| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 | #------------------------------------------------------------------------------# pc98:  file(1) magic for the MSX Home Computer# v1.0# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net># Maki-chan v1 Graphic format# The image resolution should be X=(44.L - 40.L) and Y=(46.L - 42.L), but I couldn't find a way to do so# http://www.jisyo.com/viewer/faq/maki_tech.htm0	string/b		MAKI01 	Maki-chan v1.>6	ubyte|0x20	x		\b%c image>8	ubelong		>0x40404040	\b, system ID:>>8	byte		x		%c>>9	byte		x		\b%c>>10	byte		x		\b%c>>11	byte		x		\b%c>44	ubeshort	x		\b, %dx>46	ubeshort	x		\b%d>38	ubeshort&2	0		\b, 16 paletted RGB colors>38	ubeshort&2	2		\b, 8 fixed RGB colors>38	ubeshort&1	1		\b, 2:1 dot aspect ratio# Maki-chan v2 Graphic format# http://www.jisyo.com/viewer/faq/mag_tech.htm# https://mooncore.eu/bunny/txt/makichan.htm# http://metanest.jp/mag/mag.xhtml0	string/b		MAKI02\ \ 	Maki-chan v2 image,>8	byte		x		system ID: %c>9	byte		x		\b%c>10	byte		x		\b%c>11	byte		x		\b%c,>13	search/0x200	\x1A#Maki-chan video modes are a bit messy and seems to have been expanded over the years without too much planing:#1) When offset1(ubeshort) !=0x0344:# 1.1) And  offset3(ubyte).b7=0:# - b0=pixel aspect ratio: 1=2:1   (note: this ignores that the machine's 1:1 pixel aspect ratio isn't really 1:1)# - b1=number of colors: 0=16 colors, 1=8 colors# - b2=Palette or fixed colors flag (called "analog" and "digital" in the doc): 0=Paletted, 1=Fixed colors encoded directly in the pixel data# 1.2) And  offset3(ubyte).B7=1:# - b0=256 paletted colors# - b1=256 fixed colors using the MSX SCR8 palette#2) When offset1(ubeshort) =0x0344:# - 256x212 image with 19268 YJK colors. The usual resolution and color information fields from the file must be ignored>>&1	ubeshort	0x0344		256x212, 19268 fixed YJK colors>>&1	ubeshort	!0x0344>>>&5	uleshort+1	x		%dx>>>&7	uleshort+1	x		\b%d,>>>&0	ubyte&0x86	0x00		16 paletted RGB colors>>>&0	ubyte&0x86	0x02		8 paletted RGB colors>>>&0	ubyte&0x86	0x04		16 fixed RGB colors>>>&0	ubyte&0x86	0x06		8 fixed RGB colors>>>&0	ubyte&0x81	0x80		256 paletted RGB colors>>>&0	ubyte&0x81	0x81		256 fixed MSX-SCR8 colors>>>&0	ubyte&0x01	1		\b, 2:1 dot aspect ratio# XLD4 (Q4) picture11	string/b	MAJYO		XLD4(Q4) picture# Yanagisawa Pi picture#0	string		Pi\x1A\0	Yanagisawa Pi picture#>3	search/0x200	\x040	string		Pi>2	search/0x200	\x1A>>&0	ubyte		0>>>&3	ubyte		4		Yanagisawa Pi 16 color picture,>>>&4	byte		x		system ID: %c>>>&5	byte		x		\b%c>>>&6	byte		x		\b%c>>>&7	byte		x		\b%c,>>>&10	ubeshort	x		%dx>>>&12	ubeshort	x		\b%d>>>&3	ubyte		8		Yanagisawa Pi 256 color picture>>>&4	byte		x		system ID: %c>>>&5	byte		x		\b%c>>>&6	byte		x		\b%c>>>&7	byte		x		\b%c,>>>&10	ubeshort	x		%dx>>>&12	ubeshort	x		\b%d
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