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#------------------------------------------------------------------------------# $File: audio,v 1.126 2022/10/09 13:40:22 christos Exp $# audio:  file(1) magic for sound formats (see also "iff")## Jan Nicolai Langfeldt (janl@ifi.uio.no), Dan Quinlan (quinlan@yggdrasil.com),# and others## Sun/NeXT audio data0	string		.snd		Sun/NeXT audio data:>12	belong		1		8-bit ISDN mu-law,!:mime	audio/basic>12	belong		2		8-bit linear PCM [REF-PCM],!:mime	audio/basic>12	belong		3		16-bit linear PCM,!:mime	audio/basic>12	belong		4		24-bit linear PCM,!:mime	audio/basic>12	belong		5		32-bit linear PCM,!:mime	audio/basic>12	belong		6		32-bit IEEE floating point,!:mime	audio/basic>12	belong		7		64-bit IEEE floating point,!:mime	audio/basic>12	belong		8		Fragmented sample data,>12	belong		10		DSP program,>12	belong		11		8-bit fixed point,>12	belong		12		16-bit fixed point,>12	belong		13		24-bit fixed point,>12	belong		14		32-bit fixed point,>12	belong		18		16-bit linear with emphasis,>12	belong		19		16-bit linear compressed,>12	belong		20		16-bit linear with emphasis and compression,>12	belong		21		Music kit DSP commands,>12	belong		23		8-bit ISDN mu-law compressed (CCITT G.721 ADPCM voice enc.),!:mime  audio/x-adpcm>12	belong		24		compressed (8-bit CCITT G.722 ADPCM)>12	belong		25		compressed (3-bit CCITT G.723.3 ADPCM),>12	belong		26		compressed (5-bit CCITT G.723.5 ADPCM),>12	belong		27		8-bit A-law (CCITT G.711),>20	belong		1		mono,>20	belong		2		stereo,>20	belong		4		quad,>16	belong		>0		%d Hz# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format# that uses little-endian encoding and has a different magic number0	lelong		0x0064732E	DEC audio data:>12	lelong		1		8-bit ISDN mu-law,!:mime	audio/x-dec-basic>12	lelong		2		8-bit linear PCM [REF-PCM],!:mime	audio/x-dec-basic>12	lelong		3		16-bit linear PCM,!:mime	audio/x-dec-basic>12	lelong		4		24-bit linear PCM,!:mime	audio/x-dec-basic>12	lelong		5		32-bit linear PCM,!:mime	audio/x-dec-basic>12	lelong		6		32-bit IEEE floating point,!:mime	audio/x-dec-basic>12	lelong		7		64-bit IEEE floating point,!:mime	audio/x-dec-basic>12	belong		8		Fragmented sample data,>12	belong		10		DSP program,>12	belong		11		8-bit fixed point,>12	belong		12		16-bit fixed point,>12	belong		13		24-bit fixed point,>12	belong		14		32-bit fixed point,>12	belong		18		16-bit linear with emphasis,>12	belong		19		16-bit linear compressed,>12	belong		20		16-bit linear with emphasis and compression,>12	belong		21		Music kit DSP commands,>12	lelong		23		8-bit ISDN mu-law compressed (CCITT G.721 ADPCM voice enc.),!:mime	audio/x-dec-basic>12	belong		24		compressed (8-bit CCITT G.722 ADPCM)>12	belong		25		compressed (3-bit CCITT G.723.3 ADPCM),>12	belong		26		compressed (5-bit CCITT G.723.5 ADPCM),>12	belong		27		8-bit A-law (CCITT G.711),>20	lelong		1		mono,>20	lelong		2		stereo,>20	lelong		4		quad,>16	lelong		>0		%d Hz# Creative Labs AUDIO stuff0	string	MThd			Standard MIDI data!:mime	audio/midi>8 	beshort	x			(format %d)>10	beshort	x			using %d track>10	beshort		>1		\bs>12	beshort&0x7fff	x		at 1/%d>12	beshort&0x8000	>0		SMPTE0	string	CTMF			Creative Music (CMF) data!:mime	audio/x-unknown0	string	SBI			SoundBlaster instrument data!:mime	audio/x-unknown0	string	Creative\ Voice\ File	Creative Labs voice data!:mime	audio/x-unknown# is this next line right?  it came this way...>19	byte	0x1A>23	byte	>0			- version %d>22	byte	>0			\b.%d# first entry is also the string "NTRK"0	belong		0x4e54524b	MultiTrack sound data>4	belong		x		- version %d# Extended MOD format (*.emd) (Greg Roelofs, newt@uchicago.edu); NOT TESTED# [based on posting 940824 by "Dirk/Elastik", husberg@lehtori.cc.tut.fi]0	string		EMOD		Extended MOD sound data,>4	byte&0xf0	x		version %d>4	byte&0x0f	x		\b.%d,>45	byte		x		%d instruments>83	byte		0		(module)>83	byte		1		(song)# Real Audio (Magic .ra\0375)0	belong		0x2e7261fd	RealAudio sound file!:mime	audio/x-pn-realaudio0	string		.RMF\0\0\0	RealMedia file!:mime	application/vnd.rn-realmedia#video/x-pn-realvideo#video/vnd.rn-realvideo#application/vnd.rn-realmedia#	sigh, there are many mimes for that but the above are the most common.# MTM/669/FAR/S3M/ULT/XM format checking [Aaron Eppert, aeppert@dialin.ind.net]# Oct 31, 1995# fixed by <doj@cubic.org> 2003-06-24# Too short...#0	string		MTM		MultiTracker Module sound file#0	string		if		Composer 669 Module sound data#0	string		JN		Composer 669 Module sound data (extended format)0	string		MAS_U		ULT(imate) Module sound data#0	string		FAR		Module sound data#>4	string		>\15		Title: "%s"0x2c	string		SCRM		ScreamTracker III Module sound data>0	string		>\0		Title: "%s"!:mime	audio/x-s3m# .stm before it got above .s3m extension0x16	string		\!Scream\!	ScreamTracker Module sound data>0	string		>\0		Title: "%s"# Gravis UltraSound patches# From <ache@nagual.ru>0	string		GF1PATCH110\0ID#000002\0	GUS patch0	string		GF1PATCH100\0ID#000002\0	Old GUS	patch# mime types according to http://www.geocities.com/nevilo/mod.htm:#	audio/it	.it#	audio/x-zipped-it	.itz#	audio/xm	fasttracker modules#	audio/x-s3m	screamtracker modules#	audio/s3m	screamtracker modules#	audio/x-zipped-mod	mdz#	audio/mod	mod#	audio/x-mod	All modules (mod, s3m, 669, mtm, med, xm, it, mdz, stm, itz, xmz, s3z)## Taken from loader code from mikmod version 2.14# by Steve McIntyre (stevem@chiark.greenend.org.uk)# <doj@cubic.org> added title printing on 2003-06-240	string	MAS_UTrack_V00>14	string	>/0		ultratracker V1.%.1s module sound data!:mime	audio/x-mod#audio/x-tracker-module0	string	UN05		MikMod UNI format module sound data0	string	Extended\ Module: Fasttracker II module sound data!:mime	audio/x-mod#audio/x-tracker-module>17	string	>\0		Title: "%s"21	string/c	=!SCREAM!	Screamtracker 2 module sound data!:mime	audio/x-mod#audio/x-screamtracker-module21	string	BMOD2STM	Screamtracker 2 module sound data!:mime	audio/x-mod#audio/x-screamtracker-module1080	string	M.K.		4-channel Protracker module sound data!:mime	audio/x-mod#audio/x-protracker-module>0	string	>\0		Title: "%s"1080	string	M!K!		4-channel Protracker module sound data!:mime	audio/x-mod#audio/x-protracker-module>0	string	>\0		Title: "%s"1080	string	FLT4		4-channel Startracker module sound data!:mime	audio/x-mod#audio/x-startracker-module>0	string	>\0		Title: "%s"1080	string	FLT8		8-channel Startracker module sound data!:mime	audio/x-mod#audio/x-startracker-module>0	string	>\0		Title: "%s"1080	string	4CHN		4-channel Fasttracker module sound data!:mime	audio/x-mod#audio/x-fasttracker-module>0	string	>\0		Title: "%s"1080	string	6CHN		6-channel Fasttracker module sound data!:mime	audio/x-mod#audio/x-fasttracker-module>0	string	>\0		Title: "%s"1080	string	8CHN		8-channel Fasttracker module sound data!:mime	audio/x-mod#audio/x-fasttracker-module>0	string	>\0		Title: "%s"1080	string	CD81		8-channel Octalyser module sound data!:mime	audio/x-mod#audio/x-octalysertracker-module>0	string	>\0		Title: "%s"1080	string	OKTA		8-channel Octalyzer module sound data!:mime	audio/x-mod#audio/x-octalysertracker-module>0	string	>\0		Title: "%s"# Not good enough.#1082	string	CH#>1080	string	>/0		%.2s-channel Fasttracker "oktalyzer" module sound data1080	string	16CN		16-channel Taketracker module sound data!:mime	audio/x-mod#audio/x-taketracker-module>0	string	>\0		Title: "%s"1080	string	32CN		32-channel Taketracker module sound data!:mime	audio/x-mod#audio/x-taketracker-module>0	string	>\0		Title: "%s"# TOC sound files -Trevor Johnson <trevor@jpj.net>#0       string          TOC             TOC sound file# sidfiles <pooka@iki.fi># added name,author,(c) and new RSID type by <doj@cubic.org> 2003-06-240	string		SIDPLAY\ INFOFILE	Sidplay info file0	string		PSID			PlaySID v2.2+ (AMIGA) sidtune>4	beshort		>0			w/ header v%d,>14	beshort		=1			single song,>14	beshort		>1			%d songs,>16	beshort		>0			default song: %d>0x16	string		>\0			name: "%s">0x36	string		>\0			author: "%s">0x56	string		>\0			copyright: "%s"0	string		RSID			RSID sidtune PlaySID compatible>4	beshort		>0			w/ header v%d,>14	beshort		=1			single song,>14	beshort		>1			%d songs,>16	beshort		>0			default song: %d>0x16	string		>\0			name: "%s">0x36	string		>\0			author: "%s">0x56	string		>\0			copyright: "%s"# IRCAM sound files - Michael Pruett <michael@68k.org># http://www-mmsp.ece.mcgill.ca/documents/AudioFormats/IRCAM/IRCAM.html0	belong		0x64a30100		IRCAM file (VAX little-endian)0	belong		0x0001a364		IRCAM file (VAX big-endian)0	belong		0x64a30200		IRCAM file (Sun big-endian)0	belong		0x0002a364		IRCAM file (Sun little-endian)0	belong		0x64a30300		IRCAM file (MIPS little-endian)0	belong		0x0003a364		IRCAM file (MIPS big-endian)0	belong		0x64a30400		IRCAM file (NeXT big-endian)0	belong		0x64a30400		IRCAM file (NeXT big-endian)0	belong		0x0004a364		IRCAM file (NeXT little-endian)# NIST SPHERE <mpruett@sgi.com>0	string		NIST_1A\n\ \ \ 1024\n	NIST SPHERE file# Sample Vision <mpruett@sgi.com>0	string		SOUND\ SAMPLE\ DATA\ 	Sample Vision file# Audio Visual Research <tonigonenstein@users.sourceforge.net>0	string		2BIT			Audio Visual Research file,>12	beshort		=0			mono,>12	beshort		=-1			stereo,>14	beshort		x			%d bits>16	beshort		=0			unsigned,>16	beshort		=-1			signed,>22	belong&0x00ffffff	x		%d Hz,>18	beshort		=0			no loop,>18	beshort		=-1			loop,>21	ubyte		<128			note %d,>22	byte		=0			replay 5.485 KHz>22	byte		=1			replay 8.084 KHz>22	byte		=2			replay 10.971 KHz>22	byte		=3			replay 16.168 KHz>22	byte		=4			replay 21.942 KHz>22	byte		=5			replay 32.336 KHz>22	byte		=6			replay 43.885 KHz>22	byte		=7			replay 47.261 KHz# SGI SoundTrack <mpruett@sgi.com>0	string		_SGI_SoundTrack		SGI SoundTrack project file# ID3 version 2 tags <waschk@informatik.uni-rostock.de>0	string		ID3	Audio file with ID3 version 2>3	byte		x	\b.%d>4	byte		x	\b.%d>>5	byte		&0x80	\b, unsynchronized frames>>5	byte		&0x40	\b, extended header>>5	byte		&0x20	\b, experimental>>5	byte		&0x10	\b, footer present>(6.I+10)	indirect	x	\b, contains:# NSF (NES sound file) magic0	string		NESM\x1a	NES Sound File>14	string		>\0		("%s" by>46	string		>\0		%s, copyright>78	string		>\0		%s),>5	byte		x		version %d,>6	byte		x		%d tracks,>122	byte&0x2	=1		dual PAL/NTSC>122	byte&0x1	=1		PAL>122	byte&0x1	=0		NTSC# NSFE (Extended NES sound file) magic# http://slickproductions.org/docs/NSF/nsfespec.txt# From: David Pflug <david@pflug.email>0	string		NSFE		Extended NES Sound File>48	search/0x1000	auth>>&0	string		>\0		("%s">>>&1	string		>\0		by %s>>>>&1	string		>\0		\b, copyright %s>>>>>&1	string		>\0		\b, ripped by %s>20	byte		x		\b), %d tracks,>18	byte&0x2	=1		dual PAL/NTSC>18     byte&0x2	=0>>18	byte&0x1	=1		PAL>>18	byte&0x1	=0		NTSC# Type: SNES SPC700 sound files# From: Josh Triplett <josh@freedesktop.org>0	string	SNES-SPC700\ Sound\ File\ Data\ v	SNES SPC700 sound file>&0	string	0.30					\b, version %s>>0x23	byte	0x1B					\b, without ID666 tag>>0x23	byte	0x1A					\b, with ID666 tag>>>0x2E	string	>\0					\b, song "%.32s">>>0x4E	string	>\0					\b, game "%.32s"# Impulse tracker module (audio/x-it)0	string		IMPM		Impulse Tracker module sound data -!:mime	audio/x-mod>4	string		>\0		"%s">40	leshort		!0		compatible w/ITv%x>42	leshort		!0		created w/ITv%x# Imago Orpheus module (audio/x-imf)60	string		IM10		Imago Orpheus module sound data ->0	string		>\0		"%s"# From <collver1@attbi.com># These are the /etc/magic entries to decode modules, instruments, and# samples in Impulse Tracker's native format.0	string		IMPS		Impulse Tracker Sample>18	byte		&2		16 bit>18	byte		^2		8 bit>18	byte		&4		stereo>18	byte		^4		mono0	string		IMPI		Impulse Tracker Instrument>28	leshort		!0		ITv%x>30	byte		!0		%d samples# Yamaha TX Wave:  file(1) magic for Yamaha TX Wave audio files# From <collver1@attbi.com>0	string		LM8953		Yamaha TX Wave>22	byte		0x49		looped>22	byte		0xC9		non-looped>23	byte		1		33kHz>23	byte		2		50kHz>23	byte		3		16kHz# scream tracker:  file(1) magic for Scream Tracker sample files## From <collver1@attbi.com>76	string		SCRS		Scream Tracker Sample>0	byte		1		sample>0	byte		2		adlib melody>0	byte		>2		adlib drum>31	byte		&2		stereo>31	byte		^2		mono>31	byte		&4		16bit little endian>31	byte		^4		8bit>30	byte		0		unpacked>30	byte		1		packed# audio# From: Cory Dikkers <cdikkers@swbell.net>0	string		MMD0		MED music file, version 00	string		MMD1		OctaMED Pro music file, version 10	string		MMD3		OctaMED Soundstudio music file, version 30	string		OctaMEDCmpr	OctaMED Soundstudio compressed file0	string		MED		MED_Song0	string		SymM		Symphonie SymMOD music file## Track Length (TRL), Tracks (TRK), Samples (SMP), Subsongs (SS)# http://lclevy.free.fr/exotica/ahx/ahxformat.txt0	string		THX		AHX version>3	byte		=0		1 module data>3	byte		=1		2 module data>11	ubyte		x		TRK: %u>10	ubyte		x		TRL: %u>12	ubyte		x		SMP: %u>13	ubyte		x		SS: %u>(4.H)		string		x		Title: "%.128s"# header is mostly AHX format0		string		HVL>3		byte		<2	Hively Tracker Song>3		byte		=0		v1 module data>3		byte		=1		v2 module data>11		ubyte		x		TRK: %u>10		ubyte		x		TRL: %u>12		ubyte		x		SMP: %u>13		ubyte		x		SS: %u>8		ubyte/4		=0		CHN: 4>8		ubyte/4		>0		CHN: 4+%u#>-0		offset		<0xffff>(4.H)		string		x		Title: "%.128s"#0	string		OKTASONG	Oktalyzer module data#0	string		DIGI\ Booster\ module\0	%s>20	byte		>0		%c>>21	byte		>0		\b%c>>>22	byte		>0		\b%c>>>>23	byte		>0		\b%c>610	string		>\0		\b, "%s"#0	string		DBM0	   	DIGI Booster Pro Module>4	byte		>0		V%X.>>5	byte		x		\b%02X>16	string		>\0		\b, "%s"#0	string		FTMN		FaceTheMusic module>16	string		>\0d		\b, "%s"# From: <doj@cubic.org> 2003-06-240	string		AMShdr\32	Velvet Studio AMS Module v2.20	string		Extreme		Extreme Tracker AMS Module v1.30	string		DDMF		Xtracker DMF Module>4	byte		x		v%i>0xD	string		>\0		Title: "%s">0x2B	string		>\0		Composer: "%s"0	string		DSM\32		Dynamic Studio Module DSM0	string		SONG		DigiTrekker DTM Module0	string		DMDL		DigiTrakker MDL Module0	string		PSM\32		Protracker Studio PSM Module44	string		PTMF		Poly Tracker PTM Module>0	string		>\32		Title: "%s"0	string		MT20		MadTracker 2.0 Module MT20	string		RAD\40by\40REALiTY!! RAD Adlib Tracker Module RAD0	string		RTMM		RTM Module0x426	string		MaDoKaN96	XMS Adlib Module>0	string		>\0		Composer: "%s"0	string		AMF		AMF Module>4	string		>\0		Title: "%s"0	string		MODINFO1	Open Cubic Player Module Information MDZ0	string		Extended\40Instrument: Fast Tracker II Instrument# From: Takeshi Hamasaki <hma@syd.odn.ne.jp># NOA Nancy Codec file0	string		\210NOA\015\012\032	NOA Nancy Codec Movie file# Yamaha SMAF format0	string		MMMD		Yamaha SMAF file# Sharp Jisaku Melody format for PDC0	string		\001Sharp\040JisakuMelody	SHARP Cell-Phone ringing Melody>20	string		Ver01.00	Ver. 1.00>>32	byte		x		, %d tracks# Free lossless audio codec <http://flac.sourceforge.net># From: Przemyslaw Augustyniak <silvathraec@rpg.pl>0	string			fLaC		FLAC audio bitstream data!:mime	audio/flac>4	byte&0x7f		>0		\b, unknown version>4	byte&0x7f		0		\b# some common bits/sample values>>20	beshort&0x1f0		0x030		\b, 4 bit>>20	beshort&0x1f0		0x050		\b, 6 bit>>20	beshort&0x1f0		0x070		\b, 8 bit>>20	beshort&0x1f0		0x0b0		\b, 12 bit>>20	beshort&0x1f0		0x0f0		\b, 16 bit>>20	beshort&0x1f0		0x170		\b, 24 bit>>20	byte&0xe		0x0		\b, mono>>20	byte&0xe		0x2		\b, stereo>>20	byte&0xe		0x4		\b, 3 channels>>20	byte&0xe		0x6		\b, 4 channels>>20	byte&0xe		0x8		\b, 5 channels>>20	byte&0xe		0xa		\b, 6 channels>>20	byte&0xe		0xc		\b, 7 channels>>20	byte&0xe		0xe		\b, 8 channels# sample rates derived from known oscillator frequencies;# 24.576 MHz (video/fs=48kHz), 22.5792 (audio/fs=44.1kHz) and# 16.384 (other/fs=32kHz).>>17	belong&0xfffff0       	0x02b110	\b, 11.025 kHz>>17	belong&0xfffff0       	0x03e800	\b, 16 kHz>>17	belong&0xfffff0       	0x056220	\b, 22.05 kHz>>17	belong&0xfffff0       	0x05dc00	\b, 24 kHz>>17	belong&0xfffff0       	0x07d000	\b, 32 kHz>>17	belong&0xfffff0       	0x0ac440	\b, 44.1 kHz>>17	belong&0xfffff0       	0x0bb800	\b, 48 kHz>>17	belong&0xfffff0       	0x0fa000	\b, 64 kHz>>17	belong&0xfffff0       	0x158880	\b, 88.2 kHz>>17	belong&0xfffff0       	0x177000	\b, 96 kHz>>17	belong&0xfffff0       	0x1f4000	\b, 128 kHz>>17	belong&0xfffff0       	0x2b1100	\b, 176.4 kHz>>17	belong&0xfffff0       	0x2ee000	\b, 192 kHz>>17	belong&0xfffff0       	0x3e8000	\b, 256 kHz>>17	belong&0xfffff0       	0x562200	\b, 352.8 kHz>>17	belong&0xfffff0       	0x5dc000	\b, 384 kHz>>21	byte&0xf		>0		\b, >4G samples>>21	byte&0xf		0		\b>>>22	belong			>0		\b, %u samples>>>22	belong			0		\b, length unknown# (ISDN) VBOX voice message file (Wolfram Kleff)0       string          VBOX            VBOX voice message data# ReBorn Song Files (.rbs)# David J. Singer <doc@deadvirgins.org.uk>8       string          RB40             RBS Song file>29     string          ReBorn           created by ReBorn>37     string          Propellerhead    created by ReBirth# Synthesizer Generator and Kimwitu share their file format0	string		A#S#C#S#S#L#V#3	    Synthesizer Generator or Kimwitu data# Kimwitu++ uses a slightly different magic0	string		A#S#C#S#S#L#HUB	    Kimwitu++ data# From "Simon Hosie0       string  TFMX-SONG       TFMX module sound data# Monkey's Audio compressed audio format (.ape)# From danny.milo@gmx.net (Danny Milosavljevic)# New version from Abel Cheung <abel (@) oaka.org>0		string		MAC\040		Monkey's Audio compressed format!:mime audio/x-ape>4		uleshort	>0x0F8B		version %d>>(0x08.l)	uleshort	=1000		with fast compression>>(0x08.l)	uleshort	=2000		with normal compression>>(0x08.l)	uleshort	=3000		with high compression>>(0x08.l)	uleshort	=4000		with extra high compression>>(0x08.l)	uleshort	=5000		with insane compression>>(0x08.l+18)	uleshort	=1		\b, mono>>(0x08.l+18)	uleshort	=2		\b, stereo>>(0x08.l+20)	ulelong		x		\b, sample rate %d>4		uleshort	<0x0F8C		version %d>>6		uleshort	=1000		with fast compression>>6		uleshort	=2000		with normal compression>>6		uleshort	=3000		with high compression>>6		uleshort	=4000		with extra high compression>>6		uleshort	=5000		with insane compression>>10		uleshort	=1		\b, mono>>10		uleshort	=2		\b, stereo>>12		ulelong		x		\b, sample rate %d# adlib sound files# From: Alex Myczko <alex@aiei.ch># https://github.com/rerrahkr/BambooTracker0	string	BambooTracker	BambooTracker>13	string	Mod		Module>13	string	Ist		Instrument>13	string	Bnk		Bank>22	byte	x		\b, version %u>21	byte	x		\b.%u>20	byte	x		\b.%u0	string		CC2x		CheeseCutter 2 song0    	string		RAWADATA	RdosPlay RAW1068	string		RoR		AMUSIC Adlib Tracker0	string		JCH		EdLib0	string		mpu401tr	MPU-401 Trakker0	string		SAdT		Surprise! Adlib Tracker>4	byte		x		Version %d0	string		XAD!		eXotic ADlib0	string		ofTAZ!		eXtra Simple Music0	string		FMK!		FM Kingtracker Song0	string		DFM		DFM Song0	string		\<CUD-FM-File\>	CFF Song0	string		_A2module	A2M Song# Spectrum 128 tunes (.ay files).# From: Emanuel Haupt <ehaupt@critical.ch>0	string		ZXAYEMUL	Spectrum 128 tune0	string		\0BONK		BONK,#>5	byte		x		version %d>14	byte		x		%d channel(s),>15	byte		=1		lossless,>15	byte		=0		lossy,>16	byte		x		mid-side384	string		LockStream	LockStream Embedded file (mostly MP3 on old Nokia phones)# format VQF (proprietary codec for sound)# some infos on the header file available at :# http://www.twinvq.org/english/technology_format.html0	string		TWIN97012000	VQF data>27	short		0		\b, Mono>27	short		1		\b, Stereo>31	short 		>0		\b, %d kbit/s>35	short 		>0		\b, %d kHz# Nelson A. de Oliveira (naoliv@gmail.com)# .eqf0	string	Winamp\ EQ\ library\ file	%s# it will match only versions like v<digit>.<digit># Since I saw only eqf files with version v1.1 I think that it's OK>23	string	x	\b%.4s# .preset0	string	[Equalizer\ preset]	XMMS equalizer preset# .m3u0	search/1	#EXTM3U 	M3U playlist text# .pls0	search/1	[playlist]	PLS playlist text# licq.conf1	string	[licq]			LICQ configuration file# Atari ST audio files by Dirk Jagdmann <doj@cubic.org># NOTE: Most SNDH music is packed using ICE, which has# magic numbers "ICE!" and "Ice!". Some SNDH music is# not packed, so we check for both packed and unpacked.12	string			SNDH	SNDH Atari ST music0	belong&0xFFDFDFFF	0x49434521>14	search/40		NDH	SNDH Atari ST music>14	search/40		TITL	SNDH Atari ST music0	string		SC68\ Music-file\ /\ (c)\ (BeN)jami	sc68 Atari ST music# musepak support From: "Jiri Pejchal" <jiri.pejchal@gmail.com>0       string          MP+     Musepack audio (MP+)!:mime	audio/x-musepack>3      byte            255     \b, SV pre8>3      byte&0xF        0x6     \b, SV 6>3      byte&0xF        0x8     \b, SV 8>3      byte&0xF        0x7     \b, SV 7>>3     byte&0xF0       0x0     \b.0>>3     byte&0xF0       0x10    \b.1>>3     byte&0xF0       240     \b.15>>10    byte&0xF0       0x0     \b, no profile>>10    byte&0xF0       0x10    \b, profile 'Unstable/Experimental'>>10    byte&0xF0       0x50    \b, quality 0>>10    byte&0xF0       0x60    \b, quality 1>>10    byte&0xF0       0x70    \b, quality 2 (Telephone)>>10    byte&0xF0       0x80    \b, quality 3 (Thumb)>>10    byte&0xF0       0x90    \b, quality 4 (Radio)>>10    byte&0xF0       0xA0    \b, quality 5 (Standard)>>10    byte&0xF0       0xB0    \b, quality 6 (Xtreme)>>10    byte&0xF0       0xC0    \b, quality 7 (Insane)>>10    byte&0xF0       0xD0    \b, quality 8 (BrainDead)>>10    byte&0xF0       0xE0    \b, quality 9>>10    byte&0xF0       0xF0    \b, quality 10>>27    byte            0x0     \b, Buschmann 1.7.0-9, Klemm 0.90-1.05>>27    byte            102     \b, Beta 1.02>>27    byte            104     \b, Beta 1.04>>27    byte            105     \b, Alpha 1.05>>27    byte            106     \b, Beta 1.06>>27    byte            110     \b, Release 1.1>>27    byte            111     \b, Alpha 1.11>>27    byte            112     \b, Beta 1.12>>27    byte            113     \b, Alpha 1.13>>27    byte            114     \b, Beta 1.14>>27    byte            115     \b, Alpha 1.150       string          MPCK    Musepack audio (MPCK)!:mime	audio/x-musepack# IMY# from http://filext.com/detaillist.php?extdetail=IMY# https://cellphones.about.com/od/cellularfaqs/f/rf_imelody.htm# http://download.ncl.ie/doc/api/ie/ncl/media/music/IMelody.html# http://www.wx800.com/msg/download/irda/iMelody.pdf0	string	BEGIN:IMELODY	iMelody Ringtone Format# From: "Mateus Caruccio" <mateus@caruccio.com># guitar pro v3,4,5 from http://filext.com/file-extension/gp30	string	\030FICHIER\ GUITAR\ PRO\ v3.	Guitar Pro Ver. 3 Tablature# From: "Leslie P. Polzer" <leslie.polzer@gmx.net>60	string	SONG		SoundFX Module sound file# Type: Adaptive Multi-Rate Codec# URL:  http://filext.com/detaillist.php?extdetail=AMR# From: Russell Coker <russell@coker.com.au>0	string	#!AMR		Adaptive Multi-Rate Codec (GSM telephony)!:mime	audio/amr!:ext  amr# Type: SuperCollider 3 Synth Definition File Format# From: Mario Lang <mlang@debian.org>0	string	SCgf	SuperCollider3 Synth Definition file,>4	belong	x	version %d# Type: True Audio Lossless Audio# URL:  https://wiki.multimedia.cx/index.php?title=True_Audio# From: Mike Melanson <mike@multimedia.cx>0	string	TTA1	True Audio Lossless Audio# Type: WavPack Lossless Audio# URL:  https://wiki.multimedia.cx/index.php?title=WavPack# From: Mike Melanson <mike@multimedia.cx>0	string	wvpk	WavPack Lossless Audio# From Fabio R. Schmidlin <frs@pop.com.br># VGM music file0	string		Vgm\040>9	ubyte		>0	VGM Video Game Music dump v!:mime	audio/x-vgm!:ext	vgm>>9	ubyte/16	>0	\b%d>>9	ubyte&0x0F	x	\b%d>>8	ubyte/16	x	\b.%d>>8	ubyte&0x0F	>0	\b%d#Get soundchips>>8	ubyte		x	\b, soundchip(s)=>>0x0C	ulelong		>0	SN76489 (PSG),>>0x10	ulelong		>0	YM2413 (OPLL),>>0x2C	ulelong		>0	YM2612 (OPN2),>>0x30	ulelong		>0	YM2151 (OPM),>>0x38	ulelong		>0	Sega PCM,>>0x34	ulelong		>0xC>>>0x40	ulelong		>0	RF5C68 (PCM),>>0x34	ulelong		>0x10>>>0x44	ulelong		>0	YM2203 (OPN),>>0x34	ulelong		>0x14>>>0x48	ulelong		>0	YM2608 (OPNA),>>0x34	ulelong		>0x18>>>0x4C	lelong		>0	YM2610 (OPNB),>>>0x4C	lelong		<0	YM2610B (OPNB+2FM),>>0x34	ulelong		>0x1C>>>0x50	ulelong		>0	YM3812 (OPL2),>>0x34	ulelong		>0x20>>>0x54	ulelong		>0	YM3526 (OPL),>>0x34	ulelong		>0x24>>>0x58	ulelong		>0	Y8950 (MSX-Audio),>>0x34	ulelong		>0x28>>>0x5C	ulelong		>0	YMF262 (OPL3),>>0x34	ulelong		>0x2C>>>0x60	ulelong		>0	YMF278B (OPL4),>>0x34	ulelong		>0x30>>>0x64	ulelong		>0	YMF271 (OPX),>>0x34	ulelong		>0x34>>>0x68	ulelong		>0	YMZ280B (PCMD8),>>0x34	ulelong		>0x38>>>0x6C	ulelong		>0	RF5C164 (PCM),>>0x34	ulelong		>0x3C>>>0x70	ulelong		>0	PWM,>>0x34	ulelong		>0x40>>>0x74	ulelong		>0>>>>0x78 ubyte		0x00	AY-3-8910,>>>>0x78 ubyte		0x01	AY-3-8912,>>>>0x78 ubyte		0x02	AY-3-8913,>>>>0x78 ubyte		0x03	AY-3-8930,>>>>0x78 ubyte		0x10	YM2149,>>>>0x78 ubyte		0x11	YM3439,>>>>0x78 ubyte		0x12	YMZ284,>>>>0x78 ubyte		0x13	YMZ294,# VGM 1.61>>0x34	ulelong		>0x4C>>>0x80	ulelong		>0	DMG,>>0x34	ulelong		>0x50>>>0x84	lelong		>0	NES APU,>>>0x84	lelong		<0	NES APU with FDS,>>0x34	ulelong		>0x54>>>0x88	ulelong		>0	MultiPCM,>>0x34	ulelong		>0x58>>>0x8C	ulelong		>0	uPD7759 (ADPCM Speech),>>0x34	ulelong		>0x5C>>>0x90	ulelong		>0	OKIM6258 (ADPCM Speech),>>0x34	ulelong		>0x64>>>0x98	ulelong		>0	OKIM6295 (ADPCM),>>0x34	ulelong		>0x68>>>0x9C	ulelong		>0	K051649,>>0x34	ulelong		>0x6C>>>0xA0	ulelong		>0	K054539,>>0x34	ulelong		>0x70>>>0xA4	ulelong		>0	HuC6280,>>0x34	ulelong		>0x74>>>0xA8	ulelong		>0	C140,>>0x34	ulelong		>0x78>>>0xAC	ulelong		>0	K053260,>>0x34	ulelong		>0x7C>>>0xB0	ulelong		>0	Pokey,>>0x34	ulelong		>0x80>>>0xB4	ulelong		>0	QSound,# VGM 1.71>>0x34	ulelong		>0x84>>>0xB8	ulelong		>0	SCSP,>>0x34	ulelong		>0x8C>>>0xC0	ulelong		>0	WonderSwan,>>0x34	ulelong		>0x90>>>0xC4	ulelong		>0	VSU,>>0x34	ulelong		>0x94>>>0xC8	ulelong		>0	SAA1099,>>0x34	ulelong		>0x98>>>0xCC	ulelong		>0	ES5503 (DOC),>>0x34	ulelong		>0x9C>>>0xD0	lelong		>0	ES5505 (OTIS),>>>0xD0	lelong		<0	ES5506 (OTTO),>>0x34	ulelong		>0xA4>>>0xD8	ulelong		>0	X1-010,>>0x34	ulelong		>0xA8>>>0xDC	ulelong		>0	C352,>>0x34	ulelong		>0xAC>>>0xE0	ulelong		>0	GA20,# GVOX Encore file format# Since this is a proprietary file format and there is no publicly available# format specification, this is just based on induction#0	string	SCOW>4	byte	0xc4	GVOX Encore music, version 5.0 or above>4	byte	0xc2	GVOX Encore music, version < 5.00	string	ZBOT>4	byte	0xc5	GVOX Encore music, version < 5.0# Summary:	Garmin Voice Processing Module (WAVE audios)# From:		Joerg Jenderek# URL:		https://www.garmin.com/# Reference:	http://www.poi-factory.com/node/19580# NOTE:		there exist 2 other Garmin VPM formats0		string	AUDIMG# skip text files starting with string "AUDIMG">13		ubyte		<13	Garmin Voice Processing Module!:mime	audio/x-vpm-wav-garmin!:ext	vpm# 3 bytes indicating the voice version (200,220)>>6		string		x	\b, version %3.3s# day of release (01-31)>>12		ubyte		x	\b, %.2d# month of release (01-12)>>13		ubyte		x	\b.%.2d# year of release (like 2006, 2007, 2008)>>14		uleshort	x	\b.%.4d# hour of release (0-23)>>11		ubyte		x	%.2d# minute of release (0-59)>>10		ubyte		x	\b:%.2d# second of release (0-59)>>9		ubyte		x	\b:%.2d# if you select a language like german on your garmin device# you can only select voice modules with corresponding language byte ID like 1>>18		ubyte		x	\b, language ID %d# structure for phrases/sentences?# number of voice sample in the 1st phrase?#>>19		uleshort		x	\b, %#x samples#>>>21		uleshort		>0	\b, at %#4.4x#>>>(21.s)	ubequad			x	%#llx# 2nd phrase?#>>23		uleshort		x	\b, %#x samples#>>>25		uleshort		>0	\b, at %#4.4x#>>>(25.s)	ubequad			x	%#llx# pointer to 1st audio WAV sample>>16		uleshort	>0>>>(16.s)	ulelong		>0	\b, at %#x# WAV length# 1 space char after "bytes" to get phrase "bytes RIFF">>>>(16.s+4)	ulelong		>0	%u bytes # look for magic>>>>>(&-8.l)	string		RIFF# determine type by ./riff>>>>>>&-4	indirect	x# 2 - ~ 131 WAV samples following same way## Summary:	encrypted Garmin Voice Processing Module# From:		Joerg Jenderek# URL:		https://www.garmin.com/us/products/ontheroad/voicestudio# NOTE:		Encrypted variant used in voices like DrNightmare, Elfred, Yeti.#		There exist 2 other Garmin VPM formats0	ubequad		0xa141190fecc8ced6	Garmin Voice Processing Module (encrypted)!:mime	audio/x-vpm-garmin!:ext	vpm# From Martin Mueller Skarbiniks Pedersen0		string		GDM>0x3		byte		0xFE	General Digital Music.>0x4		string		>\0	title: "%s">0x24		string		>\0	musician: "%s">>0x44		beshort		0x0D0A>>>0x46		byte		0x1A>>>>0x47	string		GMFS	Version>>>>0x4B	byte		x	%d.>>>>0x4C	byte		x	\b%02d>>>>0x4D	beshort		0x000	(2GDM v>>>>0x4F	byte		x	\b%d.>>>>>0x50	byte		x	\b%d)0		string		MTM	Multitracker>0x3		byte/16		x	Version %d.>0x3		byte&0x0F	x	\b%02d>>0x4		string		>\0	title: "%s"0		string		MO3>3		ubyte		<6	MOdule with MP3>>3		byte		0	Version	0	(With MP3 and lossless)>>3		byte		1	Version	1	(With ogg and lossless)>>3		byte		3	Version 2.2>>3		byte		4	(With no LAME header)>>3		byte		5	Version 2.40		string		ADRVPACK	AProSys	module# ftp://ftp.modland.com/pub/documents/format_documentation/\# Art%20Of%20Noise%20(.aon).txt0		string		AON>4		string		"ArtOfNoise by Bastian Spiegel(twice/lego)">0x2e		string		NAME	Art of Noise Tracker Song>3		string		<9>3		string		4	(4 voices)>3		string		8	(8 voices)>>0x36		string		>\0	Title: "%s"0		string		FAR>0x2c		byte		0x0d>0x2d		byte		0x0a>0x2e		byte		0x1a>>0x3		byte		0xFE	Farandole Tracker Song>>>0x31		byte/16		x	Version %d.>>>0x31		byte&0x0F	x	\b%02d>>>>0x4		string		>\0	\b, title: "%s"# magic for Klystrack, https://kometbomb.github.io/klystrack/# from Alex Myczko <alex@aiei.ch>0	string	cyd!song	Klystrack song>8	byte	>0		\b, version %u>8	byte	>26#>>9	byte	x		\b, channels %u#>>10	leshort	x		\b, time signature %u#>>12	leshort	x		\b, sequence step %u#>>14	byte	x		\b, instruments %u#>>15	leshort	x		\b, patterns %u#>>17	leshort	x		\b, sequences %u#>>19	leshort	x		\b, length %u#>>21	leshort	x		\b, loop point %u#>>23	byte	x		\b, master volume %u#>>24	byte	x		\b, song speed %u#>>25	byte	x		\b, song speed2 %u#>>26	byte	x		\b, song rate %u#>>27	belong	x		\b, flags %#x#>>31	byte	x		\b, multiplex period %u#>>32	byte	x		\b, pitch inaccuracy %u>>149	pstring	x		\b, title %s0	string	cyd!inst	Klystrack instrument# magic for WOPL instrument files, https://github.com/Wohlstand/OPL3BankEditor# see Specifications/WOPL-and-OPLI-Specification.txt0	string	WOPL3-INST\0	WOPL instrument>11	leshort	x	\b, version %u0	string	WOPL3-BANK\0	WOPL instrument bank>11	leshort	x	\b, version %u# AdLib/OPL instrument files. Format specifications on#  http://www.shikadi.net/moddingwiki0	string	Junglevision\ Patch\ File	Junglevision instrument data0	string	#OPL_II#	DMX OP2 instrument data0	string	IBK\x1a		IBK instrument data0	string	2OP\x1a		IBK instrument data, 2 operators0	string	4OP\x1a		IBK instrument data, 4 operators2	string	ADLIB-		AdLib instrument data>0	byte	x		\b, version %u>1	byte	x		\b.%u# CRI ADX ADPCM audio# Used by various Sega games.# https://en.wikipedia.org/wiki/ADX_(file_format)# https://wiki.multimedia.cx/index.php/CRI_ADX_file# Added by David Korth <gerbilsoft@gerbilsoft.com>0x00		beshort		0x8000>(2.S-2)	string		(c)CRI		CRI ADX ADPCM audio!:ext adx!:mime audio/x-adx!:strength +50>>0x12		byte		x		v%u>>0x04		byte		0x02		\b, pre-set prediction coefficients>>0x04		byte		0x03		\b, standard ADX>>0x04		byte		0x04		\b, exponential scale>>0x04		byte		0x10		\b, AHX (Dreamcast)>>0x04		byte		0x11		\b, AHX>>0x08		belong		x		\b, %u Hz>>0x12		byte		0x03>>>0x02		beshort		>0x2B>>>>0x18	belong		!0		\b, looping>>0x12		byte		0x04>>>0x02		beshort		>0x37>>>>0x24	belong		!0		\b, looping>>0x13		byte&0x08	0x08		\b, encrypted# Lossless audio (.la) (http://www.lossless-audio.com/)0	string	LA>2	string	03	Lossless audio version 0.3>2	string	04	Lossless audio version 0.4# Sony PlayStation Audio (.xa)0	leshort 0x4158	Sony PlayStation Audio# Portable Sound Format# Used for audio rips for various consoles.# http://fileformats.archiveteam.org/wiki/Portable_Sound_Format# Added by David Korth <gerbilsoft@gerbilsoft.com>0	string	PSF>3	byte	0x01>3	byte	0x02>3	byte	0x11>3	byte	0x12>3	byte	0x13>3	byte	0x21>3	byte	0x22>3	byte	0x23>3	byte	0x41>>0	string	PSF	Portable Sound Format!:mime	audio/x-psf>>>3	byte	0x01	(Sony PlayStation)>>>3	byte	0x02	(Sony PlayStation 2)>>>3	byte	0x11	(Sega Saturn)>>>3	byte	0x12	(Sega Dreamcast)>>>3	byte	0x13	(Sega Mega Drive)>>>3	byte	0x21	(Nintendo 64)>>>3	byte	0x22	(Game Boy Advance)>>>3	byte	0x23	(Super NES)>>>3	byte	0x41	(Capcom QSound)# Atari 8-bit SAP audio format# http://asap.sourceforge.net/sap-format.html# Added by David Korth <gerbilsoft@gerbilsoft.com>0	string		SAP\r\n	Atari 8-bit SAP audio file!:mime	audio/x-sap!:ext	sap>5	search/1024	NAME>>&1	string		x	\b: %s>>5	search/1024	AUTHOR>>>&1	string		x	by %s# Nintendo Wii BRSTM audio format (fields)# NOTE: Assuming HEAD starts at 0x40.# FIXME: Replace 0x48 with HEAD offset plus 8.0	name	nintendo-wii-brstm-fields>(0x10.L)	string	HEAD	\b:>>(0x10.L+0x0C)	belong	x>>>(&-4.L+0x48)	belong	x>>>>&-4		byte	0	PCM, signed 8-bit,>>>>&-4		byte	1	PCM, signed 16-bit,>>>>&-4		byte	2	THP ADPCM,>>>>&-3		byte	!0	looping,>>>>&-2		byte	1	mono>>>>&-2		byte	2	stereo>>>>&-2		byte	3	3 channels>>>>&-2		byte	4	quad>>>>&-2		byte	>4	%u channels>>>>&0		beshort	!0	%u Hz# Nintendo Wii BRSTM audio format# https://wiibrew.org/wiki/BRSTM_file# Added by David Korth <gerbilsoft@gerbilsoft.com>0	string		RSTM	Nintendo Wii BRSTM audio file!:mime	audio/x-brstm!:ext	brstm# Wii is big-endian, so default to BE.>4	beshort		0xFEFF>>0	use		nintendo-wii-brstm-fields>4	leshort		0xFEFF>>0	use		\^nintendo-wii-brstm-fields# Nintendo 3DS BCSTM audio format (fields)0	name	nintendo-3ds-bcstm-fields>(0x18.l)	string	INFO	\b:# INFO block: Stream information starts at 0x20 (minus 4 for the 'INFO' magic)>>&0x1C		byte	0	PCM, signed 8-bit,>>&0x1C		byte	1	PCM, signed 16-bit,>>&0x1C		byte	2	DSP ADPCM,>>&0x1C		byte	3	IMA ADPCM,>>&0x1D		byte	!0	looping,>>&0x1E		byte	1	mono>>&0x1E		byte	2	stereo>>&0x1E		byte	3	3 channels>>&0x1E		byte	4	quad>>&0x1E		byte	>4	%u channels>>&0x20		lelong	!0	%u Hz# Nintendo 3DS BCSTM audio format# https://www.3dbrew.org/wiki/BCSTM# Added by David Korth <gerbilsoft@gerbilsoft.com>0	string		CSTM	Nintendo 3DS BCSTM audio file!:mime	audio/x-bcstm!:ext	bcstm# 3DS is little-endian, so default to LE.>4	leshort		0xFEFF>>0	use		nintendo-3ds-bcstm-fields>4	beshort		0xFEFF>>0	use		\^nintendo-3ds-bcstm-fields# Nintendo Wii U BFSTM audio format# http://mk8.tockdom.com/wiki/BFSTM_(File_Format)# NOTE: This format is very similar to BCSTM.# Added by David Korth <gerbilsoft@gerbilsoft.com>0	string		FSTM	Nintendo Wii U BFSTM audio file!:mime	audio/x-bfstm!:ext	bfstm# BFSTM is used on both Wii U (BE) and Switch (LE),# so default to LE.>4	leshort		0xFEFF>>0	use		nintendo-3ds-bcstm-fields>4	beshort		0xFEFF>>0	use		\^nintendo-3ds-bcstm-fields# Nintendo 3DS BCSTM audio format (fields)0	name	nintendo-3ds-bcwav-fields>(0x18.l)	string	INFO	\b:# INFO block (minus 4 for INFO magic)>>&0x4		byte	0	PCM, signed 8-bit,>>&0x4		byte	1	PCM, signed 16-bit,>>&0x4		byte	2	DSP ADPCM,>>&0x4		byte	3	IMA ADPCM,>>&0x5		byte	!0	looping,>>&0x8		lelong	x	stereo>>&0x8		lelong	!0	%u Hz# Nintendo 3DS BCWAV audio format# https://www.3dbrew.org/wiki/BCWAV# Added by David Korth <gerbilsoft@gerbilsoft.com>0	string		CWAV	Nintendo 3DS BCWAV audio file!:mime	audio/x-bcwav!:ext	bcwav# 3DS is little-endian, so default to LE.>4	leshort		0xFEFF>>0	use		nintendo-3ds-bcwav-fields>4	beshort		0xFEFF>>0	use		\^nintendo-3ds-bcwav-fields# Philips DSDIFF audio format (Direct Stream Digital Interchange File Format)# Used for DSD audio recordings and Super Audio CD (SACD) mastering annotations# https://dsd-guide.com/sites/default/files/white-papers/DSDIFF_1.5_Spec.pdf# From: Toni Ruottu <toni.ruottu@iki.fi>0		string		FRM812		string		DSD\x20		DSDIFF audio bitstream data!:mime		audio/x-dff!:ext		dff# format version chunk>&0		string		FVER# version 1>>&8		byte		1# v1 / sampling resolution ( 1 bit PDM only )>>>&0		string		x		\b, 1 bit# v1 / sound property chunk>>>&0		search/0xff	PROP>>>>&8		string		SND# v1 / sound property chunk / channel configuration chunk>>>>>&0		search/0xff	CHNL>>>>>>&8	ubeshort	1							\b, mono>>>>>>&8	ubeshort	2>>>>>>>&0	string		SLFTSRGT						\b, stereo>>>>>>>&0	default		x							\b, 2 channels>>>>>>&8	ubeshort	3>>>>>>>&0	string		SLFTSRGTLFE\x20						\b, 2.1 stereo>>>>>>>&0	string		SLFTSRGTC\x20\x20\x20					\b, 3.0 stereo>>>>>>>&0	default		x							\b, 3 channels>>>>>>&8	ubeshort	4>>>>>>>&0	string		MLFTMRGTLS\x20\x20RS\x20\x20				\b, 4.0 surround>>>>>>>&0	string		SLFTSRGTC\x20\x20\x20LFE\x20				\b, 3.1 stereo>>>>>>>&0	default		x							\b, 4 channels>>>>>>&8	ubeshort	5>>>>>>>&0	string		MLFTMRGTC\x20\x20\x20LS\x20\x20RS\x20\x20		\b, 5.0 surround>>>>>>>&0	string		MLFTMRGTLFE\x20LS\x20\x20RS\x20\x20			\b, 4.1 surround>>>>>>>&0	default		x							\b, 5 channels>>>>>>&8	ubeshort	6>>>>>>>&0	string		MLFTMRGTC\x20\x20\x20LFE\x20LS\x20\x20RS\x20\x20	\b, 5.1 surround>>>>>>>&0	default		x							\b, 6 channels>>>>>>&8	ubeshort	>6							\b, %u channels# v1 / sound property chunk / sample rate chunk>>>>>&0		search/0xff	FS\x20\x20>>>>>>&0	string		x		\b,>>>>>>&8	ubelong%44100	0>>>>>>>&-4	ubelong/44100	x		"DSD %u">>>>>>>&-4	ubelong		x		%u Hz# v1 / sound property chunk / compression type chunk>>>>>&0		search/0xff	CMPR>>>>>>&8	string		DSD\x20		\b, no compression>>>>>>&8	string		DST\x20		\b, DST compression>>>>>>&8	default		x		\b, unknown compression# v1 / quest for metadata>>>&0		string		x# v1 / quest for metadata / edited master information chunk>>>>&0		search		DIIN>>>>>&0		ubequad		>0		\b, "edited master" metadata# v1 / quest for metadata / ID3 chunk ( defacto standard )>>>>&0		search		ID3\x20>>>>>&8		string		ID3		\b, ID3 version 2>>>>>&0		byte		x		\b.%u>>>>>&1		byte		x		\b.%u# v1 / quest for metadata / failure ( possibly due to -P bytes=... being too low )>>>>&0		default		x		\b, ID3 missing (or unreachable)# version > 1 or 0>>&0		default		x		\b, unknown version# Sony DSF audio format (Direct Stream Digital Stream File)# Used for lossless digital storage of songs produced as DSD audio# Portable analog of a track stored on a Super Audio CD (SACD)# https://dsd-guide.com/sites/default/files/white-papers/DSFFileFormatSpec_E.pdf# From: Toni Ruottu <toni.ruottu@iki.fi>0		string		DSD\x20		DSF audio bitstream data!:mime		audio/x-dsf!:ext		dsf# format chunk>28		string		fmt\x20# version 1>>&8		ulelong		1# v1 / sampling resolution ( 1 bit PDM only )# NOTE: the spec incorrectly uses "bits per sample" instead of "bits per byte">>>&0		string		x		\b, 1 bit# v1 / channel configuration>>>>&4		ulelong		1		\b, mono>>>>&4		ulelong		2		\b, stereo>>>>&4		ulelong		3		\b, 3.0 stereo>>>>&4		ulelong		4		\b, 4.0 surround>>>>&4		ulelong		5		\b, 3.1 stereo>>>>&4		ulelong		6		\b, 5.0 surround>>>>&4		ulelong		7		\b, 5.1 surround>>>>&0		default		x>>>>>&4		ulelong		x		\b, %u channels# v1 / sample rate chunk>>>>&0		string		x		\b,>>>>&12		ulelong%44100	0>>>>>&-4	ulelong/44100	x		"DSD %u">>>>&12		ulelong		x		%u Hz# v1 / compression>>>>&0		string		x>>>>>&0		ulelong		0		\b, no compression>>>>>&0		default		x		\b, unknown compression# v1 / embedded ID3v2 metadata>>>0		string		x 		\b, ID3>>>>20		ulequad		!0>>>>>(20.q)	string		ID3		version 2>>>>>>&0	byte		x		\b.%u>>>>>>&1	byte		x		\b.%u# unable to verify ID3 ( possibly due to -P bytes=... being too low )>>>>>&0		default		x		unreachable>>>>&0		default		x		missing# version > 1 or 0>>&0		default		x		\b, unknown version
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