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#------------------------------------------------------------------------------# $File: console,v 1.20 2015/03/15 23:21:42 christos Exp $# Console game magic# Toby Deshane <hac@shoelace.digivill.net>#    ines:  file(1) magic for Marat's iNES Nintendo Entertainment System#           ROM dump format0 string NES\032 iNES ROM dump,>4 byte  x     %dx16k PRG>5 byte  x     \b, %dx8k CHR>6 byte&0x01  =0x1  \b, [Vert.]>6 byte&0x01  =0x0  \b, [Horiz.]>6 byte&0x02  =0x2  \b, [SRAM]>6 byte&0x04  =0x4  \b, [Trainer]>6 byte&0x04  =0x8  \b, [4-Scr]#------------------------------------------------------------------------------# gameboy:  file(1) magic for the Nintendo (Color) Gameboy raw ROM format#0x104 belong 0xCEED6666 Gameboy ROM:>0x134 string >\0 "%.16s">0x146 byte 0x03  \b,[SGB]>0x147 byte 0x00  \b, [ROM ONLY]>0x147 byte 0x01  \b, [ROM+MBC1]>0x147 byte 0x02  \b, [ROM+MBC1+RAM]>0x147 byte 0x03  \b, [ROM+MBC1+RAM+BATT]>0x147 byte 0x05  \b, [ROM+MBC2]>0x147 byte 0x06  \b, [ROM+MBC2+BATTERY]>0x147 byte 0x08  \b, [ROM+RAM]>0x147 byte 0x09  \b, [ROM+RAM+BATTERY]>0x147 byte 0x0B  \b, [ROM+MMM01]>0x147 byte 0x0C  \b, [ROM+MMM01+SRAM]>0x147 byte 0x0D  \b, [ROM+MMM01+SRAM+BATT]>0x147 byte 0x0F  \b, [ROM+MBC3+TIMER+BATT]>0x147 byte 0x10  \b, [ROM+MBC3+TIMER+RAM+BATT]>0x147 byte 0x11  \b, [ROM+MBC3]>0x147 byte 0x12  \b, [ROM+MBC3+RAM]>0x147 byte 0x13  \b, [ROM+MBC3+RAM+BATT]>0x147 byte 0x19  \b, [ROM+MBC5]>0x147 byte 0x1A  \b, [ROM+MBC5+RAM]>0x147 byte 0x1B  \b, [ROM+MBC5+RAM+BATT]>0x147 byte 0x1C  \b, [ROM+MBC5+RUMBLE]>0x147 byte 0x1D  \b, [ROM+MBC5+RUMBLE+SRAM]>0x147 byte 0x1E  \b, [ROM+MBC5+RUMBLE+SRAM+BATT]>0x147 byte 0x1F  \b, [Pocket Camera]>0x147 byte 0xFD  \b, [Bandai TAMA5]>0x147 byte 0xFE  \b, [Hudson HuC-3]>0x147 byte 0xFF  \b, [Hudson HuC-1]>0x148 byte 0     \b, ROM: 256Kbit>0x148 byte 1     \b, ROM: 512Kbit>0x148 byte 2     \b, ROM: 1Mbit>0x148 byte 3     \b, ROM: 2Mbit>0x148 byte 4     \b, ROM: 4Mbit>0x148 byte 5     \b, ROM: 8Mbit>0x148 byte 6     \b, ROM: 16Mbit>0x148 byte 0x52  \b, ROM: 9Mbit>0x148 byte 0x53  \b, ROM: 10Mbit>0x148 byte 0x54  \b, ROM: 12Mbit>0x149 byte 1     \b, RAM: 16Kbit>0x149 byte 2     \b, RAM: 64Kbit>0x149 byte 3     \b, RAM: 128Kbit>0x149 byte 4     \b, RAM: 1Mbit#>0x14e long  x     \b, CRC: %x#------------------------------------------------------------------------------# genesis:  file(1) magic for the Sega MegaDrive/Genesis raw ROM format#0x100 string SEGA  Sega MegaDrive/Genesis raw ROM dump>0x120 string >\0 Name: "%.16s">0x110 string >\0 %.16s>0x1B0 string RA with SRAM#------------------------------------------------------------------------------# genesis:  file(1) magic for the Super MegaDrive ROM dump format#0x280 string EAGN  Super MagicDrive ROM dump>0 byte x %dx16k blocks>2 byte 0 \b, last in series or standalone>2 byte >0 \b, split ROM>8 byte 0xAA>9 byte 0xBB#------------------------------------------------------------------------------# genesis:  file(1) alternate magic for the Super MegaDrive ROM dump format#0x280 string EAMG  Super MagicDrive ROM dump>0 byte x %dx16k blocks>2 byte x \b, last in series or standalone>8 byte 0xAA>9 byte 0xBB#------------------------------------------------------------------------------# smsgg:  file(1) magic for Sega Master System and Game Gear ROM dumps## Does not detect all images.  Very preliminary guesswork.  Need more data# on format.## FIXME: need a little more info...;P##0 byte 0xF3#>1 byte 0xED  Sega Master System/Game Gear ROM dump#>1 byte 0x31  Sega Master System/Game Gear ROM dump#>1 byte 0xDB  Sega Master System/Game Gear ROM dump#>1 byte 0xAF  Sega Master System/Game Gear ROM dump#>1 byte 0xC3  Sega Master System/Game Gear ROM dump#------------------------------------------------------------------------------# dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format#0 belong 0x21068028   Sega Dreamcast VMU game image0 string LCDi         Dream Animator file#------------------------------------------------------------------------------# v64: file(1) uncertain magic for the V64 format N64 ROM dumps#0 belong 0x37804012    V64 Nintendo 64 ROM dump# From: "Nelson A. de Oliveira" <naoliv@gmail.com># Nintendo .nds192	string	\044\377\256Qi\232	Nintendo DS Game ROM Image# Nintendo .gba0	string	\056\000\000\352$\377\256Qi	Nintendo Game Boy Advance ROM Image#------------------------------------------------------------------------------# msx: file(1) magic for MSX game cartridge dumps# Too simple - MPi#0 beshort 0x4142 MSX game cartridge dump #------------------------------------------------------------------------------# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :0	string	PS-X\ EXE	Sony Playstation executable#  Area:>113	string	x		(%s)#------------------------------------------------------------------------------# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)0       string          XBEH            XBE, Microsoft Xbox executable# probabilistic checks whether signed or not>0x0004 ulelong =0x0>>&2    ulelong =0x0>>>&2   ulelong =0x0  \b, not signed>0x0004 ulelong >0>>&2    ulelong >0>>>&2   ulelong >0    \b, signed# expect base address of 0x10000>0x0104               ulelong =0x10000>>(0x0118-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions>>(0x0118-0x0FF60)    ulelong&0x80000007  !0x80000007>>>(0x0118-0x0FF60)   ulelong >0           (regions:>>>>(0x0118-0x0FF60)  ulelong &0x00000001  NA>>>>(0x0118-0x0FF60)  ulelong &0x00000002  Japan>>>>(0x0118-0x0FF60)  ulelong &0x00000004  Rest_of_World>>>>(0x0118-0x0FF60)  ulelong &0x80000000  Manufacturer>>>(0x0118-0x0FF60)   ulelong >0           \b)# --------------------------------# Microsoft Xbox data file formats0       string          XIP0            XIP, Microsoft Xbox data0       string          XTF0            XTF, Microsoft Xbox data# Atari Lynx cartridge dump (EXE/BLL header)# From: "Stefan A. Haubenthal" <polluks@web.de># Double-check that the image type matches too, 0x8008 conflicts with# 8 character OMF-86 object file headers.0	beshort		0x8008		>6	string		BS93		Lynx homebrew cartridge>>2	beshort		x		\b, RAM start $%04x>6	string		LYNX		Lynx cartridge>>2	beshort		x		\b, RAM start $%04x# Opera file system that is used on the 3DO console# From: Serge van den Boom <svdb@stack.nl>0	string		\x01ZZZZZ\x01	3DO "Opera" file system# From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu# From: David Pflug <david@pflug.email># is the offset 12 or the offset 16 correct?# GBS (Game Boy Sound) magic# ftp://ftp.modland.com/pub/documents/format_documentation/\# Gameboy%20Sound%20System%20(.gbs).txt 0	string		GBS		Nintendo Gameboy Music/Audio Data#12	string		GameBoy\ Music\ Module	Nintendo Gameboy Music Module>16	string		>\0	("%s" by>48	string		>\0	%s, copyright>80	string		>\0	%s),>3	byte		x	version %d,>4	byte		x	%d tracks# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>0	string	PPF30			Playstation Patch File version 3.0>5	byte	0			\b, PPF 1.0 patch>5	byte	1			\b, PPF 2.0 patch>5	byte	2			\b, PPF 3.0 patch>>56	byte	0			\b, Imagetype BIN (any)>>56	byte	1			\b, Imagetype GI (PrimoDVD)>>57	byte	0			\b, Blockcheck disabled>>57	byte	1			\b, Blockcheck enabled>>58	byte	0			\b, Undo data not available>>58	byte	1			\b, Undo data available>6	string	x			\b, description: %s0	string	PPF20			Playstation Patch File version 2.0>5	byte	0			\b, PPF 1.0 patch>5	byte	1			\b, PPF 2.0 patch>>56	lelong	>0			\b, size of file to patch %d>6	string	x			\b, description: %s0	string	PPF10			Playstation Patch File version 1.0>5	byte	0			\b, Simple Encoding>6	string	x			\b, description: %s# From: Daniel Dawson <ddawson@icehouse.net># SNES9x .smv "movie" file format.0		string		SMV\x1A	SNES9x input recording>0x4		lelong		x	\b, version %d# version 4 is latest so far >0x4		lelong		<5>>0x8		ledate		x	\b, recorded at %s>>0xc		lelong		>0	\b, rerecorded %d times>>0x10		lelong		x	\b, %d frames long>>0x14		byte		>0	\b, data for controller(s):>>>0x14		byte		&0x1	#1>>>0x14		byte		&0x2	#2>>>0x14		byte		&0x4	#3>>>0x14		byte		&0x8	#4>>>0x14		byte		&0x10	#5>>0x15		byte		^0x1	\b, begins from snapshot>>0x15		byte		&0x1	\b, begins from reset>>0x15		byte		^0x2	\b, NTSC standard>>0x15		byte		&0x2	\b, PAL standard>>0x17		byte		&0x1    \b, settings:# WIP1Timing not used as of version 4>>>0x4		lelong		<4>>>>0x17	byte		&0x2	WIP1Timing>>>0x17		byte		&0x4	Left+Right>>>0x17		byte		&0x8	VolumeEnvX>>>0x17		byte		&0x10	FakeMute>>>0x17		byte		&0x20	SyncSound# New flag as of version 4>>>0x4		lelong		>3>>>>0x17	byte		&0x80	NoCPUShutdown>>0x4		lelong		<4>>>0x18		lelong		>0x23>>>>0x20	leshort		!0>>>>>0x20	lestring16	x	\b, metadata: "%s">>0x4		lelong		>3>>>0x24		byte		>0	\b, port 1:>>>>0x24	byte		1	joypad>>>>0x24	byte		2	mouse>>>>0x24	byte		3	SuperScope>>>>0x24	byte		4	Justifier>>>>0x24	byte		5	multitap>>>0x24		byte		>0	\b, port 2:>>>>0x25	byte		1	joypad>>>>0x25	byte		2	mouse>>>>0x25	byte		3	SuperScope>>>>0x25	byte		4	Justifier>>>>0x25	byte		5	multitap>>>0x18		lelong		>0x43>>>>0x40	leshort		!0>>>>>0x40	lestring16	x	\b, metadata: "%s">>0x17		byte		&0x40   \b, ROM:>>>(0x18.l-26)	lelong		x	CRC32 0x%08x>>>(0x18.l-23)	string		x	"%s"# Type: scummVM savegame files# From: Sven Hartge <debian@ds9.argh.org>0	string	SCVM	ScummVM savegame>12	string	>\0	"%s"
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