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- #------------------------------------------------------------------------------
 
- # $File: console,v 1.29 2017/02/08 21:53:06 christos Exp $
 
- # Console game magic
 
- # Toby Deshane <hac@shoelace.digivill.net>
 
- # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
 
- # Updated by David Korth <gerbilsoft@gerbilsoft.com>
 
- # References:
 
- # - http://wiki.nesdev.com/w/index.php/INES
 
- # - http://wiki.nesdev.com/w/index.php/NES_2.0
 
- # Common header for iNES, NES 2.0, and Wii U iNES.
 
- 0	name		nes-rom-image-ines
 
- >7	byte&0x0C	=0x8		(NES 2.0)
 
- >4	byte		x		\b: %ux16k PRG
 
- >5	byte		x		\b, %ux8k CHR
 
- >6	byte&0x08	=0x8		[4-Scr]
 
- >6	byte&0x09	=0x0		[H-mirror]
 
- >6	byte&0x09	=0x1		[V-mirror]
 
- >6	byte&0x02	=0x2		[SRAM]
 
- >6	byte&0x04	=0x4		[Trainer]
 
- >7	byte&0x03	=0x2		[PC10]
 
- >7	byte&0x03	=0x1		[VS]
 
- >>7	byte&0x0C	=0x8
 
- # NES 2.0: VS PPU
 
- >>>13	byte&0x0F	=0x0		\b, RP2C03B
 
- >>>13	byte&0x0F	=0x1		\b, RP2C03G
 
- >>>13	byte&0x0F	=0x2		\b, RP2C04-0001
 
- >>>13	byte&0x0F	=0x3		\b, RP2C04-0002
 
- >>>13	byte&0x0F	=0x4		\b, RP2C04-0003
 
- >>>13	byte&0x0F	=0x5		\b, RP2C04-0004
 
- >>>13	byte&0x0F	=0x6		\b, RP2C03B
 
- >>>13	byte&0x0F	=0x7		\b, RP2C03C
 
- >>>13	byte&0x0F	=0x8		\b, RP2C05-01
 
- >>>13	byte&0x0F	=0x9		\b, RP2C05-02
 
- >>>13	byte&0x0F	=0xA		\b, RP2C05-03
 
- >>>13	byte&0x0F	=0xB		\b, RP2C05-04
 
- >>>13	byte&0x0F	=0xC		\b, RP2C05-05
 
- # TODO: VS protection hardware?
 
- >>7	byte		x		\b]
 
- # NES 2.0-specific flags.
 
- >7	byte&0x0C	=0x8
 
- >>12	byte&0x03	=0x0		[NTSC]
 
- >>12	byte&0x03	=0x1		[PAL]
 
- >>12	byte&0x02	=0x2		[NTSC+PAL]
 
- # Standard iNES ROM header.
 
- 0	string		NES\x1A		NES ROM image (iNES)
 
- >0	use		nes-rom-image-ines
 
- # Wii U Virtual Console iNES ROM header.
 
- 0	belong		0x4E455300	NES ROM image (Wii U Virtual Console)
 
- >0	use		nes-rom-image-ines
 
- #------------------------------------------------------------------------------
 
- # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
 
- # Reference: http://wiki.nesdev.com/w/index.php/UNIF
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- #
 
- # NOTE: The UNIF format uses chunks instead of a fixed header,
 
- # so most of the data isn't easily parseable.
 
- #
 
- 0	string	UNIF
 
- >4	lelong	<16	NES ROM image (UNIF v%d format)
 
- #------------------------------------------------------------------------------
 
- # fds: file(1) magic for Famciom Disk System disk images
 
- # Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # TODO: Check "Disk info block" and get info from that in addition to the optional header.
 
- # Disk info block. (block 1)
 
- 0	name	nintendo-fds-disk-info-block
 
- >23	byte	!1		FMC-
 
- >23	byte	1		FSC-
 
- >16	string	x		\b%.3s
 
- >15	byte	x		\b, mfr %02X
 
- >20	byte	x		(Rev.%02u)
 
- # Headered version.
 
- 0	string	FDS\x1A
 
- >0x11	string	*NINTENDO-HVC*	Famicom Disk System disk image:
 
- >>0x10	use	nintendo-fds-disk-info-block
 
- >4	byte	1	(%u side)
 
- >4	byte	!1	(%u sides)
 
- # Unheadered version.
 
- 1	string	*NINTENDO-HVC*	Famicom Disk System disk image:
 
- >0	use	nintendo-fds-disk-info-block
 
- #------------------------------------------------------------------------------
 
- # tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
 
- # Used by Nintendo 3DS NES Virtual Console games.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- #
 
- 0		string	TNES	NES ROM image (Nintendo 3DS Virtual Console)
 
- >4		byte	100	\b: FDS,
 
- >>0x2010	use	nintendo-fds-disk-info-block
 
- >4		byte	!100	\b: TNES mapper %u
 
- >>5	byte		x		\b, %ux8k PRG
 
- >>6	byte		x		\b, %ux8k CHR
 
- >>7	byte&0x08	=1		[WRAM]
 
- >>8	byte&0x09	=1		[H-mirror]
 
- >>8	byte&0x09	=2		[V-mirror]
 
- >>8	byte&0x02	=3		[VRAM]
 
- #------------------------------------------------------------------------------
 
- # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
 
- # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
 
- #
 
- 0x104		bequad		0xCEED6666CC0D000B	Game Boy ROM image
 
- >0x143		byte&0x80	0x80
 
- >>0x134		string		>\0			\b: "%.15s"
 
- >0x143		byte&0x80	!0x80
 
- >>0x134		string		>\0			\b: "%.16s"
 
- >0x14c		byte		x			(Rev.%02u)
 
- # Machine type. (SGB, CGB, SGB+CGB)
 
- >0x14b		byte		0x33
 
- >>0x146		byte		0x03
 
- >>>0x143	byte&0x80	0x80	[SGB+CGB]
 
- >>>0x143	byte&0x80	!0x80	[SGB]
 
- >>0x146		byte		!0x03
 
- >>>0x143	byte&0xC0	0x80	[CGB]
 
- >>>0x143	byte&0xC0	0xC0	[CGB ONLY]
 
- # Mapper.
 
- >0x147 byte 0x00  [ROM ONLY]
 
- >0x147 byte 0x01  [MBC1]
 
- >0x147 byte 0x02  [MBC1+RAM]
 
- >0x147 byte 0x03  [MBC1+RAM+BATT]
 
- >0x147 byte 0x05  [MBC2]
 
- >0x147 byte 0x06  [MBC2+BATTERY]
 
- >0x147 byte 0x08  [ROM+RAM]
 
- >0x147 byte 0x09  [ROM+RAM+BATTERY]
 
- >0x147 byte 0x0B  [MMM01]
 
- >0x147 byte 0x0C  [MMM01+SRAM]
 
- >0x147 byte 0x0D  [MMM01+SRAM+BATT]
 
- >0x147 byte 0x0F  [MBC3+TIMER+BATT]
 
- >0x147 byte 0x10  [MBC3+TIMER+RAM+BATT]
 
- >0x147 byte 0x11  [MBC3]
 
- >0x147 byte 0x12  [MBC3+RAM]
 
- >0x147 byte 0x13  [MBC3+RAM+BATT]
 
- >0x147 byte 0x19  [MBC5]
 
- >0x147 byte 0x1A  [MBC5+RAM]
 
- >0x147 byte 0x1B  [MBC5+RAM+BATT]
 
- >0x147 byte 0x1C  [MBC5+RUMBLE]
 
- >0x147 byte 0x1D  [MBC5+RUMBLE+SRAM]
 
- >0x147 byte 0x1E  [MBC5+RUMBLE+SRAM+BATT]
 
- >0x147 byte 0xFC  [Pocket Camera]
 
- >0x147 byte 0xFD  [Bandai TAMA5]
 
- >0x147 byte 0xFE  [Hudson HuC-3]
 
- >0x147 byte 0xFF  [Hudson HuC-1]
 
- # ROM size.
 
- >0x148 byte 0     \b, ROM: 256Kbit
 
- >0x148 byte 1     \b, ROM: 512Kbit
 
- >0x148 byte 2     \b, ROM: 1Mbit
 
- >0x148 byte 3     \b, ROM: 2Mbit
 
- >0x148 byte 4     \b, ROM: 4Mbit
 
- >0x148 byte 5     \b, ROM: 8Mbit
 
- >0x148 byte 6     \b, ROM: 16Mbit
 
- >0x148 byte 7     \b, ROM: 32Mbit
 
- >0x148 byte 0x52  \b, ROM: 9Mbit
 
- >0x148 byte 0x53  \b, ROM: 10Mbit
 
- >0x148 byte 0x54  \b, ROM: 12Mbit
 
- # RAM size.
 
- >0x149 byte 1     \b, RAM: 16Kbit
 
- >0x149 byte 2     \b, RAM: 64Kbit
 
- >0x149 byte 3     \b, RAM: 128Kbit
 
- >0x149 byte 4     \b, RAM: 1Mbit
 
- >0x149 byte 5     \b, RAM: 512Kbit
 
- #------------------------------------------------------------------------------
 
- # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
 
- # Updated by David Korth <gerbilsoft@gerbilsoft.com>
 
- # References:
 
- # - http://www.retrodev.com/segacd.html
 
- # - http://devster.monkeeh.com/sega/32xguide1.txt
 
- #
 
- # Common Sega Mega Drive header format.
 
- # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
 
- 0		name	sega-mega-drive-header
 
- # ROM title. (Use domestic if present; if not, use international.)
 
- >0x120		byte	>0x20
 
- >>0x120		string	>\0	\b: "%.16s"
 
- >0x120		byte	<0x21
 
- >>0x150		string	>\0	\b: "%.16s"
 
- # Other information.
 
- >0x180		string	>\0	(%.14s
 
- >>0x110		string  >\0	\b, %.16s
 
- >0x180		byte	0
 
- >>0x110		string  >\0	(%.16s
 
- >0		byte	x	\b)
 
- # TODO: Check for 32X CD?
 
- # Sega Mega CD disc images: 2048-byte sectors.
 
- 0	string	SEGADISCSYSTEM\ \ 	Sega Mega CD disc image
 
- >0	use	sega-mega-drive-header
 
- >0	byte	x			\b, 2048-byte sectors
 
- 0	string	SEGABOOTDISC\ \ \ \ 	Sega Mega CD disc image
 
- >0	use	sega-mega-drive-header
 
- >0	byte	x			\b, 2048-byte sectors
 
- # Sega Mega CD disc images: 2352-byte sectors.
 
- 0x10	string	SEGADISCSYSTEM\ \ 	Sega Mega CD disc image
 
- >0x10	use	sega-mega-drive-header
 
- >0	byte	x			\b, 2352-byte sectors
 
- 0x10	string	SEGABOOTDISC\ \ \ \ 	Sega Mega CD disc image
 
- >0x10	use	sega-mega-drive-header
 
- >0	byte	x			\b, 2352-byte sectors
 
- # Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
 
- 0x100		string	SEGA
 
- >0x3C0		bequad	0x4D41525320434845	Sega 32X ROM image
 
- >>0		use	sega-mega-drive-header
 
- >0x3C0		bequad	!0x4D41525320434845
 
- >>0x105		belong	0x5049434F	Sega Pico ROM image
 
- >>>0		use	sega-mega-drive-header
 
- >>0x105		belong	!0x5049434F
 
- >>>0x180	beshort	0x4252		Sega Mega CD Boot ROM image
 
- >>>0x180	beshort	!0x4252		Sega Mega Drive / Genesis ROM image
 
- >>>0		use	sega-mega-drive-header
 
- #------------------------------------------------------------------------------
 
- # genesis: file(1) magic for the Super MegaDrive ROM dump format
 
- #
 
- # NOTE: Due to interleaving, we can't display anything
 
- # other than the copier header information.
 
- 0      name    sega-genesis-smd-header
 
- >0     byte    x       %dx16k blocks
 
- >2     byte    0       \b, last in series or standalone
 
- >2     byte    >0      \b, split ROM
 
- # "Sega Genesis" header.
 
- 0x280	string EAGN
 
- >8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
 
- >>0	use     sega-genesis-smd-header
 
- # "Sega Mega Drive" header.
 
- 0x280	string EAMG
 
- >8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
 
- >>0	use     sega-genesis-smd-header
 
- #------------------------------------------------------------------------------
 
- # smsgg:  file(1) magic for Sega Master System and Game Gear ROM images
 
- # Detects all Game Gear and export Sega Master System ROM images,
 
- # and some Japanese Sega Master System ROM images.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: http://www.smspower.org/Development/ROMHeader
 
- #
 
- # General SMS header rule.
 
- # The SMS boot ROM checks the header at three locations.
 
- 0	name	sega-master-system-rom-header
 
- # Machine type.
 
- >0x0F	byte&0xF0	0x30	Sega Master System
 
- >0x0F	byte&0xF0	0x40	Sega Master System
 
- >0x0F	byte&0xF0	0x50	Sega Game Gear
 
- >0x0F	byte&0xF0	0x60	Sega Game Gear
 
- >0x0F	byte&0xF0	0x70	Sega Game Gear
 
- >0x0F	byte&0xF0	<0x30	Sega Master System / Game Gear
 
- >0x0F	byte&0xF0	>0x70	Sega Master System / Game Gear
 
- >0	byte		x	ROM image:
 
- # Product code.
 
- >0x0E	byte&0xF0	0x10	1
 
- >0x0E	byte&0xF0	0x20	2
 
- >0x0E	byte&0xF0	0x30	3
 
- >0x0E	byte&0xF0	0x40	4
 
- >0x0E	byte&0xF0	0x50	5
 
- >0x0E	byte&0xF0	0x60	6
 
- >0x0E	byte&0xF0	0x70	7
 
- >0x0E	byte&0xF0	0x80	8
 
- >0x0E	byte&0xF0	0x90	9
 
- >0x0E	byte&0xF0	0xA0	10
 
- >0x0E	byte&0xF0	0xB0	11
 
- >0x0E	byte&0xF0	0xC0	12
 
- >0x0E	byte&0xF0	0xD0	13
 
- >0x0E	byte&0xF0	0xE0	14
 
- >0x0E	byte&0xF0	0xF0	15
 
- # If the product code is 5 digits, we'll need to backspace here.
 
- >0x0E	byte&0xF0	!0
 
- >>0x0C	leshort		x	\b%04x
 
- >0x0E	byte&0xF0	0
 
- >>0x0C	leshort		x	%04x
 
- # Revision.
 
- >0x0E	byte&0x0F	x	(Rev.%02d)
 
- # ROM size. (Used for the boot ROM checksum routine.)
 
- >0x0F	byte&0x0F	0x0A	(8 KB)
 
- >0x0F	byte&0x0F	0x0B	(16 KB)
 
- >0x0F	byte&0x0F	0x0C	(32 KB)
 
- >0x0F	byte&0x0F	0x0D	(48 KB)
 
- >0x0F	byte&0x0F	0x0E	(64 KB)
 
- >0x0F	byte&0x0F	0x0F	(128 KB)
 
- >0x0F	byte&0x0F	0x00	(256 KB)
 
- >0x0F	byte&0x0F	0x01	(512 KB)
 
- >0x0F	byte&0x0F	0x02	(1 MB)
 
- # SMS/GG header locations.
 
- 0x7FF0	string	TMR\ SEGA
 
- >0x7FF0	use	sega-master-system-rom-header
 
- 0x3FF0	string	TMR\ SEGA
 
- >0x3FF0	use	sega-master-system-rom-header
 
- 0x1FF0	string	TMR\ SEGA
 
- >0x1FF0	use	sega-master-system-rom-header
 
- #------------------------------------------------------------------------------
 
- # saturn: file(1) magic for the Sega Saturn disc image format.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- #
 
- # Common Sega Saturn disc header format.
 
- # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
 
- # TODO: Release date, device information, region code, others?
 
- 0	name	sega-saturn-disc-header
 
- >0x60	string	>\0	\b: "%.32s"
 
- >0x20	string	>\0	(%.10s
 
- >>0x2A	string	>\0	\b, %.6s)
 
- >>0x2A	byte	0	\b)
 
- # 2048-byte sector version.
 
- 0	string	SEGA\ SEGASATURN\ 	Sega Saturn disc image
 
- >0	use	sega-saturn-disc-header
 
- >0	byte	x			(2048-byte sectors)
 
- # 2352-byte sector version.
 
- 0x10	string	SEGA\ SEGASATURN\ 	Sega Saturn disc image
 
- >0x10	use	sega-saturn-disc-header
 
- >0	byte	x			(2352-byte sectors)
 
- #------------------------------------------------------------------------------
 
- # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: http://mc.pp.se/dc/ip0000.bin.html
 
- #
 
- # Common Sega Dreamcast disc header format.
 
- # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
 
- # TODO: Release date, device information, region code, others?
 
- 0	name	sega-dreamcast-disc-header
 
- >0x80	string	>\0	\b: "%.32s"
 
- >0x40	string	>\0	(%.10s
 
- >>0x4A	string	>\0	\b, %.6s)
 
- >>0x4A	byte	0	\b)
 
- # 2048-byte sector version.
 
- 0	string	SEGA\ SEGAKATANA\ 	Sega Dreamcast disc image
 
- >0	use	sega-dreamcast-disc-header
 
- >0	byte	x			(2048-byte sectors)
 
- # 2352-byte sector version.
 
- 0x10	string	SEGA\ SEGAKATANA\ 	Sega Dreamcast disc image
 
- >0x10	use	sega-dreamcast-disc-header
 
- >0	byte	x			(2352-byte sectors)
 
- #------------------------------------------------------------------------------
 
- # dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format
 
- #
 
- 0 belong 0x21068028   Sega Dreamcast VMU game image
 
- 0 string LCDi         Dream Animator file
 
- #------------------------------------------------------------------------------
 
- # z64: file(1) magic for the Z64 format N64 ROM dumps
 
- # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- #
 
- 0	bequad	0x803712400000000F	Nintendo 64 ROM image
 
- >0x20	string	>\0	\b: "%.20s"
 
- >0x3B	string	x	(%.4s
 
- >0x3F	byte	x	\b, Rev.%02u)
 
- #------------------------------------------------------------------------------
 
- # v64: file(1) magic for the V64 format N64 ROM dumps
 
- # Same as z64 format, but with 16-bit byteswapping.
 
- #
 
- 0	bequad	0x3780401200000F00	Nintendo 64 ROM image (V64)
 
- #------------------------------------------------------------------------------
 
- # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
 
- # Same as z64 format, but with swapped 16-bit words.
 
- #
 
- 0	bequad	0x12408037000F0000	Nintendo 64 ROM image (wordswapped)
 
- #------------------------------------------------------------------------------
 
- # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
 
- # Same as z64 format, but with 32-bit byteswapping.
 
- #
 
- 0	bequad	0x401237800F000000	Nintendo 64 ROM image (32-bit byteswapped)
 
- #------------------------------------------------------------------------------
 
- # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
 
- # Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
 
- #
 
- # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
 
- # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
 
- #
 
- 4	bequad	0x24FFAE51699AA221	Game Boy Advance ROM image
 
- >0xA0	string	>\0	\b: "%.12s"
 
- >0xAC	string	x	(%.6s
 
- >0xBC	byte	x	\b, Rev.%02u)
 
- #------------------------------------------------------------------------------
 
- # nds: file(1) magic for the Nintendo DS(i) raw ROM format
 
- # Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
 
- #
 
- # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
 
- # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
 
- #
 
- 0xC0	bequad	0x24FFAE51699AA221	Nintendo DS ROM image
 
- >0x00	string	>\0		\b: "%.12s"
 
- >0x0C	string	x		(%.6s
 
- >0x1E	byte	x		\b, Rev.%02u)
 
- >0x12	byte	2		(DSi enhanced)
 
- >0x12	byte	3		(DSi only)
 
- #------------------------------------------------------------------------------
 
- # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
 
- # This is also used for loading .nds files using the MSET exploit on 3DS.
 
- # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
 
- 0xC0	bequad	0xC8604FE201708FE2	Nintendo DS Slot-2 ROM image (PassMe)
 
- #------------------------------------------------------------------------------
 
- # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # References:
 
- # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
 
- # - http://www.devrs.com/ngp/files/ngpctech.txt
 
- #
 
- 0x0A	string	BY\ SNK\ CORPORATION	Neo Geo Pocket
 
- >0x23	byte	0x10			Color
 
- >0	byte	x			ROM image
 
- >0x24	string	>\0			\b: "%.12s"
 
- >0x1F	byte	0xFF			(debug mode enabled)
 
- #------------------------------------------------------------------------------
 
- # msx: file(1) magic for MSX game cartridge dumps
 
- # Too simple - MPi
 
- #0 beshort 0x4142 MSX game cartridge dump 
 
- #------------------------------------------------------------------------------
 
- # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
 
- 0	string	PS-X\ EXE	Sony Playstation executable
 
- >16	lelong	x		PC=0x%08x,
 
- >20	lelong	!0		GP=0x%08x,
 
- >24	lelong	!0		.text=[0x%08x,
 
- >>28	lelong	x		\b0x%x],
 
- >32	lelong	!0		.data=[0x%08x,
 
- >>36	lelong	x		\b0x%x],
 
- >40	lelong	!0		.bss=[0x%08x,
 
- >>44	lelong	x		\b0x%x],
 
- >48	lelong	!0		Stack=0x%08x,
 
- >48	lelong	=0		No Stack!,
 
- >52	lelong	!0		StackSize=0x%x,
 
- #>76	string	>\0		(%s)
 
- #  Area:
 
- >113	string	x		(%s)
 
- # CPE executables
 
- 0	string	CPE		CPE executable
 
- >3	byte	x		(version %d)
 
- #------------------------------------------------------------------------------
 
- # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
 
- 0       string          XBEH            XBE, Microsoft Xbox executable
 
- # probabilistic checks whether signed or not
 
- >0x0004 ulelong =0x0
 
- >>&2    ulelong =0x0
 
- >>>&2   ulelong =0x0  \b, not signed
 
- >0x0004 ulelong >0
 
- >>&2    ulelong >0
 
- >>>&2   ulelong >0    \b, signed
 
- # expect base address of 0x10000
 
- >0x0104               ulelong =0x10000
 
- >>(0x0118-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions
 
- >>(0x0118-0x0FF60)    ulelong&0x80000007  !0x80000007
 
- >>>(0x0118-0x0FF60)   ulelong >0           (regions:
 
- >>>>(0x0118-0x0FF60)  ulelong &0x00000001  NA
 
- >>>>(0x0118-0x0FF60)  ulelong &0x00000002  Japan
 
- >>>>(0x0118-0x0FF60)  ulelong &0x00000004  Rest_of_World
 
- >>>>(0x0118-0x0FF60)  ulelong &0x80000000  Manufacturer
 
- >>>(0x0118-0x0FF60)   ulelong >0           \b)
 
- # --------------------------------
 
- # Microsoft Xbox data file formats
 
- 0       string          XIP0            XIP, Microsoft Xbox data
 
- 0       string          XTF0            XTF, Microsoft Xbox data
 
- # Atari Lynx cartridge dump (EXE/BLL header)
 
- # From: "Stefan A. Haubenthal" <polluks@web.de>
 
- # Double-check that the image type matches too, 0x8008 conflicts with
 
- # 8 character OMF-86 object file headers.
 
- 0	beshort		0x8008		
 
- >6	string		BS93		Lynx homebrew cartridge
 
- >>2	beshort		x		\b, RAM start $%04x
 
- >6	string		LYNX		Lynx cartridge
 
- >>2	beshort		x		\b, RAM start $%04x
 
- # Opera file system that is used on the 3DO console
 
- # From: Serge van den Boom <svdb@stack.nl>
 
- 0	string		\x01ZZZZZ\x01	3DO "Opera" file system
 
- # From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
 
- # From: David Pflug <david@pflug.email>
 
- # is the offset 12 or the offset 16 correct?
 
- # GBS (Game Boy Sound) magic
 
- # ftp://ftp.modland.com/pub/documents/format_documentation/\
 
- # Gameboy%20Sound%20System%20(.gbs).txt 
 
- 0	string		GBS		Nintendo Gameboy Music/Audio Data
 
- #12	string		GameBoy\ Music\ Module	Nintendo Gameboy Music Module
 
- >16	string		>\0	("%s" by
 
- >48	string		>\0	%s, copyright
 
- >80	string		>\0	%s),
 
- >3	byte		x	version %d,
 
- >4	byte		x	%d tracks
 
- # IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
 
- # see http://zerosoft.zophar.net/ips.php
 
- 0	string	PATCH			IPS patch file
 
- # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
 
- 0	string	PPF30			Playstation Patch File version 3.0
 
- >5	byte	0			\b, PPF 1.0 patch
 
- >5	byte	1			\b, PPF 2.0 patch
 
- >5	byte	2			\b, PPF 3.0 patch
 
- >>56	byte	0			\b, Imagetype BIN (any)
 
- >>56	byte	1			\b, Imagetype GI (PrimoDVD)
 
- >>57	byte	0			\b, Blockcheck disabled
 
- >>57	byte	1			\b, Blockcheck enabled
 
- >>58	byte	0			\b, Undo data not available
 
- >>58	byte	1			\b, Undo data available
 
- >6	string	x			\b, description: %s
 
- 0	string	PPF20			Playstation Patch File version 2.0
 
- >5	byte	0			\b, PPF 1.0 patch
 
- >5	byte	1			\b, PPF 2.0 patch
 
- >>56	lelong	>0			\b, size of file to patch %d
 
- >6	string	x			\b, description: %s
 
- 0	string	PPF10			Playstation Patch File version 1.0
 
- >5	byte	0			\b, Simple Encoding
 
- >6	string	x			\b, description: %s
 
- # From: Daniel Dawson <ddawson@icehouse.net>
 
- # SNES9x .smv "movie" file format.
 
- 0		string		SMV\x1A	SNES9x input recording
 
- >0x4		lelong		x	\b, version %d
 
- # version 4 is latest so far 
 
- >0x4		lelong		<5
 
- >>0x8		ledate		x	\b, recorded at %s
 
- >>0xc		lelong		>0	\b, rerecorded %d times
 
- >>0x10		lelong		x	\b, %d frames long
 
- >>0x14		byte		>0	\b, data for controller(s):
 
- >>>0x14		byte		&0x1	#1
 
- >>>0x14		byte		&0x2	#2
 
- >>>0x14		byte		&0x4	#3
 
- >>>0x14		byte		&0x8	#4
 
- >>>0x14		byte		&0x10	#5
 
- >>0x15		byte		^0x1	\b, begins from snapshot
 
- >>0x15		byte		&0x1	\b, begins from reset
 
- >>0x15		byte		^0x2	\b, NTSC standard
 
- >>0x15		byte		&0x2	\b, PAL standard
 
- >>0x17		byte		&0x1    \b, settings:
 
- # WIP1Timing not used as of version 4
 
- >>>0x4		lelong		<4
 
- >>>>0x17	byte		&0x2	WIP1Timing
 
- >>>0x17		byte		&0x4	Left+Right
 
- >>>0x17		byte		&0x8	VolumeEnvX
 
- >>>0x17		byte		&0x10	FakeMute
 
- >>>0x17		byte		&0x20	SyncSound
 
- # New flag as of version 4
 
- >>>0x4		lelong		>3
 
- >>>>0x17	byte		&0x80	NoCPUShutdown
 
- >>0x4		lelong		<4
 
- >>>0x18		lelong		>0x23
 
- >>>>0x20	leshort		!0
 
- >>>>>0x20	lestring16	x	\b, metadata: "%s"
 
- >>0x4		lelong		>3
 
- >>>0x24		byte		>0	\b, port 1:
 
- >>>>0x24	byte		1	joypad
 
- >>>>0x24	byte		2	mouse
 
- >>>>0x24	byte		3	SuperScope
 
- >>>>0x24	byte		4	Justifier
 
- >>>>0x24	byte		5	multitap
 
- >>>0x24		byte		>0	\b, port 2:
 
- >>>>0x25	byte		1	joypad
 
- >>>>0x25	byte		2	mouse
 
- >>>>0x25	byte		3	SuperScope
 
- >>>>0x25	byte		4	Justifier
 
- >>>>0x25	byte		5	multitap
 
- >>>0x18		lelong		>0x43
 
- >>>>0x40	leshort		!0
 
- >>>>>0x40	lestring16	x	\b, metadata: "%s"
 
- >>0x17		byte		&0x40   \b, ROM:
 
- >>>(0x18.l-26)	lelong		x	CRC32 0x%08x
 
- >>>(0x18.l-23)	string		x	"%s"
 
- # Type: scummVM savegame files
 
- # From: Sven Hartge <debian@ds9.argh.org>
 
- 0	string	SCVM	ScummVM savegame
 
- >12	string	>\0	"%s"
 
- #------------------------------------------------------------------------------
 
- # Nintendo GameCube / Wii file formats.
 
- #
 
- # Type: Nintendo GameCube/Wii common disc header data.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: http://wiibrew.org/wiki/Wii_Disc
 
- 0	name	nintendo-gcn-disc-common
 
- >0x20	string	x	"%.64s"
 
- >0x00	string	x	(%.6s
 
- >0x06	byte	>0
 
- >>0x06	byte	1	\b, Disc 2
 
- >>0x06	byte	2	\b, Disc 3
 
- >>0x06	byte	3	\b, Disc 4
 
- >0x07	byte	x	\b, Rev.%02u)
 
- # Type: Nintendo GameCube disc image
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: http://wiibrew.org/wiki/Wii_Disc
 
- 0x1C	belong	0xC2339F3D	Nintendo GameCube disc image:
 
- >0	use	nintendo-gcn-disc-common
 
- # Type: Nintendo GameCube embedded disc image
 
- # Commonly found on demo discs.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
 
- 0		belong	0xAE0F38A2
 
- >0x0C		belong	0x00100000
 
- >>(8.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube embedded disc image:
 
- >>>(8.L)	use	nintendo-gcn-disc-common
 
- # Type: Nintendo Wii disc image
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: http://wiibrew.org/wiki/Wii_Disc
 
- 0x18	belong	0x5D1C9EA3	Nintendo Wii disc image:
 
- >0	use	nintendo-gcn-disc-common
 
- # Type: Nintendo Wii disc image (WBFS format)
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: http://wiibrew.org/wiki/Wii_Disc
 
- 0	string	WBFS
 
- >0x218	belong	0x5D1C9EA3	Nintendo Wii disc image (WBFS format):
 
- >>0x200	use	nintendo-gcn-disc-common
 
- # Type: Nintendo GameCube/Wii disc image (CISO format)
 
- # NOTE: This is NOT the same as Compact ISO or PSP CISO,
 
- # though it has the same magic number.
 
- 0		string	CISO
 
- # Other fields are used to determine what type of CISO this is:
 
- # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
 
- # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
 
- # - None of the above: Compact ISO.
 
- >4		lelong	0x200000
 
- >>8		byte	1
 
- >>>0x801C	belong	0xC2339F3D	Nintendo GameCube disc image (CISO format):
 
- >>>>0x8000	use	nintendo-gcn-disc-common
 
- >>>0x8018	belong	0x5D1C9EA3	Nintendo Wii disc image (CISO format):
 
- >>>>0x8000	use	nintendo-gcn-disc-common
 
- # Type: Nintendo GameCube/Wii disc image (GCZ format)
 
- # Due to zlib compression, we can't get the actual disc information.
 
- 0	lelong	0xB10BC001
 
- >4	lelong	0		Nintendo GameCube disc image (GCZ format)
 
- >4	lelong	1		Nintendo Wii disc image (GCZ format)
 
- >4	lelong	>1		Nintendo GameCube/Wii disc image (GCZ format)
 
- # Type: Nintendo GameCube/Wii disc image (WDF format)
 
- 0		string	WII\001DISC
 
- >8		belong	1
 
- # WDFv1
 
- >>0x54		belong	0xC2339F3D	Nintendo GameCube disc image (WDFv1 format):
 
- >>>0x38		use	nintendo-gcn-disc-common
 
- >>0x58		belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv1 format):
 
- >>>0x38		use	nintendo-gcn-disc-common
 
- >8		belong	2
 
- # WDFv2
 
- >>(12.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube disc image (WDFv2 format):
 
- >>>(12.L)	use	nintendo-gcn-disc-common
 
- >>(12.L+0x18)	belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv2 format):
 
- >>>(12.L)	use	nintendo-gcn-disc-common
 
- # Type: Nintendo GameCube/Wii disc image (WIA format)
 
- 0	string	WIA\001	Nintendo
 
- >0x48	belong	0	GameCube/Wii
 
- >0x48	belong	1	GameCube
 
- >0x48	belong	2	Wii
 
- >0x48	belong	>2	GameCube/Wii
 
- >0x48	belong	x	disc image (WIA format):
 
- >>0x58	use	nintendo-gcn-disc-common
 
- #------------------------------------------------------------------------------
 
- # Nintendo 3DS file formats.
 
- #
 
- # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: https://www.3dbrew.org/wiki/NCSD
 
- 0x100		string		NCSD
 
- >0x118		lequad		0		Nintendo 3DS Game Card image
 
- # NCCH header for partition 0. (game data)
 
- >>0x1150	string		>\0	\b: "%.16s"
 
- >>0x312		byte		x	(Rev.%02u)
 
- >>0x118C	byte		2	(New3DS only)
 
- >>0x18D		byte		0		(inner device)
 
- >>0x18D		byte		1		(Card1)
 
- >>0x18D		byte		2		(Card2)
 
- >>0x18D		byte		3		(extended device)
 
- >0x118		bequad		0x0102020202000000	Nintendo 3DS eMMC dump (Old3DS)
 
- >0x118		bequad		0x0102020203000000	Nintendo 3DS eMMC dump (New3DS)
 
- # Nintendo 3DS version code.
 
- # Reference: https://www.3dbrew.org/wiki/Titles
 
- # Format: leshort containing three fields:
 
- # - 6-bit: Major
 
- # - 6-bit: Minor
 
- # - 4-bit: Revision
 
- # NOTE: Only supporting major/minor versions from 0-15 right now.
 
- # NOTE: Should be prefixed with "v".
 
- 0	name	nintendo-3ds-version-code
 
- # Raw version.
 
- >0	leshort	x	\b%u,
 
- # Major version.
 
- >0	leshort&0xFC00	0x0000	0
 
- >0	leshort&0xFC00	0x0400	1
 
- >0	leshort&0xFC00	0x0800	2
 
- >0	leshort&0xFC00	0x0C00	3
 
- >0	leshort&0xFC00	0x1000	4
 
- >0	leshort&0xFC00	0x1400	5
 
- >0	leshort&0xFC00	0x1800	6
 
- >0	leshort&0xFC00	0x1C00	7
 
- >0	leshort&0xFC00	0x2000	8
 
- >0	leshort&0xFC00	0x2400	9
 
- >0	leshort&0xFC00	0x2800	10
 
- >0	leshort&0xFC00	0x2C00	11
 
- >0	leshort&0xFC00	0x3000	12
 
- >0	leshort&0xFC00	0x3400	13
 
- >0	leshort&0xFC00	0x3800	14
 
- >0	leshort&0xFC00	0x3C00	15
 
- # Minor version.
 
- >0	leshort&0x03F0	0x0000	\b.0
 
- >0	leshort&0x03F0	0x0010	\b.1
 
- >0	leshort&0x03F0	0x0020	\b.2
 
- >0	leshort&0x03F0	0x0030	\b.3
 
- >0	leshort&0x03F0	0x0040	\b.4
 
- >0	leshort&0x03F0	0x0050	\b.5
 
- >0	leshort&0x03F0	0x0060	\b.6
 
- >0	leshort&0x03F0	0x0070	\b.7
 
- >0	leshort&0x03F0	0x0080	\b.8
 
- >0	leshort&0x03F0	0x0090	\b.9
 
- >0	leshort&0x03F0	0x00A0	\b.10
 
- >0	leshort&0x03F0	0x00B0	\b.11
 
- >0	leshort&0x03F0	0x00C0	\b.12
 
- >0	leshort&0x03F0	0x00D0	\b.13
 
- >0	leshort&0x03F0	0x00E0	\b.14
 
- >0	leshort&0x03F0	0x00F0	\b.15
 
- # Revision.
 
- >0	leshort&0x000F	x	\b.%u
 
- # Type: Nintendo 3DS "NCCH" container.
 
- # https://www.3dbrew.org/wiki/NCCH
 
- 0x100		string	NCCH	Nintendo 3DS
 
- >0x18D		byte&2	0	File Archive (CFA)
 
- >0x18D		byte&2	2	Executable Image (CXI)
 
- >0x150		string	>\0	\b: "%.16s"
 
- >0x18D		byte	0x05
 
- >>0x10E		leshort	x	(Old3DS System Update v
 
- >>0x10E		use	nintendo-3ds-version-code
 
- >>0x10E		leshort	x	\b)
 
- >0x18D		byte	0x15
 
- >>0x10E		leshort	x	(New3DS System Update v
 
- >>0x10E		use	nintendo-3ds-version-code
 
- >>0x10E		leshort	x	\b)
 
- >0x18D		byte	!0x05
 
- >>0x18D		byte	!0x15
 
- >>>0x112	byte	x	(v
 
- >>>0x112	use	nintendo-3ds-version-code
 
- >>>0x112	byte	x	\b)
 
- >0x18C		byte	2	(New3DS only)
 
- # Type: Nintendo 3DS "SMDH" file. (application description)
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: https://3dbrew.org/wiki/SMDH
 
- 0		string		SMDH		Nintendo 3DS SMDH file
 
- >0x208		leshort		!0
 
- >>0x208		lestring16	x		\b: "%.128s"
 
- >>0x388		leshort		!0
 
- >>>0x388	lestring16	x		by %.128s
 
- >0x208		leshort		0
 
- >>0x008		leshort		!0
 
- >>>0x008	lestring16	x		\b: "%.128s"
 
- >>>0x188	leshort		!0
 
- >>>>0x188	lestring16	x		by %.128s
 
- # Type: Nintendo 3DS Homebrew Application.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Refernece: https://3dbrew.org/wiki/3DSX_Format
 
- 0	string	3DSX	Nintendo 3DS Homebrew Application (3DSX)
 
- #------------------------------------------------------------------------------
 
- # a7800: file(1) magic for the Atari 7800 raw ROM format.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: https://sites.google.com/site/atari7800wiki/a78-header
 
- 0	byte	>0
 
- >0	byte	<3
 
- >>1	string	ATARI7800	Atari 7800 ROM image
 
- >>>0x11	string	>\0	\b: "%.32s"
 
- # Display type.
 
- >>>0x39	byte	0	(NTSC)
 
- >>>0x39	byte	1	(PAL)
 
- >>>0x36	byte&1	1	(POKEY)
 
- #------------------------------------------------------------------------------
 
- # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
 
- #
 
- # NOTE: Title is terminated with 0x80, not 0.
 
- # The header is terminated with a 0, so that will
 
- # terminate the title as well.
 
- #
 
- 0	string	g\ GCE	Vectrex ROM image
 
- >0x11	string	>\0	\b: "%.16s"
 
- #------------------------------------------------------------------------------
 
- # amiibo: file(1) magic for Nintendo amiibo NFC dumps.
 
- # From: David Korth <gerbilsoft@gerbilsoft.com>
 
- # Reference: https://www.3dbrew.org/wiki/Amiibo
 
- 0x00		byte	0x04
 
- >0x0A		beshort	0x0FE0
 
- >>0x0C		belong	0xF110FFEE
 
- >>>0x208	beshort	0x0100
 
- >>>>0x020A	byte	0x0F
 
- >>>>>0x020C	bequad	0x000000045F000000
 
- >>>>>>0x5B	byte	0x02
 
- >>>>>>>0x54	belong	x	Nintendo amiibo NFC dump - amiibo ID: %08X-
 
- >>>>>>>0x58	belong	x	\b%08X
 
 
  |