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- #------------------------------------------------------------------------------
- # adventure: file(1) magic for Adventure game files
- #
- # from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
- # Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
- # Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
- #
- # ALAN
- # I assume there are other, lower versions, but these are the only ones I
- # saw in the archive.
- 0 beshort 0x0206 ALAN game data
- >2 byte <10 version 2.6%d
- # Conflicts with too much other stuff!
- # Infocom
- # (Note: to avoid false matches Z-machine version 1 and 2 are not
- # recognized since only the oldest Zork I and II used them. Similarly
- # there are 4 Infocom games that use version 4 that are not recognized.)
- #0 byte 3 Infocom game data (Z-machine 3,
- #>2 beshort <0x7fff Release %3d,
- #>26 beshort >0 Size %d*2
- #>18 string >\0 Serial %.6s)
- #0 byte 5 Infocom game data (Z-machine 5,
- #>2 beshort <0x7fff Release %3d,
- #>26 beshort >0 Size %d*4
- #>18 string >\0 Serial %.6s)
- #0 byte 6 Infocom game data (Z-machine 6,
- #>2 beshort <0x7fff Release %3d,
- #>26 beshort >0 Size %d*8
- #>18 string >\0 Serial %.6s)
- #0 byte 8 Infocom game data (Z-machine 8,
- #>2 beshort <0x7fff Release %3d,
- #>26 beshort >0 Size %d*8
- #>18 string >\0 Serial %.6s)
- # TADS (Text Adventure Development System)
- # All files are machine-independent (games compile to byte-code) and are tagged
- # with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
- # on the way).
- # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
- 0 string TADS2\ bin TADS
- >9 belong !0x0A0D1A00 game data, CORRUPTED
- >9 belong 0x0A0D1A00
- >>13 string >\0 %s game data
- # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
- 0 string TADS2\ rsc TADS
- >9 belong !0x0A0D1A00 resource data, CORRUPTED
- >9 belong 0x0A0D1A00
- >>13 string >\0 %s resource data
- # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
- # 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
- # "TADS2 save\n\r\032\0" and the interpreter version.
- 0 string TADS2\ save/g TADS
- >12 belong !0x0A0D1A00 saved game data, CORRUPTED
- >12 belong 0x0A0D1A00
- >>(16.s+32) string >\0 %s saved game data
- # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
- # version.
- 0 string TADS2\ save TADS
- >10 belong !0x0A0D1A00 saved game data, CORRUPTED
- >10 belong 0x0A0D1A00
- >>14 string >\0 %s saved game data
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