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#------------------------------------------------------------------------------# $File: games,v 1.16 2017/10/19 16:40:37 christos Exp $# games:  file(1) for games# Fabio Bonelli <fabiobonelli@libero.it># Quake II - III data files0       string  IDP2        	Quake II 3D Model file,>20     long    x               %u skin(s),>8      long    x               (%u x>12     long    x 		%u),>40     long    x               %u frame(s),>16     long    x               Frame size %u bytes,>24     long  	x               %u vertices/frame,>28     long    x            	%u texture coordinates,>32     long    x               %u triangles/frame0       string  IBSP            Quake>4      long    0x26            II Map file (BSP)>4      long    0x2E      	III Map file (BSP)0       string  IDS2            Quake II SP2 sprite file#---------------------------------------------------------------------------# Doom and Quake# submitted by Nicolas Patrois0       string  \xcb\x1dBoom\xe6\xff\x03\x01    Boom or linuxdoom demo# some doom lmp files don't match, I've got one beginning with \x6d\x02\x01\x0124      string  LxD\ 203        Linuxdoom save>0      string  x       , name=%s>44     string  x       , world=%s# Quake# Update: Joerg Jenderek# URL: http://fileformats.archiveteam.org/wiki/PAK# reference: https://quakewiki.org/wiki/.pak# GRR: line below is too general as it matches also Acorn PackDir compressed Archive# and Git pack ./revision0       string  PACK    # real Quake examples like pak0.pak have only some hundreds like 150 files# So test for few files>8	ulelong <0x01000000	# in file version 5.32 test for null terminator is only true for# offset ~< FILE_BYTES_MAX = 1 MB defined in ../../src/file.h # look for null terminator of 1st entry name>>(4.l+55)	ubyte	0	Quake I or II world or extension!:mime	application/x-dzip!:ext	pak#>>>8	ulelong	x	\b, table size %u# dividing this by entry size (64) gives number of files>>>8	ulelong/64 x	\b, %u files# offset to the beginning of the file table>>>4	ulelong	x	\b, offset 0x%x# 1st file entry>>>(4.l)	use	pak-entry# 2nd file entry#>>>4	ulelong+64	x	\b, offset 0x%x#>>>(4.l+64)	use	pak-entry##	display file table entry of Quake PAK archive0	name		pak-entry# normally entry start after header which implies offset 12 or higher>56	ulelong	>11	# the offset from the beginning of pak to beginning of this entry file contents>>56	ulelong	x	at 0x%x# the size of file for this entry >>60	ulelong	x	%u bytes# 56 byte null-terminated entry name string includes path like maps/e1m1.bsp>>0	string	x	'%-.56s'# inspect entry content by jumping to entry offset>>(56)	indirect x	\b: #0       string  -1\x0a  Quake I demo#>30     string  x        version %.4s#>61     string  x        level %s#0       string  5\x0a   Quake I save# The levels# Quake 10	string	5\x0aIntroduction             Quake I save: start Introduction0	string	5\x0athe_Slipgate_Complex     Quake I save: e1m1 The slipgate complex0	string	5\x0aCastle_of_the_Damned     Quake I save: e1m2 Castle of the damned0	string	5\x0athe_Necropolis           Quake I save: e1m3 The necropolis0	string	5\x0athe_Grisly_Grotto        Quake I save: e1m4 The grisly grotto0	string	5\x0aZiggurat_Vertigo         Quake I save: e1m8 Ziggurat vertigo (secret)0	string	5\x0aGloom_Keep               Quake I save: e1m5 Gloom keep0	string	5\x0aThe_Door_To_Chthon       Quake I save: e1m6 The door to Chthon0	string	5\x0aThe_House_of_Chthon      Quake I save: e1m7 The house of Chthon0	string	5\x0athe_Installation         Quake I save: e2m1 The installation0	string	5\x0athe_Ogre_Citadel         Quake I save: e2m2 The ogre citadel0	string	5\x0athe_Crypt_of_Decay       Quake I save: e2m3 The crypt of decay (dopefish lives!)0	string	5\x0aUnderearth               Quake I save: e2m7 Underearth (secret)0	string	5\x0athe_Ebon_Fortress        Quake I save: e2m4 The ebon fortress0	string	5\x0athe_Wizard's_Manse       Quake I save: e2m5 The wizard's manse0	string	5\x0athe_Dismal_Oubliette     Quake I save: e2m6 The dismal oubliette0	string	5\x0aTermination_Central      Quake I save: e3m1 Termination central0	string	5\x0aVaults_of_Zin            Quake I save: e3m2 Vaults of Zin0	string	5\x0athe_Tomb_of_Terror       Quake I save: e3m3 The tomb of terror0	string	5\x0aSatan's_Dark_Delight     Quake I save: e3m4 Satan's dark delight0	string	5\x0athe_Haunted_Halls        Quake I save: e3m7 The haunted halls (secret)0	string	5\x0aWind_Tunnels             Quake I save: e3m5 Wind tunnels0	string	5\x0aChambers_of_Torment      Quake I save: e3m6 Chambers of torment0	string	5\x0athe_Sewage_System        Quake I save: e4m1 The sewage system0	string	5\x0aThe_Tower_of_Despair     Quake I save: e4m2 The tower of despair0	string	5\x0aThe_Elder_God_Shrine     Quake I save: e4m3 The elder god shrine0	string	5\x0athe_Palace_of_Hate       Quake I save: e4m4 The palace of hate0	string	5\x0aHell's_Atrium            Quake I save: e4m5 Hell's atrium0	string	5\x0athe_Nameless_City        Quake I save: e4m8 The nameless city (secret)0	string	5\x0aThe_Pain_Maze            Quake I save: e4m6 The pain maze0	string	5\x0aAzure_Agony              Quake I save: e4m7 Azure agony0	string	5\x0aShub-Niggurath's_Pit     Quake I save: end Shub-Niggurath's pit# Quake DeathMatch levels0	string	5\x0aPlace_of_Two_Deaths	 Quake I save: dm1 Place of two deaths0	string	5\x0aClaustrophobopolis		 Quake I save: dm2 Claustrophobopolis0	string	5\x0aThe_Abandoned_Base		 Quake I save: dm3 The abandoned base0	string	5\x0aThe_Bad_Place		 Quake I save: dm4 The bad place0	string	5\x0aThe_Cistern		 Quake I save: dm5 The cistern0	string	5\x0aThe_Dark_Zone		 Quake I save: dm6 The dark zone# Scourge of Armagon0	string	5\x0aCommand_HQ               Quake I save: start Command HQ0	string	5\x0aThe_Pumping_Station      Quake I save: hip1m1 The pumping station0	string	5\x0aStorage_Facility         Quake I save: hip1m2 Storage facility0	string	5\x0aMilitary_Complex         Quake I save: hip1m5 Military complex (secret)0	string	5\x0athe_Lost_Mine            Quake I save: hip1m3 The lost mine0	string	5\x0aResearch_Facility        Quake I save: hip1m4 Research facility0	string	5\x0aAncient_Realms           Quake I save: hip2m1 Ancient realms0	string	5\x0aThe_Gremlin's_Domain     Quake I save: hip2m6 The gremlin's domain (secret)0	string	5\x0aThe_Black_Cathedral      Quake I save: hip2m2 The black cathedral0	string	5\x0aThe_Catacombs            Quake I save: hip2m3 The catacombs0	string	5\x0athe_Crypt__              Quake I save: hip2m4 The crypt0	string	5\x0aMortum's_Keep            Quake I save: hip2m5 Mortum's keep0	string	5\x0aTur_Torment              Quake I save: hip3m1 Tur torment0	string	5\x0aPandemonium              Quake I save: hip3m2 Pandemonium0	string	5\x0aLimbo                    Quake I save: hip3m3 Limbo0	string	5\x0athe_Edge_of_Oblivion     Quake I save: hipdm1 The edge of oblivion (secret)0	string	5\x0aThe_Gauntlet             Quake I save: hip3m4 The gauntlet0	string	5\x0aArmagon's_Lair           Quake I save: hipend Armagon's lair# Malice0	string	5\x0aThe_Academy      Quake I save: start The academy0	string	5\x0aThe_Lab          Quake I save: d1 The lab0	string	5\x0aArea_33          Quake I save: d1b Area 330	string	5\x0aSECRET_MISSIONS  Quake I save: d3b Secret missions0	string	5\x0aThe_Hospital     Quake I save: d10 The hospital (secret)0	string	5\x0aThe_Genetics_Lab Quake I save: d11 The genetics lab (secret)0	string	5\x0aBACK_2_MALICE    Quake I save: d4b Back to Malice0	string	5\x0aArea44           Quake I save: d1c Area 440	string	5\x0aTakahiro_Towers  Quake I save: d2 Takahiro towers0	string	5\x0aA_Rat's_Life     Quake I save: d3 A rat's life0	string	5\x0aInto_The_Flood   Quake I save: d4 Into the flood0	string	5\x0aThe_Flood        Quake I save: d5 The flood0	string	5\x0aNuclear_Plant    Quake I save: d6 Nuclear plant0	string	5\x0aThe_Incinerator_Plant    Quake I save: d7 The incinerator plant0	string	5\x0aThe_Foundry              Quake I save: d7b The foundry0	string	5\x0aThe_Underwater_Base      Quake I save: d8 The underwater base0	string	5\x0aTakahiro_Base            Quake I save: d9 Takahiro base0	string	5\x0aTakahiro_Laboratories    Quake I save: d12 Takahiro laboratories0	string	5\x0aStayin'_Alive    Quake I save: d13 Stayin' alive0	string	5\x0aB.O.S.S._HQ      Quake I save: d14 B.O.S.S. HQ0	string	5\x0aSHOWDOWN!        Quake I save: d15 Showdown!# Malice DeathMatch levels0	string	5\x0aThe_Seventh_Precinct	 Quake I save: ddm1 The seventh precinct0	string	5\x0aSub_Station		 Quake I save: ddm2 Sub station0	string	5\x0aCrazy_Eights!		 Quake I save: ddm3 Crazy eights!0	string	5\x0aEast_Side_Invertationa	 Quake I save: ddm4 East side invertationa0	string	5\x0aSlaughterhouse		 Quake I save: ddm5 Slaughterhouse0	string	5\x0aDOMINO			 Quake I save: ddm6 Domino0	string	5\x0aSANDRA'S_LADDER		 Quake I save: ddm7 Sandra's ladder0	string	MComprHD	MAME CHD compressed hard disk image,>12	belong	x		version %u# doom - submitted by Jon Dowland0	string	=IWAD		doom main IWAD data>4	lelong	x		containing %d lumps0	string	=PWAD		doom patch PWAD data>4	lelong	x		containing %d lumps# Build engine group files (Duke Nukem, Shadow Warrior, ...)# Extension: .grp# Created by: "Ganael Laplanche" <ganael.laplanche@martymac.org>0	string	KenSilverman	Build engine group file>12	lelong	x		containing %d files# Summary: Warcraft 3 save# Extension: .w3g# Created by: "Nelson A. de Oliveira" <naoliv@gmail.com>0	string		Warcraft\ III\ recorded\ game	%s# Summary: Warcraft 3 map# Extension: .w3m# Created by: "Nelson A. de Oliveira" <naoliv@gmail.com>0	string		HM3W		Warcraft III map file# Summary: SGF Smart Game Format# Extension: .sgf# Reference: http://www.red-bean.com/sgf/# Created by: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar># Modified by (1): Abel Cheung (regex, more game format)# FIXME: Some games don't have GM (game type)0	regex		\\(;.*GM\\[[0-9]{1,2}\\]	Smart Game Format>2	search/0x200/b	GM[>>&0	string		1]	(Go)>>&0	string		2]	(Othello)>>&0	string		3]	(chess)>>&0	string		4]	(Gomoku+Renju)>>&0	string		5]	(Nine Men's Morris)>>&0	string		6]	(Backgammon)>>&0	string		7]	(Chinese chess)>>&0	string		8]	(Shogi)>>&0	string		9]	(Lines of Action)>>&0	string		10]	(Ataxx)>>&0	string		11]	(Hex)>>&0	string		12]	(Jungle)>>&0	string		13]	(Neutron)>>&0	string		14]	(Philosopher's Football)>>&0	string		15]	(Quadrature)>>&0	string		16]	(Trax)>>&0	string		17]	(Tantrix)>>&0	string		18]	(Amazons)>>&0	string		19]	(Octi)>>&0	string		20]	(Gess)>>&0	string		21]	(Twixt)>>&0	string		22]	(Zertz)>>&0	string		23]	(Plateau)>>&0	string		24]	(Yinsh)>>&0	string		25]	(Punct)>>&0	string		26]	(Gobblet)>>&0	string		27]	(hive)>>&0	string		28]	(Exxit)>>&0	string		29]	(Hnefatal)>>&0	string		30]	(Kuba)>>&0	string		31]	(Tripples)>>&0	string		32]	(Chase)>>&0	string		33]	(Tumbling Down)>>&0	string		34]	(Sahara)>>&0	string		35]	(Byte)>>&0	string		36]	(Focus)>>&0	string		37]	(Dvonn)>>&0	string		38]	(Tamsk)>>&0	string		39]	(Gipf)>>&0	string		40]	(Kropki)############################################### NetImmerse/Gamebryo game engine entries# Summary: Gamebryo game engine file# Extension: .nif, .kf# Created by: Abel Cheung <abelcheung@gmail.com>0		string		Gamebryo\ File\ Format,\ Version\ 	Gamebryo game engine file>&0		regex		[0-9a-z.]+				\b, version %s# Summary: Gamebryo game engine file# Extension: .kfm# Created by: Abel Cheung <abelcheung@gmail.com>0		string		;Gamebryo\ KFM\ File\ Version\ 		Gamebryo game engine animation File>&0		regex		[0-9a-z.]+				\b, version %s# Summary: NetImmerse game engine file# Extension .nif# Created by: Abel Cheung <abelcheung@gmail.com>0		string		NetImmerse\ File\ Format,\ Versio>&0		string		n\ 					NetImmerse game engine file>>&0		regex		[0-9a-z.]+				\b, version %s# Type:	SGF Smart Game Format# URL:	http://www.red-bean.com/sgf/# From:	Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar>2	regex/c	\\(;.*GM\\[[0-9]{1,2}\\]	Smart Game Format>2	regex/c	GM\\[1\\]			- Go Game>2	regex/c	GM\\[6\\]			- BackGammon Game>2	regex/c	GM\\[11\\]			- Hex Game>2	regex/c	GM\\[18\\]			- Amazons Game>2	regex/c	GM\\[19\\]			- Octi Game>2	regex/c	GM\\[20\\]			- Gess Game>2	regex/c	GM\\[21\\]			- twix Game# Epic Games/Unreal Engine Package#0	lelong		0x9E2A83C1	Unreal Engine Package,>4	leshort		x		version: %i>12	lelong		!0		\b, names: %i>28	lelong		!0		\b, imports: %i>20	lelong		!0		\b, exports: %i
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