| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677 | /*	$OpenBSD: tree.h,v 1.9 2004/11/24 18:10:42 tdeval Exp $	*//* * Copyright 2002 Niels Provos <provos@citi.umich.edu> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef	_SYS_TREE_H_#define	_SYS_TREE_H_/* * This file defines data structures for different types of trees: * splay trees and red-black trees. * * A splay tree is a self-organizing data structure.  Every operation * on the tree causes a splay to happen.  The splay moves the requested * node to the root of the tree and partly rebalances it. * * This has the benefit that request locality causes faster lookups as * the requested nodes move to the top of the tree.  On the other hand, * every lookup causes memory writes. * * The Balance Theorem bounds the total access time for m operations * and n inserts on an initially empty tree as O((m + n)lg n).  The * amortized cost for a sequence of m accesses to a splay tree is O(lg n); * * A red-black tree is a binary search tree with the node color as an * extra attribute.  It fulfills a set of conditions: *	- every search path from the root to a leaf consists of the *	  same number of black nodes, *	- each red node (except for the root) has a black parent, *	- each leaf node is black. * * Every operation on a red-black tree is bounded as O(lg n). * The maximum height of a red-black tree is 2lg (n+1). */#define SPLAY_HEAD(name, type)						\struct name {								\	struct type *sph_root; /* root of the tree */			\}#define SPLAY_INITIALIZER(root)						\	{ NULL }#define SPLAY_INIT(root) do {						\	(root)->sph_root = NULL;					\} while (0)#define SPLAY_ENTRY(type)						\struct {								\	struct type *spe_left; /* left element */			\	struct type *spe_right; /* right element */			\}#define SPLAY_LEFT(elm, field)		(elm)->field.spe_left#define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right#define SPLAY_ROOT(head)		(head)->sph_root#define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\	(head)->sph_root = tmp;						\} while (0)	#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\	(head)->sph_root = tmp;						\} while (0)#define SPLAY_LINKLEFT(head, tmp, field) do {				\	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\	tmp = (head)->sph_root;						\	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\} while (0)#define SPLAY_LINKRIGHT(head, tmp, field) do {				\	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\	tmp = (head)->sph_root;						\	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\} while (0)#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\} while (0)/* Generates prototypes and inline functions */#define SPLAY_PROTOTYPE(name, type, field, cmp)				\void name##_SPLAY(struct name *, struct type *);			\void name##_SPLAY_MINMAX(struct name *, int);				\struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\									\/* Finds the node with the same key as elm */				\static __inline struct type *						\name##_SPLAY_FIND(struct name *head, struct type *elm)			\{									\	if (SPLAY_EMPTY(head))						\		return(NULL);						\	name##_SPLAY(head, elm);					\	if ((cmp)(elm, (head)->sph_root) == 0)				\		return (head->sph_root);				\	return (NULL);							\}									\									\static __inline struct type *						\name##_SPLAY_NEXT(struct name *head, struct type *elm)			\{									\	name##_SPLAY(head, elm);					\	if (SPLAY_RIGHT(elm, field) != NULL) {				\		elm = SPLAY_RIGHT(elm, field);				\		while (SPLAY_LEFT(elm, field) != NULL) {		\			elm = SPLAY_LEFT(elm, field);			\		}							\	} else								\		elm = NULL;						\	return (elm);							\}									\									\static __inline struct type *						\name##_SPLAY_MIN_MAX(struct name *head, int val)			\{									\	name##_SPLAY_MINMAX(head, val);					\        return (SPLAY_ROOT(head));					\}/* Main splay operation. * Moves node close to the key of elm to top */#define SPLAY_GENERATE(name, type, field, cmp)				\struct type *								\name##_SPLAY_INSERT(struct name *head, struct type *elm)		\{									\    if (SPLAY_EMPTY(head)) {						\	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\    } else {								\	    int __comp;							\	    name##_SPLAY(head, elm);					\	    __comp = (cmp)(elm, (head)->sph_root);			\	    if(__comp < 0) {						\		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\	    } else if (__comp > 0) {					\		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\	    } else							\		    return ((head)->sph_root);				\    }									\    (head)->sph_root = (elm);						\    return (NULL);							\}									\									\struct type *								\name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\{									\	struct type *__tmp;						\	if (SPLAY_EMPTY(head))						\		return (NULL);						\	name##_SPLAY(head, elm);					\	if ((cmp)(elm, (head)->sph_root) == 0) {			\		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\		} else {						\			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\			name##_SPLAY(head, elm);			\			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\		}							\		return (elm);						\	}								\	return (NULL);							\}									\									\void									\name##_SPLAY(struct name *head, struct type *elm)			\{									\	struct type __node, *__left, *__right, *__tmp;			\	int __comp;							\\	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\	__left = __right = &__node;					\\	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\		if (__comp < 0) {					\			__tmp = SPLAY_LEFT((head)->sph_root, field);	\			if (__tmp == NULL)				\				break;					\			if ((cmp)(elm, __tmp) < 0){			\				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\					break;				\			}						\			SPLAY_LINKLEFT(head, __right, field);		\		} else if (__comp > 0) {				\			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\			if (__tmp == NULL)				\				break;					\			if ((cmp)(elm, __tmp) > 0){			\				SPLAY_ROTATE_LEFT(head, __tmp, field);	\				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\					break;				\			}						\			SPLAY_LINKRIGHT(head, __left, field);		\		}							\	}								\	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\}									\									\/* Splay with either the minimum or the maximum element			\ * Used to find minimum or maximum element in tree.			\ */									\void name##_SPLAY_MINMAX(struct name *head, int __comp) \{									\	struct type __node, *__left, *__right, *__tmp;			\\	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\	__left = __right = &__node;					\\	while (1) {							\		if (__comp < 0) {					\			__tmp = SPLAY_LEFT((head)->sph_root, field);	\			if (__tmp == NULL)				\				break;					\			if (__comp < 0){				\				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\					break;				\			}						\			SPLAY_LINKLEFT(head, __right, field);		\		} else if (__comp > 0) {				\			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\			if (__tmp == NULL)				\				break;					\			if (__comp > 0) {				\				SPLAY_ROTATE_LEFT(head, __tmp, field);	\				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\					break;				\			}						\			SPLAY_LINKRIGHT(head, __left, field);		\		}							\	}								\	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\}#define SPLAY_NEGINF	-1#define SPLAY_INF	1#define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)#define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)#define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)#define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))#define SPLAY_FOREACH(x, name, head)					\	for ((x) = SPLAY_MIN(name, head);				\	     (x) != NULL;						\	     (x) = SPLAY_NEXT(name, head, x))/* Macros that define a red-black tree */#define RB_HEAD(name, type)						\struct name {								\	struct type *rbh_root; /* root of the tree */			\}#define RB_INITIALIZER(root)						\	{ NULL }#define RB_INIT(root) do {						\	(root)->rbh_root = NULL;					\} while (0)#define RB_BLACK	0#define RB_RED		1#define RB_ENTRY(type)							\struct {								\	struct type *rbe_left;		/* left element */		\	struct type *rbe_right;		/* right element */		\	struct type *rbe_parent;	/* parent element */		\	int rbe_color;			/* node color */		\}#define RB_LEFT(elm, field)		(elm)->field.rbe_left#define RB_RIGHT(elm, field)		(elm)->field.rbe_right#define RB_PARENT(elm, field)		(elm)->field.rbe_parent#define RB_COLOR(elm, field)		(elm)->field.rbe_color#define RB_ROOT(head)			(head)->rbh_root#define RB_EMPTY(head)			(RB_ROOT(head) == NULL)#define RB_SET(elm, parent, field) do {					\	RB_PARENT(elm, field) = parent;					\	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\	RB_COLOR(elm, field) = RB_RED;					\} while (0)#define RB_SET_BLACKRED(black, red, field) do {				\	RB_COLOR(black, field) = RB_BLACK;				\	RB_COLOR(red, field) = RB_RED;					\} while (0)#ifndef RB_AUGMENT#define RB_AUGMENT(x)#endif#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\	(tmp) = RB_RIGHT(elm, field);					\	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\	}								\	RB_AUGMENT(elm);						\	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\		else							\			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\	} else								\		(head)->rbh_root = (tmp);				\	RB_LEFT(tmp, field) = (elm);					\	RB_PARENT(elm, field) = (tmp);					\	RB_AUGMENT(tmp);						\	if ((RB_PARENT(tmp, field)))					\		RB_AUGMENT(RB_PARENT(tmp, field));			\} while (0)#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\	(tmp) = RB_LEFT(elm, field);					\	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\	}								\	RB_AUGMENT(elm);						\	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\		else							\			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\	} else								\		(head)->rbh_root = (tmp);				\	RB_RIGHT(tmp, field) = (elm);					\	RB_PARENT(elm, field) = (tmp);					\	RB_AUGMENT(tmp);						\	if ((RB_PARENT(tmp, field)))					\		RB_AUGMENT(RB_PARENT(tmp, field));			\} while (0)/* Generates prototypes and inline functions */#define RB_PROTOTYPE(name, type, field, cmp)				\void name##_RB_INSERT_COLOR(struct name *, struct type *);	\void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\struct type *name##_RB_REMOVE(struct name *, struct type *);		\struct type *name##_RB_INSERT(struct name *, struct type *);		\struct type *name##_RB_FIND(struct name *, struct type *);		\struct type *name##_RB_NEXT(struct type *);				\struct type *name##_RB_MINMAX(struct name *, int);			\									\/* Main rb operation. * Moves node close to the key of elm to top */#define RB_GENERATE(name, type, field, cmp)				\void									\name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\{									\	struct type *parent, *gparent, *tmp;				\	while ((parent = RB_PARENT(elm, field)) &&			\	    RB_COLOR(parent, field) == RB_RED) {			\		gparent = RB_PARENT(parent, field);			\		if (parent == RB_LEFT(gparent, field)) {		\			tmp = RB_RIGHT(gparent, field);			\			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\				RB_COLOR(tmp, field) = RB_BLACK;	\				RB_SET_BLACKRED(parent, gparent, field);\				elm = gparent;				\				continue;				\			}						\			if (RB_RIGHT(parent, field) == elm) {		\				RB_ROTATE_LEFT(head, parent, tmp, field);\				tmp = parent;				\				parent = elm;				\				elm = tmp;				\			}						\			RB_SET_BLACKRED(parent, gparent, field);	\			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\		} else {						\			tmp = RB_LEFT(gparent, field);			\			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\				RB_COLOR(tmp, field) = RB_BLACK;	\				RB_SET_BLACKRED(parent, gparent, field);\				elm = gparent;				\				continue;				\			}						\			if (RB_LEFT(parent, field) == elm) {		\				RB_ROTATE_RIGHT(head, parent, tmp, field);\				tmp = parent;				\				parent = elm;				\				elm = tmp;				\			}						\			RB_SET_BLACKRED(parent, gparent, field);	\			RB_ROTATE_LEFT(head, gparent, tmp, field);	\		}							\	}								\	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\}									\									\void									\name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \{									\	struct type *tmp;						\	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\	    elm != RB_ROOT(head)) {					\		if (RB_LEFT(parent, field) == elm) {			\			tmp = RB_RIGHT(parent, field);			\			if (RB_COLOR(tmp, field) == RB_RED) {		\				RB_SET_BLACKRED(tmp, parent, field);	\				RB_ROTATE_LEFT(head, parent, tmp, field);\				tmp = RB_RIGHT(parent, field);		\			}						\			if ((RB_LEFT(tmp, field) == NULL ||		\			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\			    (RB_RIGHT(tmp, field) == NULL ||		\			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\				RB_COLOR(tmp, field) = RB_RED;		\				elm = parent;				\				parent = RB_PARENT(elm, field);		\			} else {					\				if (RB_RIGHT(tmp, field) == NULL ||	\				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\					struct type *oleft;		\					if ((oleft = RB_LEFT(tmp, field)))\						RB_COLOR(oleft, field) = RB_BLACK;\					RB_COLOR(tmp, field) = RB_RED;	\					RB_ROTATE_RIGHT(head, tmp, oleft, field);\					tmp = RB_RIGHT(parent, field);	\				}					\				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\				RB_COLOR(parent, field) = RB_BLACK;	\				if (RB_RIGHT(tmp, field))		\					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\				RB_ROTATE_LEFT(head, parent, tmp, field);\				elm = RB_ROOT(head);			\				break;					\			}						\		} else {						\			tmp = RB_LEFT(parent, field);			\			if (RB_COLOR(tmp, field) == RB_RED) {		\				RB_SET_BLACKRED(tmp, parent, field);	\				RB_ROTATE_RIGHT(head, parent, tmp, field);\				tmp = RB_LEFT(parent, field);		\			}						\			if ((RB_LEFT(tmp, field) == NULL ||		\			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\			    (RB_RIGHT(tmp, field) == NULL ||		\			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\				RB_COLOR(tmp, field) = RB_RED;		\				elm = parent;				\				parent = RB_PARENT(elm, field);		\			} else {					\				if (RB_LEFT(tmp, field) == NULL ||	\				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\					struct type *oright;		\					if ((oright = RB_RIGHT(tmp, field)))\						RB_COLOR(oright, field) = RB_BLACK;\					RB_COLOR(tmp, field) = RB_RED;	\					RB_ROTATE_LEFT(head, tmp, oright, field);\					tmp = RB_LEFT(parent, field);	\				}					\				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\				RB_COLOR(parent, field) = RB_BLACK;	\				if (RB_LEFT(tmp, field))		\					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\				RB_ROTATE_RIGHT(head, parent, tmp, field);\				elm = RB_ROOT(head);			\				break;					\			}						\		}							\	}								\	if (elm)							\		RB_COLOR(elm, field) = RB_BLACK;			\}									\									\struct type *								\name##_RB_REMOVE(struct name *head, struct type *elm)			\{									\	struct type *child, *parent, *old = elm;			\	int color;							\	if (RB_LEFT(elm, field) == NULL)				\		child = RB_RIGHT(elm, field);				\	else if (RB_RIGHT(elm, field) == NULL)				\		child = RB_LEFT(elm, field);				\	else {								\		struct type *left;					\		elm = RB_RIGHT(elm, field);				\		while ((left = RB_LEFT(elm, field)))			\			elm = left;					\		child = RB_RIGHT(elm, field);				\		parent = RB_PARENT(elm, field);				\		color = RB_COLOR(elm, field);				\		if (child)						\			RB_PARENT(child, field) = parent;		\		if (parent) {						\			if (RB_LEFT(parent, field) == elm)		\				RB_LEFT(parent, field) = child;		\			else						\				RB_RIGHT(parent, field) = child;	\			RB_AUGMENT(parent);				\		} else							\			RB_ROOT(head) = child;				\		if (RB_PARENT(elm, field) == old)			\			parent = elm;					\		(elm)->field = (old)->field;				\		if (RB_PARENT(old, field)) {				\			if (RB_LEFT(RB_PARENT(old, field), field) == old)\				RB_LEFT(RB_PARENT(old, field), field) = elm;\			else						\				RB_RIGHT(RB_PARENT(old, field), field) = elm;\			RB_AUGMENT(RB_PARENT(old, field));		\		} else							\			RB_ROOT(head) = elm;				\		RB_PARENT(RB_LEFT(old, field), field) = elm;		\		if (RB_RIGHT(old, field))				\			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\		if (parent) {						\			left = parent;					\			do {						\				RB_AUGMENT(left);			\			} while ((left = RB_PARENT(left, field)));	\		}							\		goto color;						\	}								\	parent = RB_PARENT(elm, field);					\	color = RB_COLOR(elm, field);					\	if (child)							\		RB_PARENT(child, field) = parent;			\	if (parent) {							\		if (RB_LEFT(parent, field) == elm)			\			RB_LEFT(parent, field) = child;			\		else							\			RB_RIGHT(parent, field) = child;		\		RB_AUGMENT(parent);					\	} else								\		RB_ROOT(head) = child;					\color:									\	if (color == RB_BLACK)						\		name##_RB_REMOVE_COLOR(head, parent, child);		\	return (old);							\}									\									\/* Inserts a node into the RB tree */					\struct type *								\name##_RB_INSERT(struct name *head, struct type *elm)			\{									\	struct type *tmp;						\	struct type *parent = NULL;					\	int comp = 0;							\	tmp = RB_ROOT(head);						\	while (tmp) {							\		parent = tmp;						\		comp = (cmp)(elm, parent);				\		if (comp < 0)						\			tmp = RB_LEFT(tmp, field);			\		else if (comp > 0)					\			tmp = RB_RIGHT(tmp, field);			\		else							\			return (tmp);					\	}								\	RB_SET(elm, parent, field);					\	if (parent != NULL) {						\		if (comp < 0)						\			RB_LEFT(parent, field) = elm;			\		else							\			RB_RIGHT(parent, field) = elm;			\		RB_AUGMENT(parent);					\	} else								\		RB_ROOT(head) = elm;					\	name##_RB_INSERT_COLOR(head, elm);				\	return (NULL);							\}									\									\/* Finds the node with the same key as elm */				\struct type *								\name##_RB_FIND(struct name *head, struct type *elm)			\{									\	struct type *tmp = RB_ROOT(head);				\	int comp;							\	while (tmp) {							\		comp = cmp(elm, tmp);					\		if (comp < 0)						\			tmp = RB_LEFT(tmp, field);			\		else if (comp > 0)					\			tmp = RB_RIGHT(tmp, field);			\		else							\			return (tmp);					\	}								\	return (NULL);							\}									\									\struct type *								\name##_RB_NEXT(struct type *elm)					\{									\	if (RB_RIGHT(elm, field)) {					\		elm = RB_RIGHT(elm, field);				\		while (RB_LEFT(elm, field))				\			elm = RB_LEFT(elm, field);			\	} else {							\		if (RB_PARENT(elm, field) &&				\		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\			elm = RB_PARENT(elm, field);			\		else {							\			while (RB_PARENT(elm, field) &&			\			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\				elm = RB_PARENT(elm, field);		\			elm = RB_PARENT(elm, field);			\		}							\	}								\	return (elm);							\}									\									\struct type *								\name##_RB_MINMAX(struct name *head, int val)				\{									\	struct type *tmp = RB_ROOT(head);				\	struct type *parent = NULL;					\	while (tmp) {							\		parent = tmp;						\		if (val < 0)						\			tmp = RB_LEFT(tmp, field);			\		else							\			tmp = RB_RIGHT(tmp, field);			\	}								\	return (parent);						\}#define RB_NEGINF	-1#define RB_INF	1#define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)#define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)#define RB_FIND(name, x, y)	name##_RB_FIND(x, y)#define RB_NEXT(name, x, y)	name##_RB_NEXT(y)#define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)#define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)#define RB_FOREACH(x, name, head)					\	for ((x) = RB_MIN(name, head);					\	     (x) != NULL;						\	     (x) = name##_RB_NEXT(x))#endif	/* _SYS_TREE_H_ */
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