1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- #------------------------------------------------------------------------------
- # $File: adventure,v 1.10 2009/09/19 16:28:07 christos Exp $
- # adventure: file(1) magic for Adventure game files
- #
- # from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
- # Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
- # Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
- #
- # ALAN
- # I assume there are other, lower versions, but these are the only ones I
- # saw in the archive.
- 0 beshort 0x0206 ALAN game data
- >2 byte <10 version 2.6%d
- # Infocom (see z-machine)
- #------------------------------------------------------------------------------
- # Z-machine: file(1) magic for Z-machine binaries.
- #
- # This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
- # appears to be a version-0 Z-machine binary.
- #
- # The (false match) message is to correct that behavior. Perhaps it is
- # not needed.
- #
- 16 belong&0xfe00f0f0 0x3030 Infocom game data
- >0 ubyte 0 (false match)
- >0 ubyte >0 (Z-machine %d,
- >>2 ubeshort x Release %d /
- >>18 string >\0 Serial %.6s)
- #------------------------------------------------------------------------------
- # Glulx: file(1) magic for Glulx binaries.
- #
- # I haven't checked for false matches yet.
- #
- 0 string Glul Glulx game data
- >4 beshort x (Version %d
- >>6 byte x \b.%d
- >>8 byte x \b.%d)
- >36 string Info Compiled by Inform
- # For Quetzal and blorb magic see iff
- # TADS (Text Adventure Development System)
- # All files are machine-independent (games compile to byte-code) and are tagged
- # with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
- # on the way).
- # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
- 0 string TADS2\ bin TADS
- >9 belong !0x0A0D1A00 game data, CORRUPTED
- >9 belong 0x0A0D1A00
- >>13 string >\0 %s game data
- # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
- 0 string TADS2\ rsc TADS
- >9 belong !0x0A0D1A00 resource data, CORRUPTED
- >9 belong 0x0A0D1A00
- >>13 string >\0 %s resource data
- # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
- # 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
- # "TADS2 save\n\r\032\0" and the interpreter version.
- 0 string TADS2\ save/g TADS
- >12 belong !0x0A0D1A00 saved game data, CORRUPTED
- >12 belong 0x0A0D1A00
- >>(16.s+32) string >\0 %s saved game data
- # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
- # version.
- 0 string TADS2\ save TADS
- >10 belong !0x0A0D1A00 saved game data, CORRUPTED
- >10 belong 0x0A0D1A00
- >>14 string >\0 %s saved game data
- # Danny Milosavljevic <danny.milo@gmx.net>
- # this are adrift (adventure game standard) game files, extension .taf
- # depending on version magic continues with 0x93453E6139FA (V 4.0)
- # 0x9445376139FA (V 3.90)
- # 0x9445366139FA (V 3.80)
- # this is from source (http://www.adrift.org.uk/) and I have some taf
- # files, and checked them.
- #0 belong 0x3C423FC9
- #>4 belong 0x6A87C2CF Adrift game file
- #!:mime application/x-adrift
|