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+/* $OpenBSD: tree.h,v 1.9 2004/11/24 18:10:42 tdeval Exp $ */
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+/*
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+ * Copyright 2002 Niels Provos <provos@citi.umich.edu>
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions
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+ * are met:
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+ * 1. Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ * 2. Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+#ifndef _SYS_TREE_H_
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+#define _SYS_TREE_H_
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+
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+/*
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+ * This file defines data structures for different types of trees:
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+ * splay trees and red-black trees.
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+ *
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+ * A splay tree is a self-organizing data structure. Every operation
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+ * on the tree causes a splay to happen. The splay moves the requested
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+ * node to the root of the tree and partly rebalances it.
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+ *
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+ * This has the benefit that request locality causes faster lookups as
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+ * the requested nodes move to the top of the tree. On the other hand,
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+ * every lookup causes memory writes.
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+ *
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+ * The Balance Theorem bounds the total access time for m operations
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+ * and n inserts on an initially empty tree as O((m + n)lg n). The
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+ * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
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+ *
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+ * A red-black tree is a binary search tree with the node color as an
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+ * extra attribute. It fulfills a set of conditions:
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+ * - every search path from the root to a leaf consists of the
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+ * same number of black nodes,
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+ * - each red node (except for the root) has a black parent,
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+ * - each leaf node is black.
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+ *
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+ * Every operation on a red-black tree is bounded as O(lg n).
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+ * The maximum height of a red-black tree is 2lg (n+1).
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+ */
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+
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+#define SPLAY_HEAD(name, type) \
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+struct name { \
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+ struct type *sph_root; /* root of the tree */ \
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+}
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+
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+#define SPLAY_INITIALIZER(root) \
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+ { NULL }
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+
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+#define SPLAY_INIT(root) do { \
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+ (root)->sph_root = NULL; \
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+} while (0)
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+
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+#define SPLAY_ENTRY(type) \
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+struct { \
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+ struct type *spe_left; /* left element */ \
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+ struct type *spe_right; /* right element */ \
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+}
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+
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+#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
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+#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
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+#define SPLAY_ROOT(head) (head)->sph_root
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+#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
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+
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+/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
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+#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
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+ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
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+ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
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+ (head)->sph_root = tmp; \
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+} while (0)
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+
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+#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
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+ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
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+ SPLAY_LEFT(tmp, field) = (head)->sph_root; \
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+ (head)->sph_root = tmp; \
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+} while (0)
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+
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+#define SPLAY_LINKLEFT(head, tmp, field) do { \
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+ SPLAY_LEFT(tmp, field) = (head)->sph_root; \
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+ tmp = (head)->sph_root; \
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+ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
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+} while (0)
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+
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+#define SPLAY_LINKRIGHT(head, tmp, field) do { \
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+ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
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+ tmp = (head)->sph_root; \
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+ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
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+} while (0)
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+
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+#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
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+ SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
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+ SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
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+ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
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+ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
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+} while (0)
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+
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+/* Generates prototypes and inline functions */
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+
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+#define SPLAY_PROTOTYPE(name, type, field, cmp) \
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+void name##_SPLAY(struct name *, struct type *); \
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+void name##_SPLAY_MINMAX(struct name *, int); \
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+struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
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+struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
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+ \
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+/* Finds the node with the same key as elm */ \
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+static __inline struct type * \
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+name##_SPLAY_FIND(struct name *head, struct type *elm) \
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+{ \
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+ if (SPLAY_EMPTY(head)) \
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+ return(NULL); \
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+ name##_SPLAY(head, elm); \
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+ if ((cmp)(elm, (head)->sph_root) == 0) \
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+ return (head->sph_root); \
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+ return (NULL); \
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+} \
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+ \
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+static __inline struct type * \
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+name##_SPLAY_NEXT(struct name *head, struct type *elm) \
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+{ \
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+ name##_SPLAY(head, elm); \
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+ if (SPLAY_RIGHT(elm, field) != NULL) { \
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+ elm = SPLAY_RIGHT(elm, field); \
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+ while (SPLAY_LEFT(elm, field) != NULL) { \
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+ elm = SPLAY_LEFT(elm, field); \
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+ } \
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+ } else \
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+ elm = NULL; \
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+ return (elm); \
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+} \
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+ \
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+static __inline struct type * \
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+name##_SPLAY_MIN_MAX(struct name *head, int val) \
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+{ \
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+ name##_SPLAY_MINMAX(head, val); \
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+ return (SPLAY_ROOT(head)); \
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+}
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+
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+/* Main splay operation.
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+ * Moves node close to the key of elm to top
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+ */
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+#define SPLAY_GENERATE(name, type, field, cmp) \
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+struct type * \
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+name##_SPLAY_INSERT(struct name *head, struct type *elm) \
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+{ \
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+ if (SPLAY_EMPTY(head)) { \
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+ SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
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+ } else { \
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+ int __comp; \
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+ name##_SPLAY(head, elm); \
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+ __comp = (cmp)(elm, (head)->sph_root); \
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+ if(__comp < 0) { \
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+ SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
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+ SPLAY_RIGHT(elm, field) = (head)->sph_root; \
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+ SPLAY_LEFT((head)->sph_root, field) = NULL; \
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+ } else if (__comp > 0) { \
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+ SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
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+ SPLAY_LEFT(elm, field) = (head)->sph_root; \
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+ SPLAY_RIGHT((head)->sph_root, field) = NULL; \
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+ } else \
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+ return ((head)->sph_root); \
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+ } \
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+ (head)->sph_root = (elm); \
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+ return (NULL); \
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+} \
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+ \
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+struct type * \
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+name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
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+{ \
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+ struct type *__tmp; \
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+ if (SPLAY_EMPTY(head)) \
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+ return (NULL); \
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+ name##_SPLAY(head, elm); \
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+ if ((cmp)(elm, (head)->sph_root) == 0) { \
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+ if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
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+ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
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+ } else { \
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+ __tmp = SPLAY_RIGHT((head)->sph_root, field); \
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+ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
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+ name##_SPLAY(head, elm); \
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+ SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
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+ } \
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+ return (elm); \
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+ } \
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+ return (NULL); \
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+} \
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+ \
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+void \
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+name##_SPLAY(struct name *head, struct type *elm) \
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+{ \
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+ struct type __node, *__left, *__right, *__tmp; \
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+ int __comp; \
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+\
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+ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
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+ __left = __right = &__node; \
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+\
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+ while ((__comp = (cmp)(elm, (head)->sph_root))) { \
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+ if (__comp < 0) { \
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+ __tmp = SPLAY_LEFT((head)->sph_root, field); \
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+ if (__tmp == NULL) \
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+ break; \
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+ if ((cmp)(elm, __tmp) < 0){ \
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+ SPLAY_ROTATE_RIGHT(head, __tmp, field); \
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+ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
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+ break; \
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+ } \
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+ SPLAY_LINKLEFT(head, __right, field); \
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+ } else if (__comp > 0) { \
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+ __tmp = SPLAY_RIGHT((head)->sph_root, field); \
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+ if (__tmp == NULL) \
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+ break; \
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+ if ((cmp)(elm, __tmp) > 0){ \
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+ SPLAY_ROTATE_LEFT(head, __tmp, field); \
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+ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
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+ break; \
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+ } \
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+ SPLAY_LINKRIGHT(head, __left, field); \
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+ } \
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+ } \
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+ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
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+} \
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+ \
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+/* Splay with either the minimum or the maximum element \
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+ * Used to find minimum or maximum element in tree. \
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+ */ \
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+void name##_SPLAY_MINMAX(struct name *head, int __comp) \
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+{ \
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+ struct type __node, *__left, *__right, *__tmp; \
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+\
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+ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
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+ __left = __right = &__node; \
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+\
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+ while (1) { \
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+ if (__comp < 0) { \
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+ __tmp = SPLAY_LEFT((head)->sph_root, field); \
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+ if (__tmp == NULL) \
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+ break; \
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+ if (__comp < 0){ \
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+ SPLAY_ROTATE_RIGHT(head, __tmp, field); \
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+ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
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+ break; \
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+ } \
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+ SPLAY_LINKLEFT(head, __right, field); \
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+ } else if (__comp > 0) { \
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+ __tmp = SPLAY_RIGHT((head)->sph_root, field); \
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+ if (__tmp == NULL) \
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+ break; \
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+ if (__comp > 0) { \
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+ SPLAY_ROTATE_LEFT(head, __tmp, field); \
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+ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
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+ break; \
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+ } \
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+ SPLAY_LINKRIGHT(head, __left, field); \
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+ } \
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+ } \
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+ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
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+}
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+
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+#define SPLAY_NEGINF -1
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+#define SPLAY_INF 1
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+
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+#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
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+#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
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+#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
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+#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
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+#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
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+ : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
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+#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
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+ : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
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+
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+#define SPLAY_FOREACH(x, name, head) \
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+ for ((x) = SPLAY_MIN(name, head); \
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+ (x) != NULL; \
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+ (x) = SPLAY_NEXT(name, head, x))
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+
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+/* Macros that define a red-black tree */
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+#define RB_HEAD(name, type) \
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+struct name { \
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+ struct type *rbh_root; /* root of the tree */ \
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+}
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+
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+#define RB_INITIALIZER(root) \
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+ { NULL }
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+
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+#define RB_INIT(root) do { \
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+ (root)->rbh_root = NULL; \
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+} while (0)
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+
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+#define RB_BLACK 0
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+#define RB_RED 1
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+#define RB_ENTRY(type) \
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+struct { \
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+ struct type *rbe_left; /* left element */ \
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+ struct type *rbe_right; /* right element */ \
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+ struct type *rbe_parent; /* parent element */ \
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+ int rbe_color; /* node color */ \
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+}
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+
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+#define RB_LEFT(elm, field) (elm)->field.rbe_left
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+#define RB_RIGHT(elm, field) (elm)->field.rbe_right
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+#define RB_PARENT(elm, field) (elm)->field.rbe_parent
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+#define RB_COLOR(elm, field) (elm)->field.rbe_color
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+#define RB_ROOT(head) (head)->rbh_root
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+#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
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+
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+#define RB_SET(elm, parent, field) do { \
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+ RB_PARENT(elm, field) = parent; \
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+ RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
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+ RB_COLOR(elm, field) = RB_RED; \
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+} while (0)
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+
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+#define RB_SET_BLACKRED(black, red, field) do { \
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+ RB_COLOR(black, field) = RB_BLACK; \
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+ RB_COLOR(red, field) = RB_RED; \
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+} while (0)
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+
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+#ifndef RB_AUGMENT
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+#define RB_AUGMENT(x)
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+#endif
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+
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+#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
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+ (tmp) = RB_RIGHT(elm, field); \
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+ if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
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+ RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
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+ } \
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+ RB_AUGMENT(elm); \
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+ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
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+ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
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+ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
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+ else \
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+ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
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+ } else \
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+ (head)->rbh_root = (tmp); \
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+ RB_LEFT(tmp, field) = (elm); \
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+ RB_PARENT(elm, field) = (tmp); \
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+ RB_AUGMENT(tmp); \
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+ if ((RB_PARENT(tmp, field))) \
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+ RB_AUGMENT(RB_PARENT(tmp, field)); \
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+} while (0)
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+
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+#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
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+ (tmp) = RB_LEFT(elm, field); \
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+ if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
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+ RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
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+ } \
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+ RB_AUGMENT(elm); \
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+ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
|
|
|
+ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
|
|
|
+ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
|
|
|
+ else \
|
|
|
+ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
|
|
|
+ } else \
|
|
|
+ (head)->rbh_root = (tmp); \
|
|
|
+ RB_RIGHT(tmp, field) = (elm); \
|
|
|
+ RB_PARENT(elm, field) = (tmp); \
|
|
|
+ RB_AUGMENT(tmp); \
|
|
|
+ if ((RB_PARENT(tmp, field))) \
|
|
|
+ RB_AUGMENT(RB_PARENT(tmp, field)); \
|
|
|
+} while (0)
|
|
|
+
|
|
|
+/* Generates prototypes and inline functions */
|
|
|
+#define RB_PROTOTYPE(name, type, field, cmp) \
|
|
|
+void name##_RB_INSERT_COLOR(struct name *, struct type *); \
|
|
|
+void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
|
|
|
+struct type *name##_RB_REMOVE(struct name *, struct type *); \
|
|
|
+struct type *name##_RB_INSERT(struct name *, struct type *); \
|
|
|
+struct type *name##_RB_FIND(struct name *, struct type *); \
|
|
|
+struct type *name##_RB_NEXT(struct type *); \
|
|
|
+struct type *name##_RB_MINMAX(struct name *, int); \
|
|
|
+ \
|
|
|
+
|
|
|
+/* Main rb operation.
|
|
|
+ * Moves node close to the key of elm to top
|
|
|
+ */
|
|
|
+#define RB_GENERATE(name, type, field, cmp) \
|
|
|
+void \
|
|
|
+name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
|
|
|
+{ \
|
|
|
+ struct type *parent, *gparent, *tmp; \
|
|
|
+ while ((parent = RB_PARENT(elm, field)) && \
|
|
|
+ RB_COLOR(parent, field) == RB_RED) { \
|
|
|
+ gparent = RB_PARENT(parent, field); \
|
|
|
+ if (parent == RB_LEFT(gparent, field)) { \
|
|
|
+ tmp = RB_RIGHT(gparent, field); \
|
|
|
+ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
|
|
|
+ RB_COLOR(tmp, field) = RB_BLACK; \
|
|
|
+ RB_SET_BLACKRED(parent, gparent, field);\
|
|
|
+ elm = gparent; \
|
|
|
+ continue; \
|
|
|
+ } \
|
|
|
+ if (RB_RIGHT(parent, field) == elm) { \
|
|
|
+ RB_ROTATE_LEFT(head, parent, tmp, field);\
|
|
|
+ tmp = parent; \
|
|
|
+ parent = elm; \
|
|
|
+ elm = tmp; \
|
|
|
+ } \
|
|
|
+ RB_SET_BLACKRED(parent, gparent, field); \
|
|
|
+ RB_ROTATE_RIGHT(head, gparent, tmp, field); \
|
|
|
+ } else { \
|
|
|
+ tmp = RB_LEFT(gparent, field); \
|
|
|
+ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
|
|
|
+ RB_COLOR(tmp, field) = RB_BLACK; \
|
|
|
+ RB_SET_BLACKRED(parent, gparent, field);\
|
|
|
+ elm = gparent; \
|
|
|
+ continue; \
|
|
|
+ } \
|
|
|
+ if (RB_LEFT(parent, field) == elm) { \
|
|
|
+ RB_ROTATE_RIGHT(head, parent, tmp, field);\
|
|
|
+ tmp = parent; \
|
|
|
+ parent = elm; \
|
|
|
+ elm = tmp; \
|
|
|
+ } \
|
|
|
+ RB_SET_BLACKRED(parent, gparent, field); \
|
|
|
+ RB_ROTATE_LEFT(head, gparent, tmp, field); \
|
|
|
+ } \
|
|
|
+ } \
|
|
|
+ RB_COLOR(head->rbh_root, field) = RB_BLACK; \
|
|
|
+} \
|
|
|
+ \
|
|
|
+void \
|
|
|
+name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
|
|
|
+{ \
|
|
|
+ struct type *tmp; \
|
|
|
+ while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
|
|
|
+ elm != RB_ROOT(head)) { \
|
|
|
+ if (RB_LEFT(parent, field) == elm) { \
|
|
|
+ tmp = RB_RIGHT(parent, field); \
|
|
|
+ if (RB_COLOR(tmp, field) == RB_RED) { \
|
|
|
+ RB_SET_BLACKRED(tmp, parent, field); \
|
|
|
+ RB_ROTATE_LEFT(head, parent, tmp, field);\
|
|
|
+ tmp = RB_RIGHT(parent, field); \
|
|
|
+ } \
|
|
|
+ if ((RB_LEFT(tmp, field) == NULL || \
|
|
|
+ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
|
|
|
+ (RB_RIGHT(tmp, field) == NULL || \
|
|
|
+ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
|
|
|
+ RB_COLOR(tmp, field) = RB_RED; \
|
|
|
+ elm = parent; \
|
|
|
+ parent = RB_PARENT(elm, field); \
|
|
|
+ } else { \
|
|
|
+ if (RB_RIGHT(tmp, field) == NULL || \
|
|
|
+ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
|
|
|
+ struct type *oleft; \
|
|
|
+ if ((oleft = RB_LEFT(tmp, field)))\
|
|
|
+ RB_COLOR(oleft, field) = RB_BLACK;\
|
|
|
+ RB_COLOR(tmp, field) = RB_RED; \
|
|
|
+ RB_ROTATE_RIGHT(head, tmp, oleft, field);\
|
|
|
+ tmp = RB_RIGHT(parent, field); \
|
|
|
+ } \
|
|
|
+ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
|
|
|
+ RB_COLOR(parent, field) = RB_BLACK; \
|
|
|
+ if (RB_RIGHT(tmp, field)) \
|
|
|
+ RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
|
|
|
+ RB_ROTATE_LEFT(head, parent, tmp, field);\
|
|
|
+ elm = RB_ROOT(head); \
|
|
|
+ break; \
|
|
|
+ } \
|
|
|
+ } else { \
|
|
|
+ tmp = RB_LEFT(parent, field); \
|
|
|
+ if (RB_COLOR(tmp, field) == RB_RED) { \
|
|
|
+ RB_SET_BLACKRED(tmp, parent, field); \
|
|
|
+ RB_ROTATE_RIGHT(head, parent, tmp, field);\
|
|
|
+ tmp = RB_LEFT(parent, field); \
|
|
|
+ } \
|
|
|
+ if ((RB_LEFT(tmp, field) == NULL || \
|
|
|
+ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
|
|
|
+ (RB_RIGHT(tmp, field) == NULL || \
|
|
|
+ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
|
|
|
+ RB_COLOR(tmp, field) = RB_RED; \
|
|
|
+ elm = parent; \
|
|
|
+ parent = RB_PARENT(elm, field); \
|
|
|
+ } else { \
|
|
|
+ if (RB_LEFT(tmp, field) == NULL || \
|
|
|
+ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
|
|
|
+ struct type *oright; \
|
|
|
+ if ((oright = RB_RIGHT(tmp, field)))\
|
|
|
+ RB_COLOR(oright, field) = RB_BLACK;\
|
|
|
+ RB_COLOR(tmp, field) = RB_RED; \
|
|
|
+ RB_ROTATE_LEFT(head, tmp, oright, field);\
|
|
|
+ tmp = RB_LEFT(parent, field); \
|
|
|
+ } \
|
|
|
+ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
|
|
|
+ RB_COLOR(parent, field) = RB_BLACK; \
|
|
|
+ if (RB_LEFT(tmp, field)) \
|
|
|
+ RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
|
|
|
+ RB_ROTATE_RIGHT(head, parent, tmp, field);\
|
|
|
+ elm = RB_ROOT(head); \
|
|
|
+ break; \
|
|
|
+ } \
|
|
|
+ } \
|
|
|
+ } \
|
|
|
+ if (elm) \
|
|
|
+ RB_COLOR(elm, field) = RB_BLACK; \
|
|
|
+} \
|
|
|
+ \
|
|
|
+struct type * \
|
|
|
+name##_RB_REMOVE(struct name *head, struct type *elm) \
|
|
|
+{ \
|
|
|
+ struct type *child, *parent, *old = elm; \
|
|
|
+ int color; \
|
|
|
+ if (RB_LEFT(elm, field) == NULL) \
|
|
|
+ child = RB_RIGHT(elm, field); \
|
|
|
+ else if (RB_RIGHT(elm, field) == NULL) \
|
|
|
+ child = RB_LEFT(elm, field); \
|
|
|
+ else { \
|
|
|
+ struct type *left; \
|
|
|
+ elm = RB_RIGHT(elm, field); \
|
|
|
+ while ((left = RB_LEFT(elm, field))) \
|
|
|
+ elm = left; \
|
|
|
+ child = RB_RIGHT(elm, field); \
|
|
|
+ parent = RB_PARENT(elm, field); \
|
|
|
+ color = RB_COLOR(elm, field); \
|
|
|
+ if (child) \
|
|
|
+ RB_PARENT(child, field) = parent; \
|
|
|
+ if (parent) { \
|
|
|
+ if (RB_LEFT(parent, field) == elm) \
|
|
|
+ RB_LEFT(parent, field) = child; \
|
|
|
+ else \
|
|
|
+ RB_RIGHT(parent, field) = child; \
|
|
|
+ RB_AUGMENT(parent); \
|
|
|
+ } else \
|
|
|
+ RB_ROOT(head) = child; \
|
|
|
+ if (RB_PARENT(elm, field) == old) \
|
|
|
+ parent = elm; \
|
|
|
+ (elm)->field = (old)->field; \
|
|
|
+ if (RB_PARENT(old, field)) { \
|
|
|
+ if (RB_LEFT(RB_PARENT(old, field), field) == old)\
|
|
|
+ RB_LEFT(RB_PARENT(old, field), field) = elm;\
|
|
|
+ else \
|
|
|
+ RB_RIGHT(RB_PARENT(old, field), field) = elm;\
|
|
|
+ RB_AUGMENT(RB_PARENT(old, field)); \
|
|
|
+ } else \
|
|
|
+ RB_ROOT(head) = elm; \
|
|
|
+ RB_PARENT(RB_LEFT(old, field), field) = elm; \
|
|
|
+ if (RB_RIGHT(old, field)) \
|
|
|
+ RB_PARENT(RB_RIGHT(old, field), field) = elm; \
|
|
|
+ if (parent) { \
|
|
|
+ left = parent; \
|
|
|
+ do { \
|
|
|
+ RB_AUGMENT(left); \
|
|
|
+ } while ((left = RB_PARENT(left, field))); \
|
|
|
+ } \
|
|
|
+ goto color; \
|
|
|
+ } \
|
|
|
+ parent = RB_PARENT(elm, field); \
|
|
|
+ color = RB_COLOR(elm, field); \
|
|
|
+ if (child) \
|
|
|
+ RB_PARENT(child, field) = parent; \
|
|
|
+ if (parent) { \
|
|
|
+ if (RB_LEFT(parent, field) == elm) \
|
|
|
+ RB_LEFT(parent, field) = child; \
|
|
|
+ else \
|
|
|
+ RB_RIGHT(parent, field) = child; \
|
|
|
+ RB_AUGMENT(parent); \
|
|
|
+ } else \
|
|
|
+ RB_ROOT(head) = child; \
|
|
|
+color: \
|
|
|
+ if (color == RB_BLACK) \
|
|
|
+ name##_RB_REMOVE_COLOR(head, parent, child); \
|
|
|
+ return (old); \
|
|
|
+} \
|
|
|
+ \
|
|
|
+/* Inserts a node into the RB tree */ \
|
|
|
+struct type * \
|
|
|
+name##_RB_INSERT(struct name *head, struct type *elm) \
|
|
|
+{ \
|
|
|
+ struct type *tmp; \
|
|
|
+ struct type *parent = NULL; \
|
|
|
+ int comp = 0; \
|
|
|
+ tmp = RB_ROOT(head); \
|
|
|
+ while (tmp) { \
|
|
|
+ parent = tmp; \
|
|
|
+ comp = (cmp)(elm, parent); \
|
|
|
+ if (comp < 0) \
|
|
|
+ tmp = RB_LEFT(tmp, field); \
|
|
|
+ else if (comp > 0) \
|
|
|
+ tmp = RB_RIGHT(tmp, field); \
|
|
|
+ else \
|
|
|
+ return (tmp); \
|
|
|
+ } \
|
|
|
+ RB_SET(elm, parent, field); \
|
|
|
+ if (parent != NULL) { \
|
|
|
+ if (comp < 0) \
|
|
|
+ RB_LEFT(parent, field) = elm; \
|
|
|
+ else \
|
|
|
+ RB_RIGHT(parent, field) = elm; \
|
|
|
+ RB_AUGMENT(parent); \
|
|
|
+ } else \
|
|
|
+ RB_ROOT(head) = elm; \
|
|
|
+ name##_RB_INSERT_COLOR(head, elm); \
|
|
|
+ return (NULL); \
|
|
|
+} \
|
|
|
+ \
|
|
|
+/* Finds the node with the same key as elm */ \
|
|
|
+struct type * \
|
|
|
+name##_RB_FIND(struct name *head, struct type *elm) \
|
|
|
+{ \
|
|
|
+ struct type *tmp = RB_ROOT(head); \
|
|
|
+ int comp; \
|
|
|
+ while (tmp) { \
|
|
|
+ comp = cmp(elm, tmp); \
|
|
|
+ if (comp < 0) \
|
|
|
+ tmp = RB_LEFT(tmp, field); \
|
|
|
+ else if (comp > 0) \
|
|
|
+ tmp = RB_RIGHT(tmp, field); \
|
|
|
+ else \
|
|
|
+ return (tmp); \
|
|
|
+ } \
|
|
|
+ return (NULL); \
|
|
|
+} \
|
|
|
+ \
|
|
|
+struct type * \
|
|
|
+name##_RB_NEXT(struct type *elm) \
|
|
|
+{ \
|
|
|
+ if (RB_RIGHT(elm, field)) { \
|
|
|
+ elm = RB_RIGHT(elm, field); \
|
|
|
+ while (RB_LEFT(elm, field)) \
|
|
|
+ elm = RB_LEFT(elm, field); \
|
|
|
+ } else { \
|
|
|
+ if (RB_PARENT(elm, field) && \
|
|
|
+ (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
|
|
|
+ elm = RB_PARENT(elm, field); \
|
|
|
+ else { \
|
|
|
+ while (RB_PARENT(elm, field) && \
|
|
|
+ (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
|
|
|
+ elm = RB_PARENT(elm, field); \
|
|
|
+ elm = RB_PARENT(elm, field); \
|
|
|
+ } \
|
|
|
+ } \
|
|
|
+ return (elm); \
|
|
|
+} \
|
|
|
+ \
|
|
|
+struct type * \
|
|
|
+name##_RB_MINMAX(struct name *head, int val) \
|
|
|
+{ \
|
|
|
+ struct type *tmp = RB_ROOT(head); \
|
|
|
+ struct type *parent = NULL; \
|
|
|
+ while (tmp) { \
|
|
|
+ parent = tmp; \
|
|
|
+ if (val < 0) \
|
|
|
+ tmp = RB_LEFT(tmp, field); \
|
|
|
+ else \
|
|
|
+ tmp = RB_RIGHT(tmp, field); \
|
|
|
+ } \
|
|
|
+ return (parent); \
|
|
|
+}
|
|
|
+
|
|
|
+#define RB_NEGINF -1
|
|
|
+#define RB_INF 1
|
|
|
+
|
|
|
+#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
|
|
|
+#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
|
|
|
+#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
|
|
|
+#define RB_NEXT(name, x, y) name##_RB_NEXT(y)
|
|
|
+#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
|
|
|
+#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
|
|
|
+
|
|
|
+#define RB_FOREACH(x, name, head) \
|
|
|
+ for ((x) = RB_MIN(name, head); \
|
|
|
+ (x) != NULL; \
|
|
|
+ (x) = name##_RB_NEXT(x))
|
|
|
+
|
|
|
+#endif /* _SYS_TREE_H_ */
|