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- #------------------------------------------------------------------------------
- # Console game magic
- # Toby Deshane <hac@shoelace.digivill.net>
- # ines: file(1) magic for Marat's iNES Nintendo Entertainment System
- # ROM dump format
- 0 string NES\032 iNES ROM dump,
- >4 byte x %dx16k PRG
- >5 byte x \b, %dx8k CHR
- >6 byte&0x01 =0x1 \b, [Vert.]
- >6 byte&0x01 =0x0 \b, [Horiz.]
- >6 byte&0x02 =0x2 \b, [SRAM]
- >6 byte&0x04 =0x4 \b, [Trainer]
- >6 byte&0x04 =0x8 \b, [4-Scr]
- #------------------------------------------------------------------------------
- # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
- #
- 0x104 belong 0xCEED6666 Gameboy ROM:
- >0x134 string >\0 "%.16s"
- >0x146 byte 0x03 \b,[SGB]
- >0x147 byte 0x00 \b, [ROM ONLY]
- >0x147 byte 0x01 \b, [ROM+MBC1]
- >0x147 byte 0x02 \b, [ROM+MBC1+RAM]
- >0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
- >0x147 byte 0x05 \b, [ROM+MBC2]
- >0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
- >0x147 byte 0x08 \b, [ROM+RAM]
- >0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
- >0x147 byte 0x0B \b, [ROM+MMM01]
- >0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
- >0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
- >0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
- >0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
- >0x147 byte 0x11 \b, [ROM+MBC3]
- >0x147 byte 0x12 \b, [ROM+MBC3+RAM]
- >0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
- >0x147 byte 0x19 \b, [ROM+MBC5]
- >0x147 byte 0x1A \b, [ROM+MBC5+RAM]
- >0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
- >0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
- >0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
- >0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
- >0x147 byte 0x1F \b, [Pocket Camera]
- >0x147 byte 0xFD \b, [Bandai TAMA5]
- >0x147 byte 0xFE \b, [Hudson HuC-3]
- >0x147 byte 0xFF \b, [Hudson HuC-1]
- >0x148 byte 0 \b, ROM: 256Kbit
- >0x148 byte 1 \b, ROM: 512Kbit
- >0x148 byte 2 \b, ROM: 1Mbit
- >0x148 byte 3 \b, ROM: 2Mbit
- >0x148 byte 4 \b, ROM: 4Mbit
- >0x148 byte 5 \b, ROM: 8Mbit
- >0x148 byte 6 \b, ROM: 16Mbit
- >0x148 byte 0x52 \b, ROM: 9Mbit
- >0x148 byte 0x53 \b, ROM: 10Mbit
- >0x148 byte 0x54 \b, ROM: 12Mbit
- >0x149 byte 1 \b, RAM: 16Kbit
- >0x149 byte 2 \b, RAM: 64Kbit
- >0x149 byte 3 \b, RAM: 128Kbit
- >0x149 byte 4 \b, RAM: 1Mbit
- #>0x14e long x \b, CRC: %x
- #------------------------------------------------------------------------------
- # genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
- #
- 0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
- >0x120 string >\0 Name: "%.16s"
- >0x110 string >\0 %.16s
- >0x1B0 string RA with SRAM
- #------------------------------------------------------------------------------
- # genesis: file(1) magic for the Super MegaDrive ROM dump format
- #
- 0x280 string EAGN Super MagicDrive ROM dump
- >0 byte x %dx16k blocks
- >2 byte 0 \b, last in series or standalone
- >2 byte >0 \b, split ROM
- >8 byte 0xAA
- >9 byte 0xBB
- #------------------------------------------------------------------------------
- # genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
- #
- 0x280 string EAMG Super MagicDrive ROM dump
- >0 byte x %dx16k blocks
- >2 byte x \b, last in series or standalone
- >8 byte 0xAA
- >9 byte 0xBB
- #------------------------------------------------------------------------------
- # smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
- #
- # Does not detect all images. Very preliminary guesswork. Need more data
- # on format.
- #
- # FIXME: need a little more info...;P
- #
- #0 byte 0xF3
- #>1 byte 0xED Sega Master System/Game Gear ROM dump
- #>1 byte 0x31 Sega Master System/Game Gear ROM dump
- #>1 byte 0xDB Sega Master System/Game Gear ROM dump
- #>1 byte 0xAF Sega Master System/Game Gear ROM dump
- #>1 byte 0xC3 Sega Master System/Game Gear ROM dump
- #------------------------------------------------------------------------------
- # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
- #
- 0 belong 0x21068028 Sega Dreamcast VMU game image
- 0 string LCDi Dream Animator file
- #------------------------------------------------------------------------------
- # v64: file(1) uncertain magic for the V64 format N64 ROM dumps
- #
- 0 belong 0x37804012 V64 Nintendo 64 ROM dump
- #------------------------------------------------------------------------------
- # msx: file(1) magic for MSX game cartridge dumps
- # Too simple - MPi
- #0 beshort 0x4142 MSX game cartridge dump
- #------------------------------------------------------------------------------
- # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
- 0 string PS-X\ EXE Sony Playstation executable
- # Area:
- >113 string x (%s)
- #------------------------------------------------------------------------------
- # Microsoft Xbox executables .xbe (Esa Hyytiä <ehyytia@cc.hut.fi>)
- 0 string XBEH XBE, Microsoft Xbox executable
- # probabilistic checks whether signed or not
- >0x0004 ulelong =0x0
- >>&2 ulelong =0x0
- >>>&2 ulelong =0x0 \b, not signed
- >0x0004 ulelong >0
- >>&2 ulelong >0
- >>>&2 ulelong >0 \b, signed
- # expect base address of 0x10000
- >0x0104 ulelong =0x10000
- >>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
- >>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
- >>>(0x0118-0x0FF60) ulelong >0 (regions:
- >>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
- >>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
- >>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
- >>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
- >>>(0x0118-0x0FF60) ulelong >0 \b)
- # --------------------------------
- # Microsoft Xbox data file formats
- 0 string XIP0 XIP, Microsoft Xbox data
- 0 string XTF0 XTF, Microsoft Xbox data
- # Atari Lynx cartridge dump (EXE/BLL header)
- # From: "Stefan A. Haubenthal" <polluks@web.de>
- 0 beshort 0x8008 Lynx cartridge,
- >2 beshort x RAM start $%04x
- >6 string BS93
- #------------------------------------------------------------------------------
- # Z-machine: file(1) magic for Z-machine binaries.
- #
- # This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
- # appears to be a version-0 Z-machine binary.
- #
- # The (false match) message is to correct that behavior. Perhaps it is
- # not needed.
- #
- >16 belong&0xfe00f0f0 0x3030 Infocom game data
- >0 ubyte 0 (false match)
- >0 ubyte >0 (Z-machine %d,
- >>2 ubeshort x Release %d /
- >>18 string >\0 Serial %.6s)
- #------------------------------------------------------------------------------
- # Glulx: file(1) magic for Glulx binaries.
- #
- # I haven't checked for false matches yet.
- #
- 0 string Glul Glulx game data
- # These go at the end of the iff rules
- #
- # I don't see why these might collide with anything else.
- #
- # Interactive Fiction related formats
- #
- >8 string IFRS \b, Blorb Interactive Fiction
- >>24 string Exec with executable chunk
- >8 string IFZS \b, Z-machine or Glulx saved game file (Quetzal)
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