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#------------------------------------------------------------------------------# $File: adventure,v 1.14 2012/06/21 01:32:26 christos Exp $# adventure: file(1) magic for Adventure game files## from Allen Garvin <earendil@faeryland.tamu-commerce.edu># Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002## ALAN# I assume there are other, lower versions, but these are the only ones I# saw in the archive.0	beshort	0x0206	ALAN game data>2	byte	<10	version 2.6%d# Infocom (see z-machine)#------------------------------------------------------------------------------# Z-machine:  file(1) magic for Z-machine binaries.# Updated by Adam Buchbinder <adam.buchbinder@gmail.com>##http://www.gnelson.demon.co.uk/zspec/sect11.html#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt#http://en.wikipedia.org/wiki/Z-machine# The first byte is the Z-machine revision; it is always between 1 and 8. We# had false matches (for instance, inbig5.ocp from the Omega TeX extension as# well as an occasional MP3 file), so we sanity-check the version number.## It might be possible to sanity-check the release number as well, as it seems# (at least in classic Infocom games) to always be a relatively small number,# always under 150 or so, but as this isn't rigorous, we'll wait on that until# it becomes clear that it's needed.#0	ubyte			>0>0	ubyte			<9>>16	belong&0xfe00f0f0	0x3030>>>0	ubyte			< 10>>>>2	ubeshort		< 10>>>>>18	regex			[0-9][0-9][0-9][0-9][0-9][0-9]>>>>>>0	ubyte			< 10	Infocom (Z-machine %d,>>>>>>>2	ubeshort	< 10 	Release %d />>>>>>>>18	string		>\0	Serial %.6s)!:strength + 40#------------------------------------------------------------------------------# Glulx:  file(1) magic for Glulx binaries.## I haven't checked for false matches yet.#0	string			Glul	Glulx game data>4	beshort			x	(Version %d>>6	byte			x	\b.%d>>8	byte			x	\b.%d)>36	string			Info	Compiled by Inform# For Quetzal and blorb magic see iff# TADS (Text Adventure Development System) version 2#  All files are machine-independent (games compile to byte-code) and are tagged#  with a version string of the form "V2.<digit>.<digit>\0".#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.0	string	TADS2\ bin	TADS>9	belong  !0x0A0D1A00	game data, CORRUPTED>9	belong	 0x0A0D1A00>>13	string	>\0		%s game data#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.0	string	TADS2\ rsc	TADS>9	belong  !0x0A0D1A00	resource data, CORRUPTED>9	belong	 0x0A0D1A00>>13	string	>\0		%s resource data#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),# "TADS2 save\n\r\032\0" and the interpreter version. 0	string	TADS2\ save/g	TADS>12	belong	!0x0A0D1A00	saved game data, CORRUPTED>12	belong	 0x0A0D1A00>>(16.s+32) string >\0		%s saved game data#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter#  version.0	string	TADS2\ save	TADS>10	belong	!0x0A0D1A00	saved game data, CORRUPTED>10	belong	 0x0A0D1A00>>14	string	>\0		%s saved game data# TADS (Text Adventure Development System) version 3#  Game files start with "T3-image\015\012\032"0	string	T3-image\015\012\032>11	leshort	x		TADS 3 game data (format version %d)#  Saved game files start with "T3-state-v####\015\012\032"#  where #### is a format version number0	string	T3-state-v>14	string	\015\012\032	TADS 3 saved game data (format version>>10	byte	x		%c>>11	byte	x		\b%c>>12	byte	x		\b%c>>13	byte	x		\b%c)# Danny Milosavljevic <danny.milo@gmx.net># this are adrift (adventure game standard) game files, extension .taf# depending on version magic continues with 0x93453E6139FA (V 4.0)# 0x9445376139FA (V 3.90)# 0x9445366139FA (V 3.80)# this is from source (http://www.adrift.org.uk/) and I have some taf# files, and checked them.#0	belong	0x3C423FC9#>4	belong	0x6A87C2CF	Adrift game file#!:mime	application/x-adrift
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