console 8.6 KB

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  1. #------------------------------------------------------------------------------
  2. # Console game magic
  3. # Toby Deshane <hac@shoelace.digivill.net>
  4. # ines: file(1) magic for Marat's iNES Nintendo Entertainment System
  5. # ROM dump format
  6. 0 string NES\032 iNES ROM dump,
  7. >4 byte x %dx16k PRG
  8. >5 byte x \b, %dx8k CHR
  9. >6 byte&0x01 =0x1 \b, [Vert.]
  10. >6 byte&0x01 =0x0 \b, [Horiz.]
  11. >6 byte&0x02 =0x2 \b, [SRAM]
  12. >6 byte&0x04 =0x4 \b, [Trainer]
  13. >6 byte&0x04 =0x8 \b, [4-Scr]
  14. #------------------------------------------------------------------------------
  15. # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
  16. #
  17. 0x104 belong 0xCEED6666 Gameboy ROM:
  18. >0x134 string >\0 "%.16s"
  19. >0x146 byte 0x03 \b,[SGB]
  20. >0x147 byte 0x00 \b, [ROM ONLY]
  21. >0x147 byte 0x01 \b, [ROM+MBC1]
  22. >0x147 byte 0x02 \b, [ROM+MBC1+RAM]
  23. >0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
  24. >0x147 byte 0x05 \b, [ROM+MBC2]
  25. >0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
  26. >0x147 byte 0x08 \b, [ROM+RAM]
  27. >0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
  28. >0x147 byte 0x0B \b, [ROM+MMM01]
  29. >0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
  30. >0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
  31. >0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
  32. >0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
  33. >0x147 byte 0x11 \b, [ROM+MBC3]
  34. >0x147 byte 0x12 \b, [ROM+MBC3+RAM]
  35. >0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
  36. >0x147 byte 0x19 \b, [ROM+MBC5]
  37. >0x147 byte 0x1A \b, [ROM+MBC5+RAM]
  38. >0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
  39. >0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
  40. >0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
  41. >0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
  42. >0x147 byte 0x1F \b, [Pocket Camera]
  43. >0x147 byte 0xFD \b, [Bandai TAMA5]
  44. >0x147 byte 0xFE \b, [Hudson HuC-3]
  45. >0x147 byte 0xFF \b, [Hudson HuC-1]
  46. >0x148 byte 0 \b, ROM: 256Kbit
  47. >0x148 byte 1 \b, ROM: 512Kbit
  48. >0x148 byte 2 \b, ROM: 1Mbit
  49. >0x148 byte 3 \b, ROM: 2Mbit
  50. >0x148 byte 4 \b, ROM: 4Mbit
  51. >0x148 byte 5 \b, ROM: 8Mbit
  52. >0x148 byte 6 \b, ROM: 16Mbit
  53. >0x148 byte 0x52 \b, ROM: 9Mbit
  54. >0x148 byte 0x53 \b, ROM: 10Mbit
  55. >0x148 byte 0x54 \b, ROM: 12Mbit
  56. >0x149 byte 1 \b, RAM: 16Kbit
  57. >0x149 byte 2 \b, RAM: 64Kbit
  58. >0x149 byte 3 \b, RAM: 128Kbit
  59. >0x149 byte 4 \b, RAM: 1Mbit
  60. #>0x14e long x \b, CRC: %x
  61. #------------------------------------------------------------------------------
  62. # genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
  63. #
  64. 0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
  65. >0x120 string >\0 Name: "%.16s"
  66. >0x110 string >\0 %.16s
  67. >0x1B0 string RA with SRAM
  68. #------------------------------------------------------------------------------
  69. # genesis: file(1) magic for the Super MegaDrive ROM dump format
  70. #
  71. 0x280 string EAGN Super MagicDrive ROM dump
  72. >0 byte x %dx16k blocks
  73. >2 byte 0 \b, last in series or standalone
  74. >2 byte >0 \b, split ROM
  75. >8 byte 0xAA
  76. >9 byte 0xBB
  77. #------------------------------------------------------------------------------
  78. # genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
  79. #
  80. 0x280 string EAMG Super MagicDrive ROM dump
  81. >0 byte x %dx16k blocks
  82. >2 byte x \b, last in series or standalone
  83. >8 byte 0xAA
  84. >9 byte 0xBB
  85. #------------------------------------------------------------------------------
  86. # smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
  87. #
  88. # Does not detect all images. Very preliminary guesswork. Need more data
  89. # on format.
  90. #
  91. # FIXME: need a little more info...;P
  92. #
  93. #0 byte 0xF3
  94. #>1 byte 0xED Sega Master System/Game Gear ROM dump
  95. #>1 byte 0x31 Sega Master System/Game Gear ROM dump
  96. #>1 byte 0xDB Sega Master System/Game Gear ROM dump
  97. #>1 byte 0xAF Sega Master System/Game Gear ROM dump
  98. #>1 byte 0xC3 Sega Master System/Game Gear ROM dump
  99. #------------------------------------------------------------------------------
  100. # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
  101. #
  102. 0 belong 0x21068028 Sega Dreamcast VMU game image
  103. 0 string LCDi Dream Animator file
  104. #------------------------------------------------------------------------------
  105. # v64: file(1) uncertain magic for the V64 format N64 ROM dumps
  106. #
  107. 0 belong 0x37804012 V64 Nintendo 64 ROM dump
  108. # From: "Nelson A. de Oliveira" <naoliv@gmail.com>
  109. # Nintendo .nds
  110. 192 string \044\377\256Qi\232 Nintendo DS Game ROM Image
  111. # Nintendo .gba
  112. 0 string \056\000\000\352$\377\256Qi Nintendo Game Boy Advance ROM Image
  113. #------------------------------------------------------------------------------
  114. # msx: file(1) magic for MSX game cartridge dumps
  115. # Too simple - MPi
  116. #0 beshort 0x4142 MSX game cartridge dump
  117. #------------------------------------------------------------------------------
  118. # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
  119. 0 string PS-X\ EXE Sony Playstation executable
  120. # Area:
  121. >113 string x (%s)
  122. #------------------------------------------------------------------------------
  123. # Microsoft Xbox executables .xbe (Esa Hyytiä <ehyytia@cc.hut.fi>)
  124. 0 string XBEH XBE, Microsoft Xbox executable
  125. # probabilistic checks whether signed or not
  126. >0x0004 ulelong =0x0
  127. >>&2 ulelong =0x0
  128. >>>&2 ulelong =0x0 \b, not signed
  129. >0x0004 ulelong >0
  130. >>&2 ulelong >0
  131. >>>&2 ulelong >0 \b, signed
  132. # expect base address of 0x10000
  133. >0x0104 ulelong =0x10000
  134. >>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
  135. >>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
  136. >>>(0x0118-0x0FF60) ulelong >0 (regions:
  137. >>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
  138. >>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
  139. >>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
  140. >>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
  141. >>>(0x0118-0x0FF60) ulelong >0 \b)
  142. # --------------------------------
  143. # Microsoft Xbox data file formats
  144. 0 string XIP0 XIP, Microsoft Xbox data
  145. 0 string XTF0 XTF, Microsoft Xbox data
  146. # Atari Lynx cartridge dump (EXE/BLL header)
  147. # From: "Stefan A. Haubenthal" <polluks@web.de>
  148. 0 beshort 0x8008 Lynx cartridge,
  149. >2 beshort x RAM start $%04x
  150. >6 string BS93
  151. # Opera file system that is used on the 3DO console
  152. # From: Serge van den Boom <svdb@stack.nl>
  153. 0 string \x01ZZZZZ\x01 3DO "Opera" file system
  154. # From Gürkan Sengün <gurkan@linuks.mine.nu>, www.linuks.mine.nu
  155. 0 string GBS Nintendo Gameboy Music/Audio Data
  156. 12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
  157. # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
  158. 0 string PPF30 Playstation Patch File version 3.0
  159. >5 byte 0 \b, PPF 1.0 patch
  160. >5 byte 1 \b, PPF 2.0 patch
  161. >5 byte 2 \b, PPF 3.0 patch
  162. >>56 byte 0 \b, Imagetype BIN (any)
  163. >>56 byte 1 \b, Imagetype GI (PrimoDVD)
  164. >>57 byte 0 \b, Blockcheck disabled
  165. >>57 byte 1 \b, Blockcheck enabled
  166. >>58 byte 0 \b, Undo data not available
  167. >>58 byte 1 \b, Undo data available
  168. >6 string x \b, description: %s
  169. 0 string PPF20 Playstation Patch File version 2.0
  170. >5 byte 0 \b, PPF 1.0 patch
  171. >5 byte 1 \b, PPF 2.0 patch
  172. >>56 lelong >0 \b, size of file to patch %d
  173. >6 string x \b, description: %s
  174. 0 string PPF10 Playstation Patch File version 1.0
  175. >5 byte 0 \b, Simple Encoding
  176. >6 string x \b, description: %s
  177. # From: Daniel Dawson <ddawson@icehouse.net>
  178. # SNES9x .smv "movie" file format.
  179. 0 string SMV\x1A SNES9x input recording
  180. >0x4 lelong x \b, version %d
  181. # version 4 is latest so far
  182. >0x4 lelong <5
  183. >>0x8 ledate x \b, recorded at %s
  184. >>0xc lelong >0 \b, rerecorded %d times
  185. >>0x10 lelong x \b, %d frames long
  186. >>0x14 byte >0 \b, data for controller(s):
  187. >>>0x14 byte &0x1 #1
  188. >>>0x14 byte &0x2 #2
  189. >>>0x14 byte &0x4 #3
  190. >>>0x14 byte &0x8 #4
  191. >>>0x14 byte &0x10 #5
  192. >>0x15 byte ^0x1 \b, begins from snapshot
  193. >>0x15 byte &0x1 \b, begins from reset
  194. >>0x15 byte ^0x2 \b, NTSC standard
  195. >>0x15 byte &0x2 \b, PAL standard
  196. >>0x17 byte &0x1 \b, settings:
  197. # WIP1Timing not used as of version 4
  198. >>>0x4 lelong <4
  199. >>>>0x17 byte &0x2 WIP1Timing
  200. >>>0x17 byte &0x4 Left+Right
  201. >>>0x17 byte &0x8 VolumeEnvX
  202. >>>0x17 byte &0x10 FakeMute
  203. >>>0x17 byte &0x20 SyncSound
  204. # New flag as of version 4
  205. >>>0x4 lelong >3
  206. >>>>0x17 byte &0x80 NoCPUShutdown
  207. >>0x4 lelong <4
  208. >>>0x18 lelong >0x23
  209. >>>>0x20 leshort !0
  210. >>>>>0x20 lestring16 x \b, metadata: "%s"
  211. >>0x4 lelong >3
  212. >>>0x24 byte >0 \b, port 1:
  213. >>>>0x24 byte 1 joypad
  214. >>>>0x24 byte 2 mouse
  215. >>>>0x24 byte 3 SuperScope
  216. >>>>0x24 byte 4 Justifier
  217. >>>>0x24 byte 5 multitap
  218. >>>0x24 byte >0 \b, port 2:
  219. >>>>0x25 byte 1 joypad
  220. >>>>0x25 byte 2 mouse
  221. >>>>0x25 byte 3 SuperScope
  222. >>>>0x25 byte 4 Justifier
  223. >>>>0x25 byte 5 multitap
  224. >>>0x18 lelong >0x43
  225. >>>>0x40 leshort !0
  226. >>>>>0x40 lestring16 x \b, metadata: "%s"
  227. >>0x17 byte &0x40 \b, ROM:
  228. >>>(0x18.l-26) lelong x CRC32 0x%08x
  229. >>>(0x18.l-23) string x "%s"