| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696 | 
#------------------------------------------------------------------------------# $File: games,v 1.31 2023/03/29 22:57:27 christos Exp $# games:  file(1) for games# Fabio Bonelli <fabiobonelli@libero.it># Quake II - III data files0       string  IDP2        	Quake II 3D Model file,>20     long    x               %u skin(s),>8      long    x               (%u x>12     long    x 		%u),>40     long    x               %u frame(s),>16     long    x               Frame size %u bytes,>24     long  	x               %u vertices/frame,>28     long    x            	%u texture coordinates,>32     long    x               %u triangles/frame0       string  IBSP            Quake>4      long    0x26            II Map file (BSP)>4      long    0x2E      	III Map file (BSP)0       string  IDS2            Quake II SP2 sprite file#---------------------------------------------------------------------------# Doom and Quake# submitted by Nicolas Patrois0       string  \xcb\x1dBoom\xe6\xff\x03\x01    Boom or linuxdoom demo# some doom lmp files don't match, I've got one beginning with \x6d\x02\x01\x0124      string  LxD\ 203        Linuxdoom save>0      string  x       , name=%s>44     string  x       , world=%s# Quake# Update: Joerg Jenderek# URL: http://fileformats.archiveteam.org/wiki/PAK# reference: https://quakewiki.org/wiki/.pak# GRR: line below is too general as it matches also Acorn PackDir compressed Archive# and Git pack ./revision0       string  PACK    # real Quake examples like pak0.pak have only some hundreds like 150 files# So test for few files>8	ulelong <0x01000000	# in file version 5.32 test for null terminator is only true for# offset ~< FILE_BYTES_MAX = 1 MB defined in ../../src/file.h # look for null terminator of 1st entry name>>(4.l+55)	ubyte	0	Quake I or II world or extension!:mime	application/x-dzip!:ext	pak#>>>8	ulelong	x	\b, table size %u# dividing this by entry size (64) gives number of files>>>8	ulelong/64 x	\b, %u files# offset to the beginning of the file table>>>4	ulelong	x	\b, offset %#x# 1st file entry>>>(4.l)	use	pak-entry# 2nd file entry#>>>4	ulelong+64	x	\b, offset %#x#>>>(4.l+64)	use	pak-entry##	display file table entry of Quake PAK archive0	name		pak-entry# normally entry start after header which implies offset 12 or higher>56	ulelong	>11	# the offset from the beginning of pak to beginning of this entry file contents>>56	ulelong	x	at %#x# the size of file for this entry >>60	ulelong	x	%u bytes# 56 byte null-terminated entry name string includes path like maps/e1m1.bsp>>0	string	x	'%-.56s'# inspect entry content by jumping to entry offset>>(56)	indirect x	\b: #0       string  -1\x0a  Quake I demo#>30     string  x        version %.4s#>61     string  x        level %s#0       string  5\x0a   Quake I save# The levels# Quake 10	string	5\x0aIntroduction             Quake I save: start Introduction0	string	5\x0athe_Slipgate_Complex     Quake I save: e1m1 The slipgate complex0	string	5\x0aCastle_of_the_Damned     Quake I save: e1m2 Castle of the damned0	string	5\x0athe_Necropolis           Quake I save: e1m3 The necropolis0	string	5\x0athe_Grisly_Grotto        Quake I save: e1m4 The grisly grotto0	string	5\x0aZiggurat_Vertigo         Quake I save: e1m8 Ziggurat vertigo (secret)0	string	5\x0aGloom_Keep               Quake I save: e1m5 Gloom keep0	string	5\x0aThe_Door_To_Chthon       Quake I save: e1m6 The door to Chthon0	string	5\x0aThe_House_of_Chthon      Quake I save: e1m7 The house of Chthon0	string	5\x0athe_Installation         Quake I save: e2m1 The installation0	string	5\x0athe_Ogre_Citadel         Quake I save: e2m2 The ogre citadel0	string	5\x0athe_Crypt_of_Decay       Quake I save: e2m3 The crypt of decay (dopefish lives!)0	string	5\x0aUnderearth               Quake I save: e2m7 Underearth (secret)0	string	5\x0athe_Ebon_Fortress        Quake I save: e2m4 The ebon fortress0	string	5\x0athe_Wizard's_Manse       Quake I save: e2m5 The wizard's manse0	string	5\x0athe_Dismal_Oubliette     Quake I save: e2m6 The dismal oubliette0	string	5\x0aTermination_Central      Quake I save: e3m1 Termination central0	string	5\x0aVaults_of_Zin            Quake I save: e3m2 Vaults of Zin0	string	5\x0athe_Tomb_of_Terror       Quake I save: e3m3 The tomb of terror0	string	5\x0aSatan's_Dark_Delight     Quake I save: e3m4 Satan's dark delight0	string	5\x0athe_Haunted_Halls        Quake I save: e3m7 The haunted halls (secret)0	string	5\x0aWind_Tunnels             Quake I save: e3m5 Wind tunnels0	string	5\x0aChambers_of_Torment      Quake I save: e3m6 Chambers of torment0	string	5\x0athe_Sewage_System        Quake I save: e4m1 The sewage system0	string	5\x0aThe_Tower_of_Despair     Quake I save: e4m2 The tower of despair0	string	5\x0aThe_Elder_God_Shrine     Quake I save: e4m3 The elder god shrine0	string	5\x0athe_Palace_of_Hate       Quake I save: e4m4 The palace of hate0	string	5\x0aHell's_Atrium            Quake I save: e4m5 Hell's atrium0	string	5\x0athe_Nameless_City        Quake I save: e4m8 The nameless city (secret)0	string	5\x0aThe_Pain_Maze            Quake I save: e4m6 The pain maze0	string	5\x0aAzure_Agony              Quake I save: e4m7 Azure agony0	string	5\x0aShub-Niggurath's_Pit     Quake I save: end Shub-Niggurath's pit# Quake DeathMatch levels0	string	5\x0aPlace_of_Two_Deaths	 Quake I save: dm1 Place of two deaths0	string	5\x0aClaustrophobopolis		 Quake I save: dm2 Claustrophobopolis0	string	5\x0aThe_Abandoned_Base		 Quake I save: dm3 The abandoned base0	string	5\x0aThe_Bad_Place		 Quake I save: dm4 The bad place0	string	5\x0aThe_Cistern		 Quake I save: dm5 The cistern0	string	5\x0aThe_Dark_Zone		 Quake I save: dm6 The dark zone# Scourge of Armagon0	string	5\x0aCommand_HQ               Quake I save: start Command HQ0	string	5\x0aThe_Pumping_Station      Quake I save: hip1m1 The pumping station0	string	5\x0aStorage_Facility         Quake I save: hip1m2 Storage facility0	string	5\x0aMilitary_Complex         Quake I save: hip1m5 Military complex (secret)0	string	5\x0athe_Lost_Mine            Quake I save: hip1m3 The lost mine0	string	5\x0aResearch_Facility        Quake I save: hip1m4 Research facility0	string	5\x0aAncient_Realms           Quake I save: hip2m1 Ancient realms0	string	5\x0aThe_Gremlin's_Domain     Quake I save: hip2m6 The gremlin's domain (secret)0	string	5\x0aThe_Black_Cathedral      Quake I save: hip2m2 The black cathedral0	string	5\x0aThe_Catacombs            Quake I save: hip2m3 The catacombs0	string	5\x0athe_Crypt__              Quake I save: hip2m4 The crypt0	string	5\x0aMortum's_Keep            Quake I save: hip2m5 Mortum's keep0	string	5\x0aTur_Torment              Quake I save: hip3m1 Tur torment0	string	5\x0aPandemonium              Quake I save: hip3m2 Pandemonium0	string	5\x0aLimbo                    Quake I save: hip3m3 Limbo0	string	5\x0athe_Edge_of_Oblivion     Quake I save: hipdm1 The edge of oblivion (secret)0	string	5\x0aThe_Gauntlet             Quake I save: hip3m4 The gauntlet0	string	5\x0aArmagon's_Lair           Quake I save: hipend Armagon's lair# Malice0	string	5\x0aThe_Academy      Quake I save: start The academy0	string	5\x0aThe_Lab          Quake I save: d1 The lab0	string	5\x0aArea_33          Quake I save: d1b Area 330	string	5\x0aSECRET_MISSIONS  Quake I save: d3b Secret missions0	string	5\x0aThe_Hospital     Quake I save: d10 The hospital (secret)0	string	5\x0aThe_Genetics_Lab Quake I save: d11 The genetics lab (secret)0	string	5\x0aBACK_2_MALICE    Quake I save: d4b Back to Malice0	string	5\x0aArea44           Quake I save: d1c Area 440	string	5\x0aTakahiro_Towers  Quake I save: d2 Takahiro towers0	string	5\x0aA_Rat's_Life     Quake I save: d3 A rat's life0	string	5\x0aInto_The_Flood   Quake I save: d4 Into the flood0	string	5\x0aThe_Flood        Quake I save: d5 The flood0	string	5\x0aNuclear_Plant    Quake I save: d6 Nuclear plant0	string	5\x0aThe_Incinerator_Plant    Quake I save: d7 The incinerator plant0	string	5\x0aThe_Foundry              Quake I save: d7b The foundry0	string	5\x0aThe_Underwater_Base      Quake I save: d8 The underwater base0	string	5\x0aTakahiro_Base            Quake I save: d9 Takahiro base0	string	5\x0aTakahiro_Laboratories    Quake I save: d12 Takahiro laboratories0	string	5\x0aStayin'_Alive    Quake I save: d13 Stayin' alive0	string	5\x0aB.O.S.S._HQ      Quake I save: d14 B.O.S.S. HQ0	string	5\x0aSHOWDOWN!        Quake I save: d15 Showdown!# Malice DeathMatch levels0	string	5\x0aThe_Seventh_Precinct	 Quake I save: ddm1 The seventh precinct0	string	5\x0aSub_Station		 Quake I save: ddm2 Sub station0	string	5\x0aCrazy_Eights!		 Quake I save: ddm3 Crazy eights!0	string	5\x0aEast_Side_Invertationa	 Quake I save: ddm4 East side invertationa0	string	5\x0aSlaughterhouse		 Quake I save: ddm5 Slaughterhouse0	string	5\x0aDOMINO			 Quake I save: ddm6 Domino0	string	5\x0aSANDRA'S_LADDER		 Quake I save: ddm7 Sandra's ladder0	string	MComprHD	MAME CHD compressed hard disk image,>12	belong	x		version %u# MAME input recordings0	string	MAMEINP\0		MAME input recording>8	leqdate	x			at %s,>16	leshort	x			format version %d.>18	leshort	x			\b%d,>20	string	x			%s driver,>32	string	x			%s# doom - submitted by Jon Dowland0	string	=IWAD		doom main IWAD data>4	lelong	x		containing %d lumps0	string	=PWAD		doom patch PWAD data>4	lelong	x		containing %d lumps# Build engine group files (Duke Nukem, Shadow Warrior, ...)# Extension: .grp# Created by: "Ganael Laplanche" <ganael.laplanche@martymac.org>0	string	KenSilverman	Build engine group file>12	lelong	x		containing %d files# Summary: Warcraft 3 save# Extension: .w3g# Created by: "Nelson A. de Oliveira" <naoliv@gmail.com>0	string		Warcraft\ III\ recorded\ game	%s# Summary: Warcraft 3 map# Extension: .w3m# Created by: "Nelson A. de Oliveira" <naoliv@gmail.com>0	string		HM3W		Warcraft III map file# Summary: SGF Smart Game Format# Extension: .sgf# Reference: https://www.red-bean.com/sgf/# Created by: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar># Modified by (1): Abel Cheung (regex, more game format)# FIXME: Some games don't have GM (game type)0	regex		\\(;.*GM\\[[0-9]{1,2}\\]	Smart Game Format>2	search/0x200/b	GM[>>&0	string		1]	(Go)>>&0	string		2]	(Othello)>>&0	string		3]	(chess)>>&0	string		4]	(Gomoku+Renju)>>&0	string		5]	(Nine Men's Morris)>>&0	string		6]	(Backgammon)>>&0	string		7]	(Chinese chess)>>&0	string		8]	(Shogi)>>&0	string		9]	(Lines of Action)>>&0	string		10]	(Ataxx)>>&0	string		11]	(Hex)>>&0	string		12]	(Jungle)>>&0	string		13]	(Neutron)>>&0	string		14]	(Philosopher's Football)>>&0	string		15]	(Quadrature)>>&0	string		16]	(Trax)>>&0	string		17]	(Tantrix)>>&0	string		18]	(Amazons)>>&0	string		19]	(Octi)>>&0	string		20]	(Gess)>>&0	string		21]	(Twixt)>>&0	string		22]	(Zertz)>>&0	string		23]	(Plateau)>>&0	string		24]	(Yinsh)>>&0	string		25]	(Punct)>>&0	string		26]	(Gobblet)>>&0	string		27]	(hive)>>&0	string		28]	(Exxit)>>&0	string		29]	(Hnefatal)>>&0	string		30]	(Kuba)>>&0	string		31]	(Tripples)>>&0	string		32]	(Chase)>>&0	string		33]	(Tumbling Down)>>&0	string		34]	(Sahara)>>&0	string		35]	(Byte)>>&0	string		36]	(Focus)>>&0	string		37]	(Dvonn)>>&0	string		38]	(Tamsk)>>&0	string		39]	(Gipf)>>&0	string		40]	(Kropki)############################################### NetImmerse/Gamebryo game engine entries# Summary: Gamebryo game engine file# Extension: .nif, .kf# Created by: Abel Cheung <abelcheung@gmail.com>0		string		Gamebryo\ File\ Format,\ Version\ 	Gamebryo game engine file>&0		regex		[0-9a-z.]+				\b, version %s# Summary: Gamebryo game engine file# Extension: .kfm# Created by: Abel Cheung <abelcheung@gmail.com>0		string		;Gamebryo\ KFM\ File\ Version\ 		Gamebryo game engine animation File>&0		regex		[0-9a-z.]+				\b, version %s# Summary: NetImmerse game engine file# Extension .nif# Created by: Abel Cheung <abelcheung@gmail.com>0		string		NetImmerse\ File\ Format,\ Version>&0		string		n\ 					NetImmerse game engine file>>&0		regex		[0-9a-z.]+				\b, version %s# Type:	SGF Smart Game Format# URL:	https://www.red-bean.com/sgf/# From:	Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar>2	regex/c	\\(;.*GM\\[[0-9]{1,2}\\]	Smart Game Format>2	regex/c	GM\\[1\\]			- Go Game>2	regex/c	GM\\[6\\]			- BackGammon Game>2	regex/c	GM\\[11\\]			- Hex Game>2	regex/c	GM\\[18\\]			- Amazons Game>2	regex/c	GM\\[19\\]			- Octi Game>2	regex/c	GM\\[20\\]			- Gess Game>2	regex/c	GM\\[21\\]			- twix Game# Epic Games/Unreal Engine Package# URL: https://docs.unrealengine.com/udk/Three/ContentCooking.html#      https://eliotvu.com/page/unreal-package-file-format# Little-endian version (such as x86 PC)0		lelong		0x9E2A83C1	Unreal Engine package (little-endian)!:ext		xxx/tfc/upk/me1/u>4		uleshort	!0		\b, version %u>>6		uleshort	!0		\b/%03u>>0		use		upk_header# Big-endian version (such as PS3)0		belong		0x9E2A83C1	Unreal Engine package (big-endian)!:ext		xxx/tfc>6		ubeshort	!0		\b, version %u>>4		ubeshort	!0		\b/%03u>>0		use		\^upk_header0		name		upk_header# Identify game from version and licensee>4		ulelong		0x000002b2	(Alice Madness Returns)>4		ulelong		0x002f0313	(Aliens: Colonial Marines)>4		ulelong		0x005b021b	(Alpha Protocol)>4		ulelong		0x0000032c	(AntiChamber)>4		ulelong		0x00200223	(APB: All Points Bulletin)>4		ulelong		0x004b02d7	(Bioshock Infinite)>4		ulelong		0x00380340	(Borderlands 2)>4		ulelong		0x001d02e6	(Bulletstorm)>4		ulelong		0x00050240	(CrimeCraft)>4		ulelong		0x00000356	(Deadlight)>4		ulelong		0x001e0321	(Dishonored)>4		ulelong		0x000202a6	(Dungeon Defenders)>4		ulelong		0x000901ea	(Gears of War)>4		ulelong		0x0000023f	(Gears of War 2)>4		ulelong		0x0000033c	(Gears of War 3)>4		ulelong		0x0000034e	(Gears of War: Judgement)>4		ulelong		0x0004035c	(Hawken)>4		ulelong		0x0001034a	(Infinity Blade 2)>4		ulelong		0x00000350	(InMomentum)>4		ulelong		0x0015037D	(Life Is Strange)>4		ulelong		0x000b01a5	(Medal of Honor: Airborne)>4		ulelong		0x002b0218	(Mirrors Edge)>4		ulelong		0x0000027e	(Monday Night Combat)>4		ulelong		0x0000024b	(MoonBase Alpha)>4		ulelong		0x002e01d8	(Mortal Kombat Komplete Edition 2605)>4		ulelong		0x0000035c	(Painkiller HD)>4		ulelong		0x0000034d	(Q.U.B.E)>4		ulelong		0x80660340	(Quantum Conundrum)>4		ulelong		0x0000035b	(Ravaged)>4		ulelong		0x00150340	(Remember Me)>4		ulelong		0x00060171	(Roboblitz)>4		ulelong		0x00000325	(Rock of Ages)>4		ulelong		0x0000032a	(Sanctum)>4		ulelong		0x00030248	(Saw)>4		ulelong		0x007e0248	(Singularity)>4		ulelong		0x00090388	(Soldier Front 2)>4		ulelong		0x000701e6	(Stargate Worlds)>4		ulelong		0x00000334	(Super Monday Night Combat)>4		ulelong		0x000002c2	(The Ball)>4		ulelong		0x000e0262	(The Exiled Realm of Arborea or TERA)>4		ulelong		0x0000035b	(The Five Cores)>4		ulelong		0x00000349	(The Haunted: Hells Reach)>4		ulelong		0x00000354	(Unmechanical)>4		ulelong		0x035c0298	(Unreal Development Kit)>4		ulelong		0x00000200	(Unreal Tournament 3)>4		ulelong		0x0000032d	(Waves)>4		ulelong		0x003b034d	(XCOM: Enemy Unknown)# Newer versions insert more headers>4		ulelong&0xFFFF	<249>>12		lelong		!0		\b, names: %d>>28		lelong		!0		\b, imports: %d>>20		lelong		!0		\b, exports: %d>4		ulelong&0xFFFF	>248>>12		belong&0xFF	!0>>>12		string		x		\b, folder "%s">>>>&5		lelong		!0		\b, names: %d>>>>&21		lelong		!0		\b, imports: %d>>>>&13		lelong		!0		\b, exports: %d>>12		belong&0xFF	0>>>16		belong&0xFF	!0>>>>16		string		x		\b, folder "%s">>>>>&5		lelong		!0		\b, names: %d>>>>>&21	lelong		!0		\b, imports: %d>>>>>&13	lelong		!0		\b, exports: %d>>>16		belong&0xFF	0>>>>20		string		x		\b, folder "%s">>>>>&5		lelong		!0		\b, names: %d>>>>>&21	lelong		!0		\b, imports: %d>>>>>&13	lelong		!0		\b, exports: %d0	string		ESVG>4	lelong		0x00160000>10	string		TOC\020		Empire Deluxe for DOS saved game# Sid Meier's Civilization V/VI# From: Benjamin Lowry <ben@ben.gmbh>0	string	CIV5>4	byte	0x08		Sid Meier's Civilization V saved game,>>12	regex	[0-9a-z.]+	saved by game version %s>4	byte	0x01		Sid Meier's Civilization V replay data,>>12	regex	[0-9a-z.]+	saved by game version %s0	string	CIV6		Sid Meier's Civilization VI saved game# https://syzygy-tables.info/# From Michel Van den Bergh0	string	\327f\f\245	Syzygy DTZ tablebase!:mime	application/syzygy0	string	q\350#]		Syzygy WDL tablebase!:mime	application/syzygy############################################################################### Grand Theft Auto (GTA) file formats.## Summary:# Includes GTA-specific formats used in all games from 1997 to present. Games# and formats were created by Rockstar North, formerly DMA Design. Magic tests# were written based on a combination of official and community documentation.## Created by: Oliver Galvin <odg@riseup.net>## References:# * Classic GTA documentation and research:#    <https://gitlab.com/classic-gta/gta-data># * Official RenderWare documentation available from EA:#    <https://github.com/electronicarts/RenderWare3Docs># * Lots of community research in the GTAMods wiki:#    <https://gtamods.com/wiki># GTA 2D-Era data - 'Classic' top down games (1/L/2)## GTA text0	string	\xbf\xf8\xbd\x49\x62\xbe	GTA1 in-game text (FXT),0	string	GBL	GTA2 in-game text (GXT),>3	string  	E	English,>>4	uleshort	x	version %d>3	string  	F	French,>>4	uleshort	x	version %d>3	string  	G	German,>>4	uleshort	x	version %d>3	string  	I	Italian,>>4	uleshort	x	version %d>3	string  	S	Spanish,>>4	uleshort	x	version %d>3	string  	J	Japanese,>>4	uleshort	x	version %d## GTA maps0	ulelong 	331	GTA1 map layout (CMP),>4	byte    	1	Level 1>4	byte    	2	Level 2>4	byte    	3	Level 30	string  	GBMP	GTA2/GBH map layout (GMP),>4	uleshort	x	version %d0	string/t	[MapFiles]	GTA2 multiplayer map metadata (MMP)0	string/t	MainOrBonus\ =\ MAIN	GTA2 single player map listing (test1.seq)## GTA 2D sprites and textures0	ulelong 	290	GTA1 style data (GRX), 8 bit editor graphics0	ulelong 	325	GTA1 style data (GRY), 8 bit in-game graphics0	ulelong 	336	GTA1 style data (G24), 24 bit in-game graphics0	string  	GBST	GTA2/GBH style data (STY), in-game graphics,>4	uleshort	x	version %d## GTA audio index0	ulelong	0>4	ulelong	<0x40000>>8	ulelong	>4500>>>8	ulelong	<45000	GTA audio index data (SDT)## GTA scripts0	ulelong 	0x00080000>4	uleshort	0x0024    	GTA2 binary main script (SCR)0	uleshort	0x063c    	GTA2 binary mission script (SCR), Residential area (ste)0	uleshort	0x055b    	GTA2 binary mission script (SCR), Downtown area (wil)0	uleshort	0x0469    	GTA2 binary mission script (SCR), Industrial area (bil)0	string   	v9.6\0\0 	GTA2 replay file (REP),>8	regex/30c	[a-z0-9:\ ]+\0\0	created on %s# GTA 3D-Era (III/VC/SA/LCS/VCS) - used by the RenderWare engine by Criterion Games## GTA 3D models and textures - RenderWare binary streams8	ulelong	0x00000310	RenderWare data, v3.1.0.0, used in GTA III on PS2,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x0401ffff	RenderWare data, v3.1.0.1, used in GTA III on PC/PS2,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x0800ffff	RenderWare data, v3.2.0.0, used in GTA III on PC,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x0c00ffff	RenderWare data, v3.3.0.0,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x0c02ffff	RenderWare data, v3.3.0.2, used in GTA III PC and GTA VC PS2,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x1000ffff	RenderWare data, v3.4.0.0,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x1003ffff	RenderWare data, v3.4.0.3, used in GTA VC PC,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x1005ffff	RenderWare data, v3.4.0.5, used in GTA III/VC on Android,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x1400ffff	RenderWare data, v3.5.0.0, used in GTA III/VC on Xbox,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)8	ulelong	0x1803ffff	RenderWare data, v3.6.0.3, used in GTA SA,>0	ulelong	0x00000016	texture archive (TXD)>0	ulelong 0x00000010	3D models (DFF)0	string	COL	RenderWare collision data (COL),>3	string	L	version 1, used in GTA III/VC/SA>3	string	2	version 2, used in GTA SA>3	string	3	version 3, used in GTA SA>3	string	4	version 4, used in GTA SA## GTA items and animations0	string/c	#\ ipl\ generated\ from\ max\ file	GTA Item Placement data (IPL), used in GTA III/VC0	string/b	bnry	GTA Item Placement data (IPL), used in GTA SA/IV,>4	ulelong 	x	%d items0	string	ANP	GTA animation data (IFP),>3	string	K	version 1, used in GTA III/VC>3	string	3	version 2, used in GTA SA0	string	GtaSA29	GTA Replay data (REP), used in GTA SA## GTA text0	string	TKEY	GTA in-game text (GXT), version 2, used in GTA III0	string	TABL	GTA in-game text (GXT), version 3, used in GTA VC/LS/VCS## GTA scripts0	string	\x02\x00\x01	GTA script (SCM), used in GTA III/VC/SA## GTA archives0	string	VER2	GTA archive (IMG), version 2, used in GTA SA,>4	ulelong	x	%d items# GTA HD-Era (IV/V) - used by the Rockstar Advanced Game Engine (RAGE)## GTA models and textures - RAGE resources# Note: GTA IV formats not yet documented - WAD, WBD, WBN, WHM, WPL0	ulelong	0x00695254	GTA Drawable data (WDR), model and weapon data, used in GTA IV0	ulelong	0x00695238	GTA Windows Frag Type (WFT), vehicle models, used in GTA IV0	ulelong	0x006953A4	GTA Ped and LOD models (WDD), used in GTA IV0	ulelong	0x00695384	GTA Windows Texture Dictionary (WTD), used in GTA IV## GTA text4	string  	TABL	GTA in-game text (GXT),>0	uleshort	x	version %d, used in GTA SA/IV0	string  	2GXT	GTA in-game text (GXT2), used in GTA V## GTA scripts0	ulelong	0x0d524353	GTA script (SCO), unencrypted, used in GTA IV,>4	ulelong	x         	%d code bytes,>>8	ulelong	x         	%d static variables,>>>12	ulelong	x         	%d global variables0	ulelong	0x0e726373	GTA script (SCO), encrypted, used in GTA IV>4	ulelong	x         	%d code bytes,>>8	ulelong	x         	%d static variables,>>>12	ulelong	x         	%d global variables## GTA archives0	ulelong	0xa94e2a52	GTA archive (IMG),>4	ulelong	x        	version %d, used in GTA IV,>>8	ulelong	x        	%d items# RPF[0-8]0	ulelong&0xfffffff0 =0x52504630>0	ulelong&0xf	<9	RAGE Package Format (RPF), version %d, used in>>0	ulelong&0xf	=0	Rockstar Table Tennis,>>0	ulelong&0xf	=1	*unknown*>>0	ulelong&0xf	=2	GTA IV,>>0	ulelong&0xf	=3	GTA IV Audio & Midnight Club: LA,>>0	ulelong&0xf	=4	Max Payne 3,>>0	ulelong&0xf	=5	*unknown*>>0	ulelong&0xf	=6	RDR,>>0	ulelong&0xf	=7	GTA V,>>0	ulelong&0xf	=8	RDR 2,>>4	ulelong 	x	%d bytes,>>>8	ulelong 	x	%d entries# Blitz3D Model File Format# From: Alexandre Iooss <erdnaxe@crans.org># URL: https://github.com/minetest/B3DExport/blob/master/B3DExport.py0	string		BB3D>4	lelong		>0>>8	lelong		>0	Blitz3D Model!:ext	b3d>>>8	lelong		x	\b, version %d# Minetest Schematic File Format# From: Alexandre Iooss <erdnaxe@crans.org># URL: https://github.com/minetest/minetest/blob/5.6.1/src/mapgen/mg_schematic.h0	string		MTSM	Minetest Schematic!:ext	mts>4	ubeshort	x	\b, version %d>6	ubeshort	x	\b, size [%d>8	ubeshort	x	\b, %d>10	ubeshort	x	\b, %d]# MagicaVoxel File Format# From: Alexandre Iooss <erdnaxe@crans.org># URL: https://github.com/ephtracy/voxel-model/blob/ee2216c28a78ebb68691dc6cfa9c4ba429117ea2/MagicaVoxel-file-format-vox.txt# Note: This format is used in Veloren voxel RPG.0	string		VOX\x20>4	lelong		>0	MagicaVoxel model!:ext	vox>>4	lelong		x	\b, version %d# Wwise SoundBank# From: Alexandre Iooss <erdnaxe@crans.org># URL: https://wiki.xentax.com/index.php/Wwise_SoundBank_(*.bnk)0	string	BKHD# Little-endian version (such as x86 PC)>4	ulelong	<0x100		Wwise SoundBank (little-endian)!:ext	bnk>>0	use	wwise_bkhd# Big-endian version (such as PS3)>4	ubelong	<0x100		Wwise SoundBank (big-endian)!:ext	bnk>>0	use	\^wwise_bkhd0	name	wwise_bkhd>8	ulelong	x		\b, version %d>12	ulelong	x		\b, id %08X>16	ulelong	=0x00		\b, SFX>16	ulelong	=0x01		\b, arabic>16	ulelong	=0x02		\b, bulgarian>16	ulelong	=0x03		\b, chinese (HK)>16	ulelong	=0x04		\b, chinese (PRC)>16	ulelong	=0x05		\b, chinese (Taiwan)>16	ulelong	=0x06		\b, czech>16	ulelong	=0x07		\b, danish>16	ulelong	=0x08		\b, dutch>16	ulelong	=0x09		\b, english (Australia)>16	ulelong	=0x0A		\b, english (India)>16	ulelong	=0x0B		\b, english (UK)>16	ulelong	=0x0C		\b, english (US)>16	ulelong	=0x0D		\b, finnish>16	ulelong	=0x0E		\b, french (Canada)>16	ulelong	=0x0F		\b, french (France)>16	ulelong	=0x10		\b, german>16	ulelong	=0x11		\b, greek>16	ulelong	=0x12		\b, hebrew>16	ulelong	=0x13		\b, hungarian>16	ulelong	=0x14		\b, indonesian>16	ulelong	=0x15		\b, italian>16	ulelong	=0x16		\b, japanese>16	ulelong	=0x17		\b, korean>16	ulelong	=0x18		\b, latin>16	ulelong	=0x19		\b, norwegian>16	ulelong	=0x1A		\b, polish>16	ulelong	=0x1B		\b, portuguese (Brazil)>16	ulelong	=0x1C		\b, portuguese (Portugal)>16	ulelong	=0x1D		\b, romanian>16	ulelong	=0x1E		\b, russian>16	ulelong	=0x1F		\b, slovenian>16	ulelong	=0x20		\b, spanish (Mexico)>16	ulelong	=0x21		\b, spanish (Spain)>16	ulelong	=0x22		\b, spanish (US)>16	ulelong	=0x23		\b, swedish>16	ulelong	=0x24		\b, turkish>16	ulelong	=0x25		\b, ukrainian>16	ulelong	=0x26		\b, vietnamese# Wwise Audio Package# From: Alexandre Iooss <erdnaxe@crans.org># URL: https://wiki.xentax.com/index.php/Wwise_Audio_PCK0	string	AKPK# Little-endian version (such as x86 PC)>8	ulelong	<0x100	Wwise Audio Package (little-endian)!:ext	pck# Big-endian version (such as PS3)>8	ubelong	<0x100	Wwise Audio Package (big-endian)!:ext	pck
 |