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  1. #------------------------------------------------------------------------------
  2. # $File: console,v 1.68 2022/05/14 20:04:43 christos Exp $
  3. # Console game magic
  4. # Toby Deshane <hac@shoelace.digivill.net>
  5. # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
  6. # Updated by David Korth <gerbilsoft@gerbilsoft.com>
  7. # References:
  8. # - https://wiki.nesdev.com/w/index.php/INES
  9. # - https://wiki.nesdev.com/w/index.php/NES_2.0
  10. # Common header for iNES, NES 2.0, and Wii U iNES.
  11. 0 name nes-rom-image-ines
  12. >7 byte&0x0C =0x8 (NES 2.0)
  13. >4 byte x \b: %ux16k PRG
  14. >5 byte x \b, %ux8k CHR
  15. >6 byte&0x08 =0x8 [4-Scr]
  16. >6 byte&0x09 =0x0 [H-mirror]
  17. >6 byte&0x09 =0x1 [V-mirror]
  18. >6 byte&0x02 =0x2 [SRAM]
  19. >6 byte&0x04 =0x4 [Trainer]
  20. >7 byte&0x03 =0x2 [PC10]
  21. >7 byte&0x03 =0x1 [VS]
  22. >>7 byte&0x0C =0x8
  23. # NES 2.0: VS PPU
  24. >>>13 byte&0x0F =0x0 \b, RP2C03B
  25. >>>13 byte&0x0F =0x1 \b, RP2C03G
  26. >>>13 byte&0x0F =0x2 \b, RP2C04-0001
  27. >>>13 byte&0x0F =0x3 \b, RP2C04-0002
  28. >>>13 byte&0x0F =0x4 \b, RP2C04-0003
  29. >>>13 byte&0x0F =0x5 \b, RP2C04-0004
  30. >>>13 byte&0x0F =0x6 \b, RP2C03B
  31. >>>13 byte&0x0F =0x7 \b, RP2C03C
  32. >>>13 byte&0x0F =0x8 \b, RP2C05-01
  33. >>>13 byte&0x0F =0x9 \b, RP2C05-02
  34. >>>13 byte&0x0F =0xA \b, RP2C05-03
  35. >>>13 byte&0x0F =0xB \b, RP2C05-04
  36. >>>13 byte&0x0F =0xC \b, RP2C05-05
  37. # TODO: VS protection hardware?
  38. >>7 byte x \b]
  39. # NES 2.0-specific flags.
  40. >7 byte&0x0C =0x8
  41. >>12 byte&0x03 =0x0 [NTSC]
  42. >>12 byte&0x03 =0x1 [PAL]
  43. >>12 byte&0x02 =0x2 [NTSC+PAL]
  44. # Standard iNES ROM header.
  45. 0 string NES\x1A NES ROM image (iNES)
  46. !:mime application/x-nes-rom
  47. >0 use nes-rom-image-ines
  48. # Wii U Virtual Console iNES ROM header.
  49. 0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
  50. !:mime application/x-nes-rom
  51. >0 use nes-rom-image-ines
  52. #------------------------------------------------------------------------------
  53. # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
  54. # Reference: https://wiki.nesdev.com/w/index.php/UNIF
  55. # From: David Korth <gerbilsoft@gerbilsoft.com>
  56. #
  57. # NOTE: The UNIF format uses chunks instead of a fixed header,
  58. # so most of the data isn't easily parseable.
  59. #
  60. 0 string UNIF
  61. >4 lelong <16 NES ROM image (UNIF v%d format)
  62. !:mime application/x-nes-rom
  63. #------------------------------------------------------------------------------
  64. # fds: file(1) magic for Famciom Disk System disk images
  65. # Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
  66. # From: David Korth <gerbilsoft@gerbilsoft.com>
  67. # TODO: Check "Disk info block" and get info from that in addition to the optional header.
  68. # Disk info block. (block 1)
  69. 0 name nintendo-fds-disk-info-block
  70. >23 byte !1 FMC-
  71. >23 byte 1 FSC-
  72. >16 string x \b%.3s
  73. >15 ubyte x \b, mfr %02X
  74. >20 ubyte x (Rev.%02u)
  75. # Headered version.
  76. 0 string FDS\x1A
  77. >0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
  78. !:mime application/x-fds-disk
  79. >>0x10 use nintendo-fds-disk-info-block
  80. >4 byte 1 (%u side)
  81. >4 byte !1 (%u sides)
  82. # Unheadered version.
  83. 1 string *NINTENDO-HVC* Famicom Disk System disk image:
  84. !:mime application/x-fds-disk
  85. >0 use nintendo-fds-disk-info-block
  86. #------------------------------------------------------------------------------
  87. # tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
  88. # Used by Nintendo 3DS NES Virtual Console games.
  89. # From: David Korth <gerbilsoft@gerbilsoft.com>
  90. #
  91. 0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
  92. !:mime application/x-nes-rom
  93. >4 byte 100 \b: FDS,
  94. >>0x2010 use nintendo-fds-disk-info-block
  95. >4 byte !100 \b: TNES mapper %u
  96. >>5 byte x \b, %ux8k PRG
  97. >>6 byte x \b, %ux8k CHR
  98. >>7 byte&0x08 =1 [WRAM]
  99. >>8 byte&0x09 =1 [H-mirror]
  100. >>8 byte&0x09 =2 [V-mirror]
  101. >>8 byte&0x02 =3 [VRAM]
  102. #------------------------------------------------------------------------------
  103. # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
  104. # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
  105. #
  106. 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
  107. # TODO: application/x-gameboy-color-rom for GBC.
  108. !:mime application/x-gameboy-rom
  109. >0x143 byte&0x80 0x80
  110. >>0x134 string >\0 \b: "%.15s"
  111. >0x143 byte&0x80 !0x80
  112. >>0x134 string >\0 \b: "%.16s"
  113. >0x14c byte x (Rev.%02u)
  114. # Machine type. (SGB, CGB, SGB+CGB)
  115. # Old licensee code 0x33 is required for SGB, but not CGB.
  116. >0x14b byte 0x33
  117. >>0x146 byte 0x03
  118. >>>0x143 byte&0x80 0x80 [SGB+CGB]
  119. >>>0x143 byte&0x80 !0x80 [SGB]
  120. >>0x146 byte !0x03
  121. >>>0x143 byte&0xC0 0x80 [CGB]
  122. >>>0x143 byte&0xC0 0xC0 [CGB ONLY]
  123. >0x14b byte !0x33
  124. >>0x143 byte&0xC0 0x80 [CGB]
  125. >>0x143 byte&0xC0 0xC0 [CGB ONLY]
  126. # Mapper.
  127. >0x147 byte 0x00 [ROM ONLY]
  128. >0x147 byte 0x01 [MBC1]
  129. >0x147 byte 0x02 [MBC1+RAM]
  130. >0x147 byte 0x03 [MBC1+RAM+BATT]
  131. >0x147 byte 0x05 [MBC2]
  132. >0x147 byte 0x06 [MBC2+BATTERY]
  133. >0x147 byte 0x08 [ROM+RAM]
  134. >0x147 byte 0x09 [ROM+RAM+BATTERY]
  135. >0x147 byte 0x0B [MMM01]
  136. >0x147 byte 0x0C [MMM01+SRAM]
  137. >0x147 byte 0x0D [MMM01+SRAM+BATT]
  138. >0x147 byte 0x0F [MBC3+TIMER+BATT]
  139. >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
  140. >0x147 byte 0x11 [MBC3]
  141. >0x147 byte 0x12 [MBC3+RAM]
  142. >0x147 byte 0x13 [MBC3+RAM+BATT]
  143. >0x147 byte 0x19 [MBC5]
  144. >0x147 byte 0x1A [MBC5+RAM]
  145. >0x147 byte 0x1B [MBC5+RAM+BATT]
  146. >0x147 byte 0x1C [MBC5+RUMBLE]
  147. >0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
  148. >0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
  149. >0x147 byte 0xFC [Pocket Camera]
  150. >0x147 byte 0xFD [Bandai TAMA5]
  151. >0x147 byte 0xFE [Hudson HuC-3]
  152. >0x147 byte 0xFF [Hudson HuC-1]
  153. # ROM size.
  154. >0x148 byte 0 \b, ROM: 256Kbit
  155. >0x148 byte 1 \b, ROM: 512Kbit
  156. >0x148 byte 2 \b, ROM: 1Mbit
  157. >0x148 byte 3 \b, ROM: 2Mbit
  158. >0x148 byte 4 \b, ROM: 4Mbit
  159. >0x148 byte 5 \b, ROM: 8Mbit
  160. >0x148 byte 6 \b, ROM: 16Mbit
  161. >0x148 byte 7 \b, ROM: 32Mbit
  162. >0x148 byte 0x52 \b, ROM: 9Mbit
  163. >0x148 byte 0x53 \b, ROM: 10Mbit
  164. >0x148 byte 0x54 \b, ROM: 12Mbit
  165. # RAM size.
  166. >0x149 byte 1 \b, RAM: 16Kbit
  167. >0x149 byte 2 \b, RAM: 64Kbit
  168. >0x149 byte 3 \b, RAM: 256Kbit
  169. >0x149 byte 4 \b, RAM: 1Mbit
  170. >0x149 byte 5 \b, RAM: 512Kbit
  171. #------------------------------------------------------------------------------
  172. # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
  173. # Updated by David Korth <gerbilsoft@gerbilsoft.com>
  174. # References:
  175. # - https://www.retrodev.com/segacd.html
  176. # - http://devster.monkeeh.com/sega/32xguide1.txt
  177. #
  178. # Common Sega Mega Drive header format.
  179. # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
  180. 0 name sega-mega-drive-header
  181. # ROM title. (Use domestic if present; if not, use international.)
  182. >0x120 byte >0x20
  183. >>0x120 string >\0 \b: "%.16s"
  184. >0x120 byte <0x21
  185. >>0x150 string >\0 \b: "%.16s"
  186. # Other information.
  187. >0x180 string >\0 (%.14s
  188. >>0x110 string >\0 \b, %.16s
  189. >0x180 byte 0
  190. >>0x110 string >\0 (%.16s
  191. >0 byte x \b)
  192. # TODO: Check for 32X CD?
  193. # Sega Mega CD disc images: 2048-byte sectors.
  194. 0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
  195. !:mime application/x-sega-cd-rom
  196. >0 use sega-mega-drive-header
  197. >0 byte x \b, 2048-byte sectors
  198. 0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
  199. !:mime application/x-sega-cd-rom
  200. >0 use sega-mega-drive-header
  201. >0 byte x \b, 2048-byte sectors
  202. # Sega Mega CD disc images: 2352-byte sectors.
  203. 0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
  204. !:mime application/x-sega-cd-rom
  205. >0x10 use sega-mega-drive-header
  206. >0 byte x \b, 2352-byte sectors
  207. 0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
  208. !:mime application/x-sega-cd-rom
  209. >0x10 use sega-mega-drive-header
  210. >0 byte x \b, 2352-byte sectors
  211. # Sega Mega Drive: Identify the system ID.
  212. 0x100 string SEGA
  213. >0x3C0 string MARS\ CHECK\ MODE Sega 32X ROM image
  214. !:mime application/x-genesis-32x-rom
  215. >>0 use sega-mega-drive-header
  216. >0x104 string \ PICO Sega Pico ROM image
  217. !:mime application/x-sega-pico-rom
  218. >>0 use sega-mega-drive-header
  219. >0x104 string TOYS\ PICO Sega Pico ROM image
  220. !:mime application/x-sega-pico-rom
  221. >>0 use sega-mega-drive-header
  222. >0x104 string \ TOYS\ PICO Sega Pico ROM image
  223. !:mime application/x-sega-pico-rom
  224. >>0 use sega-mega-drive-header
  225. >0x104 string \ IAC Sega Pico ROM image
  226. !:mime application/x-sega-pico-rom
  227. >>0 use sega-mega-drive-header
  228. >0x104 string \ TERA68K Sega Teradrive (68K) ROM image
  229. !:mime application/x-sega-teradrive-rom
  230. >>0 use sega-mega-drive-header
  231. >0x104 string \ TERA286 Sega Teradrive (286) ROM image
  232. !:mime application/x-sega-teradrive-rom
  233. >>0 use sega-mega-drive-header
  234. >0x180 string BR Sega Mega CD Boot ROM image
  235. !:mime application/x-genesis-rom
  236. >>0 use sega-mega-drive-header
  237. >0x104 default x Sega Mega Drive / Genesis ROM image
  238. !:mime application/x-genesis-rom
  239. >>0 use sega-mega-drive-header
  240. # Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100.
  241. 0x100 string \ SEGA Sega Mega Drive / Genesis ROM image
  242. >0 use sega-mega-drive-header
  243. # Sega Pico ROMs that don't start with "SEGA".
  244. 0x100 string SAMSUNG\ PICO Samsung Pico ROM image
  245. !:mime application/x-sega-pico-rom
  246. >0 use sega-mega-drive-header
  247. 0x100 string IMA\ IKUNOUJYUKU Samsung Pico ROM image
  248. !:mime application/x-sega-pico-rom
  249. >0 use sega-mega-drive-header
  250. 0x100 string IMA IKUNOJYUKU Samsung Pico ROM image
  251. !:mime application/x-sega-pico-rom
  252. >0 use sega-mega-drive-header
  253. # Sega Picture Magic (modified 32X)
  254. 0x100 string Picture\ Magic
  255. >0x3C0 string PICTURE MAGIC-01 Sega 32X ROM image
  256. !:mime application/x-genesis-32x-rom
  257. >>0 use sega-mega-drive-header
  258. #------------------------------------------------------------------------------
  259. # genesis: file(1) magic for the Super MegaDrive ROM dump format
  260. #
  261. # NOTE: Due to interleaving, we can't display anything
  262. # other than the copier header information.
  263. 0 name sega-genesis-smd-header
  264. >0 byte x %dx16k blocks
  265. >2 byte 0 \b, last in series or standalone
  266. >2 byte >0 \b, split ROM
  267. # "Sega Genesis" header.
  268. 0x280 string EAGN
  269. >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
  270. !:mime application/x-genesis-rom
  271. >>0 use sega-genesis-smd-header
  272. # "Sega Mega Drive" header.
  273. 0x280 string EAMG
  274. >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
  275. !:mime application/x-genesis-rom
  276. >>0 use sega-genesis-smd-header
  277. #------------------------------------------------------------------------------
  278. # smsgg: file(1) magic for Sega Master System and Game Gear ROM images
  279. # Detects all Game Gear and export Sega Master System ROM images,
  280. # and some Japanese Sega Master System ROM images.
  281. # From: David Korth <gerbilsoft@gerbilsoft.com>
  282. # Reference: https://www.smspower.org/Development/ROMHeader
  283. #
  284. # General SMS header rule.
  285. # The SMS boot ROM checks the header at three locations.
  286. 0 name sega-master-system-rom-header
  287. # Machine type.
  288. >0x0F byte&0xF0 0x30 Sega Master System
  289. !:mime application/x-sms-rom
  290. >0x0F byte&0xF0 0x40 Sega Master System
  291. !:mime application/x-sms-rom
  292. >0x0F byte&0xF0 0x50 Sega Game Gear
  293. !:mime application/x-gamegear-rom
  294. >0x0F byte&0xF0 0x60 Sega Game Gear
  295. !:mime application/x-gamegear-rom
  296. >0x0F byte&0xF0 0x70 Sega Game Gear
  297. !:mime application/x-gamegear-rom
  298. >0x0F default x Sega Master System / Game Gear
  299. !:mime application/x-sms-rom
  300. >0 byte x ROM image:
  301. # Product code.
  302. >0x0E byte&0xF0 0x10 1
  303. >0x0E byte&0xF0 0x20 2
  304. >0x0E byte&0xF0 0x30 3
  305. >0x0E byte&0xF0 0x40 4
  306. >0x0E byte&0xF0 0x50 5
  307. >0x0E byte&0xF0 0x60 6
  308. >0x0E byte&0xF0 0x70 7
  309. >0x0E byte&0xF0 0x80 8
  310. >0x0E byte&0xF0 0x90 9
  311. >0x0E byte&0xF0 0xA0 10
  312. >0x0E byte&0xF0 0xB0 11
  313. >0x0E byte&0xF0 0xC0 12
  314. >0x0E byte&0xF0 0xD0 13
  315. >0x0E byte&0xF0 0xE0 14
  316. >0x0E byte&0xF0 0xF0 15
  317. # If the product code is 5 digits, we'll need to backspace here.
  318. >0x0E byte&0xF0 !0
  319. >>0x0C leshort x \b%04x
  320. >0x0E byte&0xF0 0
  321. >>0x0C leshort x %04x
  322. # Revision.
  323. >0x0E byte&0x0F x (Rev.%02d)
  324. # ROM size. (Used for the boot ROM checksum routine.)
  325. >0x0F byte&0x0F 0x0A (8 KB)
  326. >0x0F byte&0x0F 0x0B (16 KB)
  327. >0x0F byte&0x0F 0x0C (32 KB)
  328. >0x0F byte&0x0F 0x0D (48 KB)
  329. >0x0F byte&0x0F 0x0E (64 KB)
  330. >0x0F byte&0x0F 0x0F (128 KB)
  331. >0x0F byte&0x0F 0x00 (256 KB)
  332. >0x0F byte&0x0F 0x01 (512 KB)
  333. >0x0F byte&0x0F 0x02 (1 MB)
  334. # SMS/GG header locations.
  335. 0x7FF0 string TMR\ SEGA
  336. >0x7FF0 use sega-master-system-rom-header
  337. 0x3FF0 string TMR\ SEGA
  338. >0x3FF0 use sega-master-system-rom-header
  339. 0x1FF0 string TMR\ SEGA
  340. >0x1FF0 use sega-master-system-rom-header
  341. #------------------------------------------------------------------------------
  342. # saturn: file(1) magic for the Sega Saturn disc image format.
  343. # From: David Korth <gerbilsoft@gerbilsoft.com>
  344. #
  345. # Common Sega Saturn disc header format.
  346. # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
  347. # TODO: Release date, device information, region code, others?
  348. 0 name sega-saturn-disc-header
  349. >0x60 string >\0 \b: "%.32s"
  350. >0x20 string >\0 (%.10s
  351. >>0x2A string >\0 \b, %.6s)
  352. >>0x2A byte 0 \b)
  353. # 2048-byte sector version.
  354. 0 string SEGA\ SEGASATURN\ Sega Saturn disc image
  355. !:mime application/x-saturn-rom
  356. >0 use sega-saturn-disc-header
  357. >0 byte x (2048-byte sectors)
  358. # 2352-byte sector version.
  359. 0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
  360. !:mime application/x-saturn-rom
  361. >0x10 use sega-saturn-disc-header
  362. >0 byte x (2352-byte sectors)
  363. #------------------------------------------------------------------------------
  364. # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
  365. # From: David Korth <gerbilsoft@gerbilsoft.com>
  366. # Reference: https://mc.pp.se/dc/ip0000.bin.html
  367. #
  368. # Common Sega Dreamcast disc header format.
  369. # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
  370. # TODO: Release date, device information, region code, others?
  371. 0 name sega-dreamcast-disc-header
  372. >0x80 string >\0 \b: "%.32s"
  373. >0x40 string >\0 (%.10s
  374. >>0x4A string >\0 \b, %.6s)
  375. >>0x4A byte 0 \b)
  376. # 2048-byte sector version.
  377. 0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
  378. !:mime application/x-dc-rom
  379. >0 use sega-dreamcast-disc-header
  380. >0 byte x (2048-byte sectors)
  381. # 2352-byte sector version.
  382. 0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
  383. !:mime application/x-dc-rom
  384. >0x10 use sega-dreamcast-disc-header
  385. >0 byte x (2352-byte sectors)
  386. #------------------------------------------------------------------------------
  387. # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
  388. #
  389. 0 belong 0x21068028 Sega Dreamcast VMU game image
  390. 0 string LCDi Dream Animator file
  391. #------------------------------------------------------------------------------
  392. # z64: file(1) magic for the Z64 format N64 ROM dumps
  393. # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
  394. # From: David Korth <gerbilsoft@gerbilsoft.com>
  395. #
  396. 0 bequad 0x803712400000000F Nintendo 64 ROM image
  397. !:mime application/x-n64-rom
  398. >0x20 string >\0 \b: "%.20s"
  399. >0x3B string x (%.4s
  400. >0x3F byte x \b, Rev.%02u)
  401. #------------------------------------------------------------------------------
  402. # v64: file(1) magic for the V64 format N64 ROM dumps
  403. # Same as z64 format, but with 16-bit byteswapping.
  404. #
  405. 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
  406. !:mime application/x-n64-rom
  407. #------------------------------------------------------------------------------
  408. # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
  409. # Same as z64 format, but with swapped 16-bit words.
  410. #
  411. 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
  412. !:mime application/x-n64-rom
  413. #------------------------------------------------------------------------------
  414. # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
  415. # Same as z64 format, but with 32-bit byteswapping.
  416. #
  417. 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
  418. !:mime application/x-n64-rom
  419. #------------------------------------------------------------------------------
  420. # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
  421. # Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
  422. #
  423. # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
  424. # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
  425. #
  426. 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
  427. !:mime application/x-gba-rom
  428. >0xA0 string >\0 \b: "%.12s"
  429. >0xAC string x (%.6s
  430. >0xBC byte x \b, Rev.%02u)
  431. #------------------------------------------------------------------------------
  432. # nds: file(1) magic for the Nintendo DS(i) raw ROM format
  433. # Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
  434. #
  435. # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
  436. # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
  437. #
  438. 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
  439. !:mime application/x-nintendo-ds-rom
  440. >0x00 string >\0 \b: "%.12s"
  441. >0x0C string x (%.6s
  442. >0x1E byte x \b, Rev.%02u)
  443. >0x12 byte 2 (DSi enhanced)
  444. >0x12 byte 3 (DSi only)
  445. # Secure Area check.
  446. >0x20 lelong <0x4000 (homebrew)
  447. >0x20 lelong >0x3FFF
  448. >>0x4000 lequad 0x0000000000000000 (multiboot)
  449. >>0x4000 lequad !0x0000000000000000
  450. >>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
  451. >>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
  452. >>>>0x1000 lequad 0x0000000000000000 (encrypted)
  453. >>>>0x1000 lequad !0x0000000000000000 (mask ROM)
  454. #------------------------------------------------------------------------------
  455. # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
  456. # This is also used for loading .nds files using the MSET exploit on 3DS.
  457. # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
  458. 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
  459. !:mime application/x-nintendo-ds-rom
  460. #------------------------------------------------------------------------------
  461. # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
  462. # From: David Korth <gerbilsoft@gerbilsoft.com>
  463. # References:
  464. # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
  465. # - https://www.devrs.com/ngp/files/ngpctech.txt
  466. #
  467. 0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
  468. !:mime application/x-neo-geo-pocket-rom
  469. >0x23 byte 0x10 Color
  470. >0 byte x ROM image
  471. >0x24 string >\0 \b: "%.12s"
  472. >0x21 uleshort x \b, NEOP%04X
  473. >0x1F ubyte 0xFF (debug mode enabled)
  474. #------------------------------------------------------------------------------
  475. # msx: file(1) magic for MSX game cartridge dumps
  476. # Too simple - MPi
  477. #0 beshort 0x4142 MSX game cartridge dump
  478. #------------------------------------------------------------------------------
  479. # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
  480. 0 string PS-X\ EXE Sony Playstation executable
  481. >16 lelong x PC=%#08x,
  482. >20 lelong !0 GP=%#08x,
  483. >24 lelong !0 .text=[%#08x,
  484. >>28 lelong x \b%#x],
  485. >32 lelong !0 .data=[%#08x,
  486. >>36 lelong x \b%#x],
  487. >40 lelong !0 .bss=[%#08x,
  488. >>44 lelong x \b%#x],
  489. >48 lelong !0 Stack=%#08x,
  490. >48 lelong =0 No Stack!,
  491. >52 lelong !0 StackSize=%#x,
  492. #>76 string >\0 (%s)
  493. # Area:
  494. >113 string x (%s)
  495. # CPE executables
  496. 0 string CPE CPE executable
  497. >3 byte x (version %d)
  498. #------------------------------------------------------------------------------
  499. # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
  500. 0 string XBEH Microsoft Xbox executable
  501. !:mime audio/x-xbox-executable
  502. !:ext xbe
  503. # expect base address of 0x10000
  504. >0x0104 ulelong =0x10000
  505. >>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s"
  506. >>(0x0118.l-0x0FFF5) byte x (%c
  507. >>(0x0118.l-0x0FFF6) byte x \b%c-
  508. >>(0x0118.l-0x0FFF8) uleshort x \b%03u)
  509. >>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
  510. >>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007
  511. >>>(0x0118.l-0x0FF60) ulelong >0 (regions:
  512. >>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA
  513. >>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan
  514. >>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World
  515. >>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer
  516. >>>(0x0118.l-0x0FF60) ulelong >0 \b)
  517. # probabilistic checks whether signed or not
  518. >0x0004 ulelong =0x0
  519. >>&2 ulelong =0x0
  520. >>>&2 ulelong =0x0 \b, not signed
  521. >0x0004 ulelong >0
  522. >>&2 ulelong >0
  523. >>>&2 ulelong >0 \b, signed
  524. # --------------------------------
  525. # Microsoft Xbox data file formats
  526. 0 string XIP0 XIP, Microsoft Xbox data
  527. 0 string XTF0 XTF, Microsoft Xbox data
  528. #------------------------------------------------------------------------------
  529. # Microsoft Xbox 360 executables (.xex)
  530. # From: David Korth <gerbilsoft@gerbilsoft.com>
  531. # References:
  532. # - https://free60project.github.io/wiki/XEX.html
  533. # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
  534. # Title ID (part of Execution ID section)
  535. 0 name xbox-360-xex-execution-id
  536. >(0.L+0xC) byte x (%c
  537. >(0.L+0xD) byte x \b%c
  538. >(0.L+0xE) beshort x \b-%04u, media ID:
  539. >(0.L) belong x %08X)
  540. # Region code (part of Security Info)
  541. 0 name xbox-360-xex-region-code
  542. >0 ubelong 0xFFFFFFFF \b, all regions
  543. >0 ubelong !0xFFFFFFFF
  544. >>0 ubelong >0 (regions:
  545. >>0 ubelong&0x000000FF 0x000000FF USA
  546. >>0 ubelong&0x00000100 0x00000100 Japan
  547. >>0 ubelong&0x00000200 0x00000200 China
  548. >>0 ubelong&0x0000FC00 0x0000FC00 Asia
  549. >>0 ubelong&0x00FF0000 0x00FF0000 PAL
  550. >>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ]
  551. >>0 ubelong&0x00FF0000 0x00010000 AU/NZ
  552. >>0 ubelong&0xFF000000 0xFF000000 Other
  553. >>0 ubelong >0 \b)
  554. 0 string XEX2 Microsoft Xbox 360 executable
  555. !:mime audio/x-xbox360-executable
  556. !:ext xex
  557. >0x18 search/0x100 \x00\x04\x00\x06
  558. >>&0 use xbox-360-xex-execution-id
  559. >(0x010.L+0x178) use xbox-360-xex-region-code
  560. 0 string XEX1 Microsoft Xbox 360 executable (XEX1)
  561. !:mime audio/x-xbox360-executable
  562. !:ext xex
  563. >0x18 search/0x100 \x00\x04\x00\x06
  564. >>&0 use xbox-360-xex-execution-id
  565. >(0x010.L+0x154) use xbox-360-xex-region-code
  566. #------------------------------------------------------------------------------
  567. # Microsoft Xbox 360 packages
  568. # From: David Korth <gerbilsoft@gerbilsoft.com>
  569. # References:
  570. # - https://free60project.github.io/wiki/STFS.html
  571. # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
  572. # TODO: More information for console-signed packages.
  573. 0 name xbox-360-package
  574. >0x360 byte x (%c
  575. >0x361 byte x \b%c
  576. >0x362 beshort x \b-%04u, media ID:
  577. >0x354 belong x %08X)
  578. >0x344 belong x \b, content type:
  579. >>0x344 belong 0x1 Saved Game
  580. >>0x344 belong 0x2 Marketplace Content
  581. >>0x344 belong 0x3 Publisher
  582. >>0x344 belong 0x1000 Xbox 360 Title
  583. >>0x344 belong 0x2000 IPTV Pause Buffer
  584. >>0x344 belong 0x4000 Installed Game
  585. >>0x344 belong 0x5000 Original Xbox Game
  586. >>0x344 belong 0x9000 Avatar Item
  587. >>0x344 belong 0x10000 Profile
  588. >>0x344 belong 0x20000 Gamer Picture
  589. >>0x344 belong 0x30000 Theme
  590. >>0x344 belong 0x40000 Cache File
  591. >>0x344 belong 0x50000 Storage Download
  592. >>0x344 belong 0x60000 Xbox Saved Game
  593. >>0x344 belong 0x70000 Xbox Download
  594. >>0x344 belong 0x80000 Game Demo
  595. >>0x344 belong 0x90000 Video
  596. >>0x344 belong 0xA0000 Game
  597. >>0x344 belong 0xB0000 Installer
  598. >>0x344 belong 0xC0000 Game Trailer
  599. >>0x344 belong 0xD0000 Arcade Title
  600. >>0x344 belong 0xE0000 XNA
  601. >>0x344 belong 0xF0000 License Store
  602. >>0x344 belong 0x100000 Movie
  603. >>0x344 belong 0x200000 TV
  604. >>0x344 belong 0x300000 Music Video
  605. >>0x344 belong 0x400000 Game Video
  606. >>0x344 belong 0x500000 Podcast Video
  607. >>0x344 belong 0x600000 Viral Video
  608. >>0x344 belong 0x2000000 Community Game
  609. 0 string CON\x20 Microsoft Xbox 360 package (console-signed)
  610. >0 use xbox-360-package
  611. 0 string PIRS
  612. >0 belong 0 Microsoft Xbox 360 package (non-Xbox Live)
  613. >>0 use xbox-360-package
  614. 0 string LIVE
  615. >0x104 belong 0 Microsoft Xbox 360 package (Xbox Live)
  616. >>0 use xbox-360-package
  617. # Atari Lynx cartridge dump (EXE/BLL header)
  618. # From: "Stefan A. Haubenthal" <polluks@sdf.lonestar.org>
  619. # Reference:
  620. # https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s
  621. # Double-check that the image type matches too, 0x8008 conflicts with
  622. # 8 character OMF-86 object file headers.
  623. 0 beshort 0x8008
  624. >6 string BS93 Lynx homebrew cartridge
  625. !:mime application/x-atari-lynx-rom
  626. >>2 beshort x \b, RAM start $%04x
  627. 0 string LYNX Lynx cartridge
  628. !:mime application/x-atari-lynx-rom
  629. >4 leshort/4 >0 \b, bank 0 %dk
  630. >6 leshort/4 >0 \b, bank 1 %dk
  631. >10 string >\0 \b, "%.32s"
  632. >42 string >\0 \b, "%.16s"
  633. # Opera file system that is used on the 3DO console
  634. # From: Serge van den Boom <svdb@stack.nl>
  635. 0 string \x01ZZZZZ\x01 3DO "Opera" file system
  636. # From: Alex Myczko <alex@aiei.ch>
  637. # From: David Pflug <david@pflug.email>
  638. # is the offset 12 or the offset 16 correct?
  639. # GBS (Game Boy Sound) magic
  640. # ftp://ftp.modland.com/pub/documents/format_documentation/\
  641. # Gameboy%20Sound%20System%20(.gbs).txt
  642. 0 string GBS Nintendo Gameboy Music/Audio Data
  643. #12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
  644. >16 string >\0 ("%.32s" by
  645. >48 string >\0 %.32s, copyright
  646. >80 string >\0 %.32s),
  647. >3 byte x version %u,
  648. >4 byte x %u tracks
  649. # IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
  650. # see https://zerosoft.zophar.net/ips.php
  651. 0 string PATCH IPS patch file
  652. !:ext ips
  653. # BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
  654. # Reference: https://www.romhacking.net/documents/746/
  655. 0 string BPS1 BPS patch file
  656. !:ext bps
  657. # APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
  658. # Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
  659. 0 string APS10 APS patch file
  660. !:ext aps
  661. >5 byte 0 \b, simple patch
  662. >5 byte 1 \b, N64-specific patch for
  663. >>58 byte x N%c
  664. >>59 byte x \b%c
  665. >>60 byte x \b%c
  666. >7 byte !0x20
  667. # FIXME: /T specifier isn't working with a fixed-length string.
  668. >>7 string x \b: "%.50s"
  669. # UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
  670. # Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
  671. 0 string UPS1 UPS patch file
  672. !:ext ups
  673. # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
  674. 0 string PPF30 Playstation Patch File version 3.0
  675. >5 byte 0 \b, PPF 1.0 patch
  676. >5 byte 1 \b, PPF 2.0 patch
  677. >5 byte 2 \b, PPF 3.0 patch
  678. >>56 byte 0 \b, Imagetype BIN (any)
  679. >>56 byte 1 \b, Imagetype GI (PrimoDVD)
  680. >>57 byte 0 \b, Blockcheck disabled
  681. >>57 byte 1 \b, Blockcheck enabled
  682. >>58 byte 0 \b, Undo data not available
  683. >>58 byte 1 \b, Undo data available
  684. >6 string x \b, description: %s
  685. 0 string PPF20 Playstation Patch File version 2.0
  686. >5 byte 0 \b, PPF 1.0 patch
  687. >5 byte 1 \b, PPF 2.0 patch
  688. >>56 lelong >0 \b, size of file to patch %d
  689. >6 string x \b, description: %s
  690. 0 string PPF10 Playstation Patch File version 1.0
  691. >5 byte 0 \b, Simple Encoding
  692. >6 string x \b, description: %s
  693. # From: Daniel Dawson <ddawson@icehouse.net>
  694. # SNES9x .smv "movie" file format.
  695. 0 string SMV\x1A SNES9x input recording
  696. >0x4 lelong x \b, version %d
  697. # version 4 is latest so far
  698. >0x4 lelong <5
  699. >>0x8 ledate x \b, recorded at %s
  700. >>0xc lelong >0 \b, rerecorded %d times
  701. >>0x10 lelong x \b, %d frames long
  702. >>0x14 byte >0 \b, data for controller(s):
  703. >>>0x14 byte &0x1 #1
  704. >>>0x14 byte &0x2 #2
  705. >>>0x14 byte &0x4 #3
  706. >>>0x14 byte &0x8 #4
  707. >>>0x14 byte &0x10 #5
  708. >>0x15 byte ^0x1 \b, begins from snapshot
  709. >>0x15 byte &0x1 \b, begins from reset
  710. >>0x15 byte ^0x2 \b, NTSC standard
  711. >>0x15 byte &0x2 \b, PAL standard
  712. >>0x17 byte &0x1 \b, settings:
  713. # WIP1Timing not used as of version 4
  714. >>>0x4 lelong <4
  715. >>>>0x17 byte &0x2 WIP1Timing
  716. >>>0x17 byte &0x4 Left+Right
  717. >>>0x17 byte &0x8 VolumeEnvX
  718. >>>0x17 byte &0x10 FakeMute
  719. >>>0x17 byte &0x20 SyncSound
  720. # New flag as of version 4
  721. >>>0x4 lelong >3
  722. >>>>0x17 byte &0x80 NoCPUShutdown
  723. >>0x4 lelong <4
  724. >>>0x18 lelong >0x23
  725. >>>>0x20 leshort !0
  726. >>>>>0x20 lestring16 x \b, metadata: "%s"
  727. >>0x4 lelong >3
  728. >>>0x24 byte >0 \b, port 1:
  729. >>>>0x24 byte 1 joypad
  730. >>>>0x24 byte 2 mouse
  731. >>>>0x24 byte 3 SuperScope
  732. >>>>0x24 byte 4 Justifier
  733. >>>>0x24 byte 5 multitap
  734. >>>0x24 byte >0 \b, port 2:
  735. >>>>0x25 byte 1 joypad
  736. >>>>0x25 byte 2 mouse
  737. >>>>0x25 byte 3 SuperScope
  738. >>>>0x25 byte 4 Justifier
  739. >>>>0x25 byte 5 multitap
  740. >>>0x18 lelong >0x43
  741. >>>>0x40 leshort !0
  742. >>>>>0x40 lestring16 x \b, metadata: "%s"
  743. >>0x17 byte &0x40 \b, ROM:
  744. >>>(0x18.l-26) lelong x CRC32 %#08x
  745. >>>(0x18.l-23) string x "%s"
  746. # Type: scummVM savegame files
  747. # From: Sven Hartge <debian@ds9.argh.org>
  748. 0 string SCVM ScummVM savegame
  749. >12 string >\0 "%s"
  750. #------------------------------------------------------------------------------
  751. # Nintendo GameCube / Wii file formats.
  752. #
  753. # Type: Nintendo GameCube/Wii common disc header data.
  754. # From: David Korth <gerbilsoft@gerbilsoft.com>
  755. # Reference: https://wiibrew.org/wiki/Wii_Disc
  756. 0 name nintendo-gcn-disc-common
  757. >0x20 string x "%.64s"
  758. >0x00 string x (%.6s
  759. >0x06 byte >0
  760. >>0x06 byte 1 \b, Disc 2
  761. >>0x06 byte 2 \b, Disc 3
  762. >>0x06 byte 3 \b, Disc 4
  763. >0x07 byte x \b, Rev.%02u)
  764. >0x18 belong 0x5D1C9EA3
  765. >>0x60 beshort 0x0101 \b (Unencrypted)
  766. >0x200 string NKIT \b (NKit compressed)
  767. # Type: Nintendo GameCube disc image
  768. # From: David Korth <gerbilsoft@gerbilsoft.com>
  769. # Reference: https://wiibrew.org/wiki/Wii_Disc
  770. 0x1C belong 0xC2339F3D Nintendo GameCube disc image:
  771. !:mime application/x-gamecube-rom
  772. >0 use nintendo-gcn-disc-common
  773. # Type: Nintendo GameCube embedded disc image
  774. # Commonly found on demo discs.
  775. # From: David Korth <gerbilsoft@gerbilsoft.com>
  776. # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
  777. 0 belong 0xAE0F38A2
  778. >0x0C belong 0x00100000
  779. >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
  780. !:mime application/x-gamecube-rom
  781. >>>(8.L) use nintendo-gcn-disc-common
  782. # Type: Nintendo Wii disc image
  783. # From: David Korth <gerbilsoft@gerbilsoft.com>
  784. # Reference: https://wiibrew.org/wiki/Wii_Disc
  785. 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
  786. >0 use nintendo-gcn-disc-common
  787. # Type: Nintendo Wii disc image (WBFS format)
  788. # From: David Korth <gerbilsoft@gerbilsoft.com>
  789. # Reference: https://wiibrew.org/wiki/Wii_Disc
  790. 0 string WBFS
  791. >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
  792. !:mime application/x-wii-rom
  793. >>0x200 use nintendo-gcn-disc-common
  794. # Type: Nintendo GameCube/Wii disc image (CISO format)
  795. # NOTE: This is NOT the same as Compact ISO or PSP CISO,
  796. # though it has the same magic number.
  797. 0 string CISO
  798. # Other fields are used to determine what type of CISO this is:
  799. # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
  800. # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
  801. # - None of the above: Compact ISO.
  802. >4 lelong 0x200000
  803. >>8 byte 1
  804. >>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
  805. !:mime application/x-wii-rom
  806. >>>>0x8000 use nintendo-gcn-disc-common
  807. >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
  808. !:mime application/x-wii-rom
  809. >>>>0x8000 use nintendo-gcn-disc-common
  810. # Type: Nintendo GameCube/Wii disc image (GCZ format)
  811. # Due to zlib compression, we can't get the actual disc information.
  812. 0 lelong 0xB10BC001
  813. >4 lelong 0 Nintendo GameCube disc image (GCZ format)
  814. !:mime application/x-gamecube-rom
  815. >4 lelong 1 Nintendo Wii disc image (GCZ format)
  816. !:mime application/x-wii-rom
  817. >4 default x Nintendo GameCube/Wii disc image (GCZ format)
  818. # Type: Nintendo GameCube/Wii disc image (WDF format)
  819. 0 string WII\001DISC
  820. >8 belong 1
  821. # WDFv1
  822. >>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
  823. !:mime application/x-gamecube-rom
  824. >>>0x38 use nintendo-gcn-disc-common
  825. >>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
  826. !:mime application/x-wii-rom
  827. >>>0x38 use nintendo-gcn-disc-common
  828. >8 belong 2
  829. # WDFv2
  830. >>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
  831. !:mime application/x-gamecube-rom
  832. >>>(12.L) use nintendo-gcn-disc-common
  833. >>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
  834. !:mime application/x-wii-rom
  835. >>>(12.L) use nintendo-gcn-disc-common
  836. # Type: Nintendo GameCube/Wii disc image (WIA format)
  837. 0 string WIA\001 Nintendo
  838. >0x48 belong 1 GameCube
  839. !:mime application/x-gamecube-rom
  840. >0x48 belong 2 Wii
  841. !:mime application/x-wii-rom
  842. >0x48 default x GameCube/Wii
  843. >0x48 belong x disc image (WIA format):
  844. >>0x58 use nintendo-gcn-disc-common
  845. # Type: Nintendo GameCube/Wii disc image (with SDK header)
  846. # From: David Korth <gerbilsoft@gerbilsoft.com>
  847. # Reference: https://wiibrew.org/wiki/Wii_Disc
  848. 0 belong 0xFFFF0000
  849. >0x18 belong 0x00000000
  850. >>0x1C belong 0x00000000
  851. >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image:
  852. !:mime application/x-wii-rom
  853. >>>>0x8000 use nintendo-gcn-disc-common
  854. >>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image:
  855. !:mime application/x-gamecube-rom
  856. >>>>0x8000 use nintendo-gcn-disc-common
  857. # Type: Nintendo GameCube/Wii disc image (RVZ format)
  858. 0 string RVZ\001 Nintendo
  859. >0x48 belong 1 GameCube
  860. !:mime application/x-gamecube-rom
  861. >0x48 belong 2 Wii
  862. !:mime application/x-wii-rom
  863. >0x48 default x GameCube/Wii
  864. >0x48 belong x disc image (RVZ format):
  865. >>0x58 use nintendo-gcn-disc-common
  866. #------------------------------------------------------------------------------
  867. # Nintendo 3DS file formats.
  868. #
  869. # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
  870. # From: David Korth <gerbilsoft@gerbilsoft.com>
  871. # Reference: https://www.3dbrew.org/wiki/NCSD
  872. 0x100 string NCSD
  873. >0x118 lequad 0 Nintendo 3DS Game Card image
  874. # NCCH header for partition 0. (game data)
  875. >>0x1150 string >\0 \b: "%.16s"
  876. >>0x312 byte x (Rev.%02u)
  877. >>0x118C byte 2 (New3DS only)
  878. >>0x18D byte 0 (inner device)
  879. >>0x18D byte 1 (Card1)
  880. >>0x18D byte 2 (Card2)
  881. >>0x18D byte 3 (extended device)
  882. >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
  883. >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
  884. # Nintendo 3DS version code.
  885. # Reference: https://www.3dbrew.org/wiki/Titles
  886. # Format: leshort containing three fields:
  887. # - 6-bit: Major
  888. # - 6-bit: Minor
  889. # - 4-bit: Revision
  890. # NOTE: Only supporting major/minor versions from 0-15 right now.
  891. # NOTE: Should be prefixed with "v".
  892. 0 name nintendo-3ds-version-code
  893. # Raw version.
  894. >0 leshort x \b%u,
  895. # Major version.
  896. >0 leshort&0xFC00 0x0000 0
  897. >0 leshort&0xFC00 0x0400 1
  898. >0 leshort&0xFC00 0x0800 2
  899. >0 leshort&0xFC00 0x0C00 3
  900. >0 leshort&0xFC00 0x1000 4
  901. >0 leshort&0xFC00 0x1400 5
  902. >0 leshort&0xFC00 0x1800 6
  903. >0 leshort&0xFC00 0x1C00 7
  904. >0 leshort&0xFC00 0x2000 8
  905. >0 leshort&0xFC00 0x2400 9
  906. >0 leshort&0xFC00 0x2800 10
  907. >0 leshort&0xFC00 0x2C00 11
  908. >0 leshort&0xFC00 0x3000 12
  909. >0 leshort&0xFC00 0x3400 13
  910. >0 leshort&0xFC00 0x3800 14
  911. >0 leshort&0xFC00 0x3C00 15
  912. # Minor version.
  913. >0 leshort&0x03F0 0x0000 \b.0
  914. >0 leshort&0x03F0 0x0010 \b.1
  915. >0 leshort&0x03F0 0x0020 \b.2
  916. >0 leshort&0x03F0 0x0030 \b.3
  917. >0 leshort&0x03F0 0x0040 \b.4
  918. >0 leshort&0x03F0 0x0050 \b.5
  919. >0 leshort&0x03F0 0x0060 \b.6
  920. >0 leshort&0x03F0 0x0070 \b.7
  921. >0 leshort&0x03F0 0x0080 \b.8
  922. >0 leshort&0x03F0 0x0090 \b.9
  923. >0 leshort&0x03F0 0x00A0 \b.10
  924. >0 leshort&0x03F0 0x00B0 \b.11
  925. >0 leshort&0x03F0 0x00C0 \b.12
  926. >0 leshort&0x03F0 0x00D0 \b.13
  927. >0 leshort&0x03F0 0x00E0 \b.14
  928. >0 leshort&0x03F0 0x00F0 \b.15
  929. # Revision.
  930. >0 leshort&0x000F x \b.%u
  931. # Type: Nintendo 3DS "NCCH" container.
  932. # https://www.3dbrew.org/wiki/NCCH
  933. 0x100 string NCCH Nintendo 3DS
  934. >0x18D byte&2 0 File Archive (CFA)
  935. >0x18D byte&2 2 Executable Image (CXI)
  936. >0x150 string >\0 \b: "%.16s"
  937. >0x18D byte 0x05
  938. >>0x10E leshort x (Old3DS System Update v
  939. >>0x10E use nintendo-3ds-version-code
  940. >>0x10E leshort x \b)
  941. >0x18D byte 0x15
  942. >>0x10E leshort x (New3DS System Update v
  943. >>0x10E use nintendo-3ds-version-code
  944. >>0x10E leshort x \b)
  945. >0x18D byte !0x05
  946. >>0x18D byte !0x15
  947. >>>0x112 byte x (v
  948. >>>0x112 use nintendo-3ds-version-code
  949. >>>0x112 byte x \b)
  950. >0x18C byte 2 (New3DS only)
  951. # Type: Nintendo 3DS "SMDH" file. (application description)
  952. # From: David Korth <gerbilsoft@gerbilsoft.com>
  953. # Reference: https://3dbrew.org/wiki/SMDH
  954. 0 string SMDH Nintendo 3DS SMDH file
  955. >0x208 leshort !0
  956. >>0x208 lestring16 x \b: "%.128s"
  957. >>0x388 leshort !0
  958. >>>0x388 lestring16 x by %.128s
  959. >0x208 leshort 0
  960. >>0x008 leshort !0
  961. >>>0x008 lestring16 x \b: "%.128s"
  962. >>>0x188 leshort !0
  963. >>>>0x188 lestring16 x by %.128s
  964. # Type: Nintendo 3DS Homebrew Application.
  965. # From: David Korth <gerbilsoft@gerbilsoft.com>
  966. # Reference: https://3dbrew.org/wiki/3DSX_Format
  967. 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
  968. # Type: Nintendo 3DS Banner Model Data.
  969. # From: David Korth <gerbilsoft@gerbilsoft.com>
  970. # Reference: https://3dbrew.org/wiki/CBMD
  971. 0 string CBMD\0\0\0\0 Nintendo 3DS Banner Model Data
  972. #------------------------------------------------------------------------------
  973. # a7800: file(1) magic for the Atari 7800 raw ROM format.
  974. # From: David Korth <gerbilsoft@gerbilsoft.com>
  975. # Reference: https://sites.google.com/site/atari7800wiki/a78-header
  976. 0 byte >0
  977. >0 byte <3
  978. >>1 string ATARI7800 Atari 7800 ROM image
  979. !:mime application/x-atari-7800-rom
  980. >>>0x11 string >\0 \b: "%.32s"
  981. # Display type.
  982. >>>0x39 byte 0 (NTSC)
  983. >>>0x39 byte 1 (PAL)
  984. >>>0x36 byte&1 1 (POKEY)
  985. #------------------------------------------------------------------------------
  986. # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
  987. # From: David Korth <gerbilsoft@gerbilsoft.com>
  988. # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
  989. #
  990. # NOTE: Title is terminated with 0x80, not 0.
  991. # The header is terminated with a 0, so that will
  992. # terminate the title as well.
  993. #
  994. 0 string g\ GCE Vectrex ROM image
  995. >0x11 string >\0 \b: "%.16s"
  996. #------------------------------------------------------------------------------
  997. # amiibo: file(1) magic for Nintendo amiibo NFC dumps.
  998. # From: David Korth <gerbilsoft@gerbilsoft.com>
  999. # Reference: https://www.3dbrew.org/wiki/Amiibo
  1000. 0x00 byte 0x04
  1001. >0x0A beshort 0x0FE0
  1002. >>0x0C belong 0xF110FFEE
  1003. >>>0x208 beshort 0x0100
  1004. >>>>0x020A byte 0x0F
  1005. >>>>>0x020C bequad 0x000000045F000000
  1006. >>>>>>0x5B byte 0x02
  1007. >>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
  1008. >>>>>>>0x58 belong x \b%08X
  1009. #------------------------------------------------------------------------------
  1010. # Type: Nintendo Switch XCI (Game Cartridge Image)
  1011. # From: Benjamin Lowry <ben@ben.gmbh>
  1012. # Reference: https://switchbrew.org/wiki/Gamecard_Format
  1013. 0x100 string HEAD
  1014. >0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB
  1015. >0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB
  1016. >0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB
  1017. >0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB
  1018. >0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB
  1019. >0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB
  1020. #------------------------------------------------------------------------------
  1021. # Type: Nintendo Switch Executable
  1022. # From: Benjamin Lowry <ben@ben.gmbh>
  1023. # Reference: https://switchbrew.org/wiki/NSO
  1024. 0x00 string NSO0 Nintendo Switch executable (NSO)
  1025. #------------------------------------------------------------------------------
  1026. # Type: Nintendo Switch PFS0
  1027. # From: Benjamin Lowry <ben@ben.gmbh>
  1028. # Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
  1029. 0x00 string PFS0 Nintendo Switch partition filesystem (PFS0)
  1030. >0x04 ulelong x \b, %d files
  1031. #------------------------------------------------------------------------------
  1032. # amiibo: file(1) magic for Nintendo Badge Arcade files.
  1033. # From: David Korth <gerbilsoft@gerbilsoft.com>
  1034. # References:
  1035. # - https://github.com/GerbilSoft/rom-properties/issues/92
  1036. # - https://github.com/CaitSith2/BadgeArcadeTool
  1037. # - https://github.com/TheMachinumps/Advanced-badge-editor
  1038. # PRBS: Individual badge and/or mega badge.
  1039. 0 string PRBS
  1040. >0x44 byte >0x20 Nintendo Badge Arcade
  1041. >>0xB8 ulelong <2
  1042. >>>0xBC ulelong <2 badge:
  1043. >>>0xBC ulelong >1 Mega Badge
  1044. >>>>0xB8 ulelong x (%ux
  1045. >>>>0xBC ulelong x \b%u):
  1046. >>0xB8 ulelong >1 Mega Badge
  1047. >>>0xB8 ulelong x (%ux
  1048. >>>0xBC ulelong x \b%u):
  1049. >0x44 string x "%s"
  1050. >0x3C ulelong x \b, badge ID: %u
  1051. >0x74 byte >0x20
  1052. >>0x74 string x \b, set: "%s"
  1053. >0xA8 ulelong !0xFFFFFFFF
  1054. >>0xA8 ulelong x \b, launch title ID: %08X
  1055. >>0xA4 ulelong x \b-%08X
  1056. # CABS: Badge set.
  1057. 0 string CABS
  1058. >0x2C byte >0x20 Nintendo Badge Arcade badge set:
  1059. >>0x2C string x "%.48s"
  1060. >>0x24 ulelong x \b, set ID: %u
  1061. #------------------------------------------------------------------------------
  1062. # sufami: file(1) magic for Sufami Turbo ROM images.
  1063. # From: David Korth <gerbilsoft@gerbilsoft.com>
  1064. # References:
  1065. # - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor
  1066. 0 string BANDAI\ SFC-ADX
  1067. >0x10 string !SFC-ADX\ BACKUP Sufami Turbo ROM image:
  1068. >>0x10 string/T x "%.14s"
  1069. >>0x30 byte x \b, ID %02X
  1070. >>0x31 byte x \b%02X
  1071. >>0x32 byte x \b%02X
  1072. >>0x33 ubyte >0 \b, series index %u
  1073. >>0x34 ubyte 0 [SlowROM]
  1074. >>0x34 ubyte 1 [FastROM]
  1075. >>0x35 ubyte 1 [SRAM]
  1076. >>0x35 ubyte 3 [Special]