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#------------------------------------------------------------------------------# $File: riff,v 1.35 2020/06/05 17:15:03 christos Exp $# riff:  file(1) magic for RIFF format# See##	https://www.seanet.com/users/matts/riffmci/riffmci.htm#	http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/Docs/riffmci.pdf## audio format tag. Assume limits: max 1024 bit, 128 channels, 1 MHz0   name    riff-wave>0	leshort		1		\b, Microsoft PCM>>14	leshort		>0>>>14	leshort		<1024	\b, %d bit>0	leshort		2		\b, Microsoft ADPCM>0	leshort		6		\b, ITU G.711 A-law>0	leshort		7		\b, ITU G.711 mu-law>0	leshort		8		\b, Microsoft DTS>0	leshort		17		\b, IMA ADPCM>0	leshort		20		\b, ITU G.723 ADPCM (Yamaha)>0	leshort		49		\b, GSM 6.10>0	leshort		64		\b, ITU G.721 ADPCM>0	leshort		80		\b, MPEG>0	leshort		85		\b, MPEG Layer 3>0	leshort		0x2001		\b, DTS>2	leshort		=1		\b, mono>2	leshort		=2		\b, stereo>2	leshort		>2>>2	leshort		<128	\b, %d channels>4	lelong		>0>>4	lelong		<1000000	%d Hz# try to find "fmt "0   name    riff-walk>0  string  fmt\x20>>4 lelong  <0x80>>>8 use    riff-wave>0  string  LIST>>&(4.l+4)  use riff-walk>0  string  DISP>>&(4.l+4)  use riff-walk>0  string  bext>>&(4.l+4)  use riff-walk>0  string  Fake>>&(4.l+4)  use riff-walk>0  string  fact>>&(4.l+4)  use riff-walk>0  string  VP8>>11		byte		0x9d>>>12		byte		0x01>>>>13		byte		0x2a	\b, VP8 encoding>>>>>14		leshort&0x3fff	x	\b, %d>>>>>16		leshort&0x3fff	x	\bx%d, Scaling:>>>>>14		leshort&0xc000	0x0000	\b [none]>>>>>14		leshort&0xc000	0x1000	\b [5/4]>>>>>14		leshort&0xc000	0x2000	\b [5/3]>>>>>14		leshort&0xc000	0x3000	\b [2]>>>>>14		leshort&0xc000	0x0000	\bx[none]>>>>>14		leshort&0xc000	0x1000	\bx[5/4]>>>>>14		leshort&0xc000	0x2000	\bx[5/3]>>>>>14		leshort&0xc000	0x3000	\bx[2]>>>>>15		byte&0x80	=0x00	\b, YUV color>>>>>15		byte&0x80	=0x80	\b, bad color specification>>>>>15		byte&0x40	=0x40	\b, no clamping required>>>>>15		byte&0x40	=0x00	\b, decoders should clamp#>0  string  x		we got %s#>>&(4.l+4)  use riff-walk# AVI section extended by Patrik Radman <patrik+file-magic@iki.fi>#0	string		RIFF		RIFF (little-endian) data# RIFF Palette format# Update: Joerg Jenderek# URL: https://en.wikipedia.org/wiki/Resource_Interchange_File_Format# Reference: https://worms2d.info/Palette_file>8	string		PAL\ 		\b, palette!:mime	application/x-riff# color palette by Microsoft Corporation!:ext	pal# file size =  chunk size + 8 in most cases>>4	ulelong+8	x		\b, %u bytes# Extended PAL Format>>12	string		plth		\b, extended# Simple PAL Format>>12	string		data		# data chunk size = color entries * 4 + 4 + sometimes extra (4) appended bytes>>>16	ulelong		x		\b, data size %u# palVersion is always 0x0300#>>>20	leshort		x		\b, version 0x%4.4x# palNumEntries specifies the number of palette color entries>>>22	uleshort	x		\b, %u entries# after palPalEntry sized (number of color entries * 4 ) vector>>>(22.s*4)	ubequad	x		# jump relative 22 ( 8 + 16) bytes forward points after end of file or to# appended extra bytes like in http://safecolours.rigdenage.com/set(ms).zip/Protan(MS).pal>>>>&16		ubelong	x		\b, extra bytes>>>>>&-4	ubelong	>0		0x%8.8x# RIFF Device Independent Bitmap format>8	string		RDIB		\b, device-independent bitmap>>16	string		BM>>>30	leshort		12		\b, OS/2 1.x format>>>>34	leshort		x		\b, %d x>>>>36	leshort		x		%d>>>30	leshort		64		\b, OS/2 2.x format>>>>34	leshort		x		\b, %d x>>>>36	leshort		x		%d>>>30	leshort		40		\b, Windows 3.x format>>>>34	lelong		x		\b, %d x>>>>38	lelong		x		%d x>>>>44	leshort		x		%d# RIFF MIDI format>8	string		RMID		\b, MIDI# RIFF Multimedia Movie File format>8	string		RMMP		\b, multimedia movie# RIFF wrapper for MP3>8	string		RMP3		\b, MPEG Layer 3 audio# Microsoft WAVE format (*.wav)>8	string		WAVE		\b, WAVE audio!:mime	audio/x-wav>>12    string  >\0>>>12   use     riff-walk# Update:	Joerg Jenderek# lower case for Corel Draw version 8 Bidi>8	string/c	cdr# skip Corel CCX Clipart>>8	string		!CDRXcont# Corel Draw Picture>>>0	use     corel-draw# URL:		http://fileformats.archiveteam.org/wiki/CCX_(Corel)# Reference:	http://mark0.net/download/triddefs_xml.7z/defs/c/ccx-corel.trid.xml >>8	string		=CDRXcont	\b, Corel Clipart!:mime	application/x-corel-ccx!:ext	ccx# 3rd chunk data {Corel\040Binary\040Meta\040File}#>>>20	string		x		\b, 3rd '%-s'>>>4	ulelong+8	x		\b, %u bytes# From:		Joerg Jenderek# URL:		https://en.wikipedia.org/wiki/CorelDRAW# Reference:	http://fileformats.archiveteam.org/wiki/CorelDRAW# Picture templates created by newer software start with RIFF type CDT>8	string		CDT>>0	use		corel-draw# Picture templates with version 4.4>8	string		CDST>>0	use		corel-draw# pattern created by newer software start with RIFF type PAT>8	string		PAT>>0	use		corel-draw>8	string		NUNDROOT	\b, Steinberg CuBase# AVI == Audio Video Interleave>8	string		AVI\040		\b, AVI!:mime	video/x-msvideo>>12    string          LIST>>>20   string          hdrlavih>>>>&36 lelong          x               \b, %u x>>>>&40 lelong          x               %u,>>>>&4  lelong          >1000000        <1 fps,>>>>&4  lelong          1000000         1.00 fps,>>>>&4  lelong          500000          2.00 fps,>>>>&4  lelong          333333          3.00 fps,>>>>&4  lelong          250000          4.00 fps,>>>>&4  lelong          200000          5.00 fps,>>>>&4  lelong          166667          6.00 fps,>>>>&4  lelong          142857          7.00 fps,>>>>&4  lelong          125000          8.00 fps,>>>>&4  lelong          111111          9.00 fps,>>>>&4  lelong          100000          10.00 fps,# ]9.9,10.1[>>>>&4  lelong          <101010>>>>>&-4        lelong  >99010>>>>>>&-4       lelong  !100000         ~10 fps,>>>>&4  lelong          83333           12.00 fps,# ]11.9,12.1[>>>>&4  lelong          <84034>>>>>&-4        lelong  >82645>>>>>>&-4       lelong  !83333          ~12 fps,>>>>&4  lelong          66667           15.00 fps,# ]14.9,15.1[>>>>&4  lelong          <67114>>>>>&-4        lelong  >66225>>>>>>&-4       lelong  !66667          ~15 fps,>>>>&4  lelong          50000           20.00 fps,>>>>&4  lelong          41708           23.98 fps,>>>>&4  lelong          41667           24.00 fps,# ]23.9,24.1[>>>>&4  lelong          <41841>>>>>&-4        lelong  >41494>>>>>>&-4       lelong  !41708>>>>>>>&-4      lelong  !41667          ~24 fps,>>>>&4  lelong          40000           25.00 fps,# ]24.9,25.1[>>>>&4  lelong          <40161>>>>>&-4        lelong  >39841>>>>>>&-4       lelong  !40000          ~25 fps,>>>>&4  lelong          33367           29.97 fps,>>>>&4  lelong          33333           30.00 fps,# ]29.9,30.1[>>>>&4  lelong          <33445>>>>>&-4        lelong  >33223>>>>>>&-4       lelong  !33367>>>>>>>&-4      lelong  !33333          ~30 fps,>>>>&4  lelong          <32224          >30 fps,##>>>>&4  lelong          x               (%lu)##>>>>&20 lelong          x               %lu frames,# Note: The tests below assume that the AVI has 1 or 2 streams,#       "vids" optionally followed by "auds".#       (Should cover 99.9% of all AVIs.)# assuming avih length = 56>>>88   string  LIST>>>>96  string  strlstrh>>>>>108        string  vids    video:>>>>>>&0        lelong  0               uncompressed# skip past vids strh>>>>>>(104.l+108)       string  strf>>>>>>>(104.l+132)      lelong          1       RLE 8bpp>>>>>>>(104.l+132)      string/c        cvid    Cinepak>>>>>>>(104.l+132)      string/c        i263    Intel I.263>>>>>>>(104.l+132)      string/c        iv32    Indeo 3.2>>>>>>>(104.l+132)      string/c        iv41    Indeo 4.1>>>>>>>(104.l+132)      string/c        iv50    Indeo 5.0>>>>>>>(104.l+132)      string/c        mp42    Microsoft MPEG-4 v2>>>>>>>(104.l+132)      string/c        mp43    Microsoft MPEG-4 v3>>>>>>>(104.l+132)      string/c        fmp4    FFMpeg MPEG-4>>>>>>>(104.l+132)      string/c        mjpg    Motion JPEG>>>>>>>(104.l+132)      string/c        div3    DivX 3>>>>>>>>112             string/c        div3    Low-Motion>>>>>>>>112             string/c        div4    Fast-Motion>>>>>>>(104.l+132)      string/c        divx    DivX 4>>>>>>>(104.l+132)      string/c        dx50    DivX 5>>>>>>>(104.l+132)      string/c        xvid    XviD>>>>>>>(104.l+132)	string/c	h264	H.264>>>>>>>(104.l+132)      string/c        wmv3    Windows Media Video 9>>>>>>>(104.l+132)      string/c        h264    X.264 or H.264>>>>>>>(104.l+132)      lelong  0##>>>>>>>(104.l+132)      string  x       (%.4s)# skip past first (video) LIST>>>>(92.l+96)   string  LIST>>>>>(92.l+104) string  strlstrh>>>>>>(92.l+116)        string          auds    \b, audio:# auds strh length = 56:>>>>>>>(92.l+172)       string          strf>>>>>>>>(92.l+180)      leshort 0x0001  uncompressed PCM>>>>>>>>(92.l+180)      leshort 0x0002  ADPCM>>>>>>>>(92.l+180)      leshort 0x0006  aLaw>>>>>>>>(92.l+180)      leshort 0x0007  uLaw>>>>>>>>(92.l+180)      leshort 0x0050  MPEG-1 Layer 1 or 2>>>>>>>>(92.l+180)      leshort 0x0055  MPEG-1 Layer 3>>>>>>>>(92.l+180)      leshort 0x2000  Dolby AC3>>>>>>>>(92.l+180)      leshort 0x0161  DivX##>>>>>>>>(92.l+180)      leshort x       (0x%.4x)>>>>>>>>(92.l+182)      leshort 1       (mono,>>>>>>>>(92.l+182)      leshort 2       (stereo,>>>>>>>>(92.l+182)      leshort >2      (%d channels,>>>>>>>>(92.l+184)      lelong  x       %d Hz)# auds strh length = 64:>>>>>>>(92.l+180)       string          strf>>>>>>>>(92.l+188)      leshort 0x0001  uncompressed PCM>>>>>>>>(92.l+188)      leshort 0x0002  ADPCM>>>>>>>>(92.l+188)      leshort 0x0055  MPEG-1 Layer 3>>>>>>>>(92.l+188)      leshort 0x2000  Dolby AC3>>>>>>>>(92.l+188)      leshort 0x0161  DivX##>>>>>>>>(92.l+188)      leshort x       (0x%.4x)>>>>>>>>(92.l+190)      leshort 1       (mono,>>>>>>>>(92.l+190)      leshort 2       (stereo,>>>>>>>>(92.l+190)      leshort >2      (%d channels,>>>>>>>>(92.l+192)      lelong  x       %d Hz)# Animated Cursor format>8	string		ACON		\b, animated cursor# SoundFont 2 <mpruett@sgi.com>>8	string		sfbk		SoundFont/Bank# MPEG-1 wrapped in a RIFF, apparently>8      string          CDXA            \b, wrapped MPEG-1 (CDXA)>8	string		4XMV		\b, 4X Movie file# AMV-type AVI file: https://wiki.multimedia.cx/index.php?title=AMV>8	string		AMV\040		\b, AMV>8      string          WEBP            \b, Web/P image!:mime	image/webp>>12	use		riff-walk# From:		Joerg Jenderek# URL:		https://en.wikipedia.org/wiki/CorelDRAW# Reference:	http://fileformats.archiveteam.org/wiki/CorelDRAW# Note:		Since version 3 CorelDraw Pictures are RIFF based# but data chunks remain proprietary.# Since version 14 til 15 packed as "content/riffData.cdr" and# since 16 "content/root.dat" in ZIP container# TODO:		distinguish templates with version 12.5 from Designer illustration 12#	display information of RIFF based Corel Draw pictures, templates and patterns0	name   	corel-draw# display second chunk for debugging#>8	string		x		\b, [8]=%.8s>0	string		x		\b, Corel Draw#!:mime	image/x-coreldraw!:mime	application/vnd.corel-draw# used by newer pictures templates>>8	string		CDT# used by templates with newer versions since 16>>>12	string		=fver		Picture template (root.dat)!:ext	dat# used by templates with older versions with vrsn tag>>>12	string		!fver# used by templates with older versions 14-15>>>>11	string		>E		Picture template (riffData.cdr)!:ext	cdr# used by templates with older versions 11-13>>>>11	string		<F		Picture template!:ext	cdt/cdrt# used by older templates with version 4.4>>8	string		CDST		Picture template!:ext	cdt# used by templates with version 12.5>>8	string		DESC		Picture template!:ext	cdt# used by newer patterns with version 22>>8	string		PAT		Pattern!:ext	dat# remaining older templates, patterns, drawings>>8	default		x# pattern with old version 4.y>>>26	ulelong		=0x0000206C	Pattern!:ext	pat# pattern with newer versions>>>26	ulelong		=0x00000D2C	Pattern!:ext	pat# remaining older templates or pictures>>>26	default		x# used by older versions 5 - 15>>>>12	string		=vrsn# 4th chunk size unequal 282Ch only found for CDR>>>>>26	ulelong		!0x0000282c	Picture!:ext	cdr>>>>>26	default		x		Picture or template!:ext	cdr/cdt# used by newer versions since 16>>>>12	string		=fver		Picture (root.dat)!:ext	dat# version marked by 1 ASCII char: space~3, ... , F~15,  ... , N~22, ... R~22 template>11	string		x		\b, version>11	string		>\040		'%-.1s'>0	use		corel-version>4	ulelong+8	x		\b, %u bytes##	display numeric version of RIFF based Corel after 3rd RIFF tag0	name   	corel-version# for debugging purpose; vrsn for short content; fver for 16 byte size#>12	string		x		\b, TAG "%-4.4s"# 1st data chunk length 2 implies short content version>16	ulelong		2# vrsn chunk short content interpreted by MajorVersion * 100 + MinorVersion>>20	uleshort/100	x		%u>>20	uleshort%100	>0		\b.%u# for debugging purpose display next chunk like: DISP LIST#>>22	string		x		\b, 4th "%-4.4s"#>>26	ulelong		x		\b, 4th SIZE 0x%x# for debugging purpose display 5th chunk like: LIST DISP ccmm osfp#>>(26.l+30)	string	x		\b, 5th "%-4.4s"# 1st data chunk length 10h implies 16 byte content with version info>16	ulelong		0x10>>34	ubyte		x		%u>>>33	ubyte		>0		\b.%u## XXX - some of the below may only appear in little-endian form.## Also "MV93" appears to be for one form of Macromedia Director# files, and "GDMF" appears to be another multimedia format.#0	string		RIFX		RIFF (big-endian) data# RIFF Palette format>8	string		PAL		\b, palette>>16	beshort		x		\b, version %d>>18	beshort		x		\b, %d entries# RIFF Device Independent Bitmap format>8	string		RDIB		\b, device-independent bitmap>>16	string		BM>>>30	beshort		12		\b, OS/2 1.x format>>>>34	beshort		x		\b, %d x>>>>36	beshort		x		%d>>>30	beshort		64		\b, OS/2 2.x format>>>>34	beshort		x		\b, %d x>>>>36	beshort		x		%d>>>30	beshort		40		\b, Windows 3.x format>>>>34	belong		x		\b, %d x>>>>38	belong		x		%d x>>>>44	beshort		x		%d# RIFF MIDI format>8	string		RMID		\b, MIDI# RIFF Multimedia Movie File format>8	string		RMMP		\b, multimedia movie# Microsoft WAVE format (*.wav)>8	string		WAVE		\b, WAVE audio>>20	leshort		1		\b, Microsoft PCM>>>34	leshort		>0		\b, %d bit>>22	beshort		=1		\b, mono>>22	beshort		=2		\b, stereo>>22	beshort		>2		\b, %d channels>>24	belong		>0		%d Hz# Corel Draw Picture big endian not tested by real examples#>8	string		CDRA		\b, Corel Draw Picture#>8	string		CDR6		\b, Corel Draw Picture, version 6>8	string		CDR>>0	use     \^corel-draw# AVI == Audio Video Interleave>8	string		AVI\040		\b, AVI# Animated Cursor format>8	string		ACON		\b, animated cursor# Notation Interchange File Format (big-endian only)>8	string		NIFF		\b, Notation Interchange File Format# SoundFont 2 <mpruett@sgi.com>>8	string		sfbk		SoundFont/Bank#------------------------------------------------------------------------------# Sony Wave64# see http://www.vcs.de/fileadmin/user_upload/MBS/PDF/Whitepaper/Informations_about_Sony_Wave64.pdf# 128 bit RIFF-GUID { 66666972-912E-11CF-A5D6-28DB04C10000 } in little-endian0	string	riff\x2E\x91\xCF\x11\xA5\xD6\x28\xDB\x04\xC1\x00\x00		Sony Wave64 RIFF data# 128 bit + total file size (64 bits) so 24 bytes# then WAVE-GUID { 65766177-ACF3-11D3-8CD1-00C04F8EDB8A }>24	string		wave\xF3\xAC\xD3\x11\x8C\xD1\x00\xC0\x4F\x8E\xDB\x8A		\b, WAVE 64 audio!:mime	audio/x-w64# FMT-GUID { 20746D66-ACF3-11D3-8CD1-00C04F8EDB8A }>>40	search/256	fmt\x20\xF3\xAC\xD3\x11\x8C\xD1\x00\xC0\x4F\x8E\xDB\x8A		\b>>>&10	leshort		=1		\b, mono>>>&10	leshort		=2		\b, stereo>>>&10	leshort		>2		\b, %d channels>>>&12	lelong		>0		%d Hz#------------------------------------------------------------------------------# MBWF/RF64# see EBU TECH 3306 https://tech.ebu.ch/docs/tech/tech3306-2009.pdf0	string	RF64\xff\xff\xff\xffWAVEds64		MBWF/RF64 audio!:mime	audio/x-wav>40	search/256	fmt\x20		\b>>&6	leshort		=1		\b, mono>>&6	leshort		=2		\b, stereo>>&6	leshort		>2		\b, %d channels>>&8	lelong		>0		%d Hz
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