2000 8
- >0 leshort&0xFC00 0x2400 9
- >0 leshort&0xFC00 0x2800 10
- >0 leshort&0xFC00 0x2C00 11
- >0 leshort&0xFC00 0x3000 12
- >0 leshort&0xFC00 0x3400 13
- >0 leshort&0xFC00 0x3800 14
- >0 leshort&0xFC00 0x3C00 15
- # Minor version.
- >0 leshort&0x03F0 0x0000 \b.0
- >0 leshort&0x03F0 0x0010 \b.1
- >0 leshort&0x03F0 0x0020 \b.2
- >0 leshort&0x03F0 0x0030 \b.3
- >0 leshort&0x03F0 0x0040 \b.4
- >0 leshort&0x03F0 0x0050 \b.5
- >0 leshort&0x03F0 0x0060 \b.6
- >0 leshort&0x03F0 0x0070 \b.7
- >0 leshort&0x03F0 0x0080 \b.8
- >0 leshort&0x03F0 0x0090 \b.9
- >0 leshort&0x03F0 0x00A0 \b.10
- >0 leshort&0x03F0 0x00B0 \b.11
- >0 leshort&0x03F0 0x00C0 \b.12
- >0 leshort&0x03F0 0x00D0 \b.13
- >0 leshort&0x03F0 0x00E0 \b.14
- >0 leshort&0x03F0 0x00F0 \b.15
- # Revision.
- >0 leshort&0x000F x \b.%u
- # Type: Nintendo 3DS "NCCH" container.
- # https://www.3dbrew.org/wiki/NCCH
- 0x100 string NCCH Nintendo 3DS
- >0x18D byte&2 0 File Archive (CFA)
- >0x18D byte&2 2 Executable Image (CXI)
- >0x150 string >\0 \b: "%.16s"
- >0x18D byte 0x05
- >>0x10E leshort x (Old3DS System Update v
- >>0x10E use nintendo-3ds-version-code
- >>0x10E leshort x \b)
- >0x18D byte 0x15
- >>0x10E leshort x (New3DS System Update v
- >>0x10E use nintendo-3ds-version-code
- >>0x10E leshort x \b)
- >0x18D byte !0x05
- >>0x18D byte !0x15
- >>>0x112 byte x (v
- >>>0x112 use nintendo-3ds-version-code
- >>>0x112 byte x \b)
- >0x18C byte 2 (New3DS only)
- # Type: Nintendo 3DS "SMDH" file. (application description)
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: https://3dbrew.org/wiki/SMDH
- 0 string SMDH Nintendo 3DS SMDH file
- >0x208 leshort !0
- >>0x208 lestring16 x \b: "%.128s"
- >>0x388 leshort !0
- >>>0x388 lestring16 x by %.128s
- >0x208 leshort 0
- >>0x008 leshort !0
- >>>0x008 lestring16 x \b: "%.128s"
- >>>0x188 leshort !0
- >>>>0x188 lestring16 x by %.128s
- # Type: Nintendo 3DS Homebrew Application.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Refernece: https://3dbrew.org/wiki/3DSX_Format
- 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
- #------------------------------------------------------------------------------
- # a7800: file(1) magic for the Atari 7800 raw ROM format.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: https://sites.google.com/site/atari7800wiki/a78-header
- 0 byte >0
- >0 byte <3
- >>1 string ATARI7800 Atari 7800 ROM image
- >>>0x11 string >\0 \b: "%.32s"
- # Display type.
- >>>0x39 byte 0 (NTSC)
- >>>0x39 byte 1 (PAL)
- >>>0x36 byte&1 1 (POKEY)
- #------------------------------------------------------------------------------
- # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
- # From: David Korth <gerbilsoft@gerbilsoft.com>
- # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
- #
- # NOTE: Title is terminated with 0x80, not 0.
- # The header is terminated with a 0, so that will
- # terminate the title as well.
- #
- 0 string g\ GCE Vectrex ROM image
- >0x11 string >\0 \b: "%.16s"
|