From e74a5303f2357f4a9915bb91038a2e326323db3c Mon Sep 17 00:00:00 2001
From: Alexander Barton <alex@barton.de>
Date: Fri, 25 Nov 2011 19:16:37 +0100
Subject: [PATCH 09/16] ngircd: Update protocol module for current Anope 1.9
 GIT

This changes are rquired by:

 - b14f5ea88: Fixed accidentally clearing botmodes when joins are sent
 - cef3eb78d: Remove send_cmd and replace it with a stringstream
 - ddc3c2f38: Added options:nonicknameownership config option
---
 modules/protocol/ngircd.cpp |   54 ++++++++++++++++++++++--------------------
 1 files changed, 28 insertions(+), 26 deletions(-)

diff --git a/modules/protocol/ngircd.cpp b/modules/protocol/ngircd.cpp
index 2774168..55cb8d7 100644
--- a/modules/protocol/ngircd.cpp
+++ b/modules/protocol/ngircd.cpp
@@ -54,16 +54,22 @@ class ngIRCdProto : public IRCDProto
 
 	void SendGlobopsInternal(const BotInfo *source, const Anope::string &buf)
 	{
-		send_cmd(source ? source->nick : Config->ServerName, "WALLOPS :%s", buf.c_str());
+		UplinkSocket::Message(source ? source->nick : Config->ServerName) << "WALLOPS :" << buf;
 	}
 
-	void SendJoin(User *user, Channel *c, ChannelStatus *status)
+	void SendJoin(User *user, Channel *c, const ChannelStatus *status)
 	{
-		send_cmd(user->nick, "JOIN %s", c->name.c_str());
+		UplinkSocket::Message(user->nick) << "JOIN " << c->name;
 		if (status)
 		{
+			/* First save the channel status incase uc->Status == status */
 			ChannelStatus cs = *status;
-			status->ClearFlags();
+			/* If the user is internally on the channel with flags, kill them so that
+			 * the stacker will allow this.
+			 */
+			UserContainer *uc = c->FindUser(user);
+			if (uc != NULL)
+				uc->Status->ClearFlags();
 
 			BotInfo *setter = findbot(user->nick);
 			for (unsigned i = 0; i < ModeManager::ChannelModes.size(); ++i)
@@ -74,18 +80,18 @@ class ngIRCdProto : public IRCDProto
 
 	void SendSVSKillInternal(const BotInfo *source, const User *user, const Anope::string &buf)
 	{
-		send_cmd(source ? source->nick : Config->ServerName, "KILL %s :%s", user->nick.c_str(), buf.c_str());
+		UplinkSocket::Message(source ? source->nick : Config->ServerName) << "KILL " << user->nick << " :" << buf;
 	}
 
 	/* SERVER name hop descript */
 	void SendServer(const Server *server)
 	{
-		send_cmd("", "SERVER %s %d :%s", server->GetName().c_str(), server->GetHops(), server->GetDescription().c_str());
+		UplinkSocket::Message() << "SERVER " << server->GetName() << " " << server->GetHops() << " :" << server->GetDescription();
 	}
 
 	void SendConnect()
 	{
-		send_cmd("", "PASS %s 0210-IRC+ Anope|%s:CLHSo P", Config->Uplinks[CurrentUplink]->password.c_str(), Anope::VersionShort().c_str());
+		UplinkSocket::Message() << "PASS " << Config->Uplinks[CurrentUplink]->password << " 0210-IRC+ Anope|" << Anope::VersionShort() << ":CLHSo P";
 		/* Make myself known to myself in the serverlist */
 		SendServer(Me);
 		/* finish the enhanced server handshake and register the connection */
@@ -98,56 +104,52 @@ class ngIRCdProto : public IRCDProto
 		Anope::string modes = "+" + u->GetModes();
 		XLine x(u->nick, "Reserved for services");
 		ircdproto->SendSQLine(NULL, &x);
-		send_cmd(Config->ServerName, "NICK %s 1 %s %s 1 %s :%s", u->nick.c_str(), u->GetIdent().c_str(), u->host.c_str(), modes.c_str(), u->realname.c_str());
+		UplinkSocket::Message(Config->ServerName) << "NICK " << u->nick << " 1 " << u->GetIdent() << " " << u->host << " 1 " << modes << " :" << u->realname;
 	}
 
 	void SendPartInternal(const BotInfo *bi, const Channel *chan, const Anope::string &buf)
 	{
 		if (!buf.empty())
-			send_cmd(bi->nick, "PART %s :%s", chan->name.c_str(), buf.c_str());
+			UplinkSocket::Message(bi->nick) << "PART " << chan->name << " :" << buf;
 		else
-			send_cmd(bi->nick, "PART %s", chan->name.c_str());
+			UplinkSocket::Message(bi->nick) << "PART " << chan->name;
 	}
 
 	void SendModeInternal(const BotInfo *bi, const Channel *dest, const Anope::string &buf)
 	{
-Log(LOG_DEBUG) << "SendModeInternal 1";
-		send_cmd(bi ? bi->nick : Config->ServerName, "MODE %s %s", dest->name.c_str(), buf.c_str());
+		UplinkSocket::Message(bi ? bi->nick : Config->ServerName) << "MODE " << dest->name << " " << buf;
 	}
 
 	void SendModeInternal(const BotInfo *bi, const User *u, const Anope::string &buf)
 	{
-Log(LOG_DEBUG) << "SendModeInternal 2";
-		send_cmd(bi ? bi->nick : Config->ServerName, "MODE %s %s", u->nick.c_str(), buf.c_str());
+		UplinkSocket::Message(bi ? bi->nick : Config->ServerName) << "MODE " << u->nick << " " << buf;
 	}
 
 	void SendKickInternal(const BotInfo *bi, const Channel *chan, const User *user, const Anope::string &buf)
 	{
 		if (!buf.empty())
-			send_cmd(bi->nick, "KICK %s %s :%s", chan->name.c_str(), user->nick.c_str(), buf.c_str());
+			UplinkSocket::Message(bi->nick) << "KICK " << chan->name << " " << user->nick << " :" << buf;
 		else
-			send_cmd(bi->nick, "KICK %s %s", chan->name.c_str(), user->nick.c_str());
+			UplinkSocket::Message(bi->nick) << "KICK " << chan->name << " " << user->nick;
 	}
 
-	void SendNoticeChanopsInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf)
+	void SendChannel(Channel *c)
 	{
-		send_cmd(source->nick, "NOTICE @%s :%s", dest->name.c_str(), buf.c_str());
+		Anope::string modes = c->GetModes(true, true);
+		UplinkSocket::Message(Config->ServerName) << "CHANINFO " << c->name << " +" << modes;
 	}
 
-	/* INVITE */
-	void SendInvite(BotInfo *source, const Anope::string &chan, const Anope::string &nick)
+	void SendTopic(BotInfo *bi, Channel *c)
 	{
-		send_cmd(source->nick, "INVITE %s %s", nick.c_str(), chan.c_str());
+		UplinkSocket::Message(bi->nick) << "TOPIC " << c->name << " :" << c->topic;
 	}
 
-	void SendChannel(Channel *c)
+	void SendLogin(User *u)
 	{
-		Anope::string modes = c->GetModes(true, true);
-		send_cmd(Config->ServerName, "CHANINFO %s +%s", c->name.c_str(), modes.c_str());
 	}
-	void SendTopic(BotInfo *bi, Channel *c)
+
+	void SendLogout(User *u)
 	{
-		send_cmd(bi->nick, "TOPIC %s :%s", c->name.c_str(), c->topic.c_str());
 	}
 };
 
-- 
1.7.8.3