Debian packaging of the Yepkit Switchable USB Hub control program
Christoph Biedl 4474189192 Merge upstream version 1.2.5 | 3 years ago | |
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.vscode | 4 years ago | |
bin | 4 years ago | |
debian | 4 years ago | |
doc | 4 years ago | |
learn | 4 years ago | |
src | 4 years ago | |
.gitignore | 4 years ago | |
Doxyfile | 4 years ago | |
LICENSE.md | 4 years ago | |
Makefile | 4 years ago | |
Makefile_tests | 4 years ago | |
Makefile_win32 | 4 years ago | |
Makefile_win32_cross | 4 years ago | |
Makefile_win64 | 4 years ago | |
Makefile_win64_cross | 4 years ago | |
README.md | 4 years ago | |
build.sh | 4 years ago | |
install.sh | 4 years ago | |
ykush.sln | 4 years ago |
Control application for Yepkit YKUSH Switchable USB Hub boards.
Console application developed to illustrate the programmatic control of YKUSH family boards capabilities. It executes one command per run, being appropriate to be executed as a console command. But it can be easily adapted to execute a work-flow with multiple commands and we encourage you to alter it to best fit your needs.
The implementation makes use of libusb for Linux builds and hidapi for Windows.
For Linux we include a build and installation script, build.sh
and install.sh
respectively, for building and installing the application.
The source code is licensed Apache License, Version 2.0. Refer to LICENSE file.
The steps for building on Linux and Windows are detailed bellow.
For Linux libusb-1.0
must be installed. For Debian based systems run the following.
sudo apt-get install libusb-1.0-0 libusb-1.0-0-dev
With these dependencies installed, build the application the running the following script.
./build.sh
After a successful build process you can install the ykush command in the system. To do so, run:
sudo ./install.sh
After install, the ykushcmd
command is ready for use.
To build using MinGW run the following command.
For 32bit:
make -f Makefile_win32
For 64bit:
make -f Makefile_win64
After a successful build process the executable file will be created in the bin\Win32
or bin\Win64
folder depending if it was the 32 or 64 bit build.
For details on using YKUSHCMD please refer to the YKUSHCMD Reference Manual.