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#------------------------------------------------------------------------------# adventure: file(1) magic for Adventure game files## from Allen Garvin <earendil@faeryland.tamu-commerce.edu># Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002## ALAN# I assume there are other, lower versions, but these are the only ones I# saw in the archive.0	beshort	0x0206	ALAN game data>2	byte	<10	version 2.6%d# Conflicts with too much other stuff!# Infocom# (Note: to avoid false matches Z-machine version 1 and 2 are not# recognized since only the oldest Zork I and II used them.  Similarly# there are 4 Infocom games that use version 4 that are not recognized.)#0	byte	3	Infocom game data (Z-machine 3,#>2	beshort	<0x7fff	Release %3d,#>26	beshort >0	Size %d*2#>18	string	>\0	Serial %.6s)#0	byte	5	Infocom game data (Z-machine 5,#>2	beshort	<0x7fff	Release %3d,#>26	beshort >0	Size %d*4#>18	string	>\0	Serial %.6s)#0	byte	6	Infocom game data (Z-machine 6,#>2	beshort	<0x7fff	Release %3d,#>26	beshort >0	Size %d*8#>18	string	>\0	Serial %.6s)#0	byte	8	Infocom game data (Z-machine 8,#>2	beshort	<0x7fff	Release %3d,#>26	beshort >0	Size %d*8#>18	string	>\0	Serial %.6s)# TADS (Text Adventure Development System)#  All files are machine-independent (games compile to byte-code) and are tagged#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is#  on the way).#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.0	string	TADS2\ bin	TADS>9	belong  !0x0A0D1A00	game data, CORRUPTED>9	belong	 0x0A0D1A00>>13	string	>\0		%s game data#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.0	string	TADS2\ rsc	TADS>9	belong  !0x0A0D1A00	resource data, CORRUPTED>9	belong	 0x0A0D1A00>>13	string	>\0		%s resource data#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),# "TADS2 save\n\r\032\0" and the interpreter version. 0	string	TADS2\ save/g	TADS>12	belong	!0x0A0D1A00	saved game data, CORRUPTED>12	belong	 0x0A0D1A00>>(16.s+32) string >\0		%s saved game data#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter#  version.0	string	TADS2\ save	TADS>10	belong	!0x0A0D1A00	saved game data, CORRUPTED>10	belong	 0x0A0D1A00>>14	string	>\0		%s saved game data
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