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- #------------------------------------------------------------------------------
- # msx: file(1) magic for the MSX Home Computer
- # v1.3
- # Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
- ############## MSX Music file formats ##############
- # Gigamix MGSDRV music file
- 0 string/b MGS MSX Gigamix MGSDRV3 music file,
- >6 ubeshort 0x0D0A
- >>3 byte x \bv%c
- >>4 byte x \b.%c
- >>5 byte x \b%c
- >>8 string >\0 \b, title: %s
- 1 string/b mgs2\ MSX Gigamix MGSDRV2 music file
- >6 uleshort 0x80
- >>0x2E uleshort 0
- >>>0x30 string >\0 \b, title: %s
- # KSS music file
- 0 string/b KSCC KSS music file v1.03
- >0xE byte 0
- >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
- >>0xF byte&0x02 2 \b, soundchip(s): SN76489
- >>>0xF byte&0x04 4 stereo
- >>0xF byte&0x01 1 \b, YM2413
- >>0xF byte&0x08 8 \b, Y8950
- 0 string/b KSSX KSS music file v1.20
- >0xE byte&0xEF 0
- >>0xF byte&0x40 0x00 \b, 60Hz
- >>0xF byte&0x40 0x40 \b, 50Hz
- >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
- >>0xF byte&0x02 0x02 \b, soundchips: SN76489
- >>>0xF byte&0x04 0x04 stereo
- >>0xF byte&0x01 0x01 \b,
- >>>0xF byte&0x18 0x00 \bYM2413
- >>>0xF byte&0x18 0x08 \bYM2413, Y8950
- >>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo
- >>0xF byte&0x18 0x10 \b, Majyutsushi DAC
- # Moonblaster for Moonsound
- 0 string/b MBMS
- >4 byte 0x10 MSX Moonblaster for MoonSound music
- # Music Player K-kaz
- 0 string/b MPK MSX Music Player K-kaz song
- >6 ubeshort 0x0D0A
- >>3 byte x v%c
- >>4 byte x \b.%c
- >>5 byte x \b%c
- # I don't know why these don't work
- #0 search/0xFFFF \r\n.FM9
- #>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file
- #0 search/0xFFFF \r\nFM1\ \=
- #>0 search/0xFFFF \r\nPSG1\=
- #>>0 search/0xFFFF \r\nSCC1\= MSX MuSiCa MML source file
- # OPX Music file
- 0x35 beshort 0x0d0a
- >0x7B beshort 0x0d0a
- >>0x7D byte 0x1a
- >>>0x87 uleshort 0 MSX OPX Music file
- >>>>0x86 byte 0 v1.5
- >>>>>0 string >\32 \b, title: %s
- >>>>0x86 byte 1 v2.4
- >>>>>0 string >\32 \b, title: %s
- # SCMD music file
- 0x8B string/b SCMD
- >0xCE uleshort 0 MSX SCMD Music file
- #>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here?
- >>0x8F string >\0 \b, title: %s
- 0 search/0xFFFF \r\n@title
- >&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file
- ############## MSX image file formats ##############
- # MSX raw VRAM dump
- 0 ubyte 0xFE
- >1 uleshort 0
- >>5 uleshort 0
- >>>3 uleshort 0x37FF MSX SC2/GRP raw image
- >>>3 uleshort 0x6A00 MSX Graph Saurus SR5 raw image
- >>>3 uleshort >0x769E
- >>>>3 uleshort <0x8000 MSX GE5/GE6 raw image
- >>>>>3 uleshort 0x7FFF \b, with sprite patterns
- >>>3 uleshort 0xD3FF MSX screen 7-12 raw image
- >>>3 uleshort 0xD400 MSX Graph Saurus SR7/SR8/SRS raw image
- # Graph Saurus compressed images
- 0 ubyte 0xFD
- >1 uleshort 0
- >>5 uleshort 0
- >>>3 uleshort >0x013D MSX Graph Saurus compressed image
- # MSX G9B image file
- 0 string/b G9B
- >1 uleshort 11
- >>3 uleshort >10
- >>>5 ubyte >0 MSX G9B image, depth=%d
- >>>>8 uleshort x \b, %dx
- >>>>10 uleshort x \b%d
- >>>>5 ubyte <9
- >>>>>6 ubyte 0
- >>>>>>7 ubyte x \b, codec=%d RGB color palettes
- >>>>>6 ubyte 64 \b, codec=RGB fixed color
- >>>>>6 ubyte 128 \b, codec=YJK
- >>>>>6 ubyte 192 \b, codec=YUV
- >>>>5 ubyte >8 codec=RGB fixed color
- >>>>12 ubyte 0 \b, raw
- >>>>12 ubyte 1 \b, bitbuster compression
- ############## Other MSX file formats ##############
- # MSX internal ROMs
- 0 ubeshort 0xF3C3
- >2 uleshort <0x4000
- >>8 ubyte 0xC3
- >>>9 uleshort <0x4000
- >>>>0x0B ubeshort 0x00C3
- >>>>>0x0D uleshort <0x4000
- >>>>>>0x0F ubeshort 0x00C3
- >>>>>>>0x11 uleshort <0x4000
- >>>>>>>>0x13 ubeshort 0x00C3
- >>>>>>>>>0x15 uleshort <0x4000
- >>>>>>>>>>0x50 ubyte 0xC3
- >>>>>>>>>>>0x51 uleshort <0x4000
- >>>>>>>>>>>>(9.s) ubyte 0xC3
- >>>>>>>>>>>>>&0 uleshort >0x4000
- >>>>>>>>>>>>>>&0 ubyte 0xC3 MSX BIOS+BASIC
- >>>>>>>>>>>>>>>0x002D ubyte+1 <3 \b. version=MSX%d
- >>>>>>>>>>>>>>>0x002D ubyte 2 \b, version=MSX2+
- >>>>>>>>>>>>>>>0x002D ubyte 3 \b, version=MSX Turbo-R
- >>>>>>>>>>>>>>>0x002D ubyte >3 \b, version=Unknown MSX %d version
- >>>>>>>>>>>>>>>0x0006 ubyte x \b, VDP.DR=%#2x
- >>>>>>>>>>>>>>>0x0007 ubyte x \b, VDP.DW=%#2x
- >>>>>>>>>>>>>>>0x002B ubyte&0xF 0 \b, charset=Japanese
- >>>>>>>>>>>>>>>0x002B ubyte&0xF 1 \b, charset=International
- >>>>>>>>>>>>>>>0x002B ubyte&0xF 2 \b, charset=Korean
- >>>>>>>>>>>>>>>0x002B ubyte&0xF >2 \b, charset=Unknown id:%d
- >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x00 \b, date format=Y-M-D
- >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x10 \b, date format=M-D-Y
- >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x20 \b, date format=D-M-Y
- >>>>>>>>>>>>>>>0x002B ubyte&0x80 0x00 \b, vfreq=60Hz
- >>>>>>>>>>>>>>>0x002B ubyte&0x80 0x80 \b, vfreq=50Hz
- >>>>>>>>>>>>>>>0x002C ubyte&0x0F 0 \b, keyboard=Japanese
- >>>>>>>>>>>>>>>0x002C ubyte&0x0F 1 \b, keyboard=International
- >>>>>>>>>>>>>>>0x002C ubyte&0x0F 2 \b, keyboard=French
- >>>>>>>>>>>>>>>0x002C ubyte&0x0F 3 \b, keyboard=UK
- >>>>>>>>>>>>>>>0x002C ubyte&0x0F 4 \b, keyboard=German
- >>>>>>>>>>>>>>>0x002C ubyte&0x0F 5 \b, keyboard=Unknown id:%d
- >>>>>>>>>>>>>>>0x002C ubyte&0x0F 6 \b, keyboard=Spanish
- >>>>>>>>>>>>>>>0x002C ubyte&0x0F >6 \b, keyboard=Unknown id:%d
- >>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x00 \b, basic=Japanese
- >>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x10 \b, basic=International
- >>>>>>>>>>>>>>>0x002C ubyte&0xF0 >0x10 \b, basic=Unknown id:%d
- >>>>>>>>>>>>>>>0x002E ubyte&1 1 \b, built-in MIDI
- 0 string/b CD
- >2 uleshort >0x10
- >>2 uleshort <0x4000
- >>>4 uleshort <0x4000
- >>>>6 uleshort <0x4000
- >>>>>8 ubyte 0xC3
- >>>>>>9 uleshort <0x4000
- >>>>>>>0x10 ubyte 0xC3
- >>>>>>>>0x11 uleshort <0x4000
- >>>>>>>>>0x14 ubyte 0xC3
- >>>>>>>>>>0x15 uleshort <0x4000 MSX2/2+/TR SubROM
- 0 string \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0
- >0x5F0 ubequad 0x8282828244380000
- >>0x150 ubyte 0x38
- >>>0x170 string \20\20\20
- >>>>0x1E32 string ())
- >>>>>0x2130 ubequad 0xA5A5594924231807
- >>>>>0x2138 ubequad 0x4A4A3424488830C0 MSX Kanji Font
- # MSX extension ROMs
- 0 string/b AB
- >2 uleshort 0x0010 MSX ROM
- >>2 uleshort x \b, init=%#4x
- >>4 uleshort >0 \b, stahdl=%#4x
- >>6 uleshort >0 \b, devhdl=%#4x
- >>8 uleshort >0 \b, bas=%#4x
- >2 uleshort 0x4010 MSX ROM
- >>2 uleshort x \b, init=%#04x
- >>4 uleshort >0 \b, stahdl=%#04x
- >>6 uleshort >0 \b, devhdl=%#04x
- >>8 uleshort >0 \b, bas=%#04x
- >2 uleshort 0x8010 MSX ROM
- >>2 uleshort x \b, init=%#04x
- >>4 uleshort >0 \b, stahdl=%#04x
- >>6 uleshort >0 \b, devhdl=%#04x
- >>8 uleshort >0 \b, bas=%#04x
- 0 string/b AB\0\0
- >6 uleshort 0
- >>4 uleshort >0x400F MSX-BASIC extension ROM
- >>>4 uleshort >0 \b, stahdl=%#04x
- >>>6 uleshort >0 \b, devhdl=%#04x
- >>>0x1C string OPLL \b, MSX-Music
- >>>>0x18 string PAC2 \b (external)
- >>>>0x18 string APRL \b (internal)
- 0 string/b AB\0\0\0\0
- >6 uleshort >0x400F MSX device BIOS
- >>6 uleshort >0 \b, devhdl=%#04x
- 0 string/b AB
- #>2 string 5JSuperLAYDOCK MSX Super Laydock ROM
- #>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM
- #>3 string @3\x80IA862 Golvellius MSX1 ROM
- >2 uleshort >15
- >>2 uleshort <0xC000
- >>>8 string \0\0\0\0\0\0\0\0
- >>>>(2.s&0x3FFF) uleshort >0 MSX ROM
- >>>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM
- >>>>>0x10 string CD \b, Konami RC-
- >>>>>>0x12 ubyte x \b%d
- >>>>>>0x13 ubyte/16 x \b%d
- >>>>>>0x13 ubyte&0xF x \b%d
- >>>>>0x10 string EF \b, Konami RC-
- >>>>>>0x12 ubyte x \b%d
- >>>>>>0x13 ubyte/16 x \b%d
- >>>>>>0x13 ubyte&0xF x \b%d
- >>>>>2 uleshort x \b, init=%#04x
- >>>>>4 uleshort >0 \b, stahdl=%#04x
- >>>>>6 uleshort >0 \b, devhdl=%#04x
- >>>>>8 uleshort >0 \b, bas=%#04x
- >>>2 uleshort 0
- >>>>4 uleshort 0
- >>>>>6 uleshort 0
- >>>>>>8 uleshort >0 MSX BASIC program in ROM, bas=%#04x
- 0x4000 string/b AB
- >0x4002 uleshort >0x400F
- >>0x400A string \0\0\0\0\0\0 MSX ROM with nonstandard page order
- >>>0x4002 uleshort x \b, init=%#04x
- >>>0x4004 uleshort >0 \b, stahdl=%#04x
- >>>0x4006 uleshort >0 \b, devhdl=%#04x
- >>>0x4008 uleshort >0 \b, bas=%#04x
- 0x8000 string/b AB
- >0x8002 uleshort >0x400F
- >>0x800A string \0\0\0\0\0\0 MSX ROM with nonstandard page order
- >>>0x8002 uleshort x \b, init=%#04x
- >>>0x8004 uleshort >0 \b, stahdl=%#04x
- >>>0x8006 uleshort >0 \b, devhdl=%#04x
- >>>0x8008 uleshort >0 \b, bas=%#04x
- 0x3C000 string/b AB
- >0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order
- >>0x3C002 uleshort x \b, init=%#04x
- >>0x3C004 uleshort >0 \b, stahdl=%#04x
- >>0x3C006 uleshort >0 \b, devhdl=%#04x
- >>0x3C008 uleshort >0 \b, bas=%#04x
- # MSX BIN file
- #0 byte 0xFE
- #>1 uleshort >0x8000
- #>>3 uleshort >0x8004
- #>>>5 uleshort >0x8000 MSX BIN file
- # MSX-BASIC file
- 0 byte 0xFF
- >3 uleshort 0x000A
- >>1 uleshort >0x8000 MSX-BASIC program
- # MSX .CAS file
- 0 string/b \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive
- # Mega-Assembler file
- 0 byte 0xFE
- >1 uleshort 0x0001
- >>5 uleshort 0xffff
- >>>6 byte 0x0A MSX Mega-Assembler source
- # Execrom Patchfile
- 0 string ExecROM\ patchfile\x1A MSX ExecROM patchfile
- >0x12 ubyte/16 x v%d
- >0x12 ubyte&0xF x \b.%d
- >0x13 ubyte x \b, contains %d patches
- # Konami's King's Valley-2 custom stage (ELG file)
- 4 uleshort 0x0900
- >0xF byte 1
- >>0x14 byte 0
- >>>0x1E string \040\040\040
- >>>>0x23 byte 1
- >>>>>0x25 byte 0
- >>>>>>0x15 string >\x30
- >>>>>>>0x15 string <\x5A Konami King's Valley-2 custom stage, title: "%-8.8s"
- >>>>>>>>0x1D byte <32 \b, theme: %d
- # Metal Gear 1 savegame
- #0x4F string \x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
- #>>0x60 string \xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
- #>>>0x7B string \0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00 Metal Gear 1 savegame
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